Remove references to buildings from infiltration Descs.
This commit is contained in:
committed by
Oliver Brakmann
parent
7ddcc2e958
commit
26363e5811
@@ -17,7 +17,7 @@ using OpenRA.Traits;
|
|||||||
|
|
||||||
namespace OpenRA.Mods.Cnc.Traits
|
namespace OpenRA.Mods.Cnc.Traits
|
||||||
{
|
{
|
||||||
[Desc("This structure can be infiltrated causing funds to be stolen.")]
|
[Desc("Funds are transferred from the owner to the infiltrator.")]
|
||||||
class InfiltrateForCashInfo : ITraitInfo
|
class InfiltrateForCashInfo : ITraitInfo
|
||||||
{
|
{
|
||||||
public readonly BitSet<TargetableType> Types;
|
public readonly BitSet<TargetableType> Types;
|
||||||
|
|||||||
@@ -31,12 +31,12 @@ namespace OpenRA.Mods.Cnc.Traits
|
|||||||
[Desc("What diplomatic stances can be infiltrated by this actor.")]
|
[Desc("What diplomatic stances can be infiltrated by this actor.")]
|
||||||
public readonly Stance ValidStances = Stance.Neutral | Stance.Enemy;
|
public readonly Stance ValidStances = Stance.Neutral | Stance.Enemy;
|
||||||
|
|
||||||
[Desc("Behaviour when entering the structure.",
|
[Desc("Behaviour when entering the target.",
|
||||||
"Possible values are Exit, Suicide, Dispose.")]
|
"Possible values are Exit, Suicide, Dispose.")]
|
||||||
public readonly EnterBehaviour EnterBehaviour = EnterBehaviour.Dispose;
|
public readonly EnterBehaviour EnterBehaviour = EnterBehaviour.Dispose;
|
||||||
|
|
||||||
[NotificationReference("Speech")]
|
[NotificationReference("Speech")]
|
||||||
[Desc("Notification to play when a building is infiltrated.")]
|
[Desc("Notification to play when a target is infiltrated.")]
|
||||||
public readonly string Notification = null;
|
public readonly string Notification = null;
|
||||||
|
|
||||||
[Desc("Experience to grant to the infiltrating player.")]
|
[Desc("Experience to grant to the infiltrating player.")]
|
||||||
|
|||||||
Reference in New Issue
Block a user