Merge pull request #8862 from pchote/fix-rotation-hack

Disable legacy coordinate hack in TS.
This commit is contained in:
Pavel Penev
2015-08-01 23:04:08 +03:00
4 changed files with 16 additions and 4 deletions

View File

@@ -20,8 +20,15 @@ namespace OpenRA.Traits
[Desc("Camera pitch for rotation calculations")]
public readonly WAngle CameraPitch = WAngle.FromDegrees(40);
[Desc("Fudge the coordinate system angles like the early games.")]
public readonly bool UseClassicPerspectiveFudge = true;
public WVec LocalToWorld(WVec vec)
{
// Rotate by 90 degrees
if (!UseClassicPerspectiveFudge)
return new WVec(vec.Y, -vec.X, vec.Z);
// RA's 2d perspective doesn't correspond to an orthonormal 3D
// coordinate system, so fudge the y axis to make things look good
return new WVec(vec.Y, -CameraPitch.Sin() * vec.X / 1024, vec.Z);

View File

@@ -18,11 +18,11 @@
ROT: 3
Armament@PRIMARY:
Weapon: 120mmx
LocalOffset: 640,85,384, 640,-85,384
LocalOffset: 500,60,360, 500,-85,360
MuzzleSequence: muzzle
Armament@SECONDARY:
Weapon: MammothTusk
LocalOffset: 0,256,426, 0,-256,426
LocalOffset: 0,200,410, 0,-200,410
AttackTurreted:
Voice: Attack
AutoTarget:

View File

@@ -4,6 +4,7 @@
CombatDebugOverlay:
GivesExperience:
BodyOrientation:
UseClassicPerspectiveFudge: False
ScriptTriggers:
UpgradeManager:
Huntable:
@@ -171,6 +172,7 @@
SellSounds: cashturn.aud
UpdatesPlayerStatistics:
BodyOrientation:
UseClassicPerspectiveFudge: False
Demolishable:
ScriptTriggers:
UpgradeManager:
@@ -516,6 +518,7 @@
RadarColorFromTerrain:
Terrain: Tiberium
BodyOrientation:
UseClassicPerspectiveFudge: False
FrozenUnderFog:
StartsRevealed: true
SeedsResource:
@@ -534,6 +537,7 @@
Dimensions: 1, 1
AppearsOnRadar:
BodyOrientation:
UseClassicPerspectiveFudge: False
Tooltip:
Name: Tree
@@ -548,6 +552,7 @@
Dimensions: 1, 1
AppearsOnRadar:
BodyOrientation:
UseClassicPerspectiveFudge: False
Tooltip:
Name: Rock

View File

@@ -182,10 +182,10 @@ HMEC:
AutoTarget:
Armament@MISSILES:
Weapon: MammothTusk
LocalOffset: -128,-384,980, -128,384,980
LocalOffset: -172,-260,854, -172,260,854
Armament@RAILGUN:
Weapon: MechRailgun
LocalOffset: 640,-384,980, 640,384,980
LocalOffset: 260,-220,728, 260,220,728
-WithVoxelBody:
WithVoxelWalkerBody:
TickRate: 1