Moves loadscreens into LoadScreens folder/namespace.
Moves LoadWidgetAtGameStart to Traits/World.
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41
OpenRA.Mods.Common/Traits/World/LoadWidgetAtGameStart.cs
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41
OpenRA.Mods.Common/Traits/World/LoadWidgetAtGameStart.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Traits
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{
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public class LoadWidgetAtGameStartInfo : ITraitInfo
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{
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public readonly string Widget = null;
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public readonly bool ClearRoot = true;
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public object Create(ActorInitializer init) { return new LoadWidgetAtGameStart(this); }
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}
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public class LoadWidgetAtGameStart: IWorldLoaded
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{
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readonly LoadWidgetAtGameStartInfo Info;
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public LoadWidgetAtGameStart(LoadWidgetAtGameStartInfo Info)
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{
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this.Info = Info;
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}
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public void WorldLoaded(World world, WorldRenderer wr)
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{
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// Clear any existing widget state
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if (Info.ClearRoot)
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Ui.ResetAll();
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Game.LoadWidget(world, Info.Widget, Ui.Root, new WidgetArgs());
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}
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}
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}
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