fix crash in attackmove
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@@ -48,9 +48,6 @@ namespace OpenRA.Mods.RA
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if (order.TargetActor != null) line.SetTarget(self, Target.FromOrder(order), Color.Red);
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else line.SetTarget(self, Target.FromOrder(order), Color.Red);
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});
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if (self.Owner == self.Owner.World.LocalPlayer)
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self.World.CancelInputMode();
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}
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else
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{
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