Tidy ModData/ModFiles usage in utility commands.
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@@ -28,8 +28,6 @@ namespace OpenRA.Mods.Common.UtilityCommands
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{
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// HACK: The engine code assumes that Game.modData is set.
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Game.ModData = modData;
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modData.ModFiles.LoadFromManifest(modData.Manifest);
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modData.SpriteSequenceLoader.OnMissingSpriteError = s => Console.WriteLine("\t" + s);
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foreach (var t in modData.Manifest.TileSets)
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