Merge ConditionManager trait directly into Actor

This commit is contained in:
atlimit8
2020-04-18 23:25:05 -05:00
committed by reaperrr
parent e12c1dc9aa
commit 259c8d2c98
65 changed files with 466 additions and 707 deletions

View File

@@ -5,7 +5,6 @@
GivesExperience:
PlayerExperienceModifier: 1
ScriptTriggers:
ConditionManager:
RenderDebugState:
^SpriteActor:
@@ -779,7 +778,6 @@
^CivBuilding:
Inherits: ^Building
-ConditionManager:
Tooltip:
GenericName: Civilian Building
GenericStancePrefix: false

View File

@@ -58,6 +58,5 @@ Player:
GrantConditionOnPrerequisiteManager:
ResourceStorageWarning:
PlayerExperience:
ConditionManager:
GameSaveViewportManager:
PlayerRadarTerrain:

View File

@@ -10,7 +10,6 @@ spicebloom.spawnpoint:
Sequence: grow3
BodyOrientation:
QuantizedFacings: 1
ConditionManager:
GrantConditionOnTerrain:
Condition: clearsand
TerrainTypes: SpiceSand
@@ -125,7 +124,6 @@ sandworm:
TerrainTypes: Sand, Dune, SpiceSand, Spice
MovingInterval: 3
RequiresCondition: !attacking
ConditionManager:
RevealOnFire:
Duration: 50
Radius: 2c512

View File

@@ -5,7 +5,6 @@
GivesExperience:
PlayerExperienceModifier: 1
ScriptTriggers:
ConditionManager:
RenderDebugState:
^SpriteActor:

View File

@@ -150,6 +150,5 @@ Player:
ResourceStorageWarning:
AdviceInterval: 26
PlayerExperience:
ConditionManager:
GameSaveViewportManager:
PlayerRadarTerrain:

View File

@@ -4,7 +4,6 @@
GivesExperience:
PlayerExperienceModifier: 1
ScriptTriggers:
ConditionManager:
RenderDebugState:
^SpriteActor:
@@ -1130,7 +1129,6 @@
ShadowImage: parach-shadow
ShadowSequence: idle
RequiresCondition: parachute
ConditionManager:
MapEditorData:
Categories: System

View File

@@ -149,6 +149,5 @@ Player:
Sequence: veteran
ResourceStorageWarning:
PlayerExperience:
ConditionManager:
GameSaveViewportManager:
PlayerRadarTerrain:

View File

@@ -5,7 +5,6 @@
GivesExperience:
PlayerExperienceModifier: 1
ScriptTriggers:
ConditionManager:
RenderDebugState:
^SpriteActor:
@@ -502,7 +501,6 @@
RequiresCondition: !being-demolished
SellSounds: cashturn.aud
ScriptTriggers:
ConditionManager:
Health:
HitShape:
Type: Rectangle

View File

@@ -182,7 +182,6 @@ JUMPJET.Husk:
Sequence: die-falling
Health:
HitShape:
ConditionManager:
GrantConditionOnTerrain:
TerrainTypes: Water
Condition: water-death

View File

@@ -122,6 +122,5 @@ Player:
Id: unrestricted
ResourceStorageWarning:
PlayerExperience:
ConditionManager:
GameSaveViewportManager:
PlayerRadarTerrain: