Fix missing PauseStateLocked check on "/pause" chat command.
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@@ -39,10 +39,7 @@ namespace OpenRA.Mods.Common.Commands
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{
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{
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case "pause":
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case "pause":
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if (Game.IsHost || (world.LocalPlayer != null && world.LocalPlayer.WinState != WinState.Lost))
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if (Game.IsHost || (world.LocalPlayer != null && world.LocalPlayer.WinState != WinState.Lost))
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world.IssueOrder(new Order("PauseGame", null, false)
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world.SetPauseState(!world.Paused);
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{
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TargetString = world.Paused ? "UnPause" : "Pause"
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});
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break;
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break;
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case "surrender":
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case "surrender":
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