Merge pull request #8862 from pchote/fix-rotation-hack
Disable legacy coordinate hack in TS.
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@@ -20,8 +20,15 @@ namespace OpenRA.Traits
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[Desc("Camera pitch for rotation calculations")]
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public readonly WAngle CameraPitch = WAngle.FromDegrees(40);
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[Desc("Fudge the coordinate system angles like the early games.")]
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public readonly bool UseClassicPerspectiveFudge = true;
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public WVec LocalToWorld(WVec vec)
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{
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// Rotate by 90 degrees
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if (!UseClassicPerspectiveFudge)
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return new WVec(vec.Y, -vec.X, vec.Z);
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// RA's 2d perspective doesn't correspond to an orthonormal 3D
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// coordinate system, so fudge the y axis to make things look good
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return new WVec(vec.Y, -CameraPitch.Sin() * vec.X / 1024, vec.Z);
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