Convert lobby checkboxes to new options backend.
This commit is contained in:
@@ -191,20 +191,12 @@ namespace OpenRA.Network
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public int Timestep = 40;
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public int OrderLatency = 3; // net tick frames (x 120 = ms)
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public int RandomSeed = 0;
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public bool AllowCheats = false;
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public bool AllowSpectators = true;
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public bool Dedicated;
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public string Difficulty;
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public bool Crates = true;
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public bool Creeps = true;
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public bool Shroud = true;
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public bool Fog = true;
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public bool AllyBuildRadius = true;
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public int StartingCash = 5000;
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public string TechLevel;
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public string StartingUnitsClass;
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public string GameSpeedType = "default";
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public bool ShortGame = true;
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public bool AllowVersionMismatch;
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public string GameUid;
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public bool DisableSingleplayer;
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@@ -149,7 +149,6 @@ namespace OpenRA.Server
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RandomSeed = randomSeed,
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Map = settings.Map,
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ServerName = settings.Name,
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Dedicated = dedicated,
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DisableSingleplayer = settings.DisableSinglePlayer,
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}
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};
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@@ -9,10 +9,12 @@
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Traits
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{
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[Desc("Attach this to the player actor.")]
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public class DeveloperModeInfo : ITraitInfo
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public class DeveloperModeInfo : ITraitInfo, ILobbyOptions
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{
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[Desc("Default value of the developer mode checkbox in the lobby.")]
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public bool Enabled = false;
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@@ -56,6 +58,11 @@ namespace OpenRA.Traits
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[Desc("Enable the actor tags overlay by default.")]
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public bool ShowActorTags;
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IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
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{
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yield return new LobbyBooleanOption("cheats", "Debug Menu", Enabled, Locked);
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}
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public object Create(ActorInitializer init) { return new DeveloperMode(this); }
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}
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@@ -106,7 +113,8 @@ namespace OpenRA.Traits
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void INotifyCreated.Created(Actor self)
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{
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Enabled = self.World.LobbyInfo.GlobalSettings.AllowCheats || self.World.LobbyInfo.IsSinglePlayer;
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Enabled = self.World.LobbyInfo.IsSinglePlayer || self.World.LobbyInfo.GlobalSettings
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.OptionOrDefault("cheats", info.Enabled);
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}
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public void ResolveOrder(Actor self, Order order)
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@@ -12,11 +12,12 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Network;
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namespace OpenRA.Traits
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{
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[Desc("Required for shroud and fog visibility checks. Add this to the player actor.")]
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public class ShroudInfo : ITraitInfo
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public class ShroudInfo : ITraitInfo, ILobbyOptions
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{
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[Desc("Default value of the fog checkbox in the lobby.")]
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public bool FogEnabled = true;
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@@ -30,7 +31,13 @@ namespace OpenRA.Traits
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[Desc("Prevent the explore map enabled state from being changed in the lobby.")]
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public bool ExploredMapLocked = false;
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public object Create(ActorInitializer init) { return new Shroud(init.Self); }
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IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
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{
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yield return new LobbyBooleanOption("explored", "Explored Map", ExploredMapEnabled, ExploredMapLocked);
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yield return new LobbyBooleanOption("fog", "Fog of War", FogEnabled, FogLocked);
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}
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public object Create(ActorInitializer init) { return new Shroud(init.Self, this); }
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}
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public class Shroud : ISync, INotifyCreated
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@@ -38,6 +45,7 @@ namespace OpenRA.Traits
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public event Action<IEnumerable<PPos>> CellsChanged;
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readonly Actor self;
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readonly ShroudInfo info;
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readonly Map map;
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readonly CellLayer<short> visibleCount;
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@@ -72,9 +80,10 @@ namespace OpenRA.Traits
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public int Hash { get; private set; }
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public Shroud(Actor self)
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public Shroud(Actor self, ShroudInfo info)
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{
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this.self = self;
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this.info = info;
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map = self.World.Map;
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visibleCount = new CellLayer<short>(map);
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@@ -84,9 +93,11 @@ namespace OpenRA.Traits
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void INotifyCreated.Created(Actor self)
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{
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fogEnabled = self.World.LobbyInfo.GlobalSettings.Fog;
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var shroudEnabled = self.World.LobbyInfo.GlobalSettings.Shroud;
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if (!shroudEnabled)
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var gs = self.World.LobbyInfo.GlobalSettings;
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fogEnabled = gs.OptionOrDefault("fog", info.FogEnabled);
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var exploreMap = gs.OptionOrDefault("explored", info.ExploredMapEnabled);
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if (exploreMap)
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self.World.AddFrameEndTask(w => ExploreAll());
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}
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@@ -465,78 +465,6 @@ namespace OpenRA.Mods.Common.Server
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return true;
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}
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},
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{ "allowcheats",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option.");
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return true;
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}
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var devMode = server.Map.Rules.Actors["player"].TraitInfo<DeveloperModeInfo>();
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if (devMode.Locked)
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{
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server.SendOrderTo(conn, "Message", "Map has disabled cheat configuration.");
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return true;
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}
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bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllowCheats);
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server.SyncLobbyGlobalSettings();
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server.SendMessage("{0} {1} the Debug Menu."
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.F(client.Name, server.LobbyInfo.GlobalSettings.AllowCheats ? "enabled" : "disabled"));
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return true;
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}
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},
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{ "shroud",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option.");
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return true;
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}
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var shroud = server.Map.Rules.Actors["player"].TraitInfo<ShroudInfo>();
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if (shroud.ExploredMapLocked)
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{
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server.SendOrderTo(conn, "Message", "Map has disabled shroud configuration.");
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return true;
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}
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bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Shroud);
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server.SyncLobbyGlobalSettings();
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server.SendMessage("{0} {1} Explored map."
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.F(client.Name, server.LobbyInfo.GlobalSettings.Shroud ? "disabled" : "enabled"));
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return true;
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}
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},
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{ "fog",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option.");
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return true;
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}
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var shroud = server.Map.Rules.Actors["player"].TraitInfo<ShroudInfo>();
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if (shroud.FogLocked)
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{
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server.SendOrderTo(conn, "Message", "Map has disabled fog configuration.");
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return true;
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}
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bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Fog);
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server.SyncLobbyGlobalSettings();
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server.SendMessage("{0} {1} Fog of War."
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.F(client.Name, server.LobbyInfo.GlobalSettings.Fog ? "enabled" : "disabled"));
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return true;
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}
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},
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{ "assignteams",
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s =>
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{
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@@ -578,78 +506,6 @@ namespace OpenRA.Mods.Common.Server
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return true;
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}
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},
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{ "crates",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option.");
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return true;
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}
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var crateSpawner = server.Map.Rules.Actors["world"].TraitInfoOrDefault<CrateSpawnerInfo>();
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if (crateSpawner == null || crateSpawner.Locked)
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{
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server.SendOrderTo(conn, "Message", "Map has disabled crate configuration.");
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return true;
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}
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bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Crates);
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server.SyncLobbyGlobalSettings();
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server.SendMessage("{0} {1} Crates."
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.F(client.Name, server.LobbyInfo.GlobalSettings.Crates ? "enabled" : "disabled"));
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return true;
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}
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},
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{ "creeps",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option.");
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return true;
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}
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var mapCreeps = server.Map.Rules.Actors["world"].TraitInfoOrDefault<MapCreepsInfo>();
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if (mapCreeps == null || mapCreeps.Locked)
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{
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server.SendOrderTo(conn, "Message", "Map has disabled Creeps spawning configuration.");
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return true;
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}
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bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Creeps);
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server.SyncLobbyGlobalSettings();
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server.SendMessage("{0} {1} Creeps spawning."
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.F(client.Name, server.LobbyInfo.GlobalSettings.Creeps ? "enabled" : "disabled"));
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return true;
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}
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},
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{ "allybuildradius",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option.");
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return true;
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}
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var mapBuildRadius = server.Map.Rules.Actors["world"].TraitInfoOrDefault<MapBuildRadiusInfo>();
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if (mapBuildRadius == null || mapBuildRadius.AllyBuildRadiusLocked)
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{
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server.SendOrderTo(conn, "Message", "Map has disabled ally build radius configuration.");
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return true;
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}
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bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllyBuildRadius);
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server.SyncLobbyGlobalSettings();
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server.SendMessage("{0} {1} Build off Allies' ConYards."
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.F(client.Name, server.LobbyInfo.GlobalSettings.AllyBuildRadius ? "enabled" : "disabled"));
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return true;
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}
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},
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{ "difficulty",
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s =>
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{
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@@ -1016,30 +872,6 @@ namespace OpenRA.Mods.Common.Server
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return true;
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}
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},
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{ "shortgame",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option.");
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return true;
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}
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var mapOptions = server.Map.Rules.Actors["world"].TraitInfo<MapOptionsInfo>();
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if (mapOptions.ShortGameLocked)
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{
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server.SendOrderTo(conn, "Message", "Map has disabled short game configuration.");
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return true;
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}
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bool.TryParse(s, out server.LobbyInfo.GlobalSettings.ShortGame);
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server.SyncLobbyGlobalSettings();
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server.SendMessage("{0} {1} Short Game."
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.F(client.Name, server.LobbyInfo.GlobalSettings.ShortGame ? "enabled" : "disabled"));
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return true;
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}
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},
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{ "sync_lobby",
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s =>
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{
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@@ -1139,30 +971,13 @@ namespace OpenRA.Mods.Common.Server
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gs.LobbyOptions[o.Id] = state;
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}
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var devMode = rules.Actors["player"].TraitInfo<DeveloperModeInfo>();
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gs.AllowCheats = devMode.Enabled;
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var crateSpawner = rules.Actors["world"].TraitInfoOrDefault<CrateSpawnerInfo>();
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gs.Crates = crateSpawner != null && crateSpawner.Enabled;
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var shroud = rules.Actors["player"].TraitInfo<ShroudInfo>();
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gs.Fog = shroud.FogEnabled;
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gs.Shroud = !shroud.ExploredMapEnabled;
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var resources = rules.Actors["player"].TraitInfo<PlayerResourcesInfo>();
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gs.StartingCash = resources.DefaultCash;
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var startingUnits = rules.Actors["world"].TraitInfoOrDefault<SpawnMPUnitsInfo>();
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gs.StartingUnitsClass = startingUnits == null ? "none" : startingUnits.StartingUnitsClass;
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var mapBuildRadius = rules.Actors["world"].TraitInfoOrDefault<MapBuildRadiusInfo>();
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gs.AllyBuildRadius = mapBuildRadius != null && mapBuildRadius.AllyBuildRadiusEnabled;
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var mapCreeps = rules.Actors["world"].TraitInfoOrDefault<MapCreepsInfo>();
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gs.Creeps = mapCreeps != null && mapCreeps.Enabled;
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var mapOptions = rules.Actors["world"].TraitInfo<MapOptionsInfo>();
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gs.ShortGame = mapOptions.ShortGameEnabled;
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gs.TechLevel = mapOptions.TechLevel;
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gs.Difficulty = mapOptions.Difficulty ?? mapOptions.Difficulties.FirstOrDefault();
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}
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@@ -39,24 +39,6 @@ namespace OpenRA.Mods.Common.Server
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server.SendOrderTo(conn, "Message", options[kv.Key].Name + ": " + kv.Value.Value);
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}
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if (server.LobbyInfo.GlobalSettings.AllowCheats != defaults.AllowCheats)
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server.SendOrderTo(conn, "Message", "Allow Cheats: {0}".F(server.LobbyInfo.GlobalSettings.AllowCheats));
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if (server.LobbyInfo.GlobalSettings.Shroud != defaults.Shroud)
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server.SendOrderTo(conn, "Message", "Explored map: {0}".F(!server.LobbyInfo.GlobalSettings.Shroud));
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if (server.LobbyInfo.GlobalSettings.Fog != defaults.Fog)
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server.SendOrderTo(conn, "Message", "Fog of war: {0}".F(server.LobbyInfo.GlobalSettings.Fog));
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if (server.LobbyInfo.GlobalSettings.Crates != defaults.Crates)
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server.SendOrderTo(conn, "Message", "Crates Appear: {0}".F(server.LobbyInfo.GlobalSettings.Crates));
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if (server.LobbyInfo.GlobalSettings.Creeps != defaults.Creeps)
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server.SendOrderTo(conn, "Message", "Creeps Spawn: {0}".F(server.LobbyInfo.GlobalSettings.Creeps));
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if (server.LobbyInfo.GlobalSettings.AllyBuildRadius != defaults.AllyBuildRadius)
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server.SendOrderTo(conn, "Message", "Build off Ally ConYards: {0}".F(server.LobbyInfo.GlobalSettings.AllyBuildRadius));
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if (server.LobbyInfo.GlobalSettings.StartingUnitsClass != defaults.StartingUnitsClass)
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{
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var startUnitsInfo = server.Map.Rules.Actors["world"].TraitInfos<MPStartUnitsInfo>();
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@@ -70,9 +52,6 @@ namespace OpenRA.Mods.Common.Server
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if (server.LobbyInfo.GlobalSettings.TechLevel != defaults.TechLevel)
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server.SendOrderTo(conn, "Message", "Tech Level: {0}".F(server.LobbyInfo.GlobalSettings.TechLevel));
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if (server.LobbyInfo.GlobalSettings.ShortGame != defaults.ShortGame)
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server.SendOrderTo(conn, "Message", "Short Game: {0}".F(server.LobbyInfo.GlobalSettings.ShortGame));
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}
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}
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}
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@@ -54,7 +54,8 @@ namespace OpenRA.Mods.Common.Traits
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var map = init.World.Map;
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// Explore map-placed actors if the "Explore Map" option is enabled
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var exploredMap = !init.World.LobbyInfo.GlobalSettings.Shroud;
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var shroudInfo = init.World.Map.Rules.Actors["player"].TraitInfo<ShroudInfo>();
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var exploredMap = init.World.LobbyInfo.GlobalSettings.OptionOrDefault("explored", shroudInfo.ExploredMapEnabled);
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startsRevealed = exploredMap && init.Contains<SpawnedByMapInit>() && !init.Contains<HiddenUnderFogInit>();
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var footprintCells = FootprintUtils.FrozenUnderFogTiles(init.Self).ToList();
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footprint = footprintCells.SelectMany(c => map.ProjectedCellsCovering(c.ToMPos(map))).ToArray();
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@@ -13,12 +13,13 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Network;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class CrateSpawnerInfo : ITraitInfo
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public class CrateSpawnerInfo : ITraitInfo, ILobbyOptions
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{
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[Desc("Default value of the crates checkbox in the lobby.")]
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public readonly bool Enabled = true;
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@@ -64,27 +65,39 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Spawn and remove the plane this far outside the map.")]
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public readonly WDist Cordon = new WDist(5120);
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public object Create(ActorInitializer init) { return new CrateSpawner(this, init.Self); }
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IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
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{
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yield return new LobbyBooleanOption("crates", "Crates", Enabled, Locked);
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}
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public object Create(ActorInitializer init) { return new CrateSpawner(init.Self, this); }
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}
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public class CrateSpawner : ITick
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public class CrateSpawner : ITick, INotifyCreated
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{
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readonly CrateSpawnerInfo info;
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readonly Actor self;
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int crates = 0;
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int ticks = 0;
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readonly CrateSpawnerInfo info;
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bool enabled;
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int crates;
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int ticks;
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public CrateSpawner(CrateSpawnerInfo info, Actor self)
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public CrateSpawner(Actor self, CrateSpawnerInfo info)
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{
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this.info = info;
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this.self = self;
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this.info = info;
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ticks = info.InitialSpawnDelay;
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}
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void INotifyCreated.Created(Actor self)
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{
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enabled = self.World.LobbyInfo.GlobalSettings
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.OptionOrDefault("crates", info.Enabled);
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}
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public void Tick(Actor self)
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{
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if (!self.World.LobbyInfo.GlobalSettings.Crates)
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if (!enabled)
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return;
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if (--ticks <= 0)
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@@ -15,22 +15,36 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
|
||||
[Desc("Controls the build radius checkboxes in the lobby options.")]
|
||||
public class MapBuildRadiusInfo : TraitInfo<MapBuildRadius>
|
||||
public class MapBuildRadiusInfo : ITraitInfo, ILobbyOptions
|
||||
{
|
||||
[Desc("Default value of the ally build radius checkbox in the lobby.")]
|
||||
public readonly bool AllyBuildRadiusEnabled = true;
|
||||
|
||||
[Desc("Prevent the ally build radius state from being changed in the lobby.")]
|
||||
public readonly bool AllyBuildRadiusLocked = false;
|
||||
|
||||
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
|
||||
{
|
||||
yield return new LobbyBooleanOption("allybuild", "Build off Allies' ConYards", AllyBuildRadiusEnabled, AllyBuildRadiusLocked);
|
||||
}
|
||||
|
||||
public object Create(ActorInitializer init) { return new MapBuildRadius(this); }
|
||||
}
|
||||
|
||||
public class MapBuildRadius : INotifyCreated
|
||||
{
|
||||
readonly MapBuildRadiusInfo info;
|
||||
public bool AllyBuildRadiusEnabled { get; private set; }
|
||||
|
||||
public MapBuildRadius(MapBuildRadiusInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
void INotifyCreated.Created(Actor self)
|
||||
{
|
||||
AllyBuildRadiusEnabled = self.World.LobbyInfo.GlobalSettings.AllyBuildRadius;
|
||||
AllyBuildRadiusEnabled = self.World.LobbyInfo.GlobalSettings
|
||||
.OptionOrDefault("allybuild", info.AllyBuildRadiusEnabled);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,22 +15,36 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Controls the 'Creeps' checkbox in the lobby options.")]
|
||||
public class MapCreepsInfo : TraitInfo<MapCreeps>
|
||||
public class MapCreepsInfo : ITraitInfo, ILobbyOptions
|
||||
{
|
||||
[Desc("Default value of the creeps checkbox in the lobby.")]
|
||||
public readonly bool Enabled = true;
|
||||
|
||||
[Desc("Prevent the creeps state from being changed in the lobby.")]
|
||||
public readonly bool Locked = false;
|
||||
|
||||
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
|
||||
{
|
||||
yield return new LobbyBooleanOption("creeps", "Worms", Enabled, Locked);
|
||||
}
|
||||
|
||||
public object Create(ActorInitializer init) { return new MapCreeps(this); }
|
||||
}
|
||||
|
||||
public class MapCreeps : INotifyCreated
|
||||
{
|
||||
readonly MapCreepsInfo info;
|
||||
public bool Enabled { get; private set; }
|
||||
|
||||
public MapCreeps(MapCreepsInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
void INotifyCreated.Created(Actor self)
|
||||
{
|
||||
Enabled = self.World.LobbyInfo.GlobalSettings.Creeps;
|
||||
Enabled = self.World.LobbyInfo.GlobalSettings
|
||||
.OptionOrDefault("creeps", info.Enabled);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Controls the map difficulty, tech level, and short game lobby options.")]
|
||||
public class MapOptionsInfo : TraitInfo<MapOptions>
|
||||
public class MapOptionsInfo : ITraitInfo, ILobbyOptions
|
||||
{
|
||||
[Desc("Default value of the short game checkbox in the lobby.")]
|
||||
public readonly bool ShortGameEnabled = true;
|
||||
@@ -37,15 +37,30 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
[Desc("Prevent the difficulty from being changed in the lobby.")]
|
||||
public readonly bool DifficultyLocked = false;
|
||||
|
||||
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
|
||||
{
|
||||
yield return new LobbyBooleanOption("shortgame", "Short Game", ShortGameEnabled, ShortGameLocked);
|
||||
}
|
||||
|
||||
public object Create(ActorInitializer init) { return new MapOptions(this); }
|
||||
}
|
||||
|
||||
public class MapOptions : INotifyCreated
|
||||
{
|
||||
readonly MapOptionsInfo info;
|
||||
|
||||
public bool ShortGame { get; private set; }
|
||||
|
||||
public MapOptions(MapOptionsInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
void INotifyCreated.Created(Actor self)
|
||||
{
|
||||
ShortGame = self.World.LobbyInfo.GlobalSettings.ShortGame;
|
||||
ShortGame = self.World.LobbyInfo.GlobalSettings
|
||||
.OptionOrDefault("shortgame", info.ShortGameEnabled);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -75,12 +75,17 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
}
|
||||
|
||||
// Debug/Cheats tab
|
||||
if (lp != null && world.LobbyInfo.GlobalSettings.AllowCheats)
|
||||
// Can't use DeveloperMode.Enabled because there is a hardcoded hack to *always*
|
||||
// enable developer mode for singleplayer games, but we only want to show the button
|
||||
// if it has been explicitly enabled
|
||||
var def = world.Map.Rules.Actors["player"].TraitInfo<DeveloperModeInfo>().Enabled;
|
||||
var developerEnabled = world.LobbyInfo.GlobalSettings.OptionOrDefault("cheats", def);
|
||||
if (lp != null && developerEnabled)
|
||||
{
|
||||
numTabs++;
|
||||
var debugTabButton = widget.Get<ButtonWidget>(string.Concat("BUTTON", numTabs.ToString()));
|
||||
debugTabButton.Text = "Debug";
|
||||
debugTabButton.IsVisible = () => lp != null && world.LobbyInfo.GlobalSettings.AllowCheats && numTabs > 1 && !hasError;
|
||||
debugTabButton.IsVisible = () => lp != null && numTabs > 1 && !hasError;
|
||||
debugTabButton.IsDisabled = () => world.IsGameOver;
|
||||
debugTabButton.OnClick = () => activePanel = IngameInfoPanel.Debug;
|
||||
debugTabButton.IsHighlighted = () => activePanel == IngameInfoPanel.Debug;
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
@@ -67,7 +68,12 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
var debug = widget.GetOrNull<MenuButtonWidget>("DEBUG_BUTTON");
|
||||
if (debug != null)
|
||||
{
|
||||
debug.IsVisible = () => world.LobbyInfo.GlobalSettings.AllowCheats;
|
||||
// Can't use DeveloperMode.Enabled because there is a hardcoded hack to *always*
|
||||
// enable developer mode for singleplayer games, but we only want to show the button
|
||||
// if it has been explicitly enabled
|
||||
var def = world.Map.Rules.Actors["player"].TraitInfo<DeveloperModeInfo>().Enabled;
|
||||
var enabled = world.LobbyInfo.GlobalSettings.OptionOrDefault("cheats", def);
|
||||
debug.IsVisible = () => enabled;
|
||||
debug.IsDisabled = () => disableSystemButtons;
|
||||
debug.OnClick = () => OpenMenuPanel(debug, new WidgetArgs()
|
||||
{
|
||||
|
||||
@@ -347,73 +347,31 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
forceStartBin.Get<ButtonWidget>("CANCEL_BUTTON").OnClick = () => panel = PanelType.Players;
|
||||
|
||||
// Options panel
|
||||
var allowCheats = optionsBin.GetOrNull<CheckboxWidget>("ALLOWCHEATS_CHECKBOX");
|
||||
if (allowCheats != null)
|
||||
var optionCheckboxes = new Dictionary<string, string>()
|
||||
{
|
||||
var cheatsLocked = new CachedTransform<MapPreview, bool>(
|
||||
map => map.Rules.Actors["player"].TraitInfo<DeveloperModeInfo>().Locked);
|
||||
{ "EXPLORED_MAP_CHECKBOX", "explored" },
|
||||
{ "CRATES_CHECKBOX", "crates" },
|
||||
{ "SHORTGAME_CHECKBOX", "shortgame" },
|
||||
{ "FOG_CHECKBOX", "fog" },
|
||||
{ "ALLYBUILDRADIUS_CHECKBOX", "allybuild" },
|
||||
{ "ALLOWCHEATS_CHECKBOX", "cheats" },
|
||||
{ "CREEPS_CHECKBOX", "creeps" },
|
||||
};
|
||||
|
||||
allowCheats.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.AllowCheats;
|
||||
allowCheats.IsDisabled = () => configurationDisabled() || cheatsLocked.Update(Map);
|
||||
allowCheats.OnClick = () => orderManager.IssueOrder(Order.Command(
|
||||
"allowcheats {0}".F(!orderManager.LobbyInfo.GlobalSettings.AllowCheats)));
|
||||
}
|
||||
|
||||
var crates = optionsBin.GetOrNull<CheckboxWidget>("CRATES_CHECKBOX");
|
||||
if (crates != null)
|
||||
foreach (var kv in optionCheckboxes)
|
||||
{
|
||||
var cratesLocked = new CachedTransform<MapPreview, bool>(map =>
|
||||
var checkbox = optionsBin.GetOrNull<CheckboxWidget>(kv.Key);
|
||||
if (checkbox != null)
|
||||
{
|
||||
var crateSpawner = map.Rules.Actors["world"].TraitInfoOrDefault<CrateSpawnerInfo>();
|
||||
return crateSpawner == null || crateSpawner.Locked;
|
||||
});
|
||||
var option = new CachedTransform<Session.Global, Session.LobbyOptionState>(
|
||||
gs => gs.LobbyOptions[kv.Value]);
|
||||
|
||||
crates.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Crates;
|
||||
crates.IsDisabled = () => configurationDisabled() || cratesLocked.Update(Map);
|
||||
crates.OnClick = () => orderManager.IssueOrder(Order.Command(
|
||||
"crates {0}".F(!orderManager.LobbyInfo.GlobalSettings.Crates)));
|
||||
}
|
||||
|
||||
var creeps = optionsBin.GetOrNull<CheckboxWidget>("CREEPS_CHECKBOX");
|
||||
if (creeps != null)
|
||||
{
|
||||
var creepsLocked = new CachedTransform<MapPreview, bool>(map =>
|
||||
{
|
||||
var mapCreeps = map.Rules.Actors["world"].TraitInfoOrDefault<MapCreepsInfo>();
|
||||
return mapCreeps == null || mapCreeps.Locked;
|
||||
});
|
||||
|
||||
creeps.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Creeps;
|
||||
creeps.IsDisabled = () => configurationDisabled() || creepsLocked.Update(Map);
|
||||
creeps.OnClick = () => orderManager.IssueOrder(Order.Command(
|
||||
"creeps {0}".F(!orderManager.LobbyInfo.GlobalSettings.Creeps)));
|
||||
}
|
||||
|
||||
var allybuildradius = optionsBin.GetOrNull<CheckboxWidget>("ALLYBUILDRADIUS_CHECKBOX");
|
||||
if (allybuildradius != null)
|
||||
{
|
||||
var allyBuildRadiusLocked = new CachedTransform<MapPreview, bool>(map =>
|
||||
{
|
||||
var mapBuildRadius = map.Rules.Actors["world"].TraitInfoOrDefault<MapBuildRadiusInfo>();
|
||||
return mapBuildRadius == null || mapBuildRadius.AllyBuildRadiusLocked;
|
||||
});
|
||||
|
||||
allybuildradius.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.AllyBuildRadius;
|
||||
allybuildradius.IsDisabled = () => configurationDisabled() || allyBuildRadiusLocked.Update(Map);
|
||||
allybuildradius.OnClick = () => orderManager.IssueOrder(Order.Command(
|
||||
"allybuildradius {0}".F(!orderManager.LobbyInfo.GlobalSettings.AllyBuildRadius)));
|
||||
}
|
||||
|
||||
var shortGame = optionsBin.GetOrNull<CheckboxWidget>("SHORTGAME_CHECKBOX");
|
||||
if (shortGame != null)
|
||||
{
|
||||
var shortGameLocked = new CachedTransform<MapPreview, bool>(
|
||||
map => map.Rules.Actors["world"].TraitInfo<MapOptionsInfo>().ShortGameLocked);
|
||||
|
||||
shortGame.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.ShortGame;
|
||||
shortGame.IsDisabled = () => configurationDisabled() || shortGameLocked.Update(Map);
|
||||
shortGame.OnClick = () => orderManager.IssueOrder(Order.Command(
|
||||
"shortgame {0}".F(!orderManager.LobbyInfo.GlobalSettings.ShortGame)));
|
||||
checkbox.IsChecked = () => option.Update(orderManager.LobbyInfo.GlobalSettings).Enabled;
|
||||
checkbox.IsDisabled = () => configurationDisabled() ||
|
||||
option.Update(orderManager.LobbyInfo.GlobalSettings).Locked;
|
||||
checkbox.OnClick = () => orderManager.IssueOrder(Order.Command(
|
||||
"option {0} {1}".F(kv.Value, !option.Update(orderManager.LobbyInfo.GlobalSettings).Enabled)));
|
||||
}
|
||||
}
|
||||
|
||||
var difficulty = optionsBin.GetOrNull<DropDownButtonWidget>("DIFFICULTY_DROPDOWNBUTTON");
|
||||
@@ -593,30 +551,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
};
|
||||
}
|
||||
|
||||
var exploredMap = optionsBin.GetOrNull<CheckboxWidget>("EXPLORED_MAP_CHECKBOX");
|
||||
if (exploredMap != null)
|
||||
{
|
||||
var exploredMapLocked = new CachedTransform<MapPreview, bool>(
|
||||
map => map.Rules.Actors["player"].TraitInfo<ShroudInfo>().ExploredMapLocked);
|
||||
|
||||
exploredMap.IsChecked = () => !orderManager.LobbyInfo.GlobalSettings.Shroud;
|
||||
exploredMap.IsDisabled = () => configurationDisabled() || exploredMapLocked.Update(Map);
|
||||
exploredMap.OnClick = () => orderManager.IssueOrder(Order.Command(
|
||||
"shroud {0}".F(!orderManager.LobbyInfo.GlobalSettings.Shroud)));
|
||||
}
|
||||
|
||||
var enableFog = optionsBin.GetOrNull<CheckboxWidget>("FOG_CHECKBOX");
|
||||
if (enableFog != null)
|
||||
{
|
||||
var fogLocked = new CachedTransform<MapPreview, bool>(
|
||||
map => map.Rules.Actors["player"].TraitInfo<ShroudInfo>().FogLocked);
|
||||
|
||||
enableFog.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Fog;
|
||||
enableFog.IsDisabled = () => configurationDisabled() || fogLocked.Update(Map);
|
||||
enableFog.OnClick = () => orderManager.IssueOrder(Order.Command(
|
||||
"fog {0}".F(!orderManager.LobbyInfo.GlobalSettings.Fog)));
|
||||
}
|
||||
|
||||
var disconnectButton = lobby.Get<ButtonWidget>("DISCONNECT_BUTTON");
|
||||
disconnectButton.OnClick = () => { CloseWindow(); onExit(); };
|
||||
|
||||
|
||||
Reference in New Issue
Block a user