Moves loadscreens into LoadScreens folder/namespace.

Moves LoadWidgetAtGameStart to Traits/World.
This commit is contained in:
reaperrr
2014-12-10 20:58:28 +01:00
parent 75b91af023
commit 26075b8eaf
5 changed files with 8 additions and 8 deletions

View File

@@ -0,0 +1,47 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.LoadScreens
{
public class ModChooserLoadScreen : ILoadScreen
{
Sprite sprite;
Rectangle bounds;
public void Init(Manifest m, Dictionary<string, string> info)
{
var sheet = new Sheet(info["Image"]);
var res = Game.Renderer.Resolution;
bounds = new Rectangle(0, 0, res.Width, res.Height);
sprite = new Sprite(sheet, new Rectangle(0,0,1024,480), TextureChannel.Alpha);
}
public void Display()
{
var r = Game.Renderer;
if (r == null)
return;
r.BeginFrame(int2.Zero, 1f);
WidgetUtils.FillRectWithSprite(bounds, sprite);
r.EndFrame(new NullInputHandler());
}
public void StartGame()
{
Ui.LoadWidget("MODCHOOSER", Ui.Root, new WidgetArgs());
}
}
}