Resurrected old colour picker.
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Primitives;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class AddColorPickerValueRange : UpdateRule
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{
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public override string Name => "ColorPickerManager's PresetHues, PresetSaturations and V were replaced with PresetColors.";
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public override string Description =>
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"Each preset color can now have their brightness specified.";
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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var manager = actorNode.LastChildMatching("ColorPickerManager");
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if (manager == null)
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yield break;
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var v = manager.LastChildMatching("V")?.NodeValue<float>() ?? 0.95f;
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var hues = manager.LastChildMatching("PresetHues")?.NodeValue<float[]>();
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var saturations = manager.LastChildMatching("PresetSaturations")?.NodeValue<float[]>();
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manager.RemoveNodes("V");
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manager.RemoveNodes("PresetHues");
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manager.RemoveNodes("PresetSaturations");
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if (hues == null || saturations == null)
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yield break;
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var colors = new Color[hues.Length];
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for (var i = 0; i < colors.Length; i++)
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colors[i] = Color.FromAhsv(hues[i], saturations[i], v);
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manager.AddNode("PresetColors", colors);
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}
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}
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}
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