Merge pull request #12989 from abcdefg30/onDoc

Add a note about EnemyWatcher being required for On(Player)Discovered
This commit is contained in:
reaperrr
2017-03-18 18:25:11 +01:00
committed by GitHub

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@@ -419,14 +419,16 @@ namespace OpenRA.Mods.Common.Scripting
}
[Desc("Call a function when this actor is discovered by an enemy or a player with a Neutral stance. " +
"The callback function will be called as func(Actor discovered, Player discoverer).")]
"The callback function will be called as func(Actor discovered, Player discoverer). +" +
"The player actor needs the 'EnemyWatcher' trait.")]
public void OnDiscovered(Actor a, LuaFunction func)
{
GetScriptTriggers(a).RegisterCallback(Trigger.OnDiscovered, func, Context);
}
[Desc("Call a function when this player is discovered by an enemy or neutral player. " +
"The callback function will be called as func(Player discovered, Player discoverer, Actor discoveredActor).")]
"The callback function will be called as func(Player discovered, Player discoverer, Actor discoveredActor)." +
"The player actor needs the 'EnemyWatcher' trait.")]
public void OnPlayerDiscovered(Player discovered, LuaFunction func)
{
GetScriptTriggers(discovered.PlayerActor).RegisterCallback(Trigger.OnPlayerDiscovered, func, Context);