Remove references to buildings from infiltration Descs.

This commit is contained in:
Paul Chote
2018-11-25 10:03:49 +00:00
committed by Oliver Brakmann
parent 7ddcc2e958
commit 26363e5811
2 changed files with 3 additions and 3 deletions

View File

@@ -17,7 +17,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits namespace OpenRA.Mods.Cnc.Traits
{ {
[Desc("This structure can be infiltrated causing funds to be stolen.")] [Desc("Funds are transferred from the owner to the infiltrator.")]
class InfiltrateForCashInfo : ITraitInfo class InfiltrateForCashInfo : ITraitInfo
{ {
public readonly BitSet<TargetableType> Types; public readonly BitSet<TargetableType> Types;

View File

@@ -31,12 +31,12 @@ namespace OpenRA.Mods.Cnc.Traits
[Desc("What diplomatic stances can be infiltrated by this actor.")] [Desc("What diplomatic stances can be infiltrated by this actor.")]
public readonly Stance ValidStances = Stance.Neutral | Stance.Enemy; public readonly Stance ValidStances = Stance.Neutral | Stance.Enemy;
[Desc("Behaviour when entering the structure.", [Desc("Behaviour when entering the target.",
"Possible values are Exit, Suicide, Dispose.")] "Possible values are Exit, Suicide, Dispose.")]
public readonly EnterBehaviour EnterBehaviour = EnterBehaviour.Dispose; public readonly EnterBehaviour EnterBehaviour = EnterBehaviour.Dispose;
[NotificationReference("Speech")] [NotificationReference("Speech")]
[Desc("Notification to play when a building is infiltrated.")] [Desc("Notification to play when a target is infiltrated.")]
public readonly string Notification = null; public readonly string Notification = null;
[Desc("Experience to grant to the infiltrating player.")] [Desc("Experience to grant to the infiltrating player.")]