Add Rearmable trait
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@@ -315,6 +315,7 @@
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<Compile Include="Traits\CaptureProgressBar.cs" />
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<Compile Include="Traits\CaptureProgressBar.cs" />
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<Compile Include="Traits\CaptureProgressBlink.cs" />
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<Compile Include="Traits\CaptureProgressBlink.cs" />
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<Compile Include="Traits\RepairsUnits.cs" />
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<Compile Include="Traits\RepairsUnits.cs" />
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<Compile Include="Traits\Rearmable.cs" />
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<Compile Include="Traits\Burns.cs" />
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<Compile Include="Traits\Burns.cs" />
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<Compile Include="Traits\CarryableHarvester.cs" />
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<Compile Include="Traits\CarryableHarvester.cs" />
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<Compile Include="Traits\ChangesTerrain.cs" />
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<Compile Include="Traits\ChangesTerrain.cs" />
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46
OpenRA.Mods.Common/Traits/Rearmable.cs
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46
OpenRA.Mods.Common/Traits/Rearmable.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class RearmableInfo : ITraitInfo
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{
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[Desc("Actors that this actor can dock to and get rearmed by.")]
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[FieldLoader.Require]
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[ActorReference] public readonly HashSet<string> RearmActors = new HashSet<string> { };
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[Desc("Name(s) of AmmoPool(s) that use this trait to rearm.")]
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public readonly HashSet<string> AmmoPools = new HashSet<string> { "primary" };
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public object Create(ActorInitializer init) { return new Rearmable(this); }
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}
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public class Rearmable : INotifyCreated
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{
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public readonly RearmableInfo Info;
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public Rearmable(RearmableInfo info)
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{
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Info = info;
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}
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public AmmoPool[] RearmableAmmoPools { get; private set; }
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void INotifyCreated.Created(Actor self)
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{
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RearmableAmmoPools = self.TraitsImplementing<AmmoPool>().Where(p => Info.AmmoPools.Contains(p.Info.Name)).ToArray();
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}
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}
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}
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