Move PlayVoice and PlayVoiceLocal from Sound to Voiced.

Move HasVoice, HasVoices and GetVoices from WorldUtils to Voiced.
This commit is contained in:
reaperrr
2015-05-12 16:35:31 +02:00
parent 037bd6794c
commit 251d3e6864
9 changed files with 77 additions and 61 deletions

View File

@@ -57,9 +57,10 @@ namespace OpenRA
}
}
var voicedActor = actors.FirstOrDefault(a => a.Owner == world.LocalPlayer && a.IsInWorld && a.HasVoices());
var voicedActor = actors.FirstOrDefault(a => a.Owner == world.LocalPlayer && a.IsInWorld && (a.TraitsImplementing<IVoiced>() != null));
if (voicedActor != null)
Sound.PlayVoice("Select", voicedActor, voicedActor.Owner.Country.Race);
foreach (var voice in voicedActor.TraitsImplementing<IVoiced>())
voice.PlayVoice("Select", voicedActor, voicedActor.Owner.Country.Race);
foreach (var a in newSelection)
foreach (var sel in a.TraitsImplementing<INotifySelected>())

View File

@@ -364,32 +364,6 @@ namespace OpenRA
return true;
}
public static bool PlayVoice(string phrase, Actor voicedActor, string variant)
{
if (voicedActor == null || phrase == null)
return false;
var mi = voicedActor.TraitOrDefault<IVoiced>();
if (mi == null || mi.VoiceSet == null)
return false;
var type = mi.VoiceSet.ToLowerInvariant();
return PlayPredefined(voicedActor.World.Map.Rules, null, voicedActor, type, phrase, variant, true, WPos.Zero, 1f, true);
}
public static bool PlayVoiceLocal(string phrase, Actor voicedActor, string variant, WPos pos, float volume)
{
if (voicedActor == null || phrase == null)
return false;
var mi = voicedActor.TraitOrDefault<IVoiced>();
if (mi == null || mi.VoiceSet == null)
return false;
var type = mi.VoiceSet.ToLowerInvariant();
return PlayPredefined(voicedActor.World.Map.Rules, null, voicedActor, type, phrase, variant, false, pos, volume, true);
}
public static bool PlayNotification(Ruleset rules, Player player, string type, string notification, string variant)
{
if (rules == null)

View File

@@ -109,7 +109,15 @@ namespace OpenRA.Traits
public interface ISeedableResource { void Seed(Actor self); }
public interface IVoiced { string VoiceSet { get; } }
public interface IVoiced
{
bool PlayVoice(string phrase, Actor voicedActor, string variant);
bool PlayVoiceLocal(string phrase, Actor voicedActor, string variant, WPos pos, float volume);
bool HasVoices(Actor actor);
bool HasVoice(Actor actor, string voice);
string VoiceSet { get; }
}
public interface IDemolishableInfo { bool IsValidTarget(ActorInfo actorInfo, Actor saboteur); }
public interface IDemolishable
{

View File

@@ -42,28 +42,6 @@ namespace OpenRA
}
}
public static bool HasVoices(this Actor a)
{
var voice = a.TraitOrDefault<IVoiced>();
return voice != null && voice.VoiceSet != null;
}
public static bool HasVoice(this Actor a, string voice)
{
var v = GetVoices(a);
return v != null && v.Voices.ContainsKey(voice);
}
public static SoundInfo GetVoices(this Actor a)
{
var voiced = a.TraitOrDefault<IVoiced>();
if (voiced == null)
return null;
var v = voiced.VoiceSet;
return (v == null) ? null : a.World.Map.Rules.Voices[v.ToLowerInvariant()];
}
public static void PlayVoiceForOrders(this World w, Order[] orders)
{
// Find an actor with a phrase to say
@@ -75,11 +53,13 @@ namespace OpenRA
if (o.Subject.Destroyed)
continue;
if (!o.Subject.HasVoices())
var hasVoice = o.Subject.TraitsImplementing<IVoiced>();
if (hasVoice == null)
continue;
foreach (var v in o.Subject.TraitsImplementing<IOrderVoice>())
if (Sound.PlayVoice(v.VoicePhraseForOrder(o.Subject, o),
foreach (var voice in o.Subject.TraitsImplementing<IVoiced>())
if (voice.PlayVoice(v.VoicePhraseForOrder(o.Subject, o),
o.Subject, o.Subject.Owner.Country.Race))
return;
}

View File

@@ -207,7 +207,7 @@ namespace OpenRA.Mods.Common.Traits
if (order.OrderString != "Unload" || IsEmpty(self))
return null;
return self.HasVoice("Unload") ? "Unload" : "Move";
return self.TraitsImplementing<IVoiced>().FirstOrDefault().HasVoice(self, "Unload") ? "Unload" : "Move";
}
public bool MoveDisabled(Actor self) { return reserves.Any(); }

View File

@@ -19,7 +19,8 @@ namespace OpenRA.Mods.Common.Traits
{
public void BuildingComplete(Actor self)
{
Sound.PlayVoice("Build", self, self.Owner.Country.Race);
foreach (var voiced in self.TraitsImplementing<IVoiced>())
voiced.PlayVoice("Build", self, self.Owner.Country.Race);
}
}
}

View File

@@ -39,7 +39,8 @@ namespace OpenRA.Mods.Common.Traits
if (e.DamageState == DamageState.Dead && damaged != e.Attacker)
{
if (self.World.WorldTick - lastAnnounce > info.Interval * 25)
Sound.PlayVoice("Kill", self, self.Owner.Country.Race);
foreach (var voiced in self.TraitsImplementing<IVoiced>())
voiced.PlayVoice("Kill", self, self.Owner.Country.Race);
lastAnnounce = self.World.WorldTick;
}

View File

@@ -42,9 +42,11 @@ namespace OpenRA.Mods.Common.Traits
var cp = self.CenterPosition;
foreach (var voiced in self.TraitsImplementing<IVoiced>())
if (info.DeathTypes.Contains(e.Warhead.DeathType) ||
(!info.DeathTypes.Any() && !self.Info.Traits.WithInterface<DeathSoundsInfo>().Any(dsi => dsi.DeathTypes.Contains(e.Warhead.DeathType))))
Sound.PlayVoiceLocal(info.DeathSound, self, self.Owner.Country.Race, cp, info.VolumeMultiplier);
(!info.DeathTypes.Any() && !self.Info.Traits.WithInterface<DeathSoundsInfo>()
.Any(dsi => dsi.DeathTypes.Contains(e.Warhead.DeathType))))
voiced.PlayVoiceLocal(info.DeathSound, self, self.Owner.Country.Race, cp, info.VolumeMultiplier);
}
}
}

View File

@@ -10,6 +10,7 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
@@ -30,6 +31,54 @@ namespace OpenRA.Mods.Common.Traits
Info = info;
}
public bool PlayVoice(string phrase, Actor voicedActor, string variant)
{
if (voicedActor == null || phrase == null)
return false;
var mi = voicedActor.TraitOrDefault<IVoiced>();
if (mi == null || mi.VoiceSet == null)
return false;
var type = mi.VoiceSet.ToLowerInvariant();
return Sound.PlayPredefined(voicedActor.World.Map.Rules, null, voicedActor, type, phrase, variant, true, WPos.Zero, 1f, true);
}
public bool PlayVoiceLocal(string phrase, Actor voicedActor, string variant, WPos pos, float volume)
{
if (voicedActor == null || phrase == null)
return false;
var mi = voicedActor.TraitOrDefault<IVoiced>();
if (mi == null || mi.VoiceSet == null)
return false;
var type = mi.VoiceSet.ToLowerInvariant();
return Sound.PlayPredefined(voicedActor.World.Map.Rules, null, voicedActor, type, phrase, variant, false, pos, volume, true);
}
public bool HasVoices(Actor actor)
{
var voice = actor.TraitsImplementing<IVoiced>().FirstOrDefault();
return voice != null && voice.VoiceSet != null;
}
public bool HasVoice(Actor actor, string voice)
{
var v = GetVoices(actor);
return v != null && v.Voices.ContainsKey(voice);
}
public SoundInfo GetVoices(Actor actor)
{
var voice = actor.TraitsImplementing<IVoiced>().FirstOrDefault();
if (voice == null)
return null;
var v = voice.VoiceSet;
return (v == null) ? null : actor.World.Map.Rules.Voices[v.ToLowerInvariant()];
}
public string VoiceSet { get { return Info.VoiceSet; } }
}
}