Merge pull request #5892 from Mailaender/destroyed-repair-building-nre
Added a check if the rearm host building is gone
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@@ -37,11 +37,13 @@ namespace OpenRA.Mods.RA.Activities
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var hostBuilding = self.World.ActorMap.GetUnitsAt(self.Location)
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.FirstOrDefault(a => a.HasTrait<RenderBuilding>());
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if (hostBuilding == null || !hostBuilding.IsInWorld)
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return NextActivity;
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if (!limitedAmmo.GiveAmmo())
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return NextActivity;
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if (hostBuilding != null)
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hostBuilding.Trait<RenderBuilding>().PlayCustomAnim(hostBuilding, "active");
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hostBuilding.Trait<RenderBuilding>().PlayCustomAnim(hostBuilding, "active");
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remainingTicks = limitedAmmo.ReloadTimePerAmmo();
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}
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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.RA.Activities
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public override Activity Tick(Actor self)
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{
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if (IsCanceled) return NextActivity;
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if (host != null && !host.IsInWorld) return NextActivity;
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if (host == null || !host.IsInWorld) return NextActivity;
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health = self.TraitOrDefault<Health>();
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if (health == null) return NextActivity;
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