Convert lobby dropdowns to new options backend.

This commit is contained in:
Paul Chote
2016-05-19 14:39:15 +01:00
parent eb884ca76f
commit 24f166595f
8 changed files with 118 additions and 248 deletions

View File

@@ -193,9 +193,6 @@ namespace OpenRA.Network
public int RandomSeed = 0; public int RandomSeed = 0;
public bool AllowSpectators = true; public bool AllowSpectators = true;
public string Difficulty; public string Difficulty;
public int StartingCash = 5000;
public string TechLevel;
public string StartingUnitsClass;
public string GameSpeedType = "default"; public string GameSpeedType = "default";
public bool AllowVersionMismatch; public bool AllowVersionMismatch;
public string GameUid; public string GameUid;

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@@ -10,11 +10,12 @@
#endregion #endregion
using System; using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
namespace OpenRA.Traits namespace OpenRA.Traits
{ {
public class PlayerResourcesInfo : ITraitInfo public class PlayerResourcesInfo : ITraitInfo, ILobbyOptions
{ {
[Desc("Starting cash options that are available in the lobby options.")] [Desc("Starting cash options that are available in the lobby options.")]
public readonly int[] SelectableCash = { 2500, 5000, 10000, 20000 }; public readonly int[] SelectableCash = { 2500, 5000, 10000, 20000 };
@@ -31,6 +32,14 @@ namespace OpenRA.Traits
[Desc("Delay (in ticks) during which warnings will be muted.")] [Desc("Delay (in ticks) during which warnings will be muted.")]
public readonly int InsufficientFundsNotificationDelay = 750; public readonly int InsufficientFundsNotificationDelay = 750;
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
{
var startingCash = SelectableCash.ToDictionary(c => c.ToString(), c => "$" + c.ToString());
if (startingCash.Any())
yield return new LobbyOption("startingcash", "Starting Cash", new ReadOnlyDictionary<string, string>(startingCash), DefaultCash.ToString(), DefaultCashLocked);
}
public object Create(ActorInitializer init) { return new PlayerResources(init.Self, this); } public object Create(ActorInitializer init) { return new PlayerResources(init.Self, this); }
} }
@@ -46,7 +55,11 @@ namespace OpenRA.Traits
this.info = info; this.info = info;
owner = self.Owner; owner = self.Owner;
Cash = self.World.LobbyInfo.GlobalSettings.StartingCash; var startingCash = self.World.LobbyInfo.GlobalSettings
.OptionOrDefault("startingcash", info.DefaultCash.ToString());
if (!int.TryParse(startingCash, out Cash))
Cash = info.DefaultCash;
} }
[Sync] public int Cash; [Sync] public int Cash;

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@@ -539,110 +539,6 @@ namespace OpenRA.Mods.Common.Server
return true; return true;
} }
}, },
{ "startingunits",
s =>
{
if (!client.IsAdmin)
{
server.SendOrderTo(conn, "Message", "Only the host can set that option.");
return true;
}
var startingUnits = server.Map.Rules.Actors["world"].TraitInfoOrDefault<SpawnMPUnitsInfo>();
if (startingUnits == null || startingUnits.Locked)
{
server.SendOrderTo(conn, "Message", "Map has disabled start unit configuration.");
return true;
}
var startUnitsInfo = server.Map.Rules.Actors["world"].TraitInfos<MPStartUnitsInfo>();
var selectedClass = startUnitsInfo.Where(u => u.Class == s).FirstOrDefault();
if (selectedClass == null)
{
server.SendOrderTo(conn, "Message", "Invalid starting units option selected: {0}".F(s));
server.SendOrderTo(conn, "Message", "Supported values: {0}".F(startUnitsInfo.Select(su => su.ClassName).JoinWith(", ")));
return true;
}
if (server.LobbyInfo.GlobalSettings.StartingUnitsClass == selectedClass.Class)
return true;
server.LobbyInfo.GlobalSettings.StartingUnitsClass = selectedClass.Class;
server.SyncLobbyGlobalSettings();
server.SendMessage("{0} changed Starting Units to {1}.".F(client.Name, selectedClass.ClassName));
return true;
}
},
{ "startingcash",
s =>
{
if (!client.IsAdmin)
{
server.SendOrderTo(conn, "Message", "Only the host can set that option.");
return true;
}
var playerResources = server.Map.Rules.Actors["player"].TraitInfo<PlayerResourcesInfo>();
if (playerResources.DefaultCashLocked)
{
server.SendOrderTo(conn, "Message", "Map has disabled cash configuration.");
return true;
}
var startingCashOptions = playerResources.SelectableCash;
var requestedCash = Exts.ParseIntegerInvariant(s);
if (!startingCashOptions.Contains(requestedCash))
{
server.SendOrderTo(conn, "Message", "Invalid starting cash value selected: {0}".F(s));
server.SendOrderTo(conn, "Message", "Supported values: {0}".F(startingCashOptions.JoinWith(", ")));
return true;
}
if (server.LobbyInfo.GlobalSettings.StartingCash == requestedCash)
return true;
server.LobbyInfo.GlobalSettings.StartingCash = requestedCash;
server.SyncLobbyGlobalSettings();
server.SendMessage("{0} changed Starting Cash to ${1}.".F(client.Name, requestedCash));
return true;
}
},
{ "techlevel",
s =>
{
if (server.LobbyInfo.GlobalSettings.TechLevel == s)
return true;
if (!client.IsAdmin)
{
server.SendOrderTo(conn, "Message", "Only the host can set that option.");
return true;
}
var mapOptions = server.Map.Rules.Actors["world"].TraitInfo<MapOptionsInfo>();
if (mapOptions.TechLevelLocked)
{
server.SendOrderTo(conn, "Message", "Map has disabled Tech configuration.");
return true;
}
var techlevels = server.Map.Rules.Actors["player"].TraitInfos<ProvidesTechPrerequisiteInfo>().Select(t => t.Name);
if (!techlevels.Contains(s))
{
server.SendOrderTo(conn, "Message", "Invalid tech level selected: {0}".F(s));
server.SendOrderTo(conn, "Message", "Supported values: {0}".F(techlevels.JoinWith(", ")));
return true;
}
server.LobbyInfo.GlobalSettings.TechLevel = s;
server.SyncLobbyInfo();
server.SendMessage("{0} changed Tech Level to {1}.".F(client.Name, s));
return true;
}
},
{ "gamespeed", { "gamespeed",
s => s =>
{ {
@@ -970,16 +866,6 @@ namespace OpenRA.Mods.Common.Server
state.PreferredValue = preferredValue; state.PreferredValue = preferredValue;
gs.LobbyOptions[o.Id] = state; gs.LobbyOptions[o.Id] = state;
} }
var resources = rules.Actors["player"].TraitInfo<PlayerResourcesInfo>();
gs.StartingCash = resources.DefaultCash;
var startingUnits = rules.Actors["world"].TraitInfoOrDefault<SpawnMPUnitsInfo>();
gs.StartingUnitsClass = startingUnits == null ? "none" : startingUnits.StartingUnitsClass;
var mapOptions = rules.Actors["world"].TraitInfo<MapOptionsInfo>();
gs.TechLevel = mapOptions.TechLevel;
gs.Difficulty = mapOptions.Difficulty ?? mapOptions.Difficulties.FirstOrDefault();
} }
static HSLColor SanitizePlayerColor(S server, HSLColor askedColor, int playerIndex, Connection connectionToEcho = null) static HSLColor SanitizePlayerColor(S server, HSLColor askedColor, int playerIndex, Connection connectionToEcho = null)

View File

@@ -38,20 +38,6 @@ namespace OpenRA.Mods.Common.Server
if (!defaults.LobbyOptions.TryGetValue(kv.Key, out def) || kv.Value.Value != def.Value) if (!defaults.LobbyOptions.TryGetValue(kv.Key, out def) || kv.Value.Value != def.Value)
server.SendOrderTo(conn, "Message", options[kv.Key].Name + ": " + kv.Value.Value); server.SendOrderTo(conn, "Message", options[kv.Key].Name + ": " + kv.Value.Value);
} }
if (server.LobbyInfo.GlobalSettings.StartingUnitsClass != defaults.StartingUnitsClass)
{
var startUnitsInfo = server.Map.Rules.Actors["world"].TraitInfos<MPStartUnitsInfo>();
var selectedClass = startUnitsInfo.Where(u => u.Class == server.LobbyInfo.GlobalSettings.StartingUnitsClass).Select(u => u.ClassName).FirstOrDefault();
var className = selectedClass != null ? selectedClass : server.LobbyInfo.GlobalSettings.StartingUnitsClass;
server.SendOrderTo(conn, "Message", "Starting Units: {0}".F(className));
}
if (server.LobbyInfo.GlobalSettings.StartingCash != defaults.StartingCash)
server.SendOrderTo(conn, "Message", "Starting Cash: ${0}".F(server.LobbyInfo.GlobalSettings.StartingCash));
if (server.LobbyInfo.GlobalSettings.TechLevel != defaults.TechLevel)
server.SendOrderTo(conn, "Message", "Tech Level: {0}".F(server.LobbyInfo.GlobalSettings.TechLevel));
} }
} }
} }

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@@ -48,7 +48,8 @@ namespace OpenRA.Mods.Common.Traits
public ProvidesTechPrerequisite(ProvidesTechPrerequisiteInfo info, ActorInitializer init) public ProvidesTechPrerequisite(ProvidesTechPrerequisiteInfo info, ActorInitializer init)
{ {
this.info = info; this.info = info;
enabled = info.Name == init.World.LobbyInfo.GlobalSettings.TechLevel; var mapOptions = init.World.WorldActor.TraitOrDefault<MapOptions>();
enabled = mapOptions != null && mapOptions.TechLevel == info.Id;
} }
} }
} }

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@@ -10,6 +10,7 @@
#endregion #endregion
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
@@ -24,7 +25,7 @@ namespace OpenRA.Mods.Common.Traits
public readonly bool ShortGameLocked = false; public readonly bool ShortGameLocked = false;
[Desc("Default tech level.")] [Desc("Default tech level.")]
public readonly string TechLevel = "Unrestricted"; public readonly string TechLevel = "unrestricted";
[Desc("Prevent the tech level from being changed in the lobby.")] [Desc("Prevent the tech level from being changed in the lobby.")]
public readonly bool TechLevelLocked = false; public readonly bool TechLevelLocked = false;
@@ -41,6 +42,14 @@ namespace OpenRA.Mods.Common.Traits
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules) IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
{ {
yield return new LobbyBooleanOption("shortgame", "Short Game", ShortGameEnabled, ShortGameLocked); yield return new LobbyBooleanOption("shortgame", "Short Game", ShortGameEnabled, ShortGameLocked);
var techLevels = rules.Actors["player"].TraitInfos<ProvidesTechPrerequisiteInfo>()
.ToDictionary(t => t.Id, t => t.Name);
if (techLevels.Any())
yield return new LobbyOption("techlevel", "Tech Level",
new ReadOnlyDictionary<string, string>(techLevels),
TechLevel, TechLevelLocked);
} }
public object Create(ActorInitializer init) { return new MapOptions(this); } public object Create(ActorInitializer init) { return new MapOptions(this); }
@@ -51,6 +60,7 @@ namespace OpenRA.Mods.Common.Traits
readonly MapOptionsInfo info; readonly MapOptionsInfo info;
public bool ShortGame { get; private set; } public bool ShortGame { get; private set; }
public string TechLevel { get; private set; }
public MapOptions(MapOptionsInfo info) public MapOptions(MapOptionsInfo info)
{ {
@@ -61,6 +71,9 @@ namespace OpenRA.Mods.Common.Traits
{ {
ShortGame = self.World.LobbyInfo.GlobalSettings ShortGame = self.World.LobbyInfo.GlobalSettings
.OptionOrDefault("shortgame", info.ShortGameEnabled); .OptionOrDefault("shortgame", info.ShortGameEnabled);
TechLevel = self.World.LobbyInfo.GlobalSettings
.OptionOrDefault("techlevel", info.TechLevel);
} }
} }
} }

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@@ -10,6 +10,7 @@
#endregion #endregion
using System; using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Primitives; using OpenRA.Primitives;
@@ -18,25 +19,48 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Spawn base actor at the spawnpoint and support units in an annulus around the base actor. Both are defined at MPStartUnits. Attach this to the world actor.")] [Desc("Spawn base actor at the spawnpoint and support units in an annulus around the base actor. Both are defined at MPStartUnits. Attach this to the world actor.")]
public class SpawnMPUnitsInfo : TraitInfo<SpawnMPUnits>, Requires<MPStartLocationsInfo>, Requires<MPStartUnitsInfo> public class SpawnMPUnitsInfo : ITraitInfo, Requires<MPStartLocationsInfo>, Requires<MPStartUnitsInfo>, ILobbyOptions
{ {
public readonly string StartingUnitsClass = "none"; public readonly string StartingUnitsClass = "none";
[Desc("Prevent the starting units option from being changed in the lobby.")] [Desc("Prevent the starting units option from being changed in the lobby.")]
public bool Locked = false; public bool Locked = false;
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
{
var startingUnits = new Dictionary<string, string>();
// Duplicate classes are defined for different race variants
foreach (var t in rules.Actors["world"].TraitInfos<MPStartUnitsInfo>())
startingUnits[t.Class] = t.ClassName;
if (startingUnits.Any())
yield return new LobbyOption("startingunits", "Starting Units", new ReadOnlyDictionary<string, string>(startingUnits), StartingUnitsClass, Locked);
}
public object Create(ActorInitializer init) { return new SpawnMPUnits(this); }
} }
public class SpawnMPUnits : IWorldLoaded public class SpawnMPUnits : IWorldLoaded
{ {
readonly SpawnMPUnitsInfo info;
public SpawnMPUnits(SpawnMPUnitsInfo info)
{
this.info = info;
}
public void WorldLoaded(World world, WorldRenderer wr) public void WorldLoaded(World world, WorldRenderer wr)
{ {
foreach (var s in world.WorldActor.Trait<MPStartLocations>().Start) foreach (var s in world.WorldActor.Trait<MPStartLocations>().Start)
SpawnUnitsForPlayer(world, s.Key, s.Value); SpawnUnitsForPlayer(world, s.Key, s.Value);
} }
static void SpawnUnitsForPlayer(World w, Player p, CPos sp) void SpawnUnitsForPlayer(World w, Player p, CPos sp)
{ {
var spawnClass = p.PlayerReference.StartingUnitsClass ?? w.LobbyInfo.GlobalSettings.StartingUnitsClass; var spawnClass = p.PlayerReference.StartingUnitsClass ?? w.LobbyInfo.GlobalSettings
.OptionOrDefault("startingunits", info.StartingUnitsClass);
var unitGroup = w.Map.Rules.Actors["world"].TraitInfos<MPStartUnitsInfo>() var unitGroup = w.Map.Rules.Actors["world"].TraitInfos<MPStartUnitsInfo>()
.Where(g => g.Class == spawnClass && g.Factions != null && g.Factions.Contains(p.Faction.InternalName)) .Where(g => g.Class == spawnClass && g.Factions != null && g.Factions.Contains(p.Faction.InternalName))
.RandomOrDefault(w.SharedRandom); .RandomOrDefault(w.SharedRandom);

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@@ -374,6 +374,66 @@ namespace OpenRA.Mods.Common.Widgets.Logic
} }
} }
var optionDropdowns = new Dictionary<string, string>()
{
{ "TECHLEVEL", "techlevel" },
{ "STARTINGUNITS", "startingunits" },
{ "STARTINGCASH", "startingcash" },
};
var allOptions = new CachedTransform<MapPreview, LobbyOption[]>(
map => map.Rules.Actors["player"].TraitInfos<ILobbyOptions>()
.Concat(map.Rules.Actors["world"].TraitInfos<ILobbyOptions>())
.SelectMany(t => t.LobbyOptions(map.Rules))
.ToArray());
foreach (var kv in optionDropdowns)
{
var dropdown = optionsBin.GetOrNull<DropDownButtonWidget>(kv.Key + "_DROPDOWNBUTTON");
if (dropdown != null)
{
var optionValue = new CachedTransform<Session.Global, Session.LobbyOptionState>(
gs => gs.LobbyOptions[kv.Value]);
var option = new CachedTransform<MapPreview, LobbyOption>(
map => allOptions.Update(map).FirstOrDefault(o => o.Id == kv.Value));
var getOptionLabel = new CachedTransform<string, string>(id =>
{
string value;
if (id == null || !option.Update(Map).Values.TryGetValue(id, out value))
return "Not Available";
return value;
});
dropdown.GetText = () => getOptionLabel.Update(optionValue.Update(orderManager.LobbyInfo.GlobalSettings).Value);
dropdown.IsVisible = () => option.Update(Map) != null;
dropdown.IsDisabled = () => configurationDisabled() ||
optionValue.Update(orderManager.LobbyInfo.GlobalSettings).Locked;
dropdown.OnMouseDown = _ =>
{
Func<KeyValuePair<string, string>, ScrollItemWidget, ScrollItemWidget> setupItem = (c, template) =>
{
Func<bool> isSelected = () => optionValue.Update(orderManager.LobbyInfo.GlobalSettings).Value == c.Key;
Action onClick = () => orderManager.IssueOrder(Order.Command("option {0} {1}".F(kv.Value, c.Key)));
var item = ScrollItemWidget.Setup(template, isSelected, onClick);
item.Get<LabelWidget>("LABEL").GetText = () => c.Value;
return item;
};
var options = option.Update(Map).Values;
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
};
var label = optionsBin.GetOrNull(kv.Key + "_DESC");
if (label != null)
label.IsVisible = () => option.Update(Map) != null;
}
}
var difficulty = optionsBin.GetOrNull<DropDownButtonWidget>("DIFFICULTY_DROPDOWNBUTTON"); var difficulty = optionsBin.GetOrNull<DropDownButtonWidget>("DIFFICULTY_DROPDOWNBUTTON");
if (difficulty != null) if (difficulty != null)
{ {
@@ -403,116 +463,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
optionsBin.Get<LabelWidget>("DIFFICULTY_DESC").IsVisible = difficulty.IsVisible; optionsBin.Get<LabelWidget>("DIFFICULTY_DESC").IsVisible = difficulty.IsVisible;
} }
var startingUnits = optionsBin.GetOrNull<DropDownButtonWidget>("STARTINGUNITS_DROPDOWNBUTTON");
if (startingUnits != null)
{
var startUnitsInfos = new CachedTransform<MapPreview, IEnumerable<MPStartUnitsInfo>>(
map => map.Rules.Actors["world"].TraitInfos<MPStartUnitsInfo>());
var startUnitsLocked = new CachedTransform<MapPreview, bool>(map =>
{
var spawnUnitsInfo = map.Rules.Actors["world"].TraitInfoOrDefault<SpawnMPUnitsInfo>();
return spawnUnitsInfo == null || spawnUnitsInfo.Locked;
});
Func<string, string> className = c =>
{
var selectedClass = startUnitsInfos.Update(Map).Where(s => s.Class == c).Select(u => u.ClassName).FirstOrDefault();
return selectedClass != null ? selectedClass : c;
};
startingUnits.IsDisabled = () => configurationDisabled() || startUnitsLocked.Update(Map);
startingUnits.GetText = () => !Map.RulesLoaded || startUnitsLocked.Update(Map) ?
"Not Available" : className(orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass);
startingUnits.OnMouseDown = _ =>
{
var classes = startUnitsInfos.Update(Map).Select(a => a.Class).Distinct();
var options = classes.Select(c => new DropDownOption
{
Title = className(c),
IsSelected = () => orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass == c,
OnClick = () => orderManager.IssueOrder(Order.Command("startingunits {0}".F(c)))
});
Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
return item;
};
startingUnits.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
};
optionsBin.Get<LabelWidget>("STARTINGUNITS_DESC").IsVisible = startingUnits.IsVisible;
}
var startingCash = optionsBin.GetOrNull<DropDownButtonWidget>("STARTINGCASH_DROPDOWNBUTTON");
if (startingCash != null)
{
var playerResources = new CachedTransform<MapPreview, PlayerResourcesInfo>(
map => map.Rules.Actors["player"].TraitInfo<PlayerResourcesInfo>());
startingCash.IsDisabled = () => configurationDisabled() || playerResources.Update(Map).DefaultCashLocked;
startingCash.GetText = () => !Map.RulesLoaded || playerResources.Update(Map).DefaultCashLocked ?
"Not Available" : "${0}".F(orderManager.LobbyInfo.GlobalSettings.StartingCash);
startingCash.OnMouseDown = _ =>
{
var options = playerResources.Update(Map).SelectableCash.Select(c => new DropDownOption
{
Title = "${0}".F(c),
IsSelected = () => orderManager.LobbyInfo.GlobalSettings.StartingCash == c,
OnClick = () => orderManager.IssueOrder(Order.Command("startingcash {0}".F(c)))
});
Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
return item;
};
startingCash.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
};
}
var techLevel = optionsBin.GetOrNull<DropDownButtonWidget>("TECHLEVEL_DROPDOWNBUTTON");
if (techLevel != null)
{
var mapOptions = new CachedTransform<MapPreview, MapOptionsInfo>(
map => map.Rules.Actors["world"].TraitInfo<MapOptionsInfo>());
var techLevels = new CachedTransform<MapPreview, List<ProvidesTechPrerequisiteInfo>>(
map => map.Rules.Actors["player"].TraitInfos<ProvidesTechPrerequisiteInfo>().ToList());
techLevel.IsVisible = () => Map.RulesLoaded && techLevels.Update(Map).Any();
var techLevelDescription = optionsBin.GetOrNull<LabelWidget>("TECHLEVEL_DESC");
if (techLevelDescription != null)
techLevelDescription.IsVisible = techLevel.IsVisible;
techLevel.IsDisabled = () => configurationDisabled() || mapOptions.Update(Map).TechLevelLocked;
techLevel.GetText = () => !Map.RulesLoaded || mapOptions.Update(Map).TechLevelLocked ?
"Not Available" : "{0}".F(orderManager.LobbyInfo.GlobalSettings.TechLevel);
techLevel.OnMouseDown = _ =>
{
var options = techLevels.Update(Map).Select(c => new DropDownOption
{
Title = "{0}".F(c.Name),
IsSelected = () => orderManager.LobbyInfo.GlobalSettings.TechLevel == c.Name,
OnClick = () => orderManager.IssueOrder(Order.Command("techlevel {0}".F(c.Name)))
});
Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
return item;
};
techLevel.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
};
}
var gameSpeed = optionsBin.GetOrNull<DropDownButtonWidget>("GAMESPEED_DROPDOWNBUTTON"); var gameSpeed = optionsBin.GetOrNull<DropDownButtonWidget>("GAMESPEED_DROPDOWNBUTTON");
if (gameSpeed != null) if (gameSpeed != null)
{ {