Speed up checks for IOccupySpace trait.
Eagerly load the trait (if it exists) in Actor, and use this reference to avoid having to perform self.Info.HasTraitInfo<IOccupySpaceInfo>() checks.
This commit is contained in:
@@ -43,15 +43,7 @@ namespace OpenRA
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public Rectangle Bounds { get; private set; }
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public Rectangle Bounds { get; private set; }
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public Rectangle VisualBounds { get; private set; }
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public Rectangle VisualBounds { get; private set; }
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public IEffectiveOwner EffectiveOwner { get; private set; }
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public IEffectiveOwner EffectiveOwner { get; private set; }
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public IOccupySpace OccupiesSpace
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public IOccupySpace OccupiesSpace { get; private set; }
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{
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get
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{
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if (occupySpace == null)
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occupySpace = Trait<IOccupySpace>();
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return occupySpace;
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}
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}
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public bool IsIdle { get { return currentActivity == null; } }
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public bool IsIdle { get { return currentActivity == null; } }
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public bool IsDead { get { return Disposed || (health != null && health.IsDead); } }
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public bool IsDead { get { return Disposed || (health != null && health.IsDead); } }
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@@ -69,7 +61,6 @@ namespace OpenRA
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}
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}
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}
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}
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IOccupySpace occupySpace;
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readonly IFacing facing;
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readonly IFacing facing;
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readonly Health health;
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readonly Health health;
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readonly IRenderModifier[] renderModifiers;
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readonly IRenderModifier[] renderModifiers;
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@@ -96,7 +87,14 @@ namespace OpenRA
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Info = world.Map.Rules.Actors[name];
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Info = world.Map.Rules.Actors[name];
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foreach (var trait in Info.TraitsInConstructOrder())
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foreach (var trait in Info.TraitsInConstructOrder())
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{
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AddTrait(trait.Create(init));
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AddTrait(trait.Create(init));
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// Some traits rely on properties provided by IOccupySpace in their initialization,
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// so we must ready it now, we cannot wait until all traits have finished construction.
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if (trait is IOccupySpaceInfo)
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OccupiesSpace = Trait<IOccupySpace>();
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}
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}
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}
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Bounds = DetermineBounds();
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Bounds = DetermineBounds();
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@@ -574,7 +574,7 @@ namespace OpenRA.Mods.Common.AI
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// Pick something worth attacking owned by that player
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// Pick something worth attacking owned by that player
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var target = World.Actors
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var target = World.Actors
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.Where(a => a.Owner == enemy && a.Info.HasTraitInfo<IOccupySpaceInfo>())
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.Where(a => a.Owner == enemy && a.OccupiesSpace != null)
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.ClosestTo(World.Map.CenterOfCell(GetRandomBaseCenter()));
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.ClosestTo(World.Map.CenterOfCell(GetRandomBaseCenter()));
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if (target == null)
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if (target == null)
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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common
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if (self.IsDead)
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if (self.IsDead)
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return false;
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return false;
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if (!self.Info.HasTraitInfo<IOccupySpaceInfo>())
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if (self.OccupiesSpace == null)
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return false;
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return false;
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if (!self.IsInWorld)
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if (!self.IsInWorld)
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@@ -35,12 +35,9 @@ namespace OpenRA.Mods.Common.Traits
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public readonly ProductionInfo Info;
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public readonly ProductionInfo Info;
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public string Faction { get; private set; }
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public string Faction { get; private set; }
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readonly bool occupiesSpace;
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public Production(ActorInitializer init, ProductionInfo info)
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public Production(ActorInitializer init, ProductionInfo info)
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{
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{
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Info = info;
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Info = info;
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occupiesSpace = init.Self.Info.HasTraitInfo<IOccupySpaceInfo>();
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rp = Exts.Lazy(() => init.Self.IsDead ? null : init.Self.TraitOrDefault<RallyPoint>());
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rp = Exts.Lazy(() => init.Self.IsDead ? null : init.Self.TraitOrDefault<RallyPoint>());
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Faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : init.Self.Owner.Faction.InternalName;
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Faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : init.Self.Owner.Faction.InternalName;
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}
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}
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@@ -60,7 +57,7 @@ namespace OpenRA.Mods.Common.Traits
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new OwnerInit(self.Owner),
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new OwnerInit(self.Owner),
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};
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};
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if (occupiesSpace)
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if (self.OccupiesSpace != null)
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{
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{
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exit = self.Location + exitinfo.ExitCell;
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exit = self.Location + exitinfo.ExitCell;
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var spawn = self.CenterPosition + exitinfo.SpawnOffset;
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var spawn = self.CenterPosition + exitinfo.SpawnOffset;
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@@ -122,7 +119,7 @@ namespace OpenRA.Mods.Common.Traits
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var exit = self.Info.TraitInfos<ExitInfo>().Shuffle(self.World.SharedRandom)
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var exit = self.Info.TraitInfos<ExitInfo>().Shuffle(self.World.SharedRandom)
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.FirstOrDefault(e => CanUseExit(self, producee, e));
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.FirstOrDefault(e => CanUseExit(self, producee, e));
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if (exit != null || !occupiesSpace)
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if (exit != null || self.OccupiesSpace == null)
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{
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{
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DoProduction(self, producee, exit, factionVariant);
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DoProduction(self, producee, exit, factionVariant);
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return true;
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return true;
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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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{
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public AmbientSound(Actor self, AmbientSoundInfo info)
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public AmbientSound(Actor self, AmbientSoundInfo info)
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{
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{
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if (self.Info.HasTraitInfo<IOccupySpaceInfo>())
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if (self.OccupiesSpace != null)
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Game.Sound.PlayLooped(info.SoundFile, self.CenterPosition);
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Game.Sound.PlayLooped(info.SoundFile, self.CenterPosition);
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else
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else
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Game.Sound.PlayLooped(info.SoundFile);
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Game.Sound.PlayLooped(info.SoundFile);
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