move Tooltip into it's own CS file
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@@ -465,6 +465,7 @@
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<Compile Include="Buildings\Bib.cs" />
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<Compile Include="Orders\EnterAlliedActorTargeter.cs" />
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<Compile Include="Render\WithIdleOverlay.cs" />
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<Compile Include="Tooltip.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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41
OpenRA.Mods.RA/Tooltip.cs
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41
OpenRA.Mods.RA/Tooltip.cs
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@@ -0,0 +1,41 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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[Desc("Shown in the build palette widget.")]
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public class TooltipInfo : ITraitInfo
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{
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public readonly string Description = "";
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public readonly string Name = "";
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[Desc("Defaults to actor name + icon suffix.")]
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public readonly string Icon = null;
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public virtual object Create(ActorInitializer init) { return new Tooltip(init.self, this); }
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}
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public class Tooltip : IToolTip
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{
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Actor self;
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TooltipInfo Info;
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public string Name() { return Info.Name; }
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public Player Owner() { return self.Owner; }
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public Tooltip(Actor self, TooltipInfo info)
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{
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this.self = self;
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Info = info;
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}
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}
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}
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@@ -21,30 +21,4 @@ namespace OpenRA.Mods.RA
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}
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public class Valued { }
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[Desc("Shown in the build palette widget.")]
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public class TooltipInfo : ITraitInfo
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{
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public readonly string Description = "";
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public readonly string Name = "";
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[Desc("Defaults to actor name + icon suffix.")]
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public readonly string Icon = null;
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public virtual object Create(ActorInitializer init) { return new Tooltip(init.self, this); }
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}
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public class Tooltip : IToolTip
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{
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Actor self;
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TooltipInfo Info;
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public string Name() { return Info.Name; }
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public Player Owner() { return self.Owner; }
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public Tooltip(Actor self, TooltipInfo info)
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{
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this.self = self;
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Info = info;
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}
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}
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}
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