Tidy ModData/ModFiles usage in utility commands.
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@@ -31,7 +31,6 @@ namespace OpenRA.Mods.Common.UtilityCommands
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{
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// HACK: The engine code assumes that Game.modData is set.
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Game.ModData = modData;
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modData.ModFiles.LoadFromManifest(modData.Manifest);
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var imageField = typeof(TerrainTemplateInfo).GetField("Image");
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var pickAnyField = typeof(TerrainTemplateInfo).GetField("PickAny");
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@@ -55,7 +54,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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foreach (var ext in exts)
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{
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Stream s;
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if (modData.ModFiles.TryOpen(template.Images[0] + ext, out s))
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if (modData.DefaultFileSystem.TryOpen(template.Images[0] + ext, out s))
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s.Dispose();
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else
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continue;
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