Explicitly implement ISelectionBar
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@@ -78,8 +78,7 @@ namespace OpenRA.Mods.Common.Traits
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Color.FromArgb(96, Color.Black));
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}
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// Selection bar
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public float GetValue()
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float ISelectionBar.GetValue()
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{
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// Visible to player and allies
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if (!ValidRenderPlayer())
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@@ -92,6 +91,6 @@ namespace OpenRA.Mods.Common.Traits
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return (float)progress / total;
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}
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public Color GetColor() { return Color.Purple; }
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Color ISelectionBar.GetColor() { return Color.Purple; }
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}
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}
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