Tidy ModData/ModFiles usage in utility commands.

This commit is contained in:
Paul Chote
2016-02-15 03:21:16 +00:00
parent edf59b159f
commit 24e9294741
5 changed files with 6 additions and 10 deletions

View File

@@ -31,7 +31,6 @@ namespace OpenRA.Mods.Common.UtilityCommands
{
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
modData.ModFiles.LoadFromManifest(modData.Manifest);
var imageField = typeof(TerrainTemplateInfo).GetField("Image");
var pickAnyField = typeof(TerrainTemplateInfo).GetField("PickAny");
@@ -55,7 +54,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
foreach (var ext in exts)
{
Stream s;
if (modData.ModFiles.TryOpen(template.Images[0] + ext, out s))
if (modData.DefaultFileSystem.TryOpen(template.Images[0] + ext, out s))
s.Dispose();
else
continue;