Add plumbing for trait-defined lobby options.

This commit is contained in:
Paul Chote
2016-04-20 00:40:49 -04:00
parent d27d265bdd
commit 3e92c1944a
4 changed files with 175 additions and 2 deletions

View File

@@ -173,6 +173,17 @@ namespace OpenRA.Network
}
}
public class LobbyOptionState
{
public bool Locked;
public string Value;
public string PreferredValue;
public LobbyOptionState() { }
public bool Enabled { get { return Value == "True"; } }
}
public class Global
{
public string ServerName;
@@ -198,14 +209,45 @@ namespace OpenRA.Network
public string GameUid;
public bool DisableSingleplayer;
[FieldLoader.Ignore]
public Dictionary<string, LobbyOptionState> LobbyOptions = new Dictionary<string, LobbyOptionState>();
public static Global Deserialize(MiniYaml data)
{
return FieldLoader.Load<Global>(data);
var gs = FieldLoader.Load<Global>(data);
var optionsNode = data.Nodes.FirstOrDefault(n => n.Key == "Options");
if (optionsNode != null)
foreach (var n in optionsNode.Value.Nodes)
gs.LobbyOptions[n.Key] = FieldLoader.Load<LobbyOptionState>(n.Value);
return gs;
}
public MiniYamlNode Serialize()
{
return new MiniYamlNode("GlobalSettings", FieldSaver.Save(this));
var data = new MiniYamlNode("GlobalSettings", FieldSaver.Save(this));
var options = LobbyOptions.Select(kv => new MiniYamlNode(kv.Key, FieldSaver.Save(kv.Value))).ToList();
data.Value.Nodes.Add(new MiniYamlNode("Options", new MiniYaml(null, options)));
return data;
}
public bool OptionOrDefault(string id, bool def)
{
LobbyOptionState option;
if (LobbyOptions.TryGetValue(id, out option))
return option.Enabled;
return def;
}
public string OptionOrDefault(string id, string def)
{
LobbyOptionState option;
if (LobbyOptions.TryGetValue(id, out option))
return option.Value;
return def;
}
}

View File

@@ -412,4 +412,50 @@ namespace OpenRA.Traits
public interface IRulesetLoaded<TInfo> { void RulesetLoaded(Ruleset rules, TInfo info); }
public interface IRulesetLoaded : IRulesetLoaded<ActorInfo>, ITraitInfoInterface { }
[RequireExplicitImplementation]
public interface ILobbyOptions : ITraitInfoInterface
{
IEnumerable<LobbyOption> LobbyOptions(Ruleset rules);
}
public class LobbyOption
{
public readonly string Id;
public readonly string Name;
public readonly IReadOnlyDictionary<string, string> Values;
public readonly string DefaultValue;
public readonly bool Locked;
public LobbyOption(string id, string name, IReadOnlyDictionary<string, string> values, string defaultValue, bool locked)
{
Id = id;
Name = name;
Values = values;
DefaultValue = defaultValue;
Locked = locked;
}
public virtual string ValueChangedMessage(string playerName, string newValue)
{
return playerName + " changed " + Name + " to " + Values[newValue] + ".";
}
}
public class LobbyBooleanOption : LobbyOption
{
static readonly Dictionary<string, string> BoolValues = new Dictionary<string, string>()
{
{ true.ToString(), "enabled" },
{ false.ToString(), "disabled" }
};
public LobbyBooleanOption(string id, string name, bool defaultValue, bool locked)
: base(id, name, new ReadOnlyDictionary<string, string>(BoolValues), defaultValue.ToString(), locked) { }
public override string ValueChangedMessage(string playerName, string newValue)
{
return playerName + " " + BoolValues[newValue] + " " + Name + ".";
}
}
}

View File

@@ -424,6 +424,47 @@ namespace OpenRA.Mods.Common.Server
return true;
}
},
{ "option",
s =>
{
if (!client.IsAdmin)
{
server.SendOrderTo(conn, "Message", "Only the host can change the configuration.");
return true;
}
var options = server.Map.Rules.Actors["player"].TraitInfos<ILobbyOptions>()
.Concat(server.Map.Rules.Actors["world"].TraitInfos<ILobbyOptions>())
.SelectMany(t => t.LobbyOptions(server.Map.Rules))
.ToDictionary(o => o.Id, o => o);
var split = s.Split(' ');
LobbyOption option;
if (split.Length < 2 || !options.TryGetValue(split[0], out option) ||
!option.Values.ContainsKey(split[1]))
{
server.SendOrderTo(conn, "Message", "Invalid configuration command.");
return true;
}
if (option.Locked)
{
server.SendOrderTo(conn, "Message", "{0} cannot be changed.".F(option.Name));
return true;
}
var oo = server.LobbyInfo.GlobalSettings.LobbyOptions[option.Id];
if (oo.Value == split[1])
return true;
oo.Value = oo.PreferredValue = split[1];
server.SyncLobbyGlobalSettings();
server.SendMessage(option.ValueChangedMessage(client.Name, split[1]));
return true;
}
},
{ "allowcheats",
s =>
{
@@ -1067,6 +1108,37 @@ namespace OpenRA.Mods.Common.Server
public static void LoadMapSettings(Session.Global gs, Ruleset rules)
{
var options = rules.Actors["player"].TraitInfos<ILobbyOptions>()
.Concat(rules.Actors["world"].TraitInfos<ILobbyOptions>())
.SelectMany(t => t.LobbyOptions(rules));
foreach (var o in options)
{
var value = o.DefaultValue;
var preferredValue = o.DefaultValue;
Session.LobbyOptionState state;
if (gs.LobbyOptions.TryGetValue(o.Id, out state))
{
// Propagate old state on map change
if (!o.Locked)
{
if (o.Values.Keys.Contains(state.PreferredValue))
value = state.PreferredValue;
else if (o.Values.Keys.Contains(state.Value))
value = state.Value;
}
preferredValue = state.PreferredValue;
}
else
state = new Session.LobbyOptionState();
state.Locked = o.Locked;
state.Value = value;
state.PreferredValue = preferredValue;
gs.LobbyOptions[o.Id] = state;
}
var devMode = rules.Actors["player"].TraitInfo<DeveloperModeInfo>();
gs.AllowCheats = devMode.Enabled;

View File

@@ -13,6 +13,7 @@ using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Network;
using OpenRA.Server;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Server
{
@@ -26,6 +27,18 @@ namespace OpenRA.Mods.Common.Server
var defaults = new Session.Global();
LobbyCommands.LoadMapSettings(defaults, server.Map.Rules);
var options = server.Map.Rules.Actors["player"].TraitInfos<ILobbyOptions>()
.Concat(server.Map.Rules.Actors["world"].TraitInfos<ILobbyOptions>())
.SelectMany(t => t.LobbyOptions(server.Map.Rules))
.ToDictionary(o => o.Id, o => o);
foreach (var kv in server.LobbyInfo.GlobalSettings.LobbyOptions)
{
Session.LobbyOptionState def;
if (!defaults.LobbyOptions.TryGetValue(kv.Key, out def) || kv.Value.Value != def.Value)
server.SendOrderTo(conn, "Message", options[kv.Key].Name + ": " + kv.Value.Value);
}
if (server.LobbyInfo.GlobalSettings.AllowCheats != defaults.AllowCheats)
server.SendOrderTo(conn, "Message", "Allow Cheats: {0}".F(server.LobbyInfo.GlobalSettings.AllowCheats));