Bring bridge support back to the level of upstream/master
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@@ -36,10 +36,8 @@ namespace OpenRA.Traits
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public object Create(Actor self) { return new Bridge(self); }
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}
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class Bridge // : IRender, ICustomTerrain, INotifyDamage
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class Bridge: IRender, ICustomTerrain, INotifyDamage
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{
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public Bridge(Actor self) { }
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/*
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Dictionary<int2, int> Tiles;
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List<Dictionary<int2, Sprite>> TileSprites = new List<Dictionary<int2,Sprite>>();
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List<TileTemplate> Templates = new List<TileTemplate>();
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@@ -50,8 +48,8 @@ namespace OpenRA.Traits
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public Bridge(Actor self) { this.self = self; self.RemoveOnDeath = false; }
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static string cachedTheater;
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static Cache<TileReference, Sprite> sprites;
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static string cachedTileset;
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static Cache<TileReference<ushort,byte>, Sprite> sprites;
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public IEnumerable<Renderable> Render(Actor self)
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{
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@@ -89,10 +87,10 @@ namespace OpenRA.Traits
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foreach (var t in replacedTiles.Keys)
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world.customTerrain[t.X, t.Y] = this;
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if (cachedTheater != world.Map.Theater)
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if (cachedTileset != world.Map.Tileset)
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{
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cachedTheater = world.Map.Theater;
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sprites = new Cache<TileReference, Sprite>(
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cachedTileset = world.Map.Tileset;
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sprites = new Cache<TileReference<ushort,byte>, Sprite>(
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x => SheetBuilder.SharedInstance.Add(world.TileSet.GetBytes(x),
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new Size(Game.CellSize, Game.CellSize)));
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}
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@@ -105,7 +103,7 @@ namespace OpenRA.Traits
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TileSprites.Add(replacedTiles.ToDictionary(
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a => a.Key,
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a => sprites[new TileReference { tile = (ushort)stateTemplate.Index, image = (byte)a.Value }]));
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a => sprites[new TileReference<ushort,byte>((ushort)stateTemplate.Index, (byte)a.Value)]));
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}
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self.Health = (int)(self.GetMaxHP() * template.HP);
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@@ -171,6 +169,5 @@ namespace OpenRA.Traits
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if (southNeighbour != null) southNeighbour.UpdateState();
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}
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}
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*/
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}
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}
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@@ -25,25 +25,27 @@ namespace OpenRA.Traits
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{
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class BridgeLoadHookInfo : StatelessTraitInfo<BridgeLoadHook> { }
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class BridgeLoadHook// : ILoadWorldHook
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class BridgeLoadHook : ILoadWorldHook
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{
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/*static void MakeBridges(World w)
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static void MakeBridges(World w)
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{
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var mini = w.Map.XOffset; var maxi = w.Map.XOffset + w.Map.Width;
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var minj = w.Map.YOffset; var maxj = w.Map.YOffset + w.Map.Height;
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for (var j = minj; j < maxj; j++)
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for (var i = mini; i < maxi; i++)
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if (IsBridge(w, w.Map.MapTiles[i, j].tile))
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var tl = w.Map.TopLeft;
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var br = w.Map.BottomRight;
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for (int i = tl.X; i < br.X; i++)
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for (int j = tl.Y; j < br.Y; j++)
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if (IsBridge(w, w.Map.MapTiles[i, j].type))
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ConvertBridgeToActor(w, i, j);
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foreach (var br in w.Actors.SelectMany(a => a.traits.WithInterface<Bridge>()))
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br.FinalizeBridges(w);
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foreach (var b in w.Actors.SelectMany(a => a.traits.WithInterface<Bridge>()))
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b.FinalizeBridges(w);
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}
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static void ConvertBridgeToActor(World w, int i, int j)
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{
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var tile = w.Map.MapTiles[i, j].tile;
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Log.Write("Converting bridge at {0} {1}",i,j);
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var tile = w.Map.MapTiles[i, j].type;
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var image = w.Map.MapTiles[i, j].image;
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var template = w.TileSet.walk[tile];
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@@ -52,20 +54,21 @@ namespace OpenRA.Traits
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var nj = j - image / template.Size.X;
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var replacedTiles = new Dictionary<int2, int>();
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for (var y = nj; y < nj + template.Size.Y; y++)
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for (var x = ni; x < ni + template.Size.X; x++)
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for (var x = ni; x < ni + template.Size.X; x++)
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for (var y = nj; y < nj + template.Size.Y; y++)
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{
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var n = (x - ni) + template.Size.X * (y - nj);
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if (!template.TerrainType.ContainsKey(n)) continue;
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if (w.Map.IsInMap(x, y))
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if (w.Map.MapTiles[x, y].tile == tile
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&& w.Map.MapTiles[x, y].image == n)
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if (w.Map.MapTiles[x, y].type == tile
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&& w.Map.MapTiles[x, y].index == n)
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{
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// stash it
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replacedTiles[new int2(x, y)] = w.Map.MapTiles[x, y].image;
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replacedTiles[new int2(x, y)] = w.Map.MapTiles[x, y].index;
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// remove the tile from the actual map
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w.Map.MapTiles[x, y].tile = 0xfffe;
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w.Map.MapTiles[x, y].type = 0xfffe;
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w.Map.MapTiles[x, y].index = 0;
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w.Map.MapTiles[x, y].image = 0;
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}
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}
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@@ -84,6 +87,5 @@ namespace OpenRA.Traits
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}
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public void WorldLoaded(World w) { MakeBridges(w); }
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*/
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}
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}
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