Add plumbing for trait-defined lobby options.
This commit is contained in:
@@ -173,6 +173,17 @@ namespace OpenRA.Network
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}
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}
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public class LobbyOptionState
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{
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public bool Locked;
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public string Value;
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public string PreferredValue;
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public LobbyOptionState() { }
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public bool Enabled { get { return Value == "True"; } }
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}
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public class Global
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{
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public string ServerName;
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@@ -198,14 +209,45 @@ namespace OpenRA.Network
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public string GameUid;
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public bool DisableSingleplayer;
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[FieldLoader.Ignore]
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public Dictionary<string, LobbyOptionState> LobbyOptions = new Dictionary<string, LobbyOptionState>();
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public static Global Deserialize(MiniYaml data)
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{
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return FieldLoader.Load<Global>(data);
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var gs = FieldLoader.Load<Global>(data);
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var optionsNode = data.Nodes.FirstOrDefault(n => n.Key == "Options");
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if (optionsNode != null)
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foreach (var n in optionsNode.Value.Nodes)
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gs.LobbyOptions[n.Key] = FieldLoader.Load<LobbyOptionState>(n.Value);
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return gs;
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}
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public MiniYamlNode Serialize()
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{
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return new MiniYamlNode("GlobalSettings", FieldSaver.Save(this));
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var data = new MiniYamlNode("GlobalSettings", FieldSaver.Save(this));
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var options = LobbyOptions.Select(kv => new MiniYamlNode(kv.Key, FieldSaver.Save(kv.Value))).ToList();
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data.Value.Nodes.Add(new MiniYamlNode("Options", new MiniYaml(null, options)));
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return data;
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}
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public bool OptionOrDefault(string id, bool def)
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{
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LobbyOptionState option;
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if (LobbyOptions.TryGetValue(id, out option))
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return option.Enabled;
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return def;
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}
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public string OptionOrDefault(string id, string def)
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{
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LobbyOptionState option;
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if (LobbyOptions.TryGetValue(id, out option))
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return option.Value;
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return def;
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}
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}
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@@ -412,4 +412,50 @@ namespace OpenRA.Traits
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public interface IRulesetLoaded<TInfo> { void RulesetLoaded(Ruleset rules, TInfo info); }
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public interface IRulesetLoaded : IRulesetLoaded<ActorInfo>, ITraitInfoInterface { }
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[RequireExplicitImplementation]
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public interface ILobbyOptions : ITraitInfoInterface
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{
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IEnumerable<LobbyOption> LobbyOptions(Ruleset rules);
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}
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public class LobbyOption
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{
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public readonly string Id;
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public readonly string Name;
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public readonly IReadOnlyDictionary<string, string> Values;
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public readonly string DefaultValue;
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public readonly bool Locked;
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public LobbyOption(string id, string name, IReadOnlyDictionary<string, string> values, string defaultValue, bool locked)
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{
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Id = id;
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Name = name;
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Values = values;
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DefaultValue = defaultValue;
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Locked = locked;
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}
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public virtual string ValueChangedMessage(string playerName, string newValue)
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{
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return playerName + " changed " + Name + " to " + Values[newValue] + ".";
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}
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}
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public class LobbyBooleanOption : LobbyOption
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{
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static readonly Dictionary<string, string> BoolValues = new Dictionary<string, string>()
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{
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{ true.ToString(), "enabled" },
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{ false.ToString(), "disabled" }
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};
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public LobbyBooleanOption(string id, string name, bool defaultValue, bool locked)
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: base(id, name, new ReadOnlyDictionary<string, string>(BoolValues), defaultValue.ToString(), locked) { }
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public override string ValueChangedMessage(string playerName, string newValue)
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{
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return playerName + " " + BoolValues[newValue] + " " + Name + ".";
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}
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}
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}
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@@ -424,6 +424,47 @@ namespace OpenRA.Mods.Common.Server
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return true;
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}
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},
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{ "option",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can change the configuration.");
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return true;
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}
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var options = server.Map.Rules.Actors["player"].TraitInfos<ILobbyOptions>()
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.Concat(server.Map.Rules.Actors["world"].TraitInfos<ILobbyOptions>())
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.SelectMany(t => t.LobbyOptions(server.Map.Rules))
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.ToDictionary(o => o.Id, o => o);
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var split = s.Split(' ');
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LobbyOption option;
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if (split.Length < 2 || !options.TryGetValue(split[0], out option) ||
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!option.Values.ContainsKey(split[1]))
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{
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server.SendOrderTo(conn, "Message", "Invalid configuration command.");
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return true;
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}
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if (option.Locked)
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{
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server.SendOrderTo(conn, "Message", "{0} cannot be changed.".F(option.Name));
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return true;
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}
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var oo = server.LobbyInfo.GlobalSettings.LobbyOptions[option.Id];
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if (oo.Value == split[1])
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return true;
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oo.Value = oo.PreferredValue = split[1];
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server.SyncLobbyGlobalSettings();
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server.SendMessage(option.ValueChangedMessage(client.Name, split[1]));
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return true;
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}
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},
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{ "allowcheats",
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s =>
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{
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@@ -1067,6 +1108,37 @@ namespace OpenRA.Mods.Common.Server
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public static void LoadMapSettings(Session.Global gs, Ruleset rules)
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{
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var options = rules.Actors["player"].TraitInfos<ILobbyOptions>()
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.Concat(rules.Actors["world"].TraitInfos<ILobbyOptions>())
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.SelectMany(t => t.LobbyOptions(rules));
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foreach (var o in options)
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{
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var value = o.DefaultValue;
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var preferredValue = o.DefaultValue;
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Session.LobbyOptionState state;
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if (gs.LobbyOptions.TryGetValue(o.Id, out state))
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{
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// Propagate old state on map change
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if (!o.Locked)
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{
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if (o.Values.Keys.Contains(state.PreferredValue))
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value = state.PreferredValue;
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else if (o.Values.Keys.Contains(state.Value))
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value = state.Value;
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}
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preferredValue = state.PreferredValue;
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}
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else
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state = new Session.LobbyOptionState();
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state.Locked = o.Locked;
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state.Value = value;
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state.PreferredValue = preferredValue;
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gs.LobbyOptions[o.Id] = state;
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}
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var devMode = rules.Actors["player"].TraitInfo<DeveloperModeInfo>();
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gs.AllowCheats = devMode.Enabled;
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@@ -13,6 +13,7 @@ using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Network;
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using OpenRA.Server;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Server
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{
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@@ -26,6 +27,18 @@ namespace OpenRA.Mods.Common.Server
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var defaults = new Session.Global();
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LobbyCommands.LoadMapSettings(defaults, server.Map.Rules);
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var options = server.Map.Rules.Actors["player"].TraitInfos<ILobbyOptions>()
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.Concat(server.Map.Rules.Actors["world"].TraitInfos<ILobbyOptions>())
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.SelectMany(t => t.LobbyOptions(server.Map.Rules))
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.ToDictionary(o => o.Id, o => o);
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foreach (var kv in server.LobbyInfo.GlobalSettings.LobbyOptions)
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{
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Session.LobbyOptionState def;
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if (!defaults.LobbyOptions.TryGetValue(kv.Key, out def) || kv.Value.Value != def.Value)
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server.SendOrderTo(conn, "Message", options[kv.Key].Name + ": " + kv.Value.Value);
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}
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if (server.LobbyInfo.GlobalSettings.AllowCheats != defaults.AllowCheats)
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server.SendOrderTo(conn, "Message", "Allow Cheats: {0}".F(server.LobbyInfo.GlobalSettings.AllowCheats));
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