Merge pull request #2887 from pchote/world-offsets

Replace Turret/Muzzle positioning code
This commit is contained in:
Matthias Mailänder
2013-03-30 00:07:43 -07:00
63 changed files with 1043 additions and 294 deletions

View File

@@ -161,6 +161,61 @@ namespace OpenRA.FileFormats
return InvalidValueAction(x, fieldType, field);
}
else if (fieldType == typeof(WRange))
{
WRange res;
if (WRange.TryParse(x, out res))
return res;
return InvalidValueAction(x, fieldType, field);
}
else if (fieldType == typeof(WVec))
{
var parts = x.Split(',');
if (parts.Length == 3)
{
WRange rx, ry, rz;
if (WRange.TryParse(parts[0], out rx) && WRange.TryParse(parts[1], out ry) && WRange.TryParse(parts[2], out rz))
return new WVec(rx, ry, rz);
}
return InvalidValueAction(x, fieldType, field);
}
else if (fieldType == typeof(WPos))
{
var parts = x.Split(',');
if (parts.Length == 3)
{
WRange rx, ry, rz;
if (WRange.TryParse(parts[0], out rx) && WRange.TryParse(parts[1], out ry) && WRange.TryParse(parts[2], out rz))
return new WPos(rx, ry, rz);
}
return InvalidValueAction(x, fieldType, field);
}
else if (fieldType == typeof(WAngle))
{
int res;
if (int.TryParse(x, out res))
return new WAngle(res);
return InvalidValueAction(x, fieldType, field);
}
else if (fieldType == typeof(WRot))
{
var parts = x.Split(',');
if (parts.Length == 3)
{
int rr, rp, ry;
if (int.TryParse(x, out rr) && int.TryParse(x, out rp) && int.TryParse(x, out ry))
return new WRot(new WAngle(rr), new WAngle(rp), new WAngle(ry));
}
return InvalidValueAction(x, fieldType, field);
}
else if (fieldType.IsEnum)
{
if (!Enum.GetNames(fieldType).Select(a => a.ToLower()).Contains(x.ToLower()))

View File

@@ -132,6 +132,11 @@
<Compile Include="Support\Timer.cs" />
<Compile Include="Thirdparty\Random.cs" />
<Compile Include="TypeDictionary.cs" />
<Compile Include="WPos.cs" />
<Compile Include="WVec.cs" />
<Compile Include="WAngle.cs" />
<Compile Include="WRot.cs" />
<Compile Include="WRange.cs" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">

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@@ -0,0 +1,123 @@
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
namespace OpenRA
{
/// <summary>
/// 1D angle - 1024 units = 360 degrees.
/// </summary>
public struct WAngle
{
public readonly int Angle;
public WAngle(int a)
{
Angle = a % 1024;
if (Angle < 0)
Angle += 1024;
}
public static readonly WAngle Zero = new WAngle(0);
public static WAngle FromFacing(int facing) { return new WAngle(facing*4); }
public static WAngle FromDegrees(int degrees) { return new WAngle(degrees*1024/360); }
public static WAngle operator +(WAngle a, WAngle b) { return new WAngle(a.Angle + b.Angle); }
public static WAngle operator -(WAngle a, WAngle b) { return new WAngle(a.Angle - b.Angle); }
public static WAngle operator -(WAngle a) { return new WAngle(-a.Angle); }
public static bool operator ==(WAngle me, WAngle other) { return (me.Angle == other.Angle); }
public static bool operator !=(WAngle me, WAngle other) { return !(me == other); }
public override int GetHashCode() { return Angle.GetHashCode(); }
public override bool Equals(object obj)
{
if (obj == null)
return false;
WAngle o = (WAngle)obj;
return o == this;
}
public int Sin() { return new WAngle(Angle - 256).Cos(); }
public int Cos()
{
if (Angle <= 256)
return CosineTable[Angle];
if (Angle <= 512)
return -CosineTable[512 - Angle];
return -new WAngle(Angle - 512).Cos();
}
public int Tan()
{
if (Angle <= 256)
return TanTable[Angle];
if (Angle <= 512)
return -TanTable[512 - Angle];
return new WAngle(Angle - 512).Tan();
}
// Must not be used outside rendering code
public float RendererRadians() { return (float)(Angle * Math.PI / 512f); }
public float RendererDegrees() { return Angle * 0.3515625f; }
public override string ToString() { return "{0}".F(Angle); }
static int[] CosineTable =
{
1024, 1023, 1023, 1023, 1023, 1023, 1023, 1023, 1022, 1022, 1022, 1021,
1021, 1020, 1020, 1019, 1019, 1018, 1017, 1017, 1016, 1015, 1014, 1013,
1012, 1011, 1010, 1009, 1008, 1007, 1006, 1005, 1004, 1003, 1001, 1000,
999, 997, 996, 994, 993, 991, 990, 988, 986, 985, 983, 981, 979, 978,
976, 974, 972, 970, 968, 966, 964, 962, 959, 957, 955, 953, 950, 948,
946, 943, 941, 938, 936, 933, 930, 928, 925, 922, 920, 917, 914, 911,
908, 906, 903, 900, 897, 894, 890, 887, 884, 881, 878, 875, 871, 868,
865, 861, 858, 854, 851, 847, 844, 840, 837, 833, 829, 826, 822, 818,
814, 811, 807, 803, 799, 795, 791, 787, 783, 779, 775, 771, 767, 762,
758, 754, 750, 745, 741, 737, 732, 728, 724, 719, 715, 710, 706, 701,
696, 692, 687, 683, 678, 673, 668, 664, 659, 654, 649, 644, 639, 634,
629, 625, 620, 615, 609, 604, 599, 594, 589, 584, 579, 574, 568, 563,
558, 553, 547, 542, 537, 531, 526, 521, 515, 510, 504, 499, 493, 488,
482, 477, 471, 466, 460, 454, 449, 443, 437, 432, 426, 420, 414, 409,
403, 397, 391, 386, 380, 374, 368, 362, 356, 350, 344, 339, 333, 327,
321, 315, 309, 303, 297, 291, 285, 279, 273, 267, 260, 254, 248, 242,
236, 230, 224, 218, 212, 205, 199, 193, 187, 181, 175, 168, 162, 156,
150, 144, 137, 131, 125, 119, 112, 106, 100, 94, 87, 81, 75, 69, 62,
56, 50, 43, 37, 31, 25, 18, 12, 6, 0
};
static int[] TanTable =
{
0, 6, 12, 18, 25, 31, 37, 44, 50, 56, 62, 69, 75, 81, 88, 94, 100, 107,
113, 119, 126, 132, 139, 145, 151, 158, 164, 171, 177, 184, 190, 197,
203, 210, 216, 223, 229, 236, 243, 249, 256, 263, 269, 276, 283, 290,
296, 303, 310, 317, 324, 331, 338, 345, 352, 359, 366, 373, 380, 387,
395, 402, 409, 416, 424, 431, 438, 446, 453, 461, 469, 476, 484, 492,
499, 507, 515, 523, 531, 539, 547, 555, 563, 571, 580, 588, 596, 605,
613, 622, 630, 639, 648, 657, 666, 675, 684, 693, 702, 711, 721, 730,
740, 749, 759, 769, 779, 789, 799, 809, 819, 829, 840, 850, 861, 872,
883, 894, 905, 916, 928, 939, 951, 963, 974, 986, 999, 1011, 1023, 1036,
1049, 1062, 1075, 1088, 1102, 1115, 1129, 1143, 1158, 1172, 1187, 1201,
1216, 1232, 1247, 1263, 1279, 1295, 1312, 1328, 1345, 1363, 1380, 1398,
1416, 1435, 1453, 1473, 1492, 1512, 1532, 1553, 1574, 1595, 1617, 1639,
1661, 1684, 1708, 1732, 1756, 1782, 1807, 1833, 1860, 1887, 1915, 1944,
1973, 2003, 2034, 2065, 2098, 2131, 2165, 2199, 2235, 2272, 2310, 2348,
2388, 2429, 2472, 2515, 2560, 2606, 2654, 2703, 2754, 2807, 2861, 2918,
2976, 3036, 3099, 3164, 3232, 3302, 3375, 3451, 3531, 3613, 3700, 3790,
3885, 3984, 4088, 4197, 4311, 4432, 4560, 4694, 4836, 4987, 5147, 5318,
5499, 5693, 5901, 6124, 6364, 6622, 6903, 7207, 7539, 7902, 8302, 8743,
9233, 9781, 10396, 11094, 11891, 12810, 13882, 15148, 16667, 18524, 20843,
23826, 27801, 33366, 41713, 55622, 83438, 166883, int.MaxValue
};
}
}

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@@ -0,0 +1,50 @@
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
namespace OpenRA
{
/// <summary>
/// 3d World position - 1024 units = 1 cell.
/// </summary>
public struct WPos
{
public readonly int X, Y, Z;
public WPos(int x, int y, int z) { X = x; Y = y; Z = z; }
public WPos(WRange x, WRange y, WRange z) { X = x.Range; Y = y.Range; Z = z.Range; }
public static readonly WPos Zero = new WPos(0, 0, 0);
public static explicit operator WVec(WPos a) { return new WVec(a.X, a.Y, a.Z); }
public static WPos operator +(WPos a, WVec b) { return new WPos(a.X + b.X, a.Y + b.Y, a.Z + b.Z); }
public static WPos operator -(WPos a, WVec b) { return new WPos(a.X - b.X, a.Y - b.Y, a.Z - b.Z); }
public static WVec operator -(WPos a, WPos b) { return new WVec(a.X - b.X, a.Y - b.Y, a.Z - b.Z); }
public static bool operator ==(WPos me, WPos other) { return (me.X == other.X && me.Y == other.Y && me.Z == other.Z); }
public static bool operator !=(WPos me, WPos other) { return !(me == other); }
public override int GetHashCode() { return X.GetHashCode() ^ Y.GetHashCode() ^ Z.GetHashCode(); }
public override bool Equals(object obj)
{
if (obj == null)
return false;
WPos o = (WPos)obj;
return o == this;
}
public override string ToString() { return "{0},{1},{2}".F(X, Y, Z); }
}
}

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@@ -0,0 +1,72 @@
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
namespace OpenRA
{
/// <summary>
/// 1d world distance - 1024 units = 1 cell.
/// </summary>
public struct WRange
{
public readonly int Range;
public WRange(int r) { Range = r; }
public static readonly WRange Zero = new WRange(0);
public static WRange operator +(WRange a, WRange b) { return new WRange(a.Range + b.Range); }
public static WRange operator -(WRange a, WRange b) { return new WRange(a.Range - b.Range); }
public static WRange operator -(WRange a) { return new WRange(-a.Range); }
public static bool operator ==(WRange me, WRange other) { return (me.Range == other.Range); }
public static bool operator !=(WRange me, WRange other) { return !(me == other); }
public static bool TryParse(string s, out WRange result)
{
s = s.ToLowerInvariant();
var components = s.Split('c');
int cell = 0;
int subcell = 0;
result = WRange.Zero;
switch (components.Length)
{
case 2:
if (!int.TryParse(components[0], out cell) ||
!int.TryParse(components[1], out subcell))
return false;
break;
case 1:
if (!int.TryParse(components[0], out subcell))
return false;
break;
default: return false;
}
result = new WRange(1024*cell + subcell);
return true;
}
public override int GetHashCode() { return Range.GetHashCode(); }
public override bool Equals(object obj)
{
if (obj == null)
return false;
WRange o = (WRange)obj;
return o == this;
}
public override string ToString() { return "{0}".F(Range); }
}
}

109
OpenRA.FileFormats/WRot.cs Normal file
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@@ -0,0 +1,109 @@
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
namespace OpenRA
{
/// <summary>
/// 3d World rotation.
/// </summary>
public struct WRot
{
public readonly WAngle Roll, Pitch, Yaw;
public WRot(WAngle roll, WAngle pitch, WAngle yaw) { Roll = roll; Pitch = pitch; Yaw = yaw; }
public static readonly WRot Zero = new WRot(WAngle.Zero, WAngle.Zero, WAngle.Zero);
public static WRot FromFacing(int facing) { return new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing)); }
public static WRot FromYaw(WAngle yaw) { return new WRot(WAngle.Zero, WAngle.Zero, yaw); }
public static WRot operator +(WRot a, WRot b) { return new WRot(a.Roll + b.Roll, a.Pitch + b.Pitch, a.Yaw + b.Yaw); }
public static WRot operator -(WRot a, WRot b) { return new WRot(a.Roll - b.Roll, a.Pitch - b.Pitch, a.Yaw - b.Yaw); }
public static WRot operator -(WRot a) { return new WRot(-a.Roll, -a.Pitch, -a.Yaw); }
public static bool operator ==(WRot me, WRot other) { return (me.Roll == other.Roll &&
me.Pitch == other.Pitch && me.Yaw == other.Yaw); }
public static bool operator !=(WRot me, WRot other) { return !(me == other); }
public WRot WithYaw(WAngle yaw)
{
return new WRot(Roll, Pitch, yaw);
}
public int[] AsQuarternion()
{
// Angles increase clockwise
var r = new WAngle(-Roll.Angle / 2);
var p = new WAngle(-Pitch.Angle / 2);
var y = new WAngle(-Yaw.Angle / 2);
var cr = (long)r.Cos();
var sr = (long)r.Sin();
var cp = (long)p.Cos();
var sp = (long)p.Sin();
var cy = (long)y.Cos();
var sy = (long)y.Sin();
// Normalized to 1024 == 1.0
return new int[4]
{
(int)((sr*cp*cy - cr*sp*sy) / 1048576), // x
(int)((cr*sp*cy + sr*cp*sy) / 1048576), // y
(int)((cr*cp*sy - sr*sp*cy) / 1048576), // z
(int)((cr*cp*cy + sr*sp*sy) / 1048576) // w
};
}
public int[] AsMatrix()
{
var q = AsQuarternion();
// Theoretically 1024**2, but may differ slightly due to rounding
var lsq = q[0]*q[0] + q[1]*q[1] + q[2]*q[2] + q[3]*q[3];
// Quarternion components use 10 bits, so there's no risk of overflow
var mtx = new int[16];
mtx[0] = lsq - 2*(q[1]*q[1] + q[2]*q[2]);
mtx[1] = 2*(q[0]*q[1] + q[2]*q[3]);
mtx[2] = 2*(q[0]*q[2] - q[1]*q[3]);
mtx[3] = 0;
mtx[4] = 2*(q[0]*q[1] - q[2]*q[3]);
mtx[5] = lsq - 2*(q[0]*q[0] + q[2]*q[2]);
mtx[6] = 2*(q[1]*q[2] + q[0]*q[3]);
mtx[7] = 0;
mtx[8] = 2*(q[0]*q[2] + q[1]*q[3]);
mtx[9] = 2*(q[1]*q[2] - q[0]*q[3]);
mtx[10] = lsq - 2*(q[0]*q[0] + q[1]*q[1]);
mtx[11] = 0;
mtx[12] = 0;
mtx[13] = 0;
mtx[14] = 0;
mtx[15] = lsq;
return mtx;
}
public override int GetHashCode() { return Roll.GetHashCode() ^ Pitch.GetHashCode() ^ Yaw.GetHashCode(); }
public override bool Equals(object obj)
{
if (obj == null)
return false;
WRot o = (WRot)obj;
return o == this;
}
public override string ToString() { return "{0},{1},{2}".F(Roll, Pitch, Yaw); }
}
}

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@@ -0,0 +1,64 @@
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
namespace OpenRA
{
/// <summary>
/// 3d World vector for describing offsets and distances - 1024 units = 1 cell.
/// </summary>
public struct WVec
{
public readonly int X, Y, Z;
public WVec(int x, int y, int z) { X = x; Y = y; Z = z; }
public WVec(WRange x, WRange y, WRange z) { X = x.Range; Y = y.Range; Z = z.Range; }
public static readonly WVec Zero = new WVec(0, 0, 0);
public static WVec operator +(WVec a, WVec b) { return new WVec(a.X + b.X, a.Y + b.Y, a.Z + b.Z); }
public static WVec operator -(WVec a, WVec b) { return new WVec(a.X - b.X, a.Y - b.Y, a.Y - b.Y); }
public static WVec operator -(WVec a) { return new WVec(-a.X, -a.Y, -a.Z); }
public static bool operator ==(WVec me, WVec other) { return (me.X == other.X && me.Y == other.Y && me.Z == other.Z); }
public static bool operator !=(WVec me, WVec other) { return !(me == other); }
public static int Dot(WVec a, WVec b) { return a.X * b.X + a.Y * b.Y + a.Z * b.Z; }
public int LengthSquared { get { return X * X + Y * Y + Z * Z; } }
public int Length { get { return (int)Math.Sqrt(LengthSquared); } }
public WVec Rotate(WRot rot)
{
var mtx = rot.AsMatrix();
var lx = (long)X;
var ly = (long)Y;
var lz = (long)Z;
return new WVec(
(int)((lx * mtx[0] + ly*mtx[4] + lz*mtx[8]) / mtx[15]),
(int)((lx * mtx[1] + ly*mtx[5] + lz*mtx[9]) / mtx[15]),
(int)((lx * mtx[2] + ly*mtx[6] + lz*mtx[10]) / mtx[15]));
}
public override int GetHashCode() { return X.GetHashCode() ^ Y.GetHashCode() ^ Z.GetHashCode(); }
public override bool Equals(object obj)
{
if (obj == null)
return false;
WVec o = (WVec)obj;
return o == this;
}
public override string ToString() { return "{0},{1},{2}".F(X, Y, Z); }
}
}

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@@ -28,6 +28,8 @@ namespace OpenRA
Lazy<IOccupySpace> occupySpace;
IHasLocation HasLocation;
Lazy<IMove> Move;
Lazy<IFacing> Facing;
public Cached<Rectangle> Bounds;
public Cached<Rectangle> ExtendedBounds;
@@ -44,7 +46,26 @@ namespace OpenRA
return HasLocation.PxPosition;
}
}
public WPos CenterPosition
{
get
{
var altitude = Move.Value != null ? Move.Value.Altitude : 0;
return CenterLocation.ToWPos(altitude);
}
}
public WRot Orientation
{
get
{
// TODO: Support non-zero pitch/roll in IFacing (IOrientation?)
var facing = Facing.Value != null ? Facing.Value.Facing : 0;
return new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing));
}
}
public Shroud.ActorVisibility Sight;
[Sync] public Player Owner;
@@ -74,6 +95,7 @@ namespace OpenRA
}
Move = Lazy.New(() => TraitOrDefault<IMove>());
Facing = Lazy.New(() => TraitOrDefault<IFacing>());
Size = Lazy.New(() =>
{

View File

@@ -211,5 +211,25 @@ namespace OpenRA.Graphics
{
palette.Update( world.WorldActor.TraitsImplementing<IPaletteModifier>() );
}
// Conversion between world and screen coordinates
public float2 ScreenPosition(WPos pos)
{
var c = Game.CellSize/1024f;
return new float2(c*pos.X, c*(pos.Y - pos.Z));
}
public int2 ScreenPxPosition(WPos pos)
{
var c = Game.CellSize/1024f;
return new int2((int)(c*pos.X), (int)(c*(pos.Y - pos.Z)));
}
public float ScreenZOffset(WPos pos) { return pos.Z*Game.CellSize/1024f; }
public float[] ScreenOffset(WVec vec)
{
var c = Game.CellSize/1024f;
return new float[] {c*vec.X, c*vec.Y, c*vec.Z};
}
}
}

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@@ -23,6 +23,18 @@ namespace OpenRA
public PPos(int x, int y) { X = x; Y = y; }
public static readonly PPos Zero = new PPos(0, 0);
public static PPos FromWPos(WPos pos)
{
return new PPos(Game.CellSize*pos.X/1024, Game.CellSize*pos.Y/1024);
}
// Temporary hack for things that throw away altitude and
// cache screen positions directly. This can go once all
// the callers understand world coordinates
public static PPos FromWPosHackZ(WPos pos)
{
return new PPos(Game.CellSize*pos.X/1024, Game.CellSize*(pos.Y - pos.Z)/1024);
}
public static explicit operator PPos(int2 a) { return new PPos(a.X, a.Y); }
@@ -74,6 +86,13 @@ namespace OpenRA
Math.Min(r.Bottom, Math.Max(Y, r.Top)));
}
public WPos ToWPos(int z)
{
return new WPos(1024*X/Game.CellSize,
1024*Y/Game.CellSize,
1024*z/Game.CellSize);
}
public override int GetHashCode() { return X.GetHashCode() ^ Y.GetHashCode(); }
public override bool Equals(object obj)

View File

@@ -21,6 +21,7 @@ namespace OpenRA.Traits
public bool PathDebug = false;
public bool UnlimitedPower;
public bool BuildAnywhere;
public bool ShowMuzzles;
public object Create (ActorInitializer init) { return new DeveloperMode(this); }
}
@@ -36,6 +37,9 @@ namespace OpenRA.Traits
[Sync] public bool UnlimitedPower;
[Sync] public bool BuildAnywhere;
// Client size only
public bool ShowMuzzles;
public DeveloperMode(DeveloperModeInfo info)
{
Info = info;
@@ -45,6 +49,7 @@ namespace OpenRA.Traits
PathDebug = info.PathDebug;
UnlimitedPower = info.UnlimitedPower;
BuildAnywhere = info.BuildAnywhere;
ShowMuzzles = info.ShowMuzzles;
}
public void ResolveOrder (Actor self, Order order)

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@@ -27,6 +27,10 @@ namespace OpenRA.Traits
[Desc("Change the sprite image size.")]
public readonly float Scale = 1f;
[Desc("Number of facings for gameplay calculations. -1 indiciates auto-detection from sequence")]
public readonly int QuantizedFacings = -1;
public readonly WAngle CameraPitch = WAngle.FromDegrees(40);
public virtual object Create(ActorInitializer init) { return new RenderSimple(init.self); }
public virtual IEnumerable<Renderable> RenderPreview(ActorInfo building, PaletteReference pr)
@@ -38,7 +42,7 @@ namespace OpenRA.Traits
}
}
public class RenderSimple : IRender, IAutoSelectionSize, ITick, INotifyOwnerChanged
public class RenderSimple : IRender, ILocalCoordinatesModel, IAutoSelectionSize, ITick, INotifyOwnerChanged
{
public Dictionary<string, AnimationWithOffset> anims = new Dictionary<string, AnimationWithOffset>();
@@ -140,5 +144,22 @@ namespace OpenRA.Traits
anim.PlayThen(NormalizeSequence(self, name),
() => anim.PlayRepeating(NormalizeSequence(self, "idle")));
}
public WVec LocalToWorld(WVec vec)
{
// RA's 2d perspective doesn't correspond to an orthonormal 3D
// coordinate system, so fudge the y axis to make things look good
return new WVec(vec.Y, -Info.CameraPitch.Sin()*vec.X/1024, vec.Z);
}
public WRot QuantizeOrientation(Actor self, WRot orientation)
{
// Map yaw to the closest facing
var numDirs = Info.QuantizedFacings == -1 ? anim.CurrentSequence.Facings : Info.QuantizedFacings;
var facing = Util.QuantizeFacing(orientation.Yaw.Angle / 4, numDirs) * (256 / numDirs);
// Roll and pitch are always zero
return new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing));
}
}
}

View File

@@ -211,6 +211,11 @@ namespace OpenRA.Traits
public interface IPostRenderSelection { void RenderAfterWorld(WorldRenderer wr); }
public interface IPreRenderSelection { void RenderBeforeWorld(WorldRenderer wr, Actor self); }
public interface IRenderAsTerrain { IEnumerable<Renderable> RenderAsTerrain(WorldRenderer wr, Actor self); }
public interface ILocalCoordinatesModel
{
WVec LocalToWorld(WVec vec);
WRot QuantizeOrientation(Actor self, WRot orientation);
}
public interface ITargetable
{

View File

@@ -20,9 +20,8 @@ namespace OpenRA.Mods.RA
{
public class Barrel
{
public PVecInt TurretSpaceOffset; // position in turret space
public PVecInt ScreenSpaceOffset; // screen-space hack to make things line up good.
public int Facing; // deviation from turret facing
public WVec Offset;
public WAngle Yaw;
}
[Desc("Allows you to attach weapons to the unit (use @IdentifierSuffix for > 1)")]
@@ -33,12 +32,18 @@ namespace OpenRA.Mods.RA
public readonly string Weapon = null;
public readonly string Turret = "primary";
[Desc("Move the turret backwards when firing.")]
public readonly int Recoil = 0;
public readonly int LegacyRecoil = 0;
[Desc("Time (in frames) until the weapon can fire again.")]
public readonly int FireDelay = 0;
public readonly float RecoilRecovery = 0.2f;
public readonly int[] LocalOffset = { };
[Desc("Muzzle position relative to turret or body. (forward, right, up) triples")]
public readonly WRange[] LocalOffset = {};
[Desc("Muzzle yaw relative to turret or body.")]
public readonly WAngle[] LocalYaw = {};
[Desc("Move the turret backwards when firing.")]
public readonly WRange Recoil = WRange.Zero;
[Desc("Recoil recovery per-frame")]
public readonly WRange RecoilRecovery = new WRange(9);
public object Create(ActorInitializer init) { return new Armament(init.self, this); }
}
@@ -49,8 +54,9 @@ namespace OpenRA.Mods.RA
public readonly WeaponInfo Weapon;
public readonly Barrel[] Barrels;
Lazy<Turreted> Turret;
Lazy<ILocalCoordinatesModel> Coords;
public float Recoil { get; private set; }
public WRange Recoil;
public int FireDelay { get; private set; }
public int Burst { get; private set; }
@@ -58,25 +64,28 @@ namespace OpenRA.Mods.RA
{
Info = info;
// We can't soft-depend on TraitInfo, so we have to wait
// until runtime to cache this
Turret = Lazy.New(() => self.TraitsImplementing<Turreted>().FirstOrDefault(t => t.info.Turret == info.Turret));
// We can't resolve these until runtime
Turret = Lazy.New(() => self.TraitsImplementing<Turreted>().FirstOrDefault(t => t.Name == info.Turret));
Coords = Lazy.New(() => self.Trait<ILocalCoordinatesModel>());
Weapon = Rules.Weapons[info.Weapon.ToLowerInvariant()];
Burst = Weapon.Burst;
if (info.LocalOffset.Length % 3 != 0)
throw new InvalidOperationException("Invalid LocalOffset array length");
var barrels = new List<Barrel>();
for (var i = 0; i < info.LocalOffset.Length / 5; i++)
for (var i = 0; i < info.LocalOffset.Length / 3; i++)
{
barrels.Add(new Barrel
{
TurretSpaceOffset = new PVecInt(info.LocalOffset[5 * i], info.LocalOffset[5 * i + 1]),
ScreenSpaceOffset = new PVecInt(info.LocalOffset[5 * i + 2], info.LocalOffset[5 * i + 3]),
Facing = info.LocalOffset[5 * i + 4],
Offset = new WVec(info.LocalOffset[3*i], info.LocalOffset[3*i + 1], info.LocalOffset[3*i + 2]),
Yaw = info.LocalYaw.Length > i ? info.LocalYaw[i] : WAngle.Zero
});
}
// if no barrels specified, the default is "turret position; turret facing".
if (barrels.Count == 0)
barrels.Add(new Barrel { TurretSpaceOffset = PVecInt.Zero, ScreenSpaceOffset = PVecInt.Zero, Facing = 0 });
barrels.Add(new Barrel { Offset = WVec.Zero, Yaw = WAngle.Zero });
Barrels = barrels.ToArray();
}
@@ -85,9 +94,11 @@ namespace OpenRA.Mods.RA
{
if (FireDelay > 0)
--FireDelay;
Recoil = Math.Max(0f, Recoil - Info.RecoilRecovery);
Recoil = new WRange(Math.Max(0, Recoil.Range - Info.RecoilRecovery.Range));
}
// Note: facing is only used by the legacy positioning code
// The world coordinate model uses Actor.Orientation
public void CheckFire(Actor self, AttackBase attack, IMove move, IFacing facing, Target target)
{
if (FireDelay > 0) return;
@@ -103,20 +114,23 @@ namespace OpenRA.Mods.RA
var barrel = Barrels[Burst % Barrels.Length];
var destMove = target.IsActor ? target.Actor.TraitOrDefault<IMove>() : null;
var muzzlePosition = self.CenterPosition + MuzzleOffset(self, barrel);
var legacyMuzzlePosition = PPos.FromWPos(muzzlePosition);
var legacyMuzzleAltitude = Game.CellSize*muzzlePosition.Z/1024;
var legacyFacing = MuzzleOrientation(self, barrel).Yaw.Angle / 4;
var args = new ProjectileArgs
{
weapon = Weapon,
firedBy = self,
target = target,
src = legacyMuzzlePosition,
srcAltitude = legacyMuzzleAltitude,
src = (self.CenterLocation + (PVecInt)MuzzlePxPosition(self, facing, barrel).ToInt2()),
srcAltitude = move != null ? move.Altitude : 0,
dest = target.CenterLocation,
destAltitude = destMove != null ? destMove.Altitude : 0,
facing = barrel.Facing +
(Turret.Value != null ? Turret.Value.turretFacing :
facing != null ? facing.Facing : Util.GetFacing(target.CenterLocation - self.CenterLocation, 0)),
facing = legacyFacing,
firepowerModifier = self.TraitsImplementing<IFirepowerModifier>()
.Select(a => a.GetFirepowerModifier())
@@ -160,42 +174,26 @@ namespace OpenRA.Mods.RA
public bool IsReloading { get { return FireDelay > 0; } }
PVecFloat GetUnitspaceBarrelOffset(Actor self, IFacing facing, Barrel b)
public WVec MuzzleOffset(Actor self, Barrel b)
{
if (Turret.Value == null && facing == null)
return PVecFloat.Zero;
var turretFacing = Turret.Value != null ? Turret.Value.turretFacing : facing.Facing;
return (PVecFloat)Util.RotateVectorByFacing(b.TurretSpaceOffset.ToFloat2(), turretFacing, .7f);
}
public PVecFloat MuzzlePxPosition(Actor self, IFacing facing, Barrel b)
{
PVecFloat pos = b.ScreenSpaceOffset;
// local facing offset doesn't make sense for actors that don't rotate
if (Turret.Value == null && facing == null)
return pos;
var bodyOrientation = Coords.Value.QuantizeOrientation(self, self.Orientation);
var localOffset = b.Offset + new WVec(-Recoil, WRange.Zero, WRange.Zero);
if (Turret.Value != null)
pos += Turret.Value.PxPosition(self, facing);
{
var turretOrientation = Coords.Value.QuantizeOrientation(self, Turret.Value.LocalOrientation(self));
localOffset = localOffset.Rotate(turretOrientation);
localOffset += Turret.Value.Offset;
}
// Add local unitspace/turretspace offset
var f = Turret.Value != null ? Turret.Value.turretFacing : facing.Facing;
// This is going away, so no point adding unnecessary usings
var ru = self.TraitOrDefault<RenderUnit>();
var numDirs = (ru != null) ? ru.anim.CurrentSequence.Facings : 8;
var quantizedFacing = Util.QuantizeFacing(f, numDirs) * (256 / numDirs);
pos += (PVecFloat)Util.RotateVectorByFacing(b.TurretSpaceOffset.ToFloat2(), quantizedFacing, .7f);
return pos;
return Coords.Value.LocalToWorld(localOffset.Rotate(bodyOrientation));
}
public PVecFloat RecoilPxOffset(Actor self, int facing)
public WRot MuzzleOrientation(Actor self, Barrel b)
{
var localRecoil = new float2(0, Recoil);
return (PVecFloat)Util.RotateVectorByFacing(localRecoil, facing, .7f);
var orientation = self.Orientation + WRot.FromYaw(b.Yaw);
if (Turret.Value != null)
orientation += Turret.Value.LocalOrientation(self);
return orientation;
}
}
}

View File

@@ -0,0 +1,65 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class DebugMuzzlePositionsInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new DebugFiringOffsets(init.self); }
}
public class DebugFiringOffsets : IPostRender
{
Lazy<IEnumerable<Armament>> armaments;
DeveloperMode devMode;
public DebugFiringOffsets(Actor self)
{
armaments = Lazy.New(() => self.TraitsImplementing<Armament>());
var localPlayer = self.World.LocalPlayer;
devMode = localPlayer != null ? localPlayer.PlayerActor.Trait<DeveloperMode>() : null;
}
public void RenderAfterWorld(WorldRenderer wr, Actor self)
{
if (devMode == null || !devMode.ShowMuzzles)
return;
var wlr = Game.Renderer.WorldLineRenderer;
var c = Color.White;
foreach (var a in armaments.Value)
foreach (var b in a.Barrels)
{
var muzzle = self.CenterPosition + a.MuzzleOffset(self, b);
var dirOffset = new WVec(0,-224,0).Rotate(a.MuzzleOrientation(self, b));
var sm = wr.ScreenPosition(muzzle);
var sd = wr.ScreenPosition(muzzle + dirOffset);
wlr.DrawLine(sm, sd, c, c);
wlr.DrawLine(sm + new float2(-1, -1), sm + new float2(-1, 1), c, c);
wlr.DrawLine(sm + new float2(-1, 1), sm + new float2(1, 1), c, c);
wlr.DrawLine(sm + new float2(1, 1), sm + new float2(1, -1), c, c);
wlr.DrawLine(sm + new float2(1, -1), sm + new float2(-1, -1), c, c);
}
}
}
}

View File

@@ -87,9 +87,11 @@ namespace OpenRA.Mods.RA.Effects
var rc = Color.FromArgb((info.BeamDuration - ticks)*255/info.BeamDuration, color);
var src = new PPos(args.src.X, args.src.Y - args.srcAltitude);
var dest = new PPos(args.dest.X, args.dest.Y - args.destAltitude);
var wlr = Game.Renderer.WorldLineRenderer;
wlr.LineWidth = info.BeamRadius * 2;
wlr.DrawLine(args.src.ToFloat2(), args.dest.ToFloat2(), rc, rc);
wlr.DrawLine(src.ToFloat2(), dest.ToFloat2(), rc, rc);
wlr.Flush();
wlr.LineWidth = 1f;
}

View File

@@ -46,11 +46,13 @@ namespace OpenRA.Mods.RA.Effects
var bright = SequenceProvider.GetSequence(Info.Image, "bright");
var dim = SequenceProvider.GetSequence(Info.Image, "dim");
var src = new PPos(Args.src.X, Args.src.Y - Args.srcAltitude);
var dest = new PPos(Args.dest.X, Args.dest.Y - Args.destAltitude);
for (var n = 0; n < Info.DimZaps; n++)
foreach (var z in DrawZapWandering(wr, Args.src, Args.dest, dim))
foreach (var z in DrawZapWandering(wr, src, dest, dim))
yield return z;
for (var n = 0; n < Info.BrightZaps; n++)
foreach (var z in DrawZapWandering(wr, Args.src, Args.dest, bright))
foreach (var z in DrawZapWandering(wr, src, dest, bright))
yield return z;
}

View File

@@ -420,6 +420,7 @@
<Compile Include="FogPalette.cs" />
<Compile Include="Infiltrates.cs" />
<Compile Include="Armament.cs" />
<Compile Include="DebugMuzzlePositions.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -34,7 +34,7 @@ namespace OpenRA.Mods.RA.Render
anim.Play("turret");
anims.Add("turret_{0}".F(i++), new AnimationWithOffset(anim,
() => t.PxPosition(self, null).ToFloat2(), null));
() => PPos.FromWPosHackZ(WPos.Zero + t.Position(self)).ToFloat2(), null));
}
}
}

View File

@@ -37,19 +37,22 @@ namespace OpenRA.Mods.RA.Render
anim.Play("turret");
anims.Add("turret_{0}".F(i++), new AnimationWithOffset(anim,
() => turret.PxPosition(self, facing).ToFloat2() + RecoilOffset(self, turret), null));
() => TurretPosition(self, turret, facing), null));
}
}
float2 RecoilOffset(Actor self, Turreted t)
float2 TurretPosition(Actor self, Turreted t, IFacing facing)
{
var a = self.TraitsImplementing<Armament>()
.OrderByDescending(w => w.Recoil)
.FirstOrDefault(w => w.Info.Turret == t.info.Turret);
if (a == null)
return float2.Zero;
var recoil = self.TraitsImplementing<Armament>()
.Where(w => w.Info.Turret == t.Name)
.Aggregate(WRange.Zero, (a,b) => a + b.Recoil);
return a.RecoilPxOffset(self, t.turretFacing).ToFloat2();
var localOffset = new WVec(-recoil, WRange.Zero, WRange.Zero);
var bodyOrientation = QuantizeOrientation(self, self.Orientation);
var turretOrientation = QuantizeOrientation(self, t.LocalOrientation(self));
var worldPos = WPos.Zero + t.Position(self) + LocalToWorld(localOffset.Rotate(turretOrientation).Rotate(bodyOrientation));
return PPos.FromWPosHackZ(worldPos).ToFloat2();
}
}
}

View File

@@ -38,7 +38,7 @@ namespace OpenRA.Mods.RA.Render
{
var barrel = b;
var turreted = self.TraitsImplementing<Turreted>()
.FirstOrDefault(t => t.info.Turret == a.Info.Turret);
.FirstOrDefault(t => t.Name == a.Info.Turret);
var getFacing = turreted != null ? () => turreted.turretFacing :
facing != null ? (Func<int>)(() => facing.Facing) : () => 0;
@@ -47,7 +47,7 @@ namespace OpenRA.Mods.RA.Render
muzzleFlashes.Add("muzzle{0}".F(muzzleFlashes.Count), new AnimationWithOffset(
muzzleFlash,
() => a.MuzzlePxPosition(self, facing, barrel).ToFloat2(),
() => PPos.FromWPosHackZ(WPos.Zero + a.MuzzleOffset(self, barrel)).ToFloat2(),
() => !isShowing));
}
}

View File

@@ -19,7 +19,7 @@ namespace OpenRA.Mods.RA
public readonly int ProneTime = 100; /* ticks, =4s */
public readonly float ProneDamage = .5f;
public readonly decimal ProneSpeed = .5m;
public readonly int[] ProneOffset = {0,-2,0,4};
public readonly WVec ProneOffset = new WVec(85, 0, -171);
public override object Create(ActorInitializer init) { return new TakeCover(init, this); }
}
@@ -43,7 +43,8 @@ namespace OpenRA.Mods.RA
if (e.Damage > 0 && (e.Warhead == null || !e.Warhead.PreventProne)) /* Don't go prone when healed */
{
if (!IsProne)
turret = new Turret(Info.ProneOffset);
LocalOffset = Info.ProneOffset;
remainingProneTime = Info.ProneTime;
}
}
@@ -52,7 +53,7 @@ namespace OpenRA.Mods.RA
{
base.Tick(self);
if (IsProne && --remainingProneTime == 0)
turret = new Turret(Info.Offset);
LocalOffset = WVec.Zero;
}
public float GetDamageModifier(Actor attacker, WarheadInfo warhead )

View File

@@ -8,7 +8,9 @@
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.RA.Render;
using OpenRA.FileFormats;
using OpenRA.Traits;
@@ -21,9 +23,11 @@ namespace OpenRA.Mods.RA
[Desc("Rate of Turning")]
public readonly int ROT = 255;
public readonly int InitialFacing = 128;
public readonly int[] Offset = {0,0};
public readonly bool AlignWhenIdle = false;
[Desc("Muzzle position relative to turret or body. (forward, right, up) triples")]
public readonly WVec Offset = WVec.Zero;
public virtual object Create(ActorInitializer init) { return new Turreted(init, this); }
}
@@ -31,10 +35,15 @@ namespace OpenRA.Mods.RA
{
[Sync] public int turretFacing = 0;
public int? desiredFacing;
public TurretedInfo info;
protected Turret turret;
TurretedInfo info;
IFacing facing;
// For subclasses that want to move the turret relative to the body
protected WVec LocalOffset = WVec.Zero;
public WVec Offset { get { return info.Offset + LocalOffset; } }
public string Name { get { return info.Turret; } }
public static int GetInitialTurretFacing(ActorInitializer init, int def)
{
if (init.Contains<TurretFacingInit>())
@@ -51,7 +60,6 @@ namespace OpenRA.Mods.RA
this.info = info;
turretFacing = GetInitialTurretFacing(init, info.InitialFacing);
facing = init.self.TraitOrDefault<IFacing>();
turret = new Turret(info.Offset);
}
public virtual void Tick(Actor self)
@@ -62,7 +70,7 @@ namespace OpenRA.Mods.RA
public bool FaceTarget(Actor self, Target target)
{
desiredFacing = Util.GetFacing( target.CenterLocation - self.CenterLocation, turretFacing );
desiredFacing = Util.GetFacing(target.CenterLocation - self.CenterLocation, turretFacing);
return turretFacing == desiredFacing;
}
@@ -72,12 +80,23 @@ namespace OpenRA.Mods.RA
desiredFacing = null;
}
public PVecFloat PxPosition(Actor self, IFacing facing)
// Turret offset in world-space
public WVec Position(Actor self)
{
return turret.PxPosition(self, facing);
var coords = self.Trait<ILocalCoordinatesModel>();
var bodyOrientation = coords.QuantizeOrientation(self, self.Orientation);
return coords.LocalToWorld(Offset.Rotate(bodyOrientation));
}
// Orientation in unit-space
public WRot LocalOrientation(Actor self)
{
// Hack: turretFacing is relative to the world, so subtract the body yaw
return WRot.FromYaw(WAngle.FromFacing(turretFacing) - self.Orientation.Yaw);
}
}
// TODO: Remove this
public class Turret
{
public PVecInt UnitSpacePosition; // where, in the unit's local space.

View File

@@ -41,6 +41,10 @@ namespace OpenRA.Mods.RA.Widgets.Logic
fastChargeCheckbox.IsChecked = () => devTrait.FastCharge;
fastChargeCheckbox.OnClick = () => Order(world, "DevFastCharge");
var showMuzzlesCheckbox = widget.Get<CheckboxWidget>("SHOW_MUZZLES");
showMuzzlesCheckbox.IsChecked = () => devTrait.ShowMuzzles;
showMuzzlesCheckbox.OnClick = () => devTrait.ShowMuzzles ^= true;
var allTechCheckbox = widget.Get<CheckboxWidget>("ENABLE_TECH");
allTechCheckbox.IsChecked = () => devTrait.AllTech;
allTechCheckbox.OnClick = () => Order(world, "DevEnableTech");

View File

@@ -65,7 +65,7 @@ HELI:
Range: 8
Armament:
Weapon: HeliAGGun
LocalOffset: -5,-3,0,2,0, 5,-3,0,2,0
LocalOffset: 128,-213,-85, 128,213,-85
AttackHeli:
FacingTolerance: 20
LimitedAmmo:
@@ -107,7 +107,7 @@ ORCA:
Range: 8
Armament:
Weapon: OrcaAGMissiles
LocalOffset: -4,-10,0,5,0, 4,-10,0,5,0
LocalOffset: 427,-171,-213, 427,171,-213
AttackHeli:
FacingTolerance: 20
LimitedAmmo:

View File

@@ -31,6 +31,7 @@
WithSmoke:
Explodes:
Weapon: UnitExplodeSmall
DebugMuzzlePositions:
^Tank:
AppearsOnRadar:
@@ -64,6 +65,7 @@
WithSmoke:
Explodes:
Weapon: UnitExplodeSmall
DebugMuzzlePositions:
^Helicopter:
AppearsOnRadar:
@@ -81,6 +83,7 @@
Queue: Aircraft
ActorLostNotification:
Notification: unitlost.aud
DebugMuzzlePositions:
^Infantry:
AppearsOnRadar:
@@ -114,7 +117,6 @@
Buildable:
Queue: Infantry
TakeCover:
BarrelOffset: 0,-2,0,4
RenderInfantryProne:
AttackMove:
Passenger:
@@ -127,6 +129,7 @@
CrushableInfantry:
DetectCloaked:
Range: 1
DebugMuzzlePositions:
^CivInfantry:
Inherits: ^Infantry
@@ -173,6 +176,7 @@
TargetTypes: Air
ActorLostNotification:
Notification: unitlost.aud
DebugMuzzlePositions:
^Ship:
AppearsOnRadar:
@@ -188,6 +192,7 @@
ActorLostNotification:
Notification: unitlost.aud
AttackMove:
DebugMuzzlePositions:
^Building:
AppearsOnRadar:
@@ -236,6 +241,7 @@
Capturable:
CaptureCompleteTime: 0
CapturableBar:
DebugMuzzlePositions:
^CivBuilding:
Inherits: ^Building

View File

@@ -41,7 +41,7 @@ E2:
HP: 50
Armament:
Weapon: Grenade
LocalOffset: 0,0,0,-10,0
LocalOffset: 0,0,427
FireDelay: 15
AttackFrontal:
RenderInfantryProne:
@@ -81,7 +81,7 @@ E3:
# range value is 1 in C&C, but OpenRA renders vision slightly differently
Armament:
Weapon: Rockets
LocalOffset: 1,-6,0,-8,0
LocalOffset: 256,43,341
FireDelay: 5
AttackFrontal:
RenderInfantryProne:
@@ -107,7 +107,7 @@ E4:
HP: 70
Armament:
Weapon: Flamethrower
LocalOffset: 0,-2,2,-4,0
LocalOffset: 85,0,171
FireDelay: 3
AttackFrontal:
WithMuzzleFlash:
@@ -140,7 +140,7 @@ E5:
HP: 70
Armament:
Weapon: Chemspray
LocalOffset: 0,-2,2,-9
LocalOffset: 85,0,384
FireDelay: 3
AttackFrontal:
WithMuzzleFlash:

View File

@@ -18,10 +18,10 @@ BOAT:
Range: 7
Turreted:
ROT: 7
Offset: 0,-15,0,-4
Offset: 640,0,171
Armament:
Weapon: BoatMissile
LocalOffset: -3,-5,0,0,0, 3,-5,0,0,0, 0,-5,0,0,0
LocalOffset: 213,-180,0, 213,128,0, 213,0,0
AttackTurreted:
RenderGunboat:
AutoTarget:

View File

@@ -556,11 +556,12 @@ OBLI:
# (Range of Obelisk laser is 7.5)
RenderBuildingCharge:
ChargeAudio: obelpowr.aud
QuantizedFacings: 8
Turreted:
ROT:255
Offset: 0,0,-2,-17
Armament:
Weapon: Laser
LocalOffset: 0,0,725
FireDelay: 8
AttackTurreted:
AutoTarget:
@@ -666,7 +667,7 @@ GUN:
RenderBuildingTurreted:
Armament:
Weapon: TurretGun
LocalOffset: 0,4,0,-2,0
LocalOffset: -71,0,85
AttackTurreted:
AutoTarget:
-AutoTargetIgnore:
@@ -741,9 +742,11 @@ GTWR:
# RevealShroud range was set to equal 1 + its weapon range (due to possible rendering issues with shroud for OpenRA)
Armament:
Weapon: HighV
LocalOffset: 0,-6,0,0,0
LocalOffset: 256,0,256
AttackTurreted:
AutoTarget:
RenderBuilding:
QuantizedFacings: 8
-AutoTargetIgnore:
DetectCloaked:
Range: 3
@@ -752,7 +755,6 @@ GTWR:
WithMuzzleFlash:
Turreted:
ROT:255
Offset: 0,0,0,-6
ATWR:
Inherits: ^Building
@@ -783,12 +785,14 @@ ATWR:
# RevealShroud range was set to equal its weapon range +1 (due to possible rendering issues with shroud for OpenRA)
Turreted:
ROT:255
Offset: 0,0,5,2
Armament:
Weapon: TowerMissle
LocalOffset: 7,-7,0,0,-25, -7,-7,0,0,25
LocalOffset: 299,299,-85, 299,-299,-85
LocalYaw: -100,100
AttackTurreted:
AutoTarget:
RenderBuilding:
QuantizedFacings: 8
-AutoTargetIgnore:
DetectCloaked:
Range: 4

View File

@@ -99,7 +99,7 @@ JEEP:
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Turreted:
ROT: 10
Offset: 0,2,0,-4
Offset: -85,0,171
Armament:
Weapon: MachineGun
AttackTurreted:
@@ -169,7 +169,7 @@ BGGY:
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Turreted:
ROT: 10
Offset: 0,1,0,-3
Offset: -43,0,128
Armament:
Weapon: MachineGun
AttackTurreted:
@@ -202,7 +202,8 @@ BIKE:
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Armament:
Weapon: BikeRockets
LocalOffset: -4,0,0,-2,25, 4,0,0,-2,-25
LocalOffset: -128, -170, 170, -128, 170, 170
LocalYaw: 100, -100
AttackFrontal:
RenderUnit:
AutoTarget:
@@ -232,7 +233,7 @@ ARTY:
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Armament:
Weapon: ArtilleryShell
LocalOffset: 0,-7,0,-3,0
LocalOffset: 299, 0, 128
AttackFrontal:
RenderUnit:
AutoTarget:
@@ -265,7 +266,7 @@ FTNK:
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Armament:
Weapon: BigFlamer
LocalOffset: 2,-5,3,2,0, -2,-5,3,2,0
LocalOffset: 213,213,-85, 213,-213,-85
AttackFrontal:
RenderUnit:
AutoTarget:
@@ -300,9 +301,9 @@ LTNK:
ROT: 5
Armament:
Weapon: 70mm
Recoil: 2
RecoilRecovery: 0.4
LocalOffset: 0,3,0,-2,0
Recoil: 85
RecoilRecovery: 17
LocalOffset: -128,0,85
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
@@ -334,9 +335,9 @@ MTNK:
Armament:
# Weapon: 120mm
Weapon: 105mm
Recoil: 3
RecoilRecovery: 0.6
LocalOffset: 0,0,0,-1,0
Recoil: 128
RecoilRecovery: 26
LocalOffset: 0,0,43
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
@@ -370,13 +371,14 @@ HTNK:
ROT: 2
Armament@PRIMARY:
Weapon: 120mmDual
LocalOffset: -5,-5,0,-10,0, 5,-5,0,-10,0
Recoil: 4
RecoilRecovery: 1
LocalOffset: 800, 180, 340, 800, -180, 340
Recoil: 170
RecoilRecovery: 42
Armament@SECONDARY:
Weapon: MammothMissiles
LocalOffset: -9,2,0,0,25, 9,2,0,0,-25
Recoil: 1
LocalOffset: -85, 384, 340, -85, -384, 340
LocalYaw: -100, 100
Recoil: 42
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
@@ -412,10 +414,10 @@ MSAM:
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Turreted:
ROT: 255
Offset: 0,6,0,-3
Offset: -256,0,128
Armament:
Weapon: 227mm
LocalOffset: 3,-5,0,0,0, -3,-5,0,0,0
LocalOffset: 213,128,0, 213,-128,0
AttackFrontal:
RenderUnitTurretedAim:
AutoTarget:
@@ -446,14 +448,14 @@ MLRS:
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Turreted:
ROT: 5
Offset: 0,3,0,-3
Offset: -128,0,128
# AlignWhenIdle: true
Armament@PRIMARY:
Weapon: HonestJohn
LocalOffset: -4,0,0,0,0
LocalOffset: 0,-171,0
Armament@SECONDARY:
Weapon: HonestJohn
LocalOffset: 4,0,0,0,0
LocalOffset:0,171,0
AttackFrontal:
RenderUnitTurretedAim:
AutoTarget:
@@ -490,7 +492,7 @@ STNK:
UncloakSound: appear1.aud
Armament:
Weapon: 227mm.stnk
LocalOffset: 1,-5,0,-3,0, -1,-5,0,-3,0
LocalOffset: 213,43,128, 213,-43,128
AttackFrontal:
RenderUnit:
AutoTarget:

View File

@@ -46,7 +46,13 @@ Container@CHEATS_PANEL:
Y:45
Width:200
Height:20
Text:Instant Charge Time
Text:Instant Charge Time
Checkbox@SHOW_MUZZLES:
X:200
Y:75
Height:20
Width:200
Text:Show Muzzle Positions
Checkbox@DISABLE_SHROUD:
X:400
Y:15

View File

@@ -70,10 +70,10 @@ HELI:
Range: 8
Armament@PRIMARY:
Weapon: HeliAGGun
LocalOffset: -5,-3,0,2,0, 5,-3,0,2,0
LocalOffset: 128,-213,-85, 128,213,-85
Armament@SECONDARY:
Weapon: HeliAGGun
LocalOffset: -5,-3,0,2,0, 5,-3,0,2,0
LocalOffset: 128,-213,-85, 128,213,-85
AttackHeli:
FacingTolerance: 20
LimitedAmmo:
@@ -123,10 +123,10 @@ ORCA:
Range: 8
Armament@PRIMARY:
Weapon: OrcaAGMissiles
LocalOffset: -4,-10,0,5,0, 4,-10,0,5,0
LocalOffset: 427,-171,-213, 427,171,-213
Armament@SECONDARY:
Weapon: OrcaAAMissiles
LocalOffset: -4,-10,0,5,0, 4,-10,0,5,0
LocalOffset: 427,-171,-213, 427,171,-213
AttackHeli:
FacingTolerance: 20
LimitedAmmo:

View File

@@ -31,6 +31,7 @@
AttackMove:
AcceptsCloakCrate:
WithSmoke:
DebugMuzzlePositions:
^Tank:
AppearsOnRadar:
@@ -68,6 +69,7 @@
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
DebugMuzzlePositions:
^Helicopter:
AppearsOnRadar:
@@ -93,6 +95,7 @@
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
DebugMuzzlePositions:
^Infantry:
AppearsOnRadar:
@@ -126,7 +129,6 @@
Buildable:
Queue: Infantry
TakeCover:
ProneOffset: 0,-2,0,4
RenderInfantryProne:
AttackMove:
Passenger:
@@ -144,6 +146,7 @@
RepairableNear:
Buildings: hosp
CloseEnough: 1
DebugMuzzlePositions:
^CivInfantry:
Inherits: ^Infantry
@@ -194,6 +197,7 @@
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
DebugMuzzlePositions:
^Ship:
AppearsOnRadar:
@@ -213,6 +217,7 @@
ActorLostNotification:
Notification: unitlost.aud
AttackMove:
DebugMuzzlePositions:
^Building:
AppearsOnRadar:
@@ -261,6 +266,7 @@
Capturable:
CapturableBar:
C4Demolishable:
DebugMuzzlePositions:
^CivBuilding:
Inherits: ^Building

View File

@@ -43,7 +43,7 @@ E2:
HP: 50
Armament:
Weapon: Grenade
LocalOffset: 0,0,0,-10,0
LocalOffset: 0,0,427
FireDelay: 15
AttackFrontal:
RenderInfantryProne:
@@ -74,7 +74,7 @@ E3:
HP: 45
Armament:
Weapon: Rockets
LocalOffset: 1,-6,0,-8,0
LocalOffset: 256,43,341
FireDelay: 5
AttackFrontal:
RenderInfantryProne:
@@ -102,7 +102,7 @@ E4:
HP: 90
Armament:
Weapon: Flamethrower
LocalOffset: 0,-2,2,-4,0
LocalOffset: 85,0,171
FireDelay: 3
AttackFrontal:
WithMuzzleFlash:
@@ -136,7 +136,7 @@ E5:
HP: 90
Armament:
Weapon: Chemspray
LocalOffset: 0,-2,2,-9,0
LocalOffset: 85,0,384
FireDelay: 3
AttackFrontal:
WithMuzzleFlash:

View File

@@ -18,10 +18,10 @@ BOAT:
Range: 7
Turreted:
ROT: 7
Offset: 0,-15,0,-4
Offset: 640,0,171
Armament:
Weapon: BoatMissile
LocalOffset: -3,-5,0,0,0, 3,-5,0,0,0, 0,-5,0,0,0
LocalOffset: 213,-180,0, 213,128,0, 213,0,0
AttackTurreted:
RenderGunboat:
AutoTarget:

View File

@@ -512,7 +512,7 @@ GUN:
RenderBuildingTurreted:
Armament:
Weapon: TurretGun
LocalOffset: 0,4,0,-2,0
LocalOffset: -71,0,85
AttackTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
@@ -593,12 +593,14 @@ OBLI:
ChargeAudio: obelpowr.aud
Armament:
Weapon: Laser
LocalOffset: 0,0,-2,-17,0
LocalOffset: 0,0,725
FireDelay: 8
AttackTurreted:
Turreted:
ROT:255
AutoTarget:
RenderBuilding:
QuantizedFacings: 8
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore:
@@ -631,8 +633,10 @@ GTWR:
Range: 7
Armament:
Weapon: HighV
LocalOffset: 0,-6,0,-6,0
LocalOffset: 256,0,256
AttackTurreted:
RenderBuilding:
QuantizedFacings: 8
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
@@ -670,13 +674,16 @@ ATWR:
Type: Heavy
RevealsShroud:
Range: 9
Armament:
Weapon: TowerMissle
LocalOffset: 7,-7,5,2,-25, -7,-7,5,2,25
AttackTurreted:
Turreted:
ROT:255
Armament:
Weapon: TowerMissle
LocalOffset: 299,299,-85, 299,-299,-85
LocalYaw: -100,100
AttackTurreted:
AutoTarget:
RenderBuilding:
QuantizedFacings: 8
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore:

View File

@@ -233,6 +233,7 @@ World:
Type:Crater
Types:cr1,cr2,cr3,cr4,cr5,cr6
Depths:5,5,5,5,5,5
DebugOverlay:
SpawnMapActors:
CreateMPPlayers:
SpawnMPUnits:

View File

@@ -102,10 +102,10 @@ APC:
ROT: 10
Armament@PRIMARY:
Weapon: APCGun
LocalOffset: 2,-2,0,-7,0, -2,-2,0,-7,0
LocalOffset: 85,85,299, 85,-85,299
Armament@SECONDARY:
Weapon: APCGun.AA
LocalOffset: 2,-2,0,-7,0, -2,-2,0,-7,0
LocalOffset: 85,85,299, 85,-85,299
AttackTurreted:
WithMuzzleFlash:
RenderUnitTurreted:
@@ -143,7 +143,7 @@ ARTY:
Range: 9
Armament:
Weapon: ArtilleryShell
LocalOffset: 0,-7,0,-3,0
LocalOffset: 299, 0, 128
AttackFrontal:
RenderUnit:
Explodes:
@@ -177,7 +177,7 @@ FTNK:
Range: 5
Armament:
Weapon: BigFlamer
LocalOffset: 5,-5,3,2,0, -5,-5,3,2,0
LocalOffset: 213,213,-85, 213,-213,-85
AttackFrontal:
RenderUnit:
AutoTarget:
@@ -213,7 +213,7 @@ BGGY:
Range: 7
Turreted:
ROT: 10
Offset: 0,1,0,-3
Offset: -43,0,128
Armament:
Weapon: MachineGun
AttackTurreted:
@@ -255,7 +255,8 @@ BIKE:
Range: 8
Armament:
Weapon: BikeRockets
LocalOffset: -4,0,0,-2,25, 4,0,0,-2,-25
LocalOffset: -128, -170, 170, -128, 170, 170
LocalYaw: 100, -100
AttackFrontal:
RenderUnit:
AutoTarget:
@@ -287,7 +288,7 @@ JEEP:
Range: 8
Turreted:
ROT: 10
Offset: 0,2,0,-4
Offset: -85,0,171
Armament:
Weapon: MachineGun
AttackTurreted:
@@ -324,9 +325,9 @@ LTNK:
ROT: 5
Armament:
Weapon: 70mm
Recoil: 2
RecoilRecovery: 0.4
LocalOffset: 0,3,0,-2,0
Recoil: 85
RecoilRecovery: 17
LocalOffset: -128,0,85
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
@@ -362,9 +363,9 @@ MTNK:
ROT: 5
Armament:
Weapon: 120mm
Recoil: 3
RecoilRecovery: 0.6
LocalOffset: 0,0,0,-1,0
Recoil: 128
RecoilRecovery: 26
LocalOffset: 0,0,43
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
@@ -403,13 +404,14 @@ HTNK:
ROT: 2
Armament@PRIMARY:
Weapon: 120mmDual
LocalOffset: -5,-5,0,-10,0, 5,-5,0,-10,0
Recoil: 4
RecoilRecovery: 1
LocalOffset: 800, 180, 340, 800, -180, 340
Recoil: 170
RecoilRecovery: 42
Armament@SECONDARY:
Weapon: MammothMissiles
LocalOffset: -9,2,0,0,25, 9,2,0,0,-25
Recoil: 1
LocalOffset: -85, 384, 340, -85, -384, 340
LocalYaw: -100, 100
Recoil: 42
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
@@ -449,10 +451,10 @@ MSAM:
Range: 10
Turreted:
ROT: 255
Offset: 0,6,0,-3
Offset: -256,0,128
Armament:
Weapon: 227mm
LocalOffset: 3,-5,0,0,0, -3,-5,0,0,0
LocalOffset: 213,128,0, 213,-128,0
AttackFrontal:
RenderUnitTurretedAim:
AutoTarget:
@@ -483,14 +485,14 @@ MLRS:
Range: 10
Turreted:
ROT: 5
Offset: 0,3,0,-3
Offset: -128,0,128
AlignWhenIdle: true
Armament@PRIMARY:
Weapon: Patriot
LocalOffset: -4,0,0,0,0
LocalOffset: 0,-171,0
Armament@SECONDARY:
Weapon: Patriot
LocalOffset: 4,0,0,0,0
LocalOffset:0,171,0
AttackTurreted:
RenderUnitTurretedAim:
AutoTarget:
@@ -532,7 +534,7 @@ STNK:
UncloakSound: trans1.aud
Armament:
Weapon: 227mm.stnk
LocalOffset: 1,-5,0,-3,0, -1,-5,0,-3,0
LocalOffset: 213,43,128, 213,-43,128
AttackFrontal:
RenderUnit:
AutoTarget:

View File

@@ -84,7 +84,7 @@ ORNI:
Range: 10
Armament:
Weapon: ChainGun
LocalOffset: -5,-2,0,2,0
LocalOffset: 85,-213,-85
AttackHeli:
FacingTolerance: 20
Helicopter:

View File

@@ -145,9 +145,9 @@ COMBATA:
BuiltAt: heavya
Armament:
Weapon: 90mma
Recoil: 4
RecoilRecovery: 0.8
LocalOffset: 0,-2,0,-3,0
Recoil: 171
RecoilRecovery: 34
LocalOffset: 85,0,128
AttackTurreted:
RenderUnitTurreted:
Image: COMBATA
@@ -199,7 +199,7 @@ SONICTANK:
Image: SONICTANK
Armament:
Weapon: TTankZap
LocalOffset: 0,-15,0,-10,0
LocalOffset: 640,0,427
AttackFrontal:
AutoTarget:
InitialStance: Defend

View File

@@ -40,6 +40,7 @@
RepairBuildings: repair
DetectCloaked:
Range: 1
DebugMuzzlePositions:
^Tank:
AppearsOnRadar:
@@ -81,6 +82,7 @@
#WithSmoke:
Repairable:
RepairBuildings: repair
DebugMuzzlePositions:
^Husk:
Health:
@@ -171,6 +173,7 @@
CloseEnough: 1
DetectCloaked:
Range: 2
DebugMuzzlePositions:
^Plane:
AppearsOnRadar:
@@ -201,6 +204,7 @@
ProximityCaptor:
Types:Plane
GivesBounty:
DebugMuzzlePositions:
^Helicopter:
Inherits: ^Plane
@@ -259,4 +263,5 @@
Types:Building
Sellable:
GivesBounty:
C4Demolishable:
C4Demolishable:
DebugMuzzlePositions:

View File

@@ -40,7 +40,7 @@ REFH:
# Speed: 11
# Armament:
# Weapon: M60mg
# LocalOffset: 0,-1,0,-3,0
# LocalOffset: 43,0,128
# AttackFrontal:
# RenderUnit:
# Image: QUAD
@@ -216,7 +216,7 @@ DEVAST:
RenderUnit:
Armament:
Weapon: 120mm
LocalOffset: 5,-16,0,-2,0, -4,-16,0,-2,0
LocalOffset: 683,213,85, 683,-171,85
AttackFrontal:
AutoTarget:
InitialStance: Defend

View File

@@ -74,10 +74,10 @@ BAZOOKA:
Speed: 4
Armament@PRIMARY:
Weapon: RedEye
LocalOffset: 0,0,0,-13,0
LocalOffset: 0,0,555
Armament@SECONDARY:
Weapon: Dragon
LocalOffset: 0,0,0,-13,0
LocalOffset: 0,0,555
AttackFrontal:
TakeCover:
-RenderInfantry:

View File

@@ -160,7 +160,7 @@ TRIKEO:
Image: RAIDER
Armament:
Weapon: M60mgo
LocalOffset: 0,-6,0,-3,0
LocalOffset: 256,0,128
AttackFrontal:
@@ -214,7 +214,7 @@ DEVIATORTANK:
RenderUnit:
Armament:
Weapon: FakeMissile
LocalOffset: 0,7,0,-2,0 #7
LocalOffset: -299,0,85 #7
AttackLoyalty:
AutoTarget:
InitialStance: Defend

View File

@@ -476,7 +476,7 @@ GUNTOWER:
InitialFacing: 128
Armament:
Weapon: TurretGun
LocalOffset: 0,-11,0,-7,0
LocalOffset: 469,0,299
AttackTurreted:
AutoTarget:
LeavesHusk:
@@ -532,7 +532,7 @@ ROCKETTOWER:
# HasMakeAnimation: false
Armament:
Weapon: TowerMissile
LocalOffset: 14,-2,0,-11,0, -14,-2,0,-11,0
LocalOffset: 85,597,469, 85,-597,469
AttackTurreted:
Turreted:
ROT: 8

View File

@@ -133,7 +133,7 @@ HARVESTER.starport:
WithMuzzleFlash:
Armament:
Weapon: M60mg
LocalOffset: 0,-6,0,-3, 0
LocalOffset: 256,0,128
AttackFrontal:
AutoTarget:
InitialStance: Defend
@@ -176,7 +176,7 @@ QUAD:
Image: QUAD
Armament:
Weapon: QuadRockets
LocalOffset: 0,-3,0,-2,0 #-4
LocalOffset: 128,0,85#-4
AttackFrontal:
AutoTarget:
InitialStance: Defend
@@ -221,9 +221,9 @@ QUAD.starport:
AlignWhenIdle: true
Armament:
Weapon: 90mm
Recoil: 4
RecoilRecovery: 0.8
LocalOffset: 0,-2,0,-3,0
Recoil: 171
RecoilRecovery: 34
LocalOffset: 85,0,128
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
@@ -275,9 +275,9 @@ SIEGETANK:
ROT: 3
Armament:
Weapon: 155mm
Recoil: 7
RecoilRecovery: 0.45
LocalOffset: 0,-4,0,-7,0
Recoil: 299
RecoilRecovery: 19
LocalOffset: 171,0,299
AttackFrontal:
RenderUnitTurreted:
Image: SIEGETANK
@@ -341,7 +341,7 @@ MISSILETANK:
Image: MISSILETANK
Armament:
Weapon: 227mm
LocalOffset: 3,5,0,-4,0, -6,5,0,-4,0
LocalOffset: -213,128,171, -213,-256,171
AttackFrontal:
AutoTarget:
InitialStance: Defend

View File

@@ -85,7 +85,8 @@ MIG:
Range: 12
Armament:
Weapon: Maverick
LocalOffset: -15,0,0,0,-10, 15,0,0,0,6
LocalOffset: 0,-640,0, 0,640,0
LocalYaw: -40, 24
AttackPlane:
FacingTolerance: 20
Plane:
@@ -130,10 +131,10 @@ YAK:
Range: 10
Armament@PRIMARY:
Weapon: ChainGun
LocalOffset: -5,-6,0,0,0
LocalOffset: 256,-213,0
Armament@SECONDARY:
Weapon: ChainGun
LocalOffset: 5,-6,0,0,0
LocalOffset: 256,213,0
AttackPlane:
FacingTolerance: 20
Plane:
@@ -220,7 +221,7 @@ HELI:
Range: 12
Armament:
Weapon: HellfireAG
LocalOffset: -5,0,0,2,0
LocalOffset: 0,-213,-85
AttackHeli:
FacingTolerance: 20
Helicopter:
@@ -262,10 +263,10 @@ HIND:
Range: 10
Armament@PRIMARY:
Weapon: ChainGun
LocalOffset: -5,-2,0,2,0
LocalOffset: 85,-213,-85
Armament@SECONDARY:
Weapon: ChainGun
LocalOffset: 5,-2,0,2,0
LocalOffset: 85,213,-85
AttackHeli:
FacingTolerance: 20
Helicopter:

View File

@@ -28,6 +28,7 @@
String:Vehicle
WithSmoke:
UpdatesPlayerStatistics:
DebugMuzzlePositions:
^Tank:
AppearsOnRadar:
@@ -59,6 +60,7 @@
String:Vehicle
WithSmoke:
UpdatesPlayerStatistics:
DebugMuzzlePositions:
^Infantry:
AppearsOnRadar:
@@ -99,6 +101,7 @@
CrushableInfantry:
CrushSound: squishy2.aud
UpdatesPlayerStatistics:
DebugMuzzlePositions:
^Ship:
AppearsOnRadar:
@@ -122,6 +125,7 @@
String:Ship
WithSmoke:
UpdatesPlayerStatistics:
DebugMuzzlePositions:
^Plane:
AppearsOnRadar:
@@ -147,6 +151,7 @@
GpsDot:
String:Plane
UpdatesPlayerStatistics:
DebugMuzzlePositions:
^Helicopter:
Inherits: ^Plane
@@ -186,6 +191,7 @@
ProximityCaptor:
Types:Building
Sellable:
DebugMuzzlePositions:
^Wall:
AppearsOnRadar:

View File

@@ -73,7 +73,7 @@ E2:
Speed: 5
Armament:
Weapon: Grenade
LocalOffset: 0,0,0,-13,0
LocalOffset: 0,0,555
FireDelay: 15
AttackFrontal:
TakeCover:
@@ -103,10 +103,10 @@ E3:
Speed: 3
Armament@PRIMARY:
Weapon: RedEye
LocalOffset: 0,0,0,-13,0
LocalOffset: 0,0,555
Armament@SECONDARY:
Weapon: Dragon
LocalOffset: 0,0,0,-13,0
LocalOffset: 0,0,555
AttackFrontal:
TakeCover:
-RenderInfantry:
@@ -133,7 +133,7 @@ E4:
Speed: 3
Armament:
Weapon: Flamer
LocalOffset: 0,-10,0,-8,0
LocalOffset: 427,0,341
FireDelay: 8
AttackFrontal:
TakeCover:
@@ -384,7 +384,7 @@ SHOK:
Range: 4
Armament:
Weapon: PortaTesla
LocalOffset: 0,-10,0,-8,0
LocalOffset: 427,0,341
AttackFrontal:
TakeCover:
-RenderInfantry:

View File

@@ -32,7 +32,7 @@ SS:
UncloakSound: subshow1.aud
Armament:
Weapon: TorpTube
LocalOffset: -4,0,0,0,0, 4,0,0,0,0
LocalOffset: 0,-171,0, 0,171,0
FireDelay: 2
AttackFrontal:
Selectable:
@@ -115,13 +115,15 @@ DD:
Range: 6
Turreted:
ROT: 7
Offset: 0,-8,0,-3
Offset: 341,0,128
Armament@PRIMARY:
Weapon: Stinger
LocalOffset: -4,0,0,0,-20, 4,0,0,0,20
LocalOffset: 0,-171,0, 0,171,0
LocalYaw: 80, -80
Armament@SECONDARY:
Weapon: DepthCharge
LocalOffset: -4,0,0,0,-20, 4,0,0,0,20
LocalOffset: 0,-171,0, 0,171,0
LocalYaw: 80, -80
AttackTurreted:
Selectable:
Bounds: 38,38
@@ -158,24 +160,24 @@ CA:
Range: 7
Turreted@PRIMARY:
Turret: primary
Offset: 0,17,0,-2
Offset: -725,0,85
ROT: 3
Turreted@SECONDARY:
Turret: secondary
Offset: 0,-17,0,-2
Offset: 725,0,85
ROT: 3
Armament@PRIMARY:
Turret: primary
Weapon: 8Inch
LocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
Recoil: 4
RecoilRecovery: 0.8
LocalOffset: 213,-171,0, 213,171,0
Recoil: 171
RecoilRecovery: 34
Armament@SECONDARY:
Turret: secondary
Weapon: 8Inch
LocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
Recoil: 4
RecoilRecovery: 0.8
LocalOffset: 213,-171,0, 213,171,0
Recoil: 171
RecoilRecovery: 34
AttackTurreted:
Selectable:
Bounds: 44,44
@@ -239,7 +241,7 @@ PT:
Range: 7
Turreted:
ROT: 7
Offset: 0,-6,0,-1
Offset: 256,0,43
Armament@PRIMARY:
Weapon: 2Inch
Armament@SECONDARY:

View File

@@ -317,7 +317,7 @@ TSLA:
RenderBuildingCharge:
Armament:
Weapon: TeslaZap
LocalOffset: 0,0,0,-10,0
LocalOffset: 0,0,427
AttackTesla:
ReloadTime: 120
AutoTarget:
@@ -424,12 +424,14 @@ PBOX:
AutoTarget:
Armament:
Weapon: Vulcan
LocalOffset: 0,-11,0,0,0
LocalOffset: 469,0,0
AttackTurreted:
WithMuzzleFlash:
Turreted:
ROT: 255
RenderBuilding:
QuantizedFacings: 8
HBOX:
Inherits: ^Building
Buildable:
@@ -458,11 +460,13 @@ HBOX:
AutoTarget:
Armament:
Weapon: Vulcan
LocalOffset: 0,-11,0,0,0
LocalOffset: 469,0,0
AttackTurreted:
WithMuzzleFlash:
Turreted:
ROT: 255
RenderBuilding:
QuantizedFacings: 8
GUN:
Inherits: ^Building
@@ -522,14 +526,16 @@ FTUR:
Range: 6
Turreted:
ROT: 255
Offset: 0,0,0,-2
Offset: 0,0,85
Armament:
Weapon: FireballLauncher
LocalOffset: 0,-12,0,0,0
LocalOffset: 512,0,0
AttackTurreted:
AutoTarget:
IronCurtainable:
RenderRangeCircle:
RenderBuilding:
QuantizedFacings: 8
SAM:
Inherits: ^Building

View File

@@ -51,8 +51,8 @@ V2RL:
ROT: 5
Armament:
Weapon: 25mm
Recoil: 2
RecoilRecovery: 0.5
Recoil: 85
RecoilRecovery: 25
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
@@ -84,8 +84,8 @@ V2RL:
ROT: 5
Armament:
Weapon: 90mm
Recoil: 3
RecoilRecovery: 0.9
Recoil: 128
RecoilRecovery: 38
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
@@ -119,9 +119,9 @@ V2RL:
ROT: 5
Armament:
Weapon: 105mm
Recoil: 3
RecoilRecovery: 0.9
LocalOffset: 2,0,0,0,0, -2,0,0,0,0
Recoil: 128
RecoilRecovery: 38
LocalOffset: 0,85,0, 0,-85,0
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
@@ -156,12 +156,14 @@ V2RL:
ROT: 2
Armament@PRIMARY:
Weapon: 120mm
LocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
Recoil: 4
RecoilRecovery: 0.7
LocalOffset: 800,180,340, 800,-180,340
Recoil: 171
RecoilRecovery: 30
Armament@SECONDARY:
Weapon: MammothTusk
LocalOffset: -7,2,0,0,25, 7,2,0,0,-25
LocalOffset: -85, 384, 340, -85, -384, 340
LocalYaw: -100,100
Recoil: 43
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
@@ -305,7 +307,7 @@ JEEP:
Range: 6
Turreted:
ROT: 10
Offset: 0,0,0,-2
Offset: 0,0,85
Armament:
Weapon: M60mg
AttackTurreted:
@@ -338,7 +340,7 @@ APC:
Range: 5
Armament:
Weapon: M60mg
LocalOffset: 0,0,0,-4,0
LocalOffset: 0,0,171
AttackFrontal:
RenderUnit:
WithMuzzleFlash:
@@ -445,7 +447,7 @@ TTNK:
Range: 7
Armament:
Weapon: TTankZap
LocalOffset: 0,0,0,-5,0
LocalOffset: 0,0,213
AttackFrontal:
RenderUnitSpinner:
Selectable:
@@ -512,10 +514,12 @@ CTNK:
AutoTarget:
Armament@PRIMARY:
Weapon: ChronoTusk
LocalOffset: -4,0,0,0,0, -4,0,0,0,0
LocalOffset: 0,-171,0
LocalYaw: 100
Armament@SECONDARY:
Weapon: ChronoTusk
LocalOffset: 4,0,0,0,25, 4,0,0,0,-25
LocalOffset: 0,171,0
LocalYaw: -100
AttackFrontal:
ChronoshiftDeploy:
EmptyWeapon: UnitExplodeSmall

View File

@@ -81,9 +81,15 @@ Background@CHEATS_PANEL:
Width:PARENT_RIGHT - 30
Height:20
Text:Show A* Cost
Checkbox@SHOW_MUZZLES:
X:30
Y:350
Height:20
Width:200
Text:Show Muzzle Positions
Button@CLOSE:
X:30
Y:360
Y:390
Width:PARENT_RIGHT - 60
Height:25
Text:Close

View File

@@ -899,7 +899,7 @@ Rules:
DamageCooldown: 0
Armament:
Weapon: CrateNuke
LocalOffset: 0,0,0,-4,0
LocalOffset: 0,0,171
AttackFrontal:
Explodes:
DemoTruck:

View File

@@ -2570,13 +2570,14 @@ Rules:
ROT: 1
Armament@PRIMARY:
Weapon: SuperTankPrimary
LocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
Recoil: 4
RecoilRecovery: 0.7
LocalOffset: 213,-171,0, 213,171,0
Recoil: 171
RecoilRecovery: 30
Armament@SECONDARY:
Weapon: MammothTusk
LocalOffset: -7,2,0,0,25, 7,2,0,0,-25
Recoil: 1
LocalOffset: -85,-299,0, -85,299,0
LocalYaw: -100,100
Recoil: 43
AttackTurreted:
RenderUnitTurreted:
Image: 4TNK

View File

@@ -1066,7 +1066,7 @@ Rules:
Image: truk
Armament:
Weapon: CrateNuke
LocalOffset: 0,0,0,-4,0
LocalOffset: 0,0,171
AttackFrontal:
AttackMove:
JustMove: yes

View File

@@ -97,7 +97,8 @@ MIG:
Range: 12
Armament:
Weapon: Maverick
LocalOffset: -15,0,0,0,-10, 15,0,0,0,6
LocalOffset: 0,-640,0, 0,640,0
LocalYaw: -40, 24
AttackPlane:
FacingTolerance: 20
Plane:
@@ -147,10 +148,10 @@ YAK:
Range: 10
Armament@PRIMARY:
Weapon: ChainGun.Yak
LocalOffset: -5,-6,0,0,0
LocalOffset: 256,-213,0
Armament@SECONDARY:
Weapon: ChainGun.Yak
LocalOffset: 5,-6,0,0,0
LocalOffset: 256,213,0
AttackPlane:
FacingTolerance: 20
Plane:
@@ -255,10 +256,10 @@ HELI:
Range: 12
Armament@PRIMARY:
Weapon: HellfireAA
LocalOffset: -5,0,0,2,0
LocalOffset: 0,-213,-85
Armament@SECONDARY:
Weapon: HellfireAG
Offset: 5,0,0,2,0
LocalOffset: 0,213,-85
AttackHeli:
FacingTolerance: 20
Helicopter:
@@ -301,10 +302,10 @@ HIND:
Range: 10
Armament@PRIMARY:
Weapon: ChainGun
LocalOffset: -5,-2,0,2,0
LocalOffset: 85,-213,-85
Armament@SECONDARY:
Weapon: ChainGun
LocalOffset: -5,-2,0,2,0
LocalOffset: 85,213,-85
AttackHeli:
FacingTolerance: 20
Helicopter:

View File

@@ -105,7 +105,7 @@ V01.SNIPER:
ROT: 255
Armament:
Weapon: Sniper
LocalOffset: 0,-11,0,0,0
LocalOffset: 469,0,0
AttackTurreted:
Cargo:
InitialUnits: sniper

View File

@@ -34,6 +34,7 @@
String:Vehicle
WithSmoke:
UpdatesPlayerStatistics:
DebugMuzzlePositions:
^Tank:
AppearsOnRadar:
@@ -71,6 +72,7 @@
String:Vehicle
WithSmoke:
UpdatesPlayerStatistics:
DebugMuzzlePositions:
^Infantry:
AppearsOnRadar:
@@ -122,6 +124,7 @@
Buildings: hosp
CloseEnough: 1
UpdatesPlayerStatistics:
DebugMuzzlePositions:
^Ship:
AppearsOnRadar:
@@ -150,6 +153,7 @@
String:Ship
WithSmoke:
UpdatesPlayerStatistics:
DebugMuzzlePositions:
^Plane:
AppearsOnRadar:
@@ -179,6 +183,7 @@
GpsDot:
String:Plane
UpdatesPlayerStatistics:
DebugMuzzlePositions:
^Helicopter:
Inherits: ^Plane
@@ -223,6 +228,7 @@
GivesBounty:
UpdatesPlayerStatistics:
C4Demolishable:
DebugMuzzlePositions:
^Wall:
AppearsOnRadar:

View File

@@ -75,7 +75,7 @@ E2:
Speed: 5
Armament:
Weapon: Grenade
LocalOffset: 0,0,0,-13,0
LocalOffset: 0,0,555
FireDelay: 15
AttackFrontal:
TakeCover:
@@ -106,10 +106,10 @@ E3:
Speed: 3
Armament@PRIMARY:
Weapon: RedEye
LocalOffset: 0,0,0,-13,0
LocalOffset: 0,0,555
Armament@SECONDARY:
Weapon: Dragon
LocalOffset: 0,0,0,-13,0
LocalOffset: 0,0,555
AttackFrontal:
TakeCover:
-RenderInfantry:
@@ -137,7 +137,7 @@ E4:
Speed: 3
Armament:
Weapon: Flamer
LocalOffset: 0,-10,0,-8,0
LocalOffset: 427,0,341
FireDelay: 8
AttackFrontal:
TakeCover:
@@ -486,7 +486,7 @@ SHOK:
Range: 4
Armament:
Weapon: PortaTesla
LocalOffset: 0,-10,0,-8,0
LocalOffset: 427,0,341
AttackFrontal:
TakeCover:
-RenderInfantry:

View File

@@ -33,7 +33,7 @@ SS:
UncloakSound: subshow1.aud
Armament:
Weapon: TorpTube
LocalOffset: -4,0,0,0,0, 4,0,0,0,0
LocalOffset: 0,-171,0, 0,171,0
FireDelay: 2
AttackFrontal:
Selectable:
@@ -122,12 +122,15 @@ DD:
Range: 6
Turreted:
ROT: 7
Offset: 0,-8,0,-3
Offset: 341,0,128
Armament@PRIMARY:
Weapon: Stinger
LocalOffset: -4,0,0,0,-20, 4,0,0,0,20
LocalOffset: 0,-171,0, 0,171,0
LocalYaw: 80, -80
Armament@SECONDARY:
Weapon: DepthCharge
LocalOffset: 0,-171,0, 0,171,0
LocalYaw: 80, -80
AttackTurreted:
Selectable:
Bounds: 38,38
@@ -167,24 +170,24 @@ CA:
Range: 7
Turreted@PRIMARY:
Turret: primary
Offset: 0,17,0,-2
Offset: -725,0,85
ROT: 3
Turreted@SECONDARY:
Turret: secondary
Offset: 0,-17,0,-2
Offset: 725,0,85
ROT: 3
Armament@PRIMARY:
Turret: primary
Weapon: 8Inch
LocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
Recoil: 4
RecoilRecovery: 0.8
LocalOffset: 213,-171,0, 213,171,0
Recoil: 171
RecoilRecovery: 34
Armament@SECONDARY:
Turret: secondary
Weapon: 8Inch
LocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
Recoil: 4
RecoilRecovery: 0.8
LocalOffset: 213,-171,0, 213,171,0
Recoil: 171
RecoilRecovery: 34
AttackTurreted:
Selectable:
Bounds: 44,44
@@ -252,7 +255,7 @@ PT:
Range: 7
Turreted:
ROT: 7
Offset: 0,-6,0,-1
Offset: 256,0,43
Armament@PRIMARY:
Weapon: 2Inch
Armament@SECONDARY:

View File

@@ -284,7 +284,7 @@ TSLA:
RenderBuildingCharge:
Armament:
Weapon: TeslaZap
LocalOffset: 0,0,0,-10,0
LocalOffset: 0,0,427
AttackTesla:
ReloadTime: 120
AutoTarget:
@@ -388,6 +388,8 @@ PBOX:
-AcceptsSupplies:
Turreted:
ROT: 255
RenderBuilding:
QuantizedFacings: 8
Cargo:
Types: Infantry
MaxWeight: 1
@@ -451,7 +453,7 @@ PBOX.E1:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Vulcan
LocalOffset: 0,-11,0,0,0
LocalOffset: 469,0,0
AttackTurreted:
WithMuzzleFlash:
Cargo:
@@ -476,7 +478,7 @@ PBOX.E3:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Dragon
LocalOffset: 0,-11,0,0,0
LocalOffset: 469,0,0
AttackTurreted:
PBOX.E4:
@@ -491,7 +493,7 @@ PBOX.E4:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Flamer
LocalOffset: 0,-11,0,0,0
LocalOffset: 469,0,0
AttackTurreted:
PBOX.E7:
@@ -506,7 +508,7 @@ PBOX.E7:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Colt45
LocalOffset: 0,-11,0,0,0
LocalOffset: 469,0,0
AttackTurreted:
PBOX.SHOK:
@@ -521,7 +523,7 @@ PBOX.SHOK:
DebugNextAutoTargetScanTime:
Armament:
Weapon: PortaTesla
LocalOffset: 0,-11,0,0,0
LocalOffset: 469,0,0
AttackTurreted:
PBOX.SNIPER:
@@ -536,7 +538,7 @@ PBOX.SNIPER:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Sniper
LocalOffset: 0,-11,0,0,0
LocalOffset: 469,0,0
AttackTurreted:
HBOX:
@@ -563,6 +565,8 @@ HBOX:
-AcceptsSupplies:
Turreted:
ROT: 255
RenderBuilding:
QuantizedFacings: 8
Cargo:
Types: Infantry
MaxWeight: 1
@@ -626,7 +630,7 @@ HBOX.E1:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Vulcan
LocalOffset: 0,-11,0,0,0
LocalOffset: 469,0,0
AttackTurreted:
WithMuzzleFlash:
Cargo:
@@ -651,7 +655,7 @@ HBOX.E3:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Dragon
LocalOffset: 0,-11,0,0,0
LocalOffset: 469,0,0
AttackTurreted:
HBOX.E4:
@@ -666,7 +670,7 @@ HBOX.E4:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Flamer
LocalOffset: 0,-11,0,0,0
LocalOffset: 469,0,0
AttackTurreted:
HBOX.E7:
@@ -681,7 +685,7 @@ HBOX.E7:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Colt45
LocalOffset: 0,-11,0,0,0
LocalOffset: 469,0,0
AttackTurreted:
HBOX.SHOK:
@@ -696,7 +700,7 @@ HBOX.SHOK:
DebugNextAutoTargetScanTime:
Armament:
Weapon: PortaTesla
LocalOffset: 0,-11,0,0,0
LocalOffset: 469,0,0
AttackTurreted:
HBOX.SNIPER:
@@ -711,7 +715,7 @@ HBOX.SNIPER:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Sniper
LocalOffset: 0,-11,0,0,0
LocalOffset: 469,0,0
AttackTurreted:
GUN:
@@ -776,11 +780,13 @@ FTUR:
Range: 6
Turreted:
ROT: 255
Offset: 0,0,0,-2
Offset: 0,0,85
Armament:
Weapon: FireballLauncher
LocalOffset: 0,-12,0,0,0
LocalOffset: 512,0,0
AttackTurreted:
RenderBuilding:
QuantizedFacings: 8
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:

View File

@@ -54,8 +54,8 @@ V2RL:
ROT: 5
Armament:
Weapon: 25mm
Recoil: 2
RecoilRecovery: 0.5
Recoil: 85
RecoilRecovery: 25
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
@@ -93,8 +93,8 @@ V2RL:
ROT: 5
Armament:
Weapon: 90mm
Recoil: 3
RecoilRecovery: 0.9
Recoil: 128
RecoilRecovery: 38
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
@@ -134,9 +134,9 @@ V2RL:
ROT: 5
Armament:
Weapon: 105mm
Recoil: 3
RecoilRecovery: 0.9
LocalOffset: 2,0,0,0,0, -2,0,0,0,0
Recoil: 128
RecoilRecovery: 38
LocalOffset: 0,85,0, 0,-85,0
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
@@ -176,13 +176,14 @@ V2RL:
ROT: 1
Armament@PRIMARY:
Weapon: 120mm
LocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
Recoil: 4
RecoilRecovery: 0.7
LocalOffset: 800,180,340, 800,-180,340
Recoil: 171
RecoilRecovery: 30
Armament@SECONDARY:
Weapon: MammothTusk
LocalOffset: -7,2,0,0,25, 7,2,0,0,-25
Recoil: 1
LocalOffset: -85,384,340, -85,-384,340
LocalYaw: -100,100
Recoil: 43
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
@@ -338,7 +339,7 @@ JEEP:
Range: 8
Turreted:
ROT: 10
Offset: 0,0,0,-2
Offset: 0,0,85
Armament:
Weapon: M60mg
AttackTurreted:
@@ -375,7 +376,7 @@ APC:
Range: 5
Armament:
Weapon: M60mg
LocalOffset: 0,0,0,-4,0
LocalOffset: 0,0,171
AttackFrontal:
RenderUnit:
WithMuzzleFlash:
@@ -641,7 +642,7 @@ TTNK:
Range: 7
Armament:
Weapon: TTankZap
LocalOffset: 0,0,0,-5,0
LocalOffset: 0,0,213
AttackFrontal:
RenderUnitSpinner:
Selectable:
@@ -673,10 +674,10 @@ FTRK:
Range: 4
Turreted:
ROT: 5
Offset: 0,5,0,-4
Offset: -300,0,300
Armament:
Weapon: FLAK-23
Recoil: 2
Recoil: 85
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
@@ -749,9 +750,11 @@ CTNK:
DebugNextAutoTargetScanTime:
Armament@PRIMARY:
Weapon: ChronoTusk
LocalOffset: -4,0,0,0,0, -4,0,0,0,0
LocalOffset: 0,-171,0
LocalYaw: 100
Armament@SECONDARY:
Weapon: ChronoTusk
LocalOffset: 4,0,0,0,25, 4,0,0,0,-25
LocalOffset: 0,171,0
LocalYaw: -100
AttackFrontal:
ChronoshiftDeploy: