Moves loadscreens into LoadScreens folder/namespace.
Moves LoadWidgetAtGameStart to Traits/World.
This commit is contained in:
75
OpenRA.Mods.Common/LoadScreens/DefaultLoadScreen.cs
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75
OpenRA.Mods.Common/LoadScreens/DefaultLoadScreen.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileSystem;
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using OpenRA.Graphics;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.LoadScreens
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{
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public class DefaultLoadScreen : ILoadScreen
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{
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Stopwatch lastUpdate = Stopwatch.StartNew();
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Renderer r;
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Rectangle stripeRect;
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float2 logoPos;
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Sprite stripe, logo;
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string[] messages;
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public void Init(Manifest m, Dictionary<string, string> info)
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{
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// Avoid standard loading mechanisms so we
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// can display the loadscreen as early as possible
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r = Game.Renderer;
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if (r == null)
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return;
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messages = info["Text"].Split(',');
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var s = new Sheet(Platform.ResolvePath(info["Image"]));
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logo = new Sprite(s, new Rectangle(0, 0, 256, 256), TextureChannel.Alpha);
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stripe = new Sprite(s, new Rectangle(256, 0, 256, 256), TextureChannel.Alpha);
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stripeRect = new Rectangle(0, r.Resolution.Height / 2 - 128, r.Resolution.Width, 256);
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logoPos = new float2(r.Resolution.Width / 2 - 128, r.Resolution.Height / 2 - 128);
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}
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public void Display()
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{
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if (r == null)
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return;
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// Update text at most every 0.5 seconds
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if (lastUpdate.Elapsed.TotalSeconds < 0.5)
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return;
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if (r.Fonts == null)
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return;
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lastUpdate.Restart();
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var text = messages.Random(Game.CosmeticRandom);
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var textSize = r.Fonts["Bold"].Measure(text);
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r.BeginFrame(int2.Zero, 1f);
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WidgetUtils.FillRectWithSprite(stripeRect, stripe);
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r.RgbaSpriteRenderer.DrawSprite(logo, logoPos);
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r.Fonts["Bold"].DrawText(text, new float2(r.Resolution.Width - textSize.X - 20, r.Resolution.Height - textSize.Y - 20), Color.White);
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r.EndFrame(new NullInputHandler());
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}
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public void StartGame()
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{
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Game.TestAndContinue();
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}
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}
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}
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47
OpenRA.Mods.Common/LoadScreens/ModChooserLoadScreen.cs
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47
OpenRA.Mods.Common/LoadScreens/ModChooserLoadScreen.cs
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@@ -0,0 +1,47 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.LoadScreens
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{
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public class ModChooserLoadScreen : ILoadScreen
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{
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Sprite sprite;
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Rectangle bounds;
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public void Init(Manifest m, Dictionary<string, string> info)
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{
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var sheet = new Sheet(info["Image"]);
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var res = Game.Renderer.Resolution;
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bounds = new Rectangle(0, 0, res.Width, res.Height);
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sprite = new Sprite(sheet, new Rectangle(0,0,1024,480), TextureChannel.Alpha);
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}
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public void Display()
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{
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var r = Game.Renderer;
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if (r == null)
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return;
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r.BeginFrame(int2.Zero, 1f);
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WidgetUtils.FillRectWithSprite(bounds, sprite);
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r.EndFrame(new NullInputHandler());
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}
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public void StartGame()
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{
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Ui.LoadWidget("MODCHOOSER", Ui.Root, new WidgetArgs());
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}
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}
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}
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36
OpenRA.Mods.Common/LoadScreens/NullLoadScreen.cs
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36
OpenRA.Mods.Common/LoadScreens/NullLoadScreen.cs
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@@ -0,0 +1,36 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.LoadScreens
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{
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public class NullLoadScreen : ILoadScreen
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{
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public void Init(Manifest m, Dictionary<string, string> info) {}
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public void Display()
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{
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if (Game.Renderer == null)
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return;
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// Draw a black screen
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Game.Renderer.BeginFrame(int2.Zero, 1f);
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Game.Renderer.EndFrame( new NullInputHandler() );
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}
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public void StartGame()
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{
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Ui.ResetAll();
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}
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}
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}
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