Upgrade TD rules.
This commit is contained in:
@@ -22,6 +22,7 @@ TRAN:
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Type: Light
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RevealsShroud:
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Range: 10c0
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Type: CenterPosition
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WithRotor@PRIMARY:
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Offset: -597,0,171
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Sequence: rotor2
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@@ -61,6 +62,7 @@ HELI:
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Type: Light
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RevealsShroud:
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Range: 10c0
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Type: CenterPosition
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Armament@PRIMARY:
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Weapon: HeliAGGun
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LocalOffset: 128,-213,-85, 128,213,-85
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@@ -111,6 +113,7 @@ ORCA:
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Type: Light
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RevealsShroud:
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Range: 10c0
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Type: CenterPosition
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Armament@PRIMARY:
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Weapon: OrcaAGMissiles
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LocalOffset: 427,-171,-213, 427,171,-213
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@@ -155,6 +158,7 @@ C17:
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Type: Heavy
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HiddenUnderFog:
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AlwaysVisibleStances: None
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Type: CenterPosition
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Cargo:
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MaxWeight: 10
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PipCount: 10
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@@ -216,6 +220,7 @@ TRAN.Husk:
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Speed: 140
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RevealsShroud:
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Range: 8c0
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Type: CenterPosition
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WithRotor@PRIMARY:
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Offset: -597,0,171
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WithRotor@SECONDARY:
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@@ -232,6 +237,7 @@ HELI.Husk:
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Speed: 186
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RevealsShroud:
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Range: 10c0
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Type: CenterPosition
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WithRotor:
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Offset: 0,0,85
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RenderSprites:
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@@ -246,6 +252,7 @@ ORCA.Husk:
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Speed: 186
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RevealsShroud:
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Range: 10c0
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Type: CenterPosition
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RenderSprites:
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Image: orca
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@@ -367,7 +367,7 @@ BRIDGE4:
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SpawnOffset: 3,2
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BRIDGEHUT:
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HiddenUnderShroud:
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AlwaysVisible:
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Building:
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Footprint: __ __
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Dimensions: 2,2
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@@ -107,6 +107,7 @@
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RearmBuildings:
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LandWhenIdle: false
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HiddenUnderFog:
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Type: CenterPosition
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ActorLostNotification:
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Explodes:
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Weapon: HeliExplode
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@@ -354,6 +355,7 @@
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AppearsOnRadar:
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UseLocation: yes
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HiddenUnderFog:
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Type: CenterPosition
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ActorLostNotification:
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AttackMove:
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WithShadow:
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@@ -592,6 +594,7 @@
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Armor:
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Type: Light
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HiddenUnderFog:
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Type: CenterPosition
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AutoTargetIgnore:
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BodyOrientation:
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WithFacingSpriteBody:
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@@ -631,7 +634,7 @@
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GenericName: Destroyed Helicopter
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^Bridge:
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HiddenUnderShroud:
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AlwaysVisible:
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Tooltip:
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Name: Bridge
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TargetableBuilding:
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@@ -60,6 +60,7 @@ CAMERA:
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HP: 1000
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RevealsShroud:
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Range: 10c0
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Type: CenterPosition
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BodyOrientation:
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CAMERA.small:
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@@ -70,6 +71,7 @@ CAMERA.small:
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HP: 1000
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RevealsShroud:
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Range: 6c0
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Type: CenterPosition
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BodyOrientation:
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FLARE:
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@@ -77,11 +79,13 @@ FLARE:
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OccupiesSpace: false
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RevealsShroud:
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Range: 3c0
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Type: CenterPosition
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RenderSprites:
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Image: smokland
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WithSpriteBody:
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StartSequence: open
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HiddenUnderFog:
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Type: CenterPosition
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Tooltip:
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Name: Flare
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BodyOrientation:
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