Tidy ModData/ModFiles usage in utility commands.
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@@ -70,10 +70,10 @@ namespace OpenRA.Mods.TS.UtilityCommands
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for (var i = 1; i <= sectionCount; i++, templateIndex++)
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{
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var templateFilename = "{0}{1:D2}.{2}".F(sectionFilename, i, extension);
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if (!Game.ModData.ModFiles.Exists(templateFilename))
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if (!modData.DefaultFileSystem.Exists(templateFilename))
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continue;
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using (var s = Game.ModData.ModFiles.Open(templateFilename))
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using (var s = modData.DefaultFileSystem.Open(templateFilename))
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{
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Console.WriteLine("\tTemplate@{0}:", templateIndex);
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Console.WriteLine("\t\tCategory: {0}", sectionCategory);
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@@ -85,7 +85,7 @@ namespace OpenRA.Mods.TS.UtilityCommands
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for (var v = 'a'; v <= 'z'; v++)
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{
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var variant = "{0}{1:D2}{2}.{3}".F(sectionFilename, i, v, extension);
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if (Game.ModData.ModFiles.Exists(variant))
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if (modData.DefaultFileSystem.Exists(variant))
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images.Add(variant);
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}
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