Merge pull request #11551 from abcdefg30/lowerLevel

Lower the case of the TechLevel in all rules.yaml files
This commit is contained in:
reaperrr
2016-07-02 15:07:48 +02:00
committed by GitHub
26 changed files with 16 additions and 26 deletions

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@@ -8,7 +8,6 @@ World:
Briefing: GDI is attempting to retake Egypt.\n\nUse every available resource in your efforts to stop them.\n\nThe populace has once again swayed in support of GDI forces, so show no mercy in dealing with the villagers. Briefing: GDI is attempting to retake Egypt.\n\nUse every available resource in your efforts to stop them.\n\nThe populace has once again swayed in support of GDI forces, so show no mercy in dealing with the villagers.
LossVideo: banner.vqa LossVideo: banner.vqa
BriefingVideo: nod9.vqa BriefingVideo: nod9.vqa
MapOptions:
SmudgeLayer@SCORCH: SmudgeLayer@SCORCH:
InitialSmudges: InitialSmudges:
20,55: sc2,0 20,55: sc2,0

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@@ -11,7 +11,7 @@ World:
AllyBuildRadiusEnabled: False AllyBuildRadiusEnabled: False
MapOptions: MapOptions:
TechLevelLocked: True TechLevelLocked: True
TechLevel: Unrestricted TechLevel: unrestricted
UNITCRATE: UNITCRATE:
Inherits: ^Crate Inherits: ^Crate

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@@ -9,7 +9,7 @@ World:
Briefing: Harvest Spice from the Imperial Basin. Construct a Spice Refinery and defend it against the Harkonnen troops scattered throughout the basin. You have been assigned only limited offensive forces - use them wisely.\n\nYou will have to learn the subtleties of mining as you go, but remember to build Silos to store the Spice. When you run out of storage space you can not gather more Spice. Also, any building without adequate concrete foundation will need immediate repair and be vulnerable to erosive damage from the harsh environment. Your greatest adversary may be the elements.\n\nGood luck.\n Briefing: Harvest Spice from the Imperial Basin. Construct a Spice Refinery and defend it against the Harkonnen troops scattered throughout the basin. You have been assigned only limited offensive forces - use them wisely.\n\nYou will have to learn the subtleties of mining as you go, but remember to build Silos to store the Spice. When you run out of storage space you can not gather more Spice. Also, any building without adequate concrete foundation will need immediate repair and be vulnerable to erosive damage from the harsh environment. Your greatest adversary may be the elements.\n\nGood luck.\n
BriefingVideo: A_BR01_E.VQA BriefingVideo: A_BR01_E.VQA
MapOptions: MapOptions:
TechLevel: Low TechLevel: low
ScriptLobbyDropdown@difficulty: ScriptLobbyDropdown@difficulty:
ID: difficulty ID: difficulty
Label: Difficulty Label: Difficulty

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@@ -9,7 +9,7 @@ World:
Briefing: Harvest Spice from the Imperial Basin. Construct a Spice Refinery and defend it against the Harkonnen troops scattered throughout the basin. You have been assigned only limited offensive forces - use them wisely.\n\nYou will have to learn the subtleties of mining as you go, but remember to build Silos to store the Spice. When you run out of storage space you can not gather more Spice. Also, any building without adequate concrete foundation will need immediate repair and be vulnerable to erosive damage from the harsh environment. Your greatest adversary may be the elements.\n\nGood luck.\n Briefing: Harvest Spice from the Imperial Basin. Construct a Spice Refinery and defend it against the Harkonnen troops scattered throughout the basin. You have been assigned only limited offensive forces - use them wisely.\n\nYou will have to learn the subtleties of mining as you go, but remember to build Silos to store the Spice. When you run out of storage space you can not gather more Spice. Also, any building without adequate concrete foundation will need immediate repair and be vulnerable to erosive damage from the harsh environment. Your greatest adversary may be the elements.\n\nGood luck.\n
BriefingVideo: A_BR01_E.VQA BriefingVideo: A_BR01_E.VQA
MapOptions: MapOptions:
TechLevel: Low TechLevel: low
ScriptLobbyDropdown@difficulty: ScriptLobbyDropdown@difficulty:
ID: difficulty ID: difficulty
Label: Difficulty Label: Difficulty

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@@ -9,7 +9,7 @@ World:
Briefing: Infiltrate the Imperial Basin and build up our forces until they are strong enough to eradicate the local Harkonnen presence.\n\nThe Harkonnen are reinforcing their troops by air, so be on your guard. Use the Outpost's radar to detect attacks from unexpected quarters.\n\nBe careful when mining the Spice. Spice mounds grow out of the sand. While a vital source of Spice, Spice mounds can damage or destroy any unit that blunders into them.\n\nGood luck.\n Briefing: Infiltrate the Imperial Basin and build up our forces until they are strong enough to eradicate the local Harkonnen presence.\n\nThe Harkonnen are reinforcing their troops by air, so be on your guard. Use the Outpost's radar to detect attacks from unexpected quarters.\n\nBe careful when mining the Spice. Spice mounds grow out of the sand. While a vital source of Spice, Spice mounds can damage or destroy any unit that blunders into them.\n\nGood luck.\n
BriefingVideo: A_BR02_E.VQA BriefingVideo: A_BR02_E.VQA
MapOptions: MapOptions:
TechLevel: Low TechLevel: low
ScriptLobbyDropdown@difficulty: ScriptLobbyDropdown@difficulty:
ID: difficulty ID: difficulty
Label: Difficulty Label: Difficulty

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@@ -9,7 +9,7 @@ World:
Briefing: Infiltrate the Imperial Basin and build up our forces until they are strong enough to eradicate the local Harkonnen presence.\n\nThe Harkonnen are reinforcing their troops by air, so be on your guard. Use the Outpost's radar to detect attacks from unexpected quarters.\n\nBe careful when mining the Spice. Spice mounds grow out of the sand. While a vital source of Spice, Spice mounds can damage or destroy any unit that blunders into them.\n\nGood luck.\n Briefing: Infiltrate the Imperial Basin and build up our forces until they are strong enough to eradicate the local Harkonnen presence.\n\nThe Harkonnen are reinforcing their troops by air, so be on your guard. Use the Outpost's radar to detect attacks from unexpected quarters.\n\nBe careful when mining the Spice. Spice mounds grow out of the sand. While a vital source of Spice, Spice mounds can damage or destroy any unit that blunders into them.\n\nGood luck.\n
BriefingVideo: A_BR02_E.VQA BriefingVideo: A_BR02_E.VQA
MapOptions: MapOptions:
TechLevel: Low TechLevel: low
ScriptLobbyDropdown@difficulty: ScriptLobbyDropdown@difficulty:
ID: difficulty ID: difficulty
Label: Difficulty Label: Difficulty

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@@ -9,7 +9,7 @@ World:
Briefing: Bring the Atreides forces up to combat strength - quickly. Guard against surprise attacks and ensure Spice production.\n\nThe Ordos forces are light but numerous. To combat the Ordos, you have been granted license to produce Quads, which have a greater anti-vehicle capability than Trikes. Upgrade your Light Factories to allow production of these units.\n\nMeet any agression with overwhelming force.\n\nGood luck.\n Briefing: Bring the Atreides forces up to combat strength - quickly. Guard against surprise attacks and ensure Spice production.\n\nThe Ordos forces are light but numerous. To combat the Ordos, you have been granted license to produce Quads, which have a greater anti-vehicle capability than Trikes. Upgrade your Light Factories to allow production of these units.\n\nMeet any agression with overwhelming force.\n\nGood luck.\n
BriefingVideo: A_BR03_E.VQA BriefingVideo: A_BR03_E.VQA
MapOptions: MapOptions:
TechLevel: Low TechLevel: low
ScriptLobbyDropdown@difficulty: ScriptLobbyDropdown@difficulty:
ID: difficulty ID: difficulty
Label: Difficulty Label: Difficulty

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@@ -11,7 +11,6 @@ World:
StartVideo: mcv.vqa StartVideo: mcv.vqa
WinVideo: montpass.vqa WinVideo: montpass.vqa
LossVideo: frozen.vqa LossVideo: frozen.vqa
MapOptions:
SmudgeLayer@CRATER: SmudgeLayer@CRATER:
InitialSmudges: InitialSmudges:
60,79: cr1,0 60,79: cr1,0

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@@ -6,7 +6,6 @@ World:
StartVideo: brdgtilt.vqa StartVideo: brdgtilt.vqa
WinVideo: toofar.vqa WinVideo: toofar.vqa
LossVideo: sovtstar.vqa LossVideo: sovtstar.vqa
MapOptions:
ScriptLobbyDropdown@difficulty: ScriptLobbyDropdown@difficulty:
ID: difficulty ID: difficulty
Label: Difficulty Label: Difficulty

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@@ -6,7 +6,6 @@ World:
StartVideo: brdgtilt.vqa StartVideo: brdgtilt.vqa
WinVideo: toofar.vqa WinVideo: toofar.vqa
LossVideo: sovtstar.vqa LossVideo: sovtstar.vqa
MapOptions:
ScriptLobbyDropdown@difficulty: ScriptLobbyDropdown@difficulty:
ID: difficulty ID: difficulty
Label: Difficulty Label: Difficulty

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@@ -8,7 +8,7 @@ World:
WinVideo: tanya2.vqa WinVideo: tanya2.vqa
LossVideo: grvestne.vqa LossVideo: grvestne.vqa
MapOptions: MapOptions:
TechLevel: Medium TechLevel: medium
ScriptLobbyDropdown@difficulty: ScriptLobbyDropdown@difficulty:
ID: difficulty ID: difficulty
Label: Difficulty Label: Difficulty

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@@ -6,7 +6,7 @@ World:
AllyBuildRadiusEnabled: False AllyBuildRadiusEnabled: False
MapOptions: MapOptions:
TechLevelLocked: True TechLevelLocked: True
TechLevel: Unrestricted TechLevel: unrestricted
APWR: APWR:
Buildable: Buildable:

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@@ -11,7 +11,7 @@ World:
AllyBuildRadiusEnabled: False AllyBuildRadiusEnabled: False
MapOptions: MapOptions:
TechLevelLocked: True TechLevelLocked: True
TechLevel: Unrestricted TechLevel: unrestricted
UNITCRATE: UNITCRATE:
Inherits: ^Crate Inherits: ^Crate

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@@ -12,7 +12,7 @@ World:
AllyBuildRadiusEnabled: False AllyBuildRadiusEnabled: False
MapOptions: MapOptions:
TechLevelLocked: True TechLevelLocked: True
TechLevel: Unrestricted TechLevel: unrestricted
UNITCRATE: UNITCRATE:
Inherits: ^Crate Inherits: ^Crate

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@@ -11,7 +11,7 @@ World:
AllyBuildRadiusEnabled: False AllyBuildRadiusEnabled: False
MapOptions: MapOptions:
TechLevelLocked: True TechLevelLocked: True
TechLevel: Unrestricted TechLevel: unrestricted
UNITCRATE: UNITCRATE:
Inherits: ^Crate Inherits: ^Crate

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@@ -37,7 +37,7 @@ World:
Locked: True Locked: True
MapOptions: MapOptions:
TechLevelLocked: True TechLevelLocked: True
TechLevel: Unrestricted TechLevel: unrestricted
ShortGameLocked: True ShortGameLocked: True
ShortGameEnabled: False ShortGameEnabled: False
ScriptLobbyDropdown@difficulty: ScriptLobbyDropdown@difficulty:

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@@ -7,7 +7,6 @@ World:
Scripts: intervention.lua Scripts: intervention.lua
MissionData: MissionData:
Briefing: The Soviet Air Force is flying air raids against a civilian village.\n\nWe have to do everything in our power to stop them!\n\nYour job is to establish a base on the mainland ASAP. We can prevent the village's destruction by capturing the enemy's Air Force Headquarters building. The enemy base is heavily guarded, though. You will not have enough time to build a force big enough to overpower the Soviet defences. You will have to find a way to sneak in!\n\nGood luck, Commander!\n Briefing: The Soviet Air Force is flying air raids against a civilian village.\n\nWe have to do everything in our power to stop them!\n\nYour job is to establish a base on the mainland ASAP. We can prevent the village's destruction by capturing the enemy's Air Force Headquarters building. The enemy base is heavily guarded, though. You will not have enough time to build a force big enough to overpower the Soviet defences. You will have to find a way to sneak in!\n\nGood luck, Commander!\n
MapOptions:
ScriptLobbyDropdown@difficulty: ScriptLobbyDropdown@difficulty:
ID: difficulty ID: difficulty
Label: Difficulty Label: Difficulty

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@@ -7,7 +7,6 @@ World:
StartVideo: search.vqa StartVideo: search.vqa
WinVideo: execute.vqa WinVideo: execute.vqa
LossVideo: take_off.vqa LossVideo: take_off.vqa
MapOptions:
ScriptLobbyDropdown@difficulty: ScriptLobbyDropdown@difficulty:
ID: difficulty ID: difficulty
Label: Difficulty Label: Difficulty

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@@ -12,7 +12,7 @@ World:
WinVideo: radrraid.vqa WinVideo: radrraid.vqa
LossVideo: allymorf.vqa LossVideo: allymorf.vqa
MapOptions: MapOptions:
TechLevel: Medium TechLevel: medium
ScriptLobbyDropdown@difficulty: ScriptLobbyDropdown@difficulty:
ID: difficulty ID: difficulty
Label: Difficulty Label: Difficulty

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@@ -12,7 +12,7 @@ World:
WinVideo: radrraid.vqa WinVideo: radrraid.vqa
LossVideo: allymorf.vqa LossVideo: allymorf.vqa
MapOptions: MapOptions:
TechLevel: Medium TechLevel: medium
ScriptLobbyDropdown@difficulty: ScriptLobbyDropdown@difficulty:
ID: difficulty ID: difficulty
Label: Difficulty Label: Difficulty

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@@ -12,7 +12,7 @@ World:
WinVideo: strafe.vqa WinVideo: strafe.vqa
LossVideo: sovbatl.vqa LossVideo: sovbatl.vqa
MapOptions: MapOptions:
TechLevel: Medium TechLevel: medium
ScriptLobbyDropdown@difficulty: ScriptLobbyDropdown@difficulty:
ID: difficulty ID: difficulty
Label: Difficulty Label: Difficulty

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@@ -11,7 +11,6 @@ World:
StartVideo: onthprwl.vqa StartVideo: onthprwl.vqa
WinVideo: sitduck.vqa WinVideo: sitduck.vqa
LossVideo: dpthchrg.vqa LossVideo: dpthchrg.vqa
MapOptions:
ScriptLobbyDropdown@difficulty: ScriptLobbyDropdown@difficulty:
ID: difficulty ID: difficulty
Label: Difficulty Label: Difficulty

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@@ -11,7 +11,6 @@ World:
StartVideo: onthprwl.vqa StartVideo: onthprwl.vqa
WinVideo: sitduck.vqa WinVideo: sitduck.vqa
LossVideo: dpthchrg.vqa LossVideo: dpthchrg.vqa
MapOptions:
ScriptLobbyDropdown@difficulty: ScriptLobbyDropdown@difficulty:
ID: difficulty ID: difficulty
Label: Difficulty Label: Difficulty

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@@ -7,7 +7,6 @@ World:
StartVideo: countdwn.vqa StartVideo: countdwn.vqa
WinVideo: averted.vqa WinVideo: averted.vqa
LossVideo: nukestok.vqa LossVideo: nukestok.vqa
MapOptions:
ScriptLobbyDropdown@difficulty: ScriptLobbyDropdown@difficulty:
ID: difficulty ID: difficulty
Label: Difficulty Label: Difficulty

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@@ -7,7 +7,6 @@ World:
Scripts: survival01.lua Scripts: survival01.lua
MissionData: MissionData:
Briefing: LANDCOM 66 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A34\n\nTHE SOVIETS STARTED HEAVY ATTACKS AT OUR POSITION.\n SURVIVE AND HOLD THE BASE UNTIL OUR FRENCH ALLIES ARRIVE.\n\nCONFIRMATION CODE 5593.\n\nTRANSMISSION ENDS. Briefing: LANDCOM 66 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A34\n\nTHE SOVIETS STARTED HEAVY ATTACKS AT OUR POSITION.\n SURVIVE AND HOLD THE BASE UNTIL OUR FRENCH ALLIES ARRIVE.\n\nCONFIRMATION CODE 5593.\n\nTRANSMISSION ENDS.
MapOptions:
ScriptLobbyDropdown@difficulty: ScriptLobbyDropdown@difficulty:
ID: difficulty ID: difficulty
Label: Difficulty Label: Difficulty

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@@ -7,7 +7,7 @@ World:
AllyBuildRadiusEnabled: False AllyBuildRadiusEnabled: False
MapOptions: MapOptions:
TechLevelLocked: True TechLevelLocked: True
TechLevel: Unrestricted TechLevel: unrestricted
Player: Player:
ClassicProductionQueue@Infantry: ClassicProductionQueue@Infantry: