fix perf of floodfill in editor

This commit is contained in:
Chris Forbes
2010-12-05 11:31:24 +13:00
parent 5617465294
commit 2618a7dadc

View File

@@ -143,6 +143,16 @@ namespace OpenRA.Editor
{
var queue = new Queue<int2>();
var replace = Map.MapTiles[pos.X, pos.Y];
var touched = new bool[Map.MapSize.X, Map.MapSize.Y];
Action<int, int> MaybeEnqueue = (x, y) =>
{
if (Map.IsInMap(x, y) && !touched[x, y])
{
queue.Enqueue(new int2(x, y));
touched[x, y] = true;
}
};
queue.Enqueue(pos);
while (queue.Count > 0)
@@ -157,10 +167,10 @@ namespace OpenRA.Editor
for (var x = a.X; x <= b.X; x++)
{
Map.MapTiles[x, p.Y] = new TileReference<ushort, byte> { type = Brush.N, image = (byte)0, index = (byte)0 };
if (Map.MapTiles[x, p.Y - 1].Equals(replace) && Map.IsInMap(x, p.Y - 1))
queue.Enqueue(new int2(x, p.Y - 1));
if (Map.MapTiles[x, p.Y + 1].Equals(replace) && Map.IsInMap(x, p.Y + 1))
queue.Enqueue(new int2(x, p.Y + 1));
if (Map.MapTiles[x, p.Y - 1].Equals(replace))
MaybeEnqueue(x, p.Y - 1);
if (Map.MapTiles[x, p.Y + 1].Equals(replace))
MaybeEnqueue(x, p.Y + 1);
}
}