move Tooltip into it's own CS file

This commit is contained in:
Matthias Mailänder
2013-08-11 22:29:43 +02:00
parent c07dc9d120
commit 25152a31db
3 changed files with 42 additions and 26 deletions

View File

@@ -465,6 +465,7 @@
<Compile Include="Buildings\Bib.cs" /> <Compile Include="Buildings\Bib.cs" />
<Compile Include="Orders\EnterAlliedActorTargeter.cs" /> <Compile Include="Orders\EnterAlliedActorTargeter.cs" />
<Compile Include="Render\WithIdleOverlay.cs" /> <Compile Include="Render\WithIdleOverlay.cs" />
<Compile Include="Tooltip.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj"> <ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

41
OpenRA.Mods.RA/Tooltip.cs Normal file
View File

@@ -0,0 +1,41 @@
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
[Desc("Shown in the build palette widget.")]
public class TooltipInfo : ITraitInfo
{
public readonly string Description = "";
public readonly string Name = "";
[Desc("Defaults to actor name + icon suffix.")]
public readonly string Icon = null;
public virtual object Create(ActorInitializer init) { return new Tooltip(init.self, this); }
}
public class Tooltip : IToolTip
{
Actor self;
TooltipInfo Info;
public string Name() { return Info.Name; }
public Player Owner() { return self.Owner; }
public Tooltip(Actor self, TooltipInfo info)
{
this.self = self;
Info = info;
}
}
}

View File

@@ -21,30 +21,4 @@ namespace OpenRA.Mods.RA
} }
public class Valued { } public class Valued { }
[Desc("Shown in the build palette widget.")]
public class TooltipInfo : ITraitInfo
{
public readonly string Description = "";
public readonly string Name = "";
[Desc("Defaults to actor name + icon suffix.")]
public readonly string Icon = null;
public virtual object Create(ActorInitializer init) { return new Tooltip(init.self, this); }
}
public class Tooltip : IToolTip
{
Actor self;
TooltipInfo Info;
public string Name() { return Info.Name; }
public Player Owner() { return self.Owner; }
public Tooltip(Actor self, TooltipInfo info)
{
this.self = self;
Info = info;
}
}
} }