Implement Hunter-Seeker kill behaviour.
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@@ -374,10 +374,6 @@ HUNTER:
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HP: 50000
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HP: 50000
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Armor:
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Armor:
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Type: Light
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Type: Light
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AttackSuicides:
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Explodes:
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Weapon: SuicideBomb
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EmptyWeapon: SuicideBomb
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Aircraft:
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Aircraft:
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TurnSpeed: 16
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TurnSpeed: 16
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Speed: 355
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Speed: 355
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@@ -385,6 +381,14 @@ HUNTER:
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CanHover: True
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CanHover: True
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CruisingCondition: cruising
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CruisingCondition: cruising
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VTOL: true
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VTOL: true
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AttackAircraft:
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FacingTolerance: 128
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Armament@PRIMARY:
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Weapon: SuicideBomb
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GrantConditionOnAttack:
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Condition: triggered
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KillsSelf:
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RequiresCondition: triggered
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Targetable:
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Targetable:
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TargetTypes: Ground, Vehicle
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TargetTypes: Ground, Vehicle
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HiddenUnderFog:
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HiddenUnderFog:
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@@ -403,7 +407,6 @@ HUNTER:
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Interactable:
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Interactable:
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SelectionDecorations:
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SelectionDecorations:
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Palette: pips
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Palette: pips
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ActorLostNotification:
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HitShape:
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HitShape:
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MapEditorData:
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MapEditorData:
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Categories: System
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Categories: System
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@@ -41,20 +41,15 @@ MultiCluster:
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InvalidTargets: Vehicle, Building, Wall
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InvalidTargets: Vehicle, Building, Wall
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SuicideBomb:
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SuicideBomb:
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ReloadDelay: 1
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Range: 0c512
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Range: 0c512
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TargetActorCenter: true
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Report: hunter2.aud
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Report: hunter2.aud
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Warhead@1Dam: SpreadDamage
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Projectile: InstantHit
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Spread: 256
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ValidTargets: Vehicle, Building, Defense, Infantry
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Damage: 11000
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Warhead@1Dam: TargetDamage
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Falloff: 10000, 3680, 1350, 500, 180, 70, 0
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Damage: 1000000
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Versus:
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DamageTypes: FireDeath
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None: 90
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ValidTargets: Vehicle, Building, Defense, Infantry
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Light: 60
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Heavy: 25
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@2Res: DestroyResource
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IonCannon:
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IonCannon:
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ValidTargets: Ground, Water, Air
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ValidTargets: Ground, Water, Air
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