Implement Hunter-Seeker kill behaviour.

This commit is contained in:
Paul Chote
2019-01-23 00:08:02 +00:00
parent d750db26b7
commit 24a491a7d7
2 changed files with 16 additions and 18 deletions

View File

@@ -374,10 +374,6 @@ HUNTER:
HP: 50000
Armor:
Type: Light
AttackSuicides:
Explodes:
Weapon: SuicideBomb
EmptyWeapon: SuicideBomb
Aircraft:
TurnSpeed: 16
Speed: 355
@@ -385,6 +381,14 @@ HUNTER:
CanHover: True
CruisingCondition: cruising
VTOL: true
AttackAircraft:
FacingTolerance: 128
Armament@PRIMARY:
Weapon: SuicideBomb
GrantConditionOnAttack:
Condition: triggered
KillsSelf:
RequiresCondition: triggered
Targetable:
TargetTypes: Ground, Vehicle
HiddenUnderFog:
@@ -403,7 +407,6 @@ HUNTER:
Interactable:
SelectionDecorations:
Palette: pips
ActorLostNotification:
HitShape:
MapEditorData:
Categories: System
Categories: System

View File

@@ -41,20 +41,15 @@ MultiCluster:
InvalidTargets: Vehicle, Building, Wall
SuicideBomb:
ReloadDelay: 1
Range: 0c512
TargetActorCenter: true
Report: hunter2.aud
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 11000
Falloff: 10000, 3680, 1350, 500, 180, 70, 0
Versus:
None: 90
Light: 60
Heavy: 25
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Res: DestroyResource
Projectile: InstantHit
ValidTargets: Vehicle, Building, Defense, Infantry
Warhead@1Dam: TargetDamage
Damage: 1000000
DamageTypes: FireDeath
ValidTargets: Vehicle, Building, Defense, Infantry
IonCannon:
ValidTargets: Ground, Water, Air