Convert lobby dropdowns to new options backend.
This commit is contained in:
@@ -193,9 +193,6 @@ namespace OpenRA.Network
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public int RandomSeed = 0;
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public bool AllowSpectators = true;
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public string Difficulty;
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public int StartingCash = 5000;
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public string TechLevel;
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public string StartingUnitsClass;
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public string GameSpeedType = "default";
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public bool AllowVersionMismatch;
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public string GameUid;
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@@ -10,11 +10,12 @@
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Traits
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{
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public class PlayerResourcesInfo : ITraitInfo
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public class PlayerResourcesInfo : ITraitInfo, ILobbyOptions
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{
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[Desc("Starting cash options that are available in the lobby options.")]
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public readonly int[] SelectableCash = { 2500, 5000, 10000, 20000 };
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@@ -31,6 +32,14 @@ namespace OpenRA.Traits
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[Desc("Delay (in ticks) during which warnings will be muted.")]
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public readonly int InsufficientFundsNotificationDelay = 750;
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IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
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{
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var startingCash = SelectableCash.ToDictionary(c => c.ToString(), c => "$" + c.ToString());
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if (startingCash.Any())
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yield return new LobbyOption("startingcash", "Starting Cash", new ReadOnlyDictionary<string, string>(startingCash), DefaultCash.ToString(), DefaultCashLocked);
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}
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public object Create(ActorInitializer init) { return new PlayerResources(init.Self, this); }
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}
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@@ -46,7 +55,11 @@ namespace OpenRA.Traits
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this.info = info;
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owner = self.Owner;
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Cash = self.World.LobbyInfo.GlobalSettings.StartingCash;
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var startingCash = self.World.LobbyInfo.GlobalSettings
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.OptionOrDefault("startingcash", info.DefaultCash.ToString());
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if (!int.TryParse(startingCash, out Cash))
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Cash = info.DefaultCash;
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}
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[Sync] public int Cash;
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@@ -539,110 +539,6 @@ namespace OpenRA.Mods.Common.Server
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return true;
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}
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},
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{ "startingunits",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option.");
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return true;
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}
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var startingUnits = server.Map.Rules.Actors["world"].TraitInfoOrDefault<SpawnMPUnitsInfo>();
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if (startingUnits == null || startingUnits.Locked)
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{
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server.SendOrderTo(conn, "Message", "Map has disabled start unit configuration.");
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return true;
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}
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var startUnitsInfo = server.Map.Rules.Actors["world"].TraitInfos<MPStartUnitsInfo>();
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var selectedClass = startUnitsInfo.Where(u => u.Class == s).FirstOrDefault();
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if (selectedClass == null)
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{
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server.SendOrderTo(conn, "Message", "Invalid starting units option selected: {0}".F(s));
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server.SendOrderTo(conn, "Message", "Supported values: {0}".F(startUnitsInfo.Select(su => su.ClassName).JoinWith(", ")));
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return true;
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}
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if (server.LobbyInfo.GlobalSettings.StartingUnitsClass == selectedClass.Class)
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return true;
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server.LobbyInfo.GlobalSettings.StartingUnitsClass = selectedClass.Class;
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server.SyncLobbyGlobalSettings();
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server.SendMessage("{0} changed Starting Units to {1}.".F(client.Name, selectedClass.ClassName));
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return true;
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}
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},
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{ "startingcash",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option.");
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return true;
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}
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var playerResources = server.Map.Rules.Actors["player"].TraitInfo<PlayerResourcesInfo>();
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if (playerResources.DefaultCashLocked)
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{
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server.SendOrderTo(conn, "Message", "Map has disabled cash configuration.");
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return true;
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}
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var startingCashOptions = playerResources.SelectableCash;
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var requestedCash = Exts.ParseIntegerInvariant(s);
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if (!startingCashOptions.Contains(requestedCash))
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{
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server.SendOrderTo(conn, "Message", "Invalid starting cash value selected: {0}".F(s));
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server.SendOrderTo(conn, "Message", "Supported values: {0}".F(startingCashOptions.JoinWith(", ")));
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return true;
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}
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if (server.LobbyInfo.GlobalSettings.StartingCash == requestedCash)
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return true;
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server.LobbyInfo.GlobalSettings.StartingCash = requestedCash;
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server.SyncLobbyGlobalSettings();
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server.SendMessage("{0} changed Starting Cash to ${1}.".F(client.Name, requestedCash));
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return true;
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}
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},
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{ "techlevel",
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s =>
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{
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if (server.LobbyInfo.GlobalSettings.TechLevel == s)
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return true;
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option.");
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return true;
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}
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var mapOptions = server.Map.Rules.Actors["world"].TraitInfo<MapOptionsInfo>();
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if (mapOptions.TechLevelLocked)
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{
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server.SendOrderTo(conn, "Message", "Map has disabled Tech configuration.");
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return true;
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}
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var techlevels = server.Map.Rules.Actors["player"].TraitInfos<ProvidesTechPrerequisiteInfo>().Select(t => t.Name);
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if (!techlevels.Contains(s))
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{
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server.SendOrderTo(conn, "Message", "Invalid tech level selected: {0}".F(s));
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server.SendOrderTo(conn, "Message", "Supported values: {0}".F(techlevels.JoinWith(", ")));
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return true;
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}
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server.LobbyInfo.GlobalSettings.TechLevel = s;
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server.SyncLobbyInfo();
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server.SendMessage("{0} changed Tech Level to {1}.".F(client.Name, s));
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return true;
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}
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},
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{ "gamespeed",
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s =>
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{
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@@ -970,16 +866,6 @@ namespace OpenRA.Mods.Common.Server
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state.PreferredValue = preferredValue;
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gs.LobbyOptions[o.Id] = state;
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}
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var resources = rules.Actors["player"].TraitInfo<PlayerResourcesInfo>();
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gs.StartingCash = resources.DefaultCash;
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var startingUnits = rules.Actors["world"].TraitInfoOrDefault<SpawnMPUnitsInfo>();
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gs.StartingUnitsClass = startingUnits == null ? "none" : startingUnits.StartingUnitsClass;
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var mapOptions = rules.Actors["world"].TraitInfo<MapOptionsInfo>();
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gs.TechLevel = mapOptions.TechLevel;
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gs.Difficulty = mapOptions.Difficulty ?? mapOptions.Difficulties.FirstOrDefault();
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}
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static HSLColor SanitizePlayerColor(S server, HSLColor askedColor, int playerIndex, Connection connectionToEcho = null)
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@@ -38,20 +38,6 @@ namespace OpenRA.Mods.Common.Server
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if (!defaults.LobbyOptions.TryGetValue(kv.Key, out def) || kv.Value.Value != def.Value)
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server.SendOrderTo(conn, "Message", options[kv.Key].Name + ": " + kv.Value.Value);
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}
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if (server.LobbyInfo.GlobalSettings.StartingUnitsClass != defaults.StartingUnitsClass)
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{
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var startUnitsInfo = server.Map.Rules.Actors["world"].TraitInfos<MPStartUnitsInfo>();
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var selectedClass = startUnitsInfo.Where(u => u.Class == server.LobbyInfo.GlobalSettings.StartingUnitsClass).Select(u => u.ClassName).FirstOrDefault();
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var className = selectedClass != null ? selectedClass : server.LobbyInfo.GlobalSettings.StartingUnitsClass;
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server.SendOrderTo(conn, "Message", "Starting Units: {0}".F(className));
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}
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if (server.LobbyInfo.GlobalSettings.StartingCash != defaults.StartingCash)
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server.SendOrderTo(conn, "Message", "Starting Cash: ${0}".F(server.LobbyInfo.GlobalSettings.StartingCash));
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if (server.LobbyInfo.GlobalSettings.TechLevel != defaults.TechLevel)
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server.SendOrderTo(conn, "Message", "Tech Level: {0}".F(server.LobbyInfo.GlobalSettings.TechLevel));
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}
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}
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}
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@@ -48,7 +48,8 @@ namespace OpenRA.Mods.Common.Traits
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public ProvidesTechPrerequisite(ProvidesTechPrerequisiteInfo info, ActorInitializer init)
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{
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this.info = info;
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enabled = info.Name == init.World.LobbyInfo.GlobalSettings.TechLevel;
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var mapOptions = init.World.WorldActor.TraitOrDefault<MapOptions>();
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enabled = mapOptions != null && mapOptions.TechLevel == info.Id;
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}
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}
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}
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@@ -10,6 +10,7 @@
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -24,7 +25,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly bool ShortGameLocked = false;
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[Desc("Default tech level.")]
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public readonly string TechLevel = "Unrestricted";
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public readonly string TechLevel = "unrestricted";
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[Desc("Prevent the tech level from being changed in the lobby.")]
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public readonly bool TechLevelLocked = false;
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@@ -41,6 +42,14 @@ namespace OpenRA.Mods.Common.Traits
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IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
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{
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yield return new LobbyBooleanOption("shortgame", "Short Game", ShortGameEnabled, ShortGameLocked);
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var techLevels = rules.Actors["player"].TraitInfos<ProvidesTechPrerequisiteInfo>()
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.ToDictionary(t => t.Id, t => t.Name);
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if (techLevels.Any())
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yield return new LobbyOption("techlevel", "Tech Level",
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new ReadOnlyDictionary<string, string>(techLevels),
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TechLevel, TechLevelLocked);
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}
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public object Create(ActorInitializer init) { return new MapOptions(this); }
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@@ -51,6 +60,7 @@ namespace OpenRA.Mods.Common.Traits
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readonly MapOptionsInfo info;
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public bool ShortGame { get; private set; }
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public string TechLevel { get; private set; }
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public MapOptions(MapOptionsInfo info)
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{
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@@ -61,6 +71,9 @@ namespace OpenRA.Mods.Common.Traits
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{
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ShortGame = self.World.LobbyInfo.GlobalSettings
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.OptionOrDefault("shortgame", info.ShortGameEnabled);
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TechLevel = self.World.LobbyInfo.GlobalSettings
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.OptionOrDefault("techlevel", info.TechLevel);
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}
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}
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}
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@@ -10,6 +10,7 @@
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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@@ -18,25 +19,48 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Spawn base actor at the spawnpoint and support units in an annulus around the base actor. Both are defined at MPStartUnits. Attach this to the world actor.")]
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public class SpawnMPUnitsInfo : TraitInfo<SpawnMPUnits>, Requires<MPStartLocationsInfo>, Requires<MPStartUnitsInfo>
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public class SpawnMPUnitsInfo : ITraitInfo, Requires<MPStartLocationsInfo>, Requires<MPStartUnitsInfo>, ILobbyOptions
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{
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public readonly string StartingUnitsClass = "none";
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[Desc("Prevent the starting units option from being changed in the lobby.")]
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public bool Locked = false;
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IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
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{
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var startingUnits = new Dictionary<string, string>();
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// Duplicate classes are defined for different race variants
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foreach (var t in rules.Actors["world"].TraitInfos<MPStartUnitsInfo>())
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startingUnits[t.Class] = t.ClassName;
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if (startingUnits.Any())
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yield return new LobbyOption("startingunits", "Starting Units", new ReadOnlyDictionary<string, string>(startingUnits), StartingUnitsClass, Locked);
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}
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public object Create(ActorInitializer init) { return new SpawnMPUnits(this); }
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}
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public class SpawnMPUnits : IWorldLoaded
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{
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readonly SpawnMPUnitsInfo info;
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public SpawnMPUnits(SpawnMPUnitsInfo info)
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{
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this.info = info;
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}
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public void WorldLoaded(World world, WorldRenderer wr)
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{
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foreach (var s in world.WorldActor.Trait<MPStartLocations>().Start)
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SpawnUnitsForPlayer(world, s.Key, s.Value);
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}
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static void SpawnUnitsForPlayer(World w, Player p, CPos sp)
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void SpawnUnitsForPlayer(World w, Player p, CPos sp)
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{
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var spawnClass = p.PlayerReference.StartingUnitsClass ?? w.LobbyInfo.GlobalSettings.StartingUnitsClass;
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var spawnClass = p.PlayerReference.StartingUnitsClass ?? w.LobbyInfo.GlobalSettings
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.OptionOrDefault("startingunits", info.StartingUnitsClass);
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var unitGroup = w.Map.Rules.Actors["world"].TraitInfos<MPStartUnitsInfo>()
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.Where(g => g.Class == spawnClass && g.Factions != null && g.Factions.Contains(p.Faction.InternalName))
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.RandomOrDefault(w.SharedRandom);
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@@ -374,6 +374,66 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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}
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}
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var optionDropdowns = new Dictionary<string, string>()
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{
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{ "TECHLEVEL", "techlevel" },
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{ "STARTINGUNITS", "startingunits" },
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{ "STARTINGCASH", "startingcash" },
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};
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var allOptions = new CachedTransform<MapPreview, LobbyOption[]>(
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map => map.Rules.Actors["player"].TraitInfos<ILobbyOptions>()
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.Concat(map.Rules.Actors["world"].TraitInfos<ILobbyOptions>())
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.SelectMany(t => t.LobbyOptions(map.Rules))
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.ToArray());
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foreach (var kv in optionDropdowns)
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{
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var dropdown = optionsBin.GetOrNull<DropDownButtonWidget>(kv.Key + "_DROPDOWNBUTTON");
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if (dropdown != null)
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{
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var optionValue = new CachedTransform<Session.Global, Session.LobbyOptionState>(
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gs => gs.LobbyOptions[kv.Value]);
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var option = new CachedTransform<MapPreview, LobbyOption>(
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map => allOptions.Update(map).FirstOrDefault(o => o.Id == kv.Value));
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var getOptionLabel = new CachedTransform<string, string>(id =>
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{
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string value;
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if (id == null || !option.Update(Map).Values.TryGetValue(id, out value))
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return "Not Available";
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return value;
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});
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dropdown.GetText = () => getOptionLabel.Update(optionValue.Update(orderManager.LobbyInfo.GlobalSettings).Value);
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dropdown.IsVisible = () => option.Update(Map) != null;
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dropdown.IsDisabled = () => configurationDisabled() ||
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optionValue.Update(orderManager.LobbyInfo.GlobalSettings).Locked;
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dropdown.OnMouseDown = _ =>
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{
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Func<KeyValuePair<string, string>, ScrollItemWidget, ScrollItemWidget> setupItem = (c, template) =>
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{
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Func<bool> isSelected = () => optionValue.Update(orderManager.LobbyInfo.GlobalSettings).Value == c.Key;
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Action onClick = () => orderManager.IssueOrder(Order.Command("option {0} {1}".F(kv.Value, c.Key)));
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var item = ScrollItemWidget.Setup(template, isSelected, onClick);
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item.Get<LabelWidget>("LABEL").GetText = () => c.Value;
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return item;
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};
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var options = option.Update(Map).Values;
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dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
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};
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var label = optionsBin.GetOrNull(kv.Key + "_DESC");
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if (label != null)
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label.IsVisible = () => option.Update(Map) != null;
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}
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}
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var difficulty = optionsBin.GetOrNull<DropDownButtonWidget>("DIFFICULTY_DROPDOWNBUTTON");
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if (difficulty != null)
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{
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@@ -403,116 +463,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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optionsBin.Get<LabelWidget>("DIFFICULTY_DESC").IsVisible = difficulty.IsVisible;
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}
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var startingUnits = optionsBin.GetOrNull<DropDownButtonWidget>("STARTINGUNITS_DROPDOWNBUTTON");
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if (startingUnits != null)
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{
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var startUnitsInfos = new CachedTransform<MapPreview, IEnumerable<MPStartUnitsInfo>>(
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map => map.Rules.Actors["world"].TraitInfos<MPStartUnitsInfo>());
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var startUnitsLocked = new CachedTransform<MapPreview, bool>(map =>
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{
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var spawnUnitsInfo = map.Rules.Actors["world"].TraitInfoOrDefault<SpawnMPUnitsInfo>();
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return spawnUnitsInfo == null || spawnUnitsInfo.Locked;
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});
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Func<string, string> className = c =>
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{
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var selectedClass = startUnitsInfos.Update(Map).Where(s => s.Class == c).Select(u => u.ClassName).FirstOrDefault();
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return selectedClass != null ? selectedClass : c;
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};
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startingUnits.IsDisabled = () => configurationDisabled() || startUnitsLocked.Update(Map);
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startingUnits.GetText = () => !Map.RulesLoaded || startUnitsLocked.Update(Map) ?
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"Not Available" : className(orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass);
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startingUnits.OnMouseDown = _ =>
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{
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var classes = startUnitsInfos.Update(Map).Select(a => a.Class).Distinct();
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var options = classes.Select(c => new DropDownOption
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{
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Title = className(c),
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IsSelected = () => orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass == c,
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OnClick = () => orderManager.IssueOrder(Order.Command("startingunits {0}".F(c)))
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});
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Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
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{
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var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
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item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
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return item;
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};
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startingUnits.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
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};
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optionsBin.Get<LabelWidget>("STARTINGUNITS_DESC").IsVisible = startingUnits.IsVisible;
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}
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var startingCash = optionsBin.GetOrNull<DropDownButtonWidget>("STARTINGCASH_DROPDOWNBUTTON");
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if (startingCash != null)
|
||||
{
|
||||
var playerResources = new CachedTransform<MapPreview, PlayerResourcesInfo>(
|
||||
map => map.Rules.Actors["player"].TraitInfo<PlayerResourcesInfo>());
|
||||
|
||||
startingCash.IsDisabled = () => configurationDisabled() || playerResources.Update(Map).DefaultCashLocked;
|
||||
startingCash.GetText = () => !Map.RulesLoaded || playerResources.Update(Map).DefaultCashLocked ?
|
||||
"Not Available" : "${0}".F(orderManager.LobbyInfo.GlobalSettings.StartingCash);
|
||||
startingCash.OnMouseDown = _ =>
|
||||
{
|
||||
var options = playerResources.Update(Map).SelectableCash.Select(c => new DropDownOption
|
||||
{
|
||||
Title = "${0}".F(c),
|
||||
IsSelected = () => orderManager.LobbyInfo.GlobalSettings.StartingCash == c,
|
||||
OnClick = () => orderManager.IssueOrder(Order.Command("startingcash {0}".F(c)))
|
||||
});
|
||||
|
||||
Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
|
||||
{
|
||||
var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
|
||||
item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
|
||||
return item;
|
||||
};
|
||||
|
||||
startingCash.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
|
||||
};
|
||||
}
|
||||
|
||||
var techLevel = optionsBin.GetOrNull<DropDownButtonWidget>("TECHLEVEL_DROPDOWNBUTTON");
|
||||
if (techLevel != null)
|
||||
{
|
||||
var mapOptions = new CachedTransform<MapPreview, MapOptionsInfo>(
|
||||
map => map.Rules.Actors["world"].TraitInfo<MapOptionsInfo>());
|
||||
|
||||
var techLevels = new CachedTransform<MapPreview, List<ProvidesTechPrerequisiteInfo>>(
|
||||
map => map.Rules.Actors["player"].TraitInfos<ProvidesTechPrerequisiteInfo>().ToList());
|
||||
|
||||
techLevel.IsVisible = () => Map.RulesLoaded && techLevels.Update(Map).Any();
|
||||
var techLevelDescription = optionsBin.GetOrNull<LabelWidget>("TECHLEVEL_DESC");
|
||||
if (techLevelDescription != null)
|
||||
techLevelDescription.IsVisible = techLevel.IsVisible;
|
||||
|
||||
techLevel.IsDisabled = () => configurationDisabled() || mapOptions.Update(Map).TechLevelLocked;
|
||||
techLevel.GetText = () => !Map.RulesLoaded || mapOptions.Update(Map).TechLevelLocked ?
|
||||
"Not Available" : "{0}".F(orderManager.LobbyInfo.GlobalSettings.TechLevel);
|
||||
techLevel.OnMouseDown = _ =>
|
||||
{
|
||||
var options = techLevels.Update(Map).Select(c => new DropDownOption
|
||||
{
|
||||
Title = "{0}".F(c.Name),
|
||||
IsSelected = () => orderManager.LobbyInfo.GlobalSettings.TechLevel == c.Name,
|
||||
OnClick = () => orderManager.IssueOrder(Order.Command("techlevel {0}".F(c.Name)))
|
||||
});
|
||||
|
||||
Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
|
||||
{
|
||||
var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
|
||||
item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
|
||||
return item;
|
||||
};
|
||||
|
||||
techLevel.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
|
||||
};
|
||||
}
|
||||
|
||||
var gameSpeed = optionsBin.GetOrNull<DropDownButtonWidget>("GAMESPEED_DROPDOWNBUTTON");
|
||||
if (gameSpeed != null)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user