Tidy ModData/ModFiles usage in utility commands.

This commit is contained in:
Paul Chote
2016-02-15 03:21:16 +00:00
parent edf59b159f
commit 24e9294741
5 changed files with 6 additions and 10 deletions

View File

@@ -28,8 +28,6 @@ namespace OpenRA.Mods.Common.UtilityCommands
{
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
modData.ModFiles.LoadFromManifest(modData.Manifest);
modData.SpriteSequenceLoader.OnMissingSpriteError = s => Console.WriteLine("\t" + s);
foreach (var t in modData.Manifest.TileSets)

View File

@@ -27,11 +27,10 @@ namespace OpenRA.Mods.Common.UtilityCommands
public void Run(ModData modData, string[] args)
{
var files = args.Skip(1);
modData.ModFiles.LoadFromManifest(modData.Manifest);
foreach (var f in files)
{
var src = modData.ModFiles.Open(f);
var src = modData.DefaultFileSystem.Open(f);
if (src == null)
throw new InvalidOperationException("File not found: {0}".F(f));
var data = src.ReadAllBytes();

View File

@@ -31,7 +31,6 @@ namespace OpenRA.Mods.Common.UtilityCommands
{
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
modData.ModFiles.LoadFromManifest(modData.Manifest);
var imageField = typeof(TerrainTemplateInfo).GetField("Image");
var pickAnyField = typeof(TerrainTemplateInfo).GetField("PickAny");
@@ -55,7 +54,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
foreach (var ext in exts)
{
Stream s;
if (modData.ModFiles.TryOpen(template.Images[0] + ext, out s))
if (modData.DefaultFileSystem.TryOpen(template.Images[0] + ext, out s))
s.Dispose();
else
continue;

View File

@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
Rules = modData.RulesetCache.Load(modData.DefaultFileSystem);
var filename = args[1];
using (var stream = modData.ModFiles.Open(filename))
using (var stream = modData.DefaultFileSystem.Open(filename))
{
var file = new IniFile(stream);
var basic = file.GetSection("Basic");

View File

@@ -70,10 +70,10 @@ namespace OpenRA.Mods.TS.UtilityCommands
for (var i = 1; i <= sectionCount; i++, templateIndex++)
{
var templateFilename = "{0}{1:D2}.{2}".F(sectionFilename, i, extension);
if (!Game.ModData.ModFiles.Exists(templateFilename))
if (!modData.DefaultFileSystem.Exists(templateFilename))
continue;
using (var s = Game.ModData.ModFiles.Open(templateFilename))
using (var s = modData.DefaultFileSystem.Open(templateFilename))
{
Console.WriteLine("\tTemplate@{0}:", templateIndex);
Console.WriteLine("\t\tCategory: {0}", sectionCategory);
@@ -85,7 +85,7 @@ namespace OpenRA.Mods.TS.UtilityCommands
for (var v = 'a'; v <= 'z'; v++)
{
var variant = "{0}{1:D2}{2}.{3}".F(sectionFilename, i, v, extension);
if (Game.ModData.ModFiles.Exists(variant))
if (modData.DefaultFileSystem.Exists(variant))
images.Add(variant);
}