Resurrected old colour picker.

This commit is contained in:
darkademic
2023-03-10 16:55:55 +00:00
committed by Pavel Penev
parent dcac966d49
commit 265f915442
13 changed files with 264 additions and 89 deletions

View File

@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Common.Traits
{ {
[TraitLocation(SystemActors.World)] [TraitLocation(SystemActors.World)]
[Desc("Configuration options for the lobby player color picker. Attach this to the world actor.")] [Desc("Configuration options for the lobby player color picker. Attach this to the world actor.")]
public class ColorPickerManagerInfo : TraitInfo<ColorPickerManager>, IRulesetLoaded public class ColorPickerManagerInfo : TraitInfo<ColorPickerManager>
{ {
[TranslationReference] [TranslationReference]
const string PlayerColorTerrain = "notification-player-color-terrain"; const string PlayerColorTerrain = "notification-player-color-terrain";
@@ -34,17 +34,14 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Minimum and maximum saturation levels that are valid for use.")] [Desc("Minimum and maximum saturation levels that are valid for use.")]
public readonly float[] HsvSaturationRange = { 0.3f, 0.95f }; public readonly float[] HsvSaturationRange = { 0.3f, 0.95f };
[Desc("HSV value component for player colors.")] [Desc("Minimum and maximum value levels that are valid for use.")]
public readonly float V = 0.95f; public readonly float[] HsvValueRange = { 0.3f, 0.95f };
[Desc("Perceptual color threshold for determining whether two colors are too similar.")] [Desc("Perceptual color threshold for determining whether two colors are too similar.")]
public readonly float SimilarityThreshold = 0.314f; public readonly float SimilarityThreshold = 0.314f;
[Desc("List of hue components for the preset colors in the palette tab. Each entry must have a corresponding PresetSaturations definition.")] [Desc("List of colors to be displayed in the palette tab.")]
public readonly float[] PresetHues = Array.Empty<float>(); public readonly Color[] PresetColors = Array.Empty<Color>();
[Desc("List of saturation components for the preset colors in the palette tab. Each entry must have a corresponding PresetHues definition.")]
public readonly float[] PresetSaturations = Array.Empty<float>();
[ActorReference] [ActorReference]
[Desc("Actor type to show in the color picker. This can be overridden for specific factions with FactionPreviewActors.")] [Desc("Actor type to show in the color picker. This can be overridden for specific factions with FactionPreviewActors.")]
@@ -55,18 +52,6 @@ namespace OpenRA.Mods.Common.Traits
"A dictionary of [faction name]: [actor name].")] "A dictionary of [faction name]: [actor name].")]
public readonly Dictionary<string, string> FactionPreviewActors = new(); public readonly Dictionary<string, string> FactionPreviewActors = new();
public void RulesetLoaded(Ruleset rules, ActorInfo ai)
{
if (PresetHues.Length != PresetSaturations.Length)
throw new YamlException("PresetHues and PresetSaturations must have the same number of elements.");
}
public IEnumerable<Color> PresetColors()
{
for (var i = 0; i < PresetHues.Length; i++)
yield return Color.FromAhsv(PresetHues[i], PresetSaturations[i], V);
}
public Color Color; public Color Color;
bool TryGetBlockingColor((float R, float G, float B) color, List<(float R, float G, float B)> candidateBlockers, out (float R, float G, float B) closestBlocker) bool TryGetBlockingColor((float R, float G, float B) color, List<(float R, float G, float B)> candidateBlockers, out (float R, float G, float B) closestBlocker)
@@ -102,60 +87,56 @@ namespace OpenRA.Mods.Common.Traits
var terrainLinear = terrainColors.Select(c => c.ToLinear()).ToList(); var terrainLinear = terrainColors.Select(c => c.ToLinear()).ToList();
var playerLinear = playerColors.Select(c => c.ToLinear()).ToList(); var playerLinear = playerColors.Select(c => c.ToLinear()).ToList();
if (PresetHues.Length > 0) foreach (var color in PresetColors.Shuffle(random))
{ {
foreach (var i in Exts.MakeArray(PresetHues.Length, x => x).Shuffle(random)) // Color may already be taken
{ var linear = color.ToLinear();
var h = PresetHues[i]; if (!TryGetBlockingColor(linear, terrainLinear, out _) && !TryGetBlockingColor(linear, playerLinear, out _))
var s = PresetSaturations[i]; return color;
var preset = Color.FromAhsv(h, s, V);
// Color may already be taken
var linear = preset.ToLinear();
if (!TryGetBlockingColor(linear, terrainLinear, out _) && !TryGetBlockingColor(linear, playerLinear, out _))
return preset;
}
} }
// Fall back to a random non-preset color // Fall back to a random non-preset color
var randomHue = random.NextFloat(); var randomHue = random.NextFloat();
var randomSat = float2.Lerp(HsvSaturationRange[0], HsvSaturationRange[1], random.NextFloat()); var randomSat = float2.Lerp(HsvSaturationRange[0], HsvSaturationRange[1], random.NextFloat());
return MakeValid(randomHue, randomSat, random, terrainLinear, playerLinear, null); var randomVal = float2.Lerp(HsvValueRange[0], HsvValueRange[1], random.NextFloat());
return MakeValid(randomHue, randomSat, randomVal, random, terrainLinear, playerLinear, null);
} }
public Color RandomValidColor(MersenneTwister random, IEnumerable<Color> terrainColors, IEnumerable<Color> playerColors) public Color RandomValidColor(MersenneTwister random, IEnumerable<Color> terrainColors, IEnumerable<Color> playerColors)
{ {
var h = random.NextFloat(); var h = random.NextFloat();
var s = float2.Lerp(HsvSaturationRange[0], HsvSaturationRange[1], random.NextFloat()); var s = float2.Lerp(HsvSaturationRange[0], HsvSaturationRange[1], random.NextFloat());
return MakeValid(h, s, random, terrainColors, playerColors, null); var v = float2.Lerp(HsvValueRange[0], HsvValueRange[1], random.NextFloat());
return MakeValid(h, s, v, random, terrainColors, playerColors, null);
} }
public Color MakeValid(Color color, MersenneTwister random, IEnumerable<Color> terrainColors, IEnumerable<Color> playerColors, Action<string> onError = null) public Color MakeValid(Color color, MersenneTwister random, IEnumerable<Color> terrainColors, IEnumerable<Color> playerColors, Action<string> onError = null)
{ {
var (_, h, s, _) = color.ToAhsv(); var (_, h, s, v) = color.ToAhsv();
return MakeValid(h, s, random, terrainColors, playerColors, onError); return MakeValid(h, s, v, random, terrainColors, playerColors, onError);
} }
Color MakeValid(float hue, float sat, MersenneTwister random, IEnumerable<Color> terrainColors, IEnumerable<Color> playerColors, Action<string> onError) Color MakeValid(float hue, float sat, float val, MersenneTwister random, IEnumerable<Color> terrainColors, IEnumerable<Color> playerColors, Action<string> onError)
{ {
var terrainLinear = terrainColors.Select(c => c.ToLinear()).ToList(); var terrainLinear = terrainColors.Select(c => c.ToLinear()).ToList();
var playerLinear = playerColors.Select(c => c.ToLinear()).ToList(); var playerLinear = playerColors.Select(c => c.ToLinear()).ToList();
return MakeValid(hue, sat, random, terrainLinear, playerLinear, onError); return MakeValid(hue, sat, val, random, terrainLinear, playerLinear, onError);
} }
Color MakeValid(float hue, float sat, MersenneTwister random, List<(float R, float G, float B)> terrainLinear, List<(float R, float G, float B)> playerLinear, Action<string> onError) Color MakeValid(float hue, float sat, float val, MersenneTwister random, List<(float R, float G, float B)> terrainLinear, List<(float R, float G, float B)> playerLinear, Action<string> onError)
{ {
// Clamp saturation without triggering a warning // Clamp saturation without triggering a warning
// This can only happen due to rounding errors (common) or modified clients (rare) // This can only happen due to rounding errors (common) or modified clients (rare)
sat = sat.Clamp(HsvSaturationRange[0], HsvSaturationRange[1]); sat = sat.Clamp(HsvSaturationRange[0], HsvSaturationRange[1]);
val = val.Clamp(HsvValueRange[0], HsvValueRange[1]);
// Limit to 100 attempts, which is enough to move all the way around the hue range // Limit to 100 attempts, which is enough to move all the way around the hue range
string errorMessage = null; string errorMessage = null;
var stepSign = 0; var stepSign = 0;
for (var i = 0; i < 101; i++) for (var i = 0; i < 101; i++)
{ {
var linear = Color.FromAhsv(hue, sat, V).ToLinear(); var linear = Color.FromAhsv(hue, sat, val).ToLinear();
if (TryGetBlockingColor(linear, terrainLinear, out var blocker)) if (TryGetBlockingColor(linear, terrainLinear, out var blocker))
errorMessage = PlayerColorTerrain; errorMessage = PlayerColorTerrain;
else if (TryGetBlockingColor(linear, playerLinear, out blocker)) else if (TryGetBlockingColor(linear, playerLinear, out blocker))
@@ -165,7 +146,7 @@ namespace OpenRA.Mods.Common.Traits
if (errorMessage != null) if (errorMessage != null)
onError?.Invoke(errorMessage); onError?.Invoke(errorMessage);
return Color.FromAhsv(hue, sat, V); return Color.FromAhsv(hue, sat, val);
} }
// Pick a direction based on the first blocking color and step in hue // Pick a direction based on the first blocking color and step in hue
@@ -179,7 +160,9 @@ namespace OpenRA.Mods.Common.Traits
// Failed to find a solution within a reasonable time: return a random color without any validation // Failed to find a solution within a reasonable time: return a random color without any validation
onError?.Invoke(InvalidPlayerColor); onError?.Invoke(InvalidPlayerColor);
return Color.FromAhsv(random.NextFloat(), float2.Lerp(HsvSaturationRange[0], HsvSaturationRange[1], random.NextFloat()), V); var randomSat = float2.Lerp(HsvSaturationRange[0], HsvSaturationRange[1], random.NextFloat());
var randomVal = float2.Lerp(HsvValueRange[0], HsvValueRange[1], random.NextFloat());
return Color.FromAhsv(random.NextFloat(), randomSat, randomVal);
} }
} }

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@@ -0,0 +1,48 @@
#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Primitives;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class AddColorPickerValueRange : UpdateRule
{
public override string Name => "ColorPickerManager's PresetHues, PresetSaturations and V were replaced with PresetColors.";
public override string Description =>
"Each preset color can now have their brightness specified.";
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
var manager = actorNode.LastChildMatching("ColorPickerManager");
if (manager == null)
yield break;
var v = manager.LastChildMatching("V")?.NodeValue<float>() ?? 0.95f;
var hues = manager.LastChildMatching("PresetHues")?.NodeValue<float[]>();
var saturations = manager.LastChildMatching("PresetSaturations")?.NodeValue<float[]>();
manager.RemoveNodes("V");
manager.RemoveNodes("PresetHues");
manager.RemoveNodes("PresetSaturations");
if (hues == null || saturations == null)
yield break;
var colors = new Color[hues.Length];
for (var i = 0; i < colors.Length; i++)
colors[i] = Color.FromAhsv(hues[i], saturations[i], v);
manager.AddNode("PresetColors", colors);
}
}
}

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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Widgets
public float H { get; private set; } public float H { get; private set; }
public float S { get; private set; } public float S { get; private set; }
public float V { get; private set; } public float V { get; private set; }
float minSat, maxSat; float minSat, maxSat, minVal, maxVal;
Sheet mixerSheet; Sheet mixerSheet;
Sprite mixerSprite; Sprite mixerSprite;
@@ -37,7 +37,6 @@ namespace OpenRA.Mods.Common.Widgets
public ColorMixerWidget(ModData modData) public ColorMixerWidget(ModData modData)
{ {
modRules = modData.DefaultRules; modRules = modData.DefaultRules;
V = 1.0f;
} }
public ColorMixerWidget(ColorMixerWidget other) public ColorMixerWidget(ColorMixerWidget other)
@@ -51,13 +50,19 @@ namespace OpenRA.Mods.Common.Widgets
V = other.V; V = other.V;
minSat = other.minSat; minSat = other.minSat;
maxSat = other.maxSat; maxSat = other.maxSat;
minVal = other.minVal;
maxVal = other.maxVal;
} }
public void SetColorLimits(float minSaturation, float maxSaturation, float v) public void SetColorLimits(float minSaturation, float maxSaturation, float minValue, float maxValue, float? newHue = null)
{ {
minSat = minSaturation; minSat = minSaturation;
maxSat = maxSaturation; maxSat = maxSaturation;
V = v; minVal = minValue;
maxVal = maxValue;
if (newHue == null)
newHue = H;
var buffer = new byte[4 * 256 * 256]; var buffer = new byte[4 * 256 * 256];
unsafe unsafe
@@ -66,19 +71,25 @@ namespace OpenRA.Mods.Common.Widgets
fixed (byte* cc = &buffer[0]) fixed (byte* cc = &buffer[0])
{ {
var c = (int*)cc; var c = (int*)cc;
for (var s = 0; s < 256; s++) for (var v = 0; v < 256; v++)
for (var h = 0; h < 256; h++) {
for (var s = 0; s < 256; s++)
{ {
#pragma warning disable IDE0047 #pragma warning disable IDE0047
(*(c + s * 256 + h)) = Color.FromAhsv(h / 255f, 1 - s / 255f, V).ToArgb(); (*(c + s * 256 + v)) = Color.FromAhsv(newHue.Value, 1 - s / 255f, v / 255f).ToArgb();
#pragma warning restore IDE0047 #pragma warning restore IDE0047
} }
}
} }
} }
var rect = new Rectangle(0, (int)(255 * (1 - maxSat)), 255, (int)(255 * (maxSat - minSat)) + 1); var rect = new Rectangle(
mixerSprite = new Sprite(mixerSheet, rect, TextureChannel.RGBA); (int)(255 * minVal),
(int)(255 * (1 - maxSat)),
(int)(255 * (maxVal - minVal)),
(int)(255 * (maxSat - minSat)) + 1);
mixerSprite = new Sprite(mixerSheet, rect, TextureChannel.RGBA);
mixerSheet.GetTexture().SetData(buffer, 256, 256); mixerSheet.GetTexture().SetData(buffer, 256, 256);
} }
@@ -87,7 +98,7 @@ namespace OpenRA.Mods.Common.Widgets
base.Initialize(args); base.Initialize(args);
mixerSheet = new Sheet(SheetType.BGRA, new Size(256, 256)); mixerSheet = new Sheet(SheetType.BGRA, new Size(256, 256));
SetColorLimits(minSat, maxSat, V); SetColorLimits(minSat, maxSat, minVal, maxVal);
} }
public override void Draw() public override void Draw()
@@ -103,17 +114,17 @@ namespace OpenRA.Mods.Common.Widgets
void SetValueFromPx(int2 xy) void SetValueFromPx(int2 xy)
{ {
var rb = RenderBounds; var rb = RenderBounds;
var h = xy.X * 1f / rb.Width; var v = float2.Lerp(minVal, maxVal, xy.X * 1f / rb.Width);
var s = float2.Lerp(minSat, maxSat, 1 - xy.Y * 1f / rb.Height); var s = float2.Lerp(minSat, maxSat, 1 - xy.Y * 1f / rb.Height);
H = h.Clamp(0, 1f); V = v.Clamp(minVal, maxVal);
S = s.Clamp(minSat, maxSat); S = s.Clamp(minSat, maxSat);
} }
int2 PxFromValue() int2 PxFromValue()
{ {
var rb = RenderBounds; var rb = RenderBounds;
var x = RenderBounds.Width * H; var x = rb.Width * (V - minVal) / (maxVal - minVal);
var y = RenderBounds.Height * (1 - (S - minSat) / (maxSat - minSat)); var y = rb.Height * (1 - (S - minSat) / (maxSat - minSat));
return new int2((int)x.Clamp(0, rb.Width), (int)y.Clamp(0, rb.Height)); return new int2((int)x.Clamp(0, rb.Width), (int)y.Clamp(0, rb.Height));
} }
@@ -162,12 +173,13 @@ namespace OpenRA.Mods.Common.Widgets
/// </summary> /// </summary>
public void Set(Color color) public void Set(Color color)
{ {
var (_, h, s, _) = color.ToAhsv(); var (_, h, s, v) = color.ToAhsv();
if (H != h || S != s) if (H != h || S != s || V != v)
{ {
H = h; H = h;
S = s.Clamp(minSat, maxSat); S = s.Clamp(minSat, maxSat);
V = v.Clamp(minVal, maxVal);
OnChange(); OnChange();
} }
} }

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@@ -0,0 +1,69 @@
#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets
{
public class HueSliderWidget : SliderWidget
{
Sprite hueSprite;
Sprite pickerSprite;
public HueSliderWidget() { }
public HueSliderWidget(HueSliderWidget other)
: base(other) { }
public override void Initialize(WidgetArgs args)
{
base.Initialize(args);
var hueSheet = new Sheet(SheetType.BGRA, new Size(256, 1));
var buffer = new byte[4 * 256];
unsafe
{
fixed (byte* cc = &buffer[0])
{
var c = (int*)cc;
for (var h = 0; h < 256; h++)
{
#pragma warning disable IDE0047
(*(c + 0 * 256 + h)) = Color.FromAhsv(h / 255f, 1, 1).ToArgb();
#pragma warning restore IDE0047
}
}
}
var rect = new Rectangle(0, 0, 256, 1);
hueSprite = new Sprite(hueSheet, new Rectangle(0, 0, 256, 1), TextureChannel.RGBA);
hueSheet.GetTexture().SetData(buffer, 256, 1);
pickerSprite = ChromeProvider.GetImage("lobby-bits", "huepicker");
}
public override void Draw()
{
if (!IsVisible())
return;
var ro = RenderOrigin;
var rb = RenderBounds;
WidgetUtils.DrawSprite(hueSprite, ro, rb.Size);
var pos = RenderOrigin + new int2(PxFromValue(Value).Clamp(0, rb.Width - 1) - (int)pickerSprite.Size.X / 2, (rb.Height - (int)pickerSprite.Size.Y) / 2);
WidgetUtils.DrawSprite(pickerSprite, pos);
}
}
}

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@@ -29,14 +29,25 @@ namespace OpenRA.Mods.Common.Widgets.Logic
Dictionary<string, MiniYaml> logicArgs) Dictionary<string, MiniYaml> logicArgs)
{ {
var mixer = widget.Get<ColorMixerWidget>("MIXER"); var mixer = widget.Get<ColorMixerWidget>("MIXER");
var hueSlider = widget.Get<HueSliderWidget>("HUE_SLIDER");
// Set the initial state // Set the initial state
// All users need to use the same TraitInfo instance, chosen as the default mod rules // All users need to use the same TraitInfo instance, chosen as the default mod rules
var colorManager = modData.DefaultRules.Actors[SystemActors.World].TraitInfo<ColorPickerManagerInfo>(); var colorManager = modData.DefaultRules.Actors[SystemActors.World].TraitInfo<ColorPickerManagerInfo>();
mixer.SetColorLimits(colorManager.HsvSaturationRange[0], colorManager.HsvSaturationRange[1], colorManager.V); mixer.SetColorLimits(colorManager.HsvSaturationRange[0], colorManager.HsvSaturationRange[1], colorManager.HsvValueRange[0], colorManager.HsvValueRange[1]);
mixer.OnChange += () => onChange(mixer.Color); mixer.OnChange += () => onChange(mixer.Color);
mixer.Set(initialColor); mixer.Set(initialColor);
hueSlider.OnChange += h =>
{
mixer.SetColorLimits(colorManager.HsvSaturationRange[0], colorManager.HsvSaturationRange[1], colorManager.HsvValueRange[0], colorManager.HsvValueRange[1], h);
var (_, _, s, v) = mixer.Color.ToAhsv();
mixer.Set(Color.FromAhsv(h, s, v));
onChange(mixer.Color);
};
hueSlider.UpdateValue(initialColor.ToAhsv().H);
var randomButton = widget.GetOrNull<ButtonWidget>("RANDOM_BUTTON"); var randomButton = widget.GetOrNull<ButtonWidget>("RANDOM_BUTTON");
if (randomButton != null) if (randomButton != null)
{ {
@@ -45,7 +56,12 @@ namespace OpenRA.Mods.Common.Widgets.Logic
.Distinct() .Distinct()
.ToList(); .ToList();
var playerColors = Enumerable.Empty<Color>(); var playerColors = Enumerable.Empty<Color>();
randomButton.OnClick = () => mixer.Set(colorManager.RandomValidColor(world.LocalRandom, terrainColors, playerColors)); randomButton.OnClick = () =>
{
var randomColor = colorManager.RandomValidColor(world.LocalRandom, terrainColors, playerColors);
mixer.Set(randomColor);
hueSlider.UpdateValue(randomColor.ToAhsv().H);
};
} }
if (initialFaction == null || !colorManager.FactionPreviewActors.TryGetValue(initialFaction, out var actorType)) if (initialFaction == null || !colorManager.FactionPreviewActors.TryGetValue(initialFaction, out var actorType))
@@ -117,13 +133,13 @@ namespace OpenRA.Mods.Common.Widgets.Logic
if (!int.TryParse(yaml.Value, out paletteCustomRows)) if (!int.TryParse(yaml.Value, out paletteCustomRows))
throw new YamlException($"Invalid value for PaletteCustomRows: {yaml.Value}"); throw new YamlException($"Invalid value for PaletteCustomRows: {yaml.Value}");
var presetColors = colorManager.PresetColors().ToList(); var presetColors = colorManager.PresetColors;
for (var j = 0; j < palettePresetRows; j++) for (var j = 0; j < palettePresetRows; j++)
{ {
for (var i = 0; i < paletteCols; i++) for (var i = 0; i < paletteCols; i++)
{ {
var colorIndex = j * paletteCols + i; var colorIndex = j * paletteCols + i;
if (colorIndex >= presetColors.Count) if (colorIndex >= presetColors.Length)
break; break;
var color = presetColors[colorIndex]; var color = presetColors[colorIndex];
@@ -136,7 +152,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
newSwatch.OnMouseUp = m => newSwatch.OnMouseUp = m =>
{ {
mixer.Set(color); mixer.Set(color);
onChange(color); hueSlider.UpdateValue(color.ToAhsv().H);
}; };
presetArea.AddChild(newSwatch); presetArea.AddChild(newSwatch);
@@ -160,7 +176,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{ {
var color = newSwatch.GetColor(); var color = newSwatch.GetColor();
mixer.Set(color); mixer.Set(color);
onChange(color); hueSlider.UpdateValue(color.ToAhsv().H);
}; };
customArea.AddChild(newSwatch); customArea.AddChild(newSwatch);

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@@ -47,12 +47,25 @@ Background@COLOR_CHOOSER:
Width: PARENT_RIGHT - 91 Width: PARENT_RIGHT - 91
Height: PARENT_BOTTOM - 34 Height: PARENT_BOTTOM - 34
Children: Children:
Background@MIXERBG: Background@HUEBG:
Background: panel-black Background: panel-black
X: 0 X: 0
Y: 0 Y: 0
Width: PARENT_RIGHT Width: PARENT_RIGHT
Height: 114 Height: 17
Children:
HueSlider@HUE_SLIDER:
X: 2
Y: 2
Width: PARENT_RIGHT - 4
Height: PARENT_BOTTOM - 4
Ticks: 5
Background@MIXERBG:
Background: panel-black
X: 0
Y: 21
Width: PARENT_RIGHT
Height: PARENT_BOTTOM - 21
Children: Children:
ColorMixer@MIXER: ColorMixer@MIXER:
X: 2 X: 2

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@@ -269,8 +269,7 @@ World:
TimeLimitDisplayOrder: 2 TimeLimitDisplayOrder: 2
ColorPickerManager: ColorPickerManager:
PreviewActor: fact.colorpicker PreviewActor: fact.colorpicker
PresetHues: 0, 0.125, 0.185, 0.4, 0.54, 0.66, 0.79, 0.875, 0, 0.14, 0.23, 0.43, 0.54, 0.625, 0.77, 0.85 PresetColors: F21818, F2BC18, DAF218, 18F26F, 18BEF2, 1821F2, BA18F2, F218BC, F29191, F2DF79, CDF291, 79F2BF, 91DBF2, 7997F2, CD91F2, F279E6
PresetSaturations: 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.4, 0.5, 0.4, 0.5, 0.4, 0.5, 0.4, 0.5
OrderEffects: OrderEffects:
TerrainFlashImage: moveflsh TerrainFlashImage: moveflsh
TerrainFlashSequence: idle TerrainFlashSequence: idle

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@@ -145,7 +145,7 @@ moebius:
Length: 4 Length: 4
Tick: 1600 Tick: 1600
chan: chan:
Inherits: moebius Inherits: moebius
Defaults: Defaults:
Filename: chan.shp Filename: chan.shp

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@@ -41,18 +41,37 @@ Background@COLOR_CHOOSER:
Width: 80 Width: 80
Text: Palette Text: Palette
Font: Bold Font: Bold
Background@MIXER_TAB: Container@MIXER_TAB:
Background: dialog3
X: 5 X: 5
Y: 5 Y: 5
Width: PARENT_RIGHT - 90 Width: PARENT_RIGHT - 90
Height: PARENT_BOTTOM - 34 Height: PARENT_BOTTOM - 34
Children: Children:
ColorMixer@MIXER: Background@HUEBG:
X: 2 Background: dialog3
Y: 2 X: 0
Width: PARENT_RIGHT - 4 Y: 0
Height: PARENT_BOTTOM - 4 Width: PARENT_RIGHT
Height: 17
Children:
HueSlider@HUE_SLIDER:
X: 2
Y: 2
Width: PARENT_RIGHT - 4
Height: PARENT_BOTTOM - 4
Ticks: 5
Background@MIXERBG:
Background: dialog3
X: 0
Y: 22
Width: PARENT_RIGHT
Height: PARENT_BOTTOM - 22
Children:
ColorMixer@MIXER:
X: 2
Y: 2
Width: PARENT_RIGHT - 4
Height: PARENT_BOTTOM - 4
Background@PALETTE_TAB: Background@PALETTE_TAB:
Background: dialog3 Background: dialog3
X: 5 X: 5

View File

@@ -240,8 +240,7 @@ World:
TimeLimitDisplayOrder: 2 TimeLimitDisplayOrder: 2
ColorPickerManager: ColorPickerManager:
PreviewActor: carryall.colorpicker PreviewActor: carryall.colorpicker
PresetHues: 0, 0.13, 0.18, 0.3, 0.475, 0.625, 0.82, 0.89, 0.97, 0.05, 0.23, 0.375, 0.525, 0.6, 0.75, 0.85 PresetColors: F21818, F2C218, E1F218, 44F218, 18F2D2, 184FF2, E118F2, F218A8, F2798F, F2B79D, CDF291, 91F2AA, 79E0F2, 79AAF2, C291F2, F29DEA
PresetSaturations: 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.5, 0.35, 0.4, 0.4, 0.5, 0.5, 0.4, 0.35
OrderEffects: OrderEffects:
TerrainFlashImage: moveflsh TerrainFlashImage: moveflsh
TerrainFlashSequence: idle TerrainFlashSequence: idle

View File

@@ -290,8 +290,7 @@ World:
1: WarningOneMinuteRemaining 1: WarningOneMinuteRemaining
ColorPickerManager: ColorPickerManager:
PreviewActor: fact.colorpicker PreviewActor: fact.colorpicker
PresetHues: 0, 0.125, 0.22, 0.375, 0.5, 0.56, 0.8, 0.88, 0, 0.15, 0.235, 0.4, 0.47, 0.55, 0.75, 0.85 PresetColors: F21818, F2BC18, ACF218, 18F24F, 18F2F2, 18A4F2, C718F2, F218B5, F29191, F2E679, CBF291, 79F2AA, 91F2E1, 79CEF2, C291F2, F279E6
PresetSaturations: 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.4, 0.5, 0.4, 0.5, 0.4, 0.5, 0.4, 0.5
OrderEffects: OrderEffects:
TerrainFlashImage: moveflsh TerrainFlashImage: moveflsh
TerrainFlashSequence: idle TerrainFlashSequence: idle

View File

@@ -42,18 +42,37 @@ Background@COLOR_CHOOSER:
Width: 80 Width: 80
Text: Palette Text: Palette
Font: Bold Font: Bold
Background@MIXER_TAB: Container@MIXER_TAB:
Background: dialog3
X: 5 X: 5
Y: 5 Y: 5
Width: PARENT_RIGHT - 94 Width: PARENT_RIGHT - 94
Height: PARENT_BOTTOM - 34 Height: PARENT_BOTTOM - 34
Children: Children:
ColorMixer@MIXER: Background@HUEBG:
X: 2 Background: dialog3
Y: 2 X: 0
Width: PARENT_RIGHT - 4 Y: 0
Height: PARENT_BOTTOM - 4 Width: PARENT_RIGHT
Height: 17
Children:
HueSlider@HUE_SLIDER:
X: 2
Y: 2
Width: PARENT_RIGHT - 4
Height: PARENT_BOTTOM - 4
Ticks: 5
Background@MIXERBG:
Background: dialog3
X: 0
Y: 22
Width: PARENT_RIGHT
Height: PARENT_BOTTOM - 22
Children:
ColorMixer@MIXER:
X: 2
Y: 2
Width: PARENT_RIGHT - 4
Height: PARENT_BOTTOM - 4
Background@PALETTE_TAB: Background@PALETTE_TAB:
Background: dialog3 Background: dialog3
X: 5 X: 5

View File

@@ -388,8 +388,7 @@ World:
FactionPreviewActors: FactionPreviewActors:
gdi: hvr.colorpicker gdi: hvr.colorpicker
nod: stnk.colorpicker nod: stnk.colorpicker
PresetHues: 0, 0.125, 0.185, 0.4, 0.54, 0.66, 0.79, 0.875, 0, 0.14, 0.23, 0.43, 0.54, 0.625, 0.77, 0.85 PresetColors: F21818, F2BC18, DAF218, 18F26F, 18BEF2, 1821F2, BA18F2, F218BC, F29191, F2DF79, CDF291, 79F2BF, 91DBF2, 7997F2, CD91F2, F279E6
PresetSaturations: 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.4, 0.5, 0.4, 0.5, 0.4, 0.5, 0.4, 0.5
OrderEffects: OrderEffects:
TerrainFlashImage: moveflsh TerrainFlashImage: moveflsh
TerrainFlashSequence: idle TerrainFlashSequence: idle