Moves loadscreens into LoadScreens folder/namespace.
Moves LoadWidgetAtGameStart to Traits/World.
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@@ -16,7 +16,7 @@ using OpenRA.FileSystem;
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using OpenRA.Graphics;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common
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namespace OpenRA.Mods.Common.LoadScreens
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{
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public class DefaultLoadScreen : ILoadScreen
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{
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@@ -13,7 +13,7 @@ using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common
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namespace OpenRA.Mods.Common.LoadScreens
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{
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public class ModChooserLoadScreen : ILoadScreen
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{
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@@ -11,7 +11,7 @@
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using System.Collections.Generic;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common
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namespace OpenRA.Mods.Common.LoadScreens
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{
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public class NullLoadScreen : ILoadScreen
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{
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@@ -49,7 +49,6 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="CommonTraitsInterfaces.cs" />
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<Compile Include="DefaultLoadScreen.cs" />
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<Compile Include="Effects\Beacon.cs" />
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<Compile Include="Effects\Bullet.cs" />
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<Compile Include="Effects\Contrail.cs" />
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@@ -77,9 +76,9 @@
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<Compile Include="Graphics\TextRenderable.cs" />
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<Compile Include="Graphics\VoxelActorPreview.cs" />
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<Compile Include="Graphics\VoxelRenderable.cs" />
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<Compile Include="LoadWidgetAtGameStart.cs" />
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<Compile Include="ModChooserLoadScreen.cs" />
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<Compile Include="NullLoadScreen.cs" />
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<Compile Include="LoadScreens\DefaultLoadScreen.cs" />
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<Compile Include="LoadScreens\ModChooserLoadScreen.cs" />
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<Compile Include="LoadScreens\NullLoadScreen.cs" />
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<Compile Include="Orders\DeployOrderTargeter.cs" />
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<Compile Include="Orders\EnterAlliedActorTargeter.cs" />
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<Compile Include="Orders\UnitOrderTargeter.cs" />
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@@ -160,6 +159,7 @@
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<Compile Include="Traits\Upgrades\UpgradeManager.cs" />
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<Compile Include="Traits\Valued.cs" />
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<Compile Include="Traits\World\CreateMPPlayers.cs" />
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<Compile Include="Traits\World\LoadWidgetAtGameStart.cs" />
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<Compile Include="Traits\World\MPStartLocations.cs" />
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<Compile Include="Traits\World\MPStartUnits.cs" />
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<Compile Include="Traits\World\PaletteFromCurrentTileset.cs" />
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@@ -12,7 +12,7 @@ using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common
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namespace OpenRA.Mods.Common.Traits
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{
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public class LoadWidgetAtGameStartInfo : ITraitInfo
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{
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