Add Rearmable trait

This commit is contained in:
reaperrr
2017-11-14 15:41:24 +01:00
committed by Paul Chote
parent 139d5efba8
commit 2485029452
2 changed files with 47 additions and 0 deletions

View File

@@ -315,6 +315,7 @@
<Compile Include="Traits\CaptureProgressBar.cs" />
<Compile Include="Traits\CaptureProgressBlink.cs" />
<Compile Include="Traits\RepairsUnits.cs" />
<Compile Include="Traits\Rearmable.cs" />
<Compile Include="Traits\Burns.cs" />
<Compile Include="Traits\CarryableHarvester.cs" />
<Compile Include="Traits\ChangesTerrain.cs" />

View File

@@ -0,0 +1,46 @@
#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class RearmableInfo : ITraitInfo
{
[Desc("Actors that this actor can dock to and get rearmed by.")]
[FieldLoader.Require]
[ActorReference] public readonly HashSet<string> RearmActors = new HashSet<string> { };
[Desc("Name(s) of AmmoPool(s) that use this trait to rearm.")]
public readonly HashSet<string> AmmoPools = new HashSet<string> { "primary" };
public object Create(ActorInitializer init) { return new Rearmable(this); }
}
public class Rearmable : INotifyCreated
{
public readonly RearmableInfo Info;
public Rearmable(RearmableInfo info)
{
Info = info;
}
public AmmoPool[] RearmableAmmoPools { get; private set; }
void INotifyCreated.Created(Actor self)
{
RearmableAmmoPools = self.TraitsImplementing<AmmoPool>().Where(p => Info.AmmoPools.Contains(p.Info.Name)).ToArray();
}
}
}