Merge pull request #9241 from reaperrr/streamline-bo-yaml

Added ^SpriteActor and fixed remaining BodyOrientation regressions
This commit is contained in:
Matthias Mailänder
2015-09-04 08:25:14 +02:00
18 changed files with 102 additions and 216 deletions

View File

@@ -3,11 +3,16 @@
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
CombatDebugOverlay: CombatDebugOverlay:
GivesExperience: GivesExperience:
BodyOrientation:
ScriptTriggers: ScriptTriggers:
UpgradeManager: UpgradeManager:
Huntable: Huntable:
^SpriteActor:
BodyOrientation:
QuantizeFacingsFromSequence:
AutoSelectionSize:
RenderSprites:
^GainsExperience: ^GainsExperience:
GainsExperience: GainsExperience:
Upgrades: Upgrades:
@@ -51,6 +56,7 @@
^Vehicle: ^Vehicle:
Inherits@1: ^ExistsInWorld Inherits@1: ^ExistsInWorld
Inherits@2: ^GainsExperience Inherits@2: ^GainsExperience
Inherits@3: ^SpriteActor
Mobile: Mobile:
Crushes: crate Crushes: crate
TerrainSpeeds: TerrainSpeeds:
@@ -74,10 +80,7 @@
AttackMove: AttackMove:
DrawLineToTarget: DrawLineToTarget:
WithSmoke: WithSmoke:
RenderSprites:
QuantizeFacingsFromSequence:
WithFacingSpriteBody: WithFacingSpriteBody:
AutoSelectionSize:
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
@@ -114,6 +117,7 @@
^Helicopter: ^Helicopter:
Inherits@1: ^ExistsInWorld Inherits@1: ^ExistsInWorld
Inherits@2: ^GainsExperience Inherits@2: ^GainsExperience
Inherits@3: ^SpriteActor
AppearsOnRadar: AppearsOnRadar:
UseLocation: yes UseLocation: yes
Targetable@GROUND: Targetable@GROUND:
@@ -144,10 +148,7 @@
Guardable: Guardable:
Tooltip: Tooltip:
GenericName: Helicopter GenericName: Helicopter
QuantizeFacingsFromSequence:
WithFacingSpriteBody: WithFacingSpriteBody:
AutoSelectionSize:
RenderSprites:
WithShadow: WithShadow:
Hovers: Hovers:
MustBeDestroyed: MustBeDestroyed:
@@ -157,6 +158,7 @@
^Infantry: ^Infantry:
Inherits@1: ^ExistsInWorld Inherits@1: ^ExistsInWorld
Inherits@2: ^GainsExperience Inherits@2: ^GainsExperience
Inherits@3: ^SpriteActor
Health: Health:
Radius: 128 Radius: 128
Armor: Armor:
@@ -180,7 +182,6 @@
Bounds: 12,17,0,-6 Bounds: 12,17,0,-6
Targetable: Targetable:
TargetTypes: Ground, Infantry TargetTypes: Ground, Infantry
RenderSprites:
QuantizeFacingsFromSequence: QuantizeFacingsFromSequence:
Sequence: stand Sequence: stand
WithInfantryBody: WithInfantryBody:
@@ -279,7 +280,8 @@
AttackSequence: shoot AttackSequence: shoot
^DINO: ^DINO:
Inherits: ^ExistsInWorld Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
Health: Health:
Radius: 128 Radius: 128
HP: 1000 HP: 1000
@@ -311,6 +313,8 @@
Targetable: Targetable:
TargetTypes: Ground TargetTypes: Ground
HiddenUnderFog: HiddenUnderFog:
RenderSprites:
Palette: terrain
QuantizeFacingsFromSequence: QuantizeFacingsFromSequence:
Sequence: stand Sequence: stand
WithInfantryBody: WithInfantryBody:
@@ -325,13 +329,12 @@
Voice: Attack Voice: Attack
DrawLineToTarget: DrawLineToTarget:
DeathSounds: DeathSounds:
RenderSprites:
Palette: terrain
Voiced: Voiced:
VoiceSet: DinoVoice VoiceSet: DinoVoice
^Viceroid: ^Viceroid:
Inherits: ^ExistsInWorld Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
Health: Health:
Radius: 427 Radius: 427
HP: 300 HP: 300
@@ -374,8 +377,6 @@
BodyOrientation: BodyOrientation:
QuantizedFacings: 8 QuantizedFacings: 8
WithSpriteBody: WithSpriteBody:
AutoSelectionSize:
RenderSprites:
WithMuzzleFlash: WithMuzzleFlash:
SplitFacings: true SplitFacings: true
Guard: Guard:
@@ -387,7 +388,8 @@
VoiceSet: DinoVoice VoiceSet: DinoVoice
^Plane: ^Plane:
Inherits: ^ExistsInWorld Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
AppearsOnRadar: AppearsOnRadar:
UseLocation: yes UseLocation: yes
HiddenUnderFog: HiddenUnderFog:
@@ -395,16 +397,14 @@
ActorLostNotification: ActorLostNotification:
AttackMove: AttackMove:
WithShadow: WithShadow:
QuantizeFacingsFromSequence:
WithFacingSpriteBody: WithFacingSpriteBody:
RenderSprites:
AutoSelectionSize:
FlyAwayOnIdle: FlyAwayOnIdle:
RejectsOrders: RejectsOrders:
^Ship: ^Ship:
Inherits@1: ^ExistsInWorld Inherits@1: ^ExistsInWorld
Inherits@2: ^GainsExperience Inherits@2: ^GainsExperience
Inherits@3: ^SpriteActor
Mobile: Mobile:
Crushes: crate Crushes: crate
TerrainSpeeds: TerrainSpeeds:
@@ -423,7 +423,8 @@
VoiceSet: VehicleVoice VoiceSet: VehicleVoice
^Building: ^Building:
Inherits: ^ExistsInWorld Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
SelectionDecorations: SelectionDecorations:
Selectable: Selectable:
Priority: 3 Priority: 3
@@ -437,10 +438,7 @@
SoundOnDamageTransition: SoundOnDamageTransition:
DamagedSounds: xplos.aud DamagedSounds: xplos.aud
DestroyedSounds: crumble.aud DestroyedSounds: crumble.aud
QuantizeFacingsFromSequence:
RenderSprites:
WithSpriteBody: WithSpriteBody:
AutoSelectionSize:
WithBuildingExplosion: WithBuildingExplosion:
Delay: 1 Delay: 1
CaptureNotification: CaptureNotification:
@@ -492,18 +490,15 @@
StartsRevealed: true StartsRevealed: true
^CivBuildingHusk: ^CivBuildingHusk:
Inherits@1: ^SpriteActor
AppearsOnRadar: AppearsOnRadar:
Building: Building:
Dimensions: 1,1 Dimensions: 1,1
Footprint: x Footprint: x
QuantizeFacingsFromSequence:
RenderSprites:
WithSpriteBody: WithSpriteBody:
AutoSelectionSize:
Tooltip: Tooltip:
Name: Civilian Building (Destroyed) Name: Civilian Building (Destroyed)
GenericVisibility: None GenericVisibility: None
BodyOrientation:
FrozenUnderFog: FrozenUnderFog:
StartsRevealed: true StartsRevealed: true
ScriptTriggers: ScriptTriggers:
@@ -530,10 +525,9 @@
-Demolishable: -Demolishable:
RenderSprites: RenderSprites:
Palette: terrain Palette: terrain
WithSpriteBody:
AutoSelectionSize:
^CivFieldHusk: ^CivFieldHusk:
Inherits@1: ^SpriteActor
AppearsOnRadar: AppearsOnRadar:
Building: Building:
Dimensions: 1,1 Dimensions: 1,1
@@ -541,17 +535,15 @@
Tooltip: Tooltip:
Name: Field (Destroyed) Name: Field (Destroyed)
GenericVisibility: None GenericVisibility: None
BodyOrientation:
QuantizedFacings: 1
RenderSprites: RenderSprites:
Palette: terrain Palette: terrain
WithSpriteBody: WithSpriteBody:
AutoSelectionSize:
FrozenUnderFog: FrozenUnderFog:
StartsRevealed: true StartsRevealed: true
ScriptTriggers: ScriptTriggers:
^Wall: ^Wall:
Inherits@1: ^SpriteActor
AppearsOnRadar: AppearsOnRadar:
Building: Building:
Dimensions: 1,1 Dimensions: 1,1
@@ -570,12 +562,9 @@
NodeTypes: wall NodeTypes: wall
LineBuildNode: LineBuildNode:
Types: wall Types: wall
BodyOrientation:
QuantizedFacings: 1
RenderSprites: RenderSprites:
Palette: staticterrain Palette: staticterrain
WithWallSpriteBody: WithWallSpriteBody:
AutoSelectionSize:
GivesExperience: GivesExperience:
AutoTargetIgnore: AutoTargetIgnore:
Sellable: Sellable:
@@ -585,14 +574,12 @@
ScriptTriggers: ScriptTriggers:
^Tree: ^Tree:
Inherits@1: ^SpriteActor
Tooltip: Tooltip:
Name: Tree Name: Tree
BodyOrientation:
QuantizedFacings: 1
RenderSprites: RenderSprites:
Palette: staticterrain Palette: staticterrain
WithSpriteBody: WithSpriteBody:
AutoSelectionSize:
Building: Building:
Footprint: __ x_ Footprint: __ x_
Dimensions: 2,2 Dimensions: 2,2
@@ -609,14 +596,12 @@
ScriptTriggers: ScriptTriggers:
^TibTree: ^TibTree:
Inherits@1: ^SpriteActor
Tooltip: Tooltip:
Name: Blossom Tree Name: Blossom Tree
BodyOrientation:
QuantizedFacings: 1
RenderSprites: RenderSprites:
Palette: staticterrain Palette: staticterrain
WithSpriteBody: WithSpriteBody:
AutoSelectionSize:
Building: Building:
Footprint: x Footprint: x
Dimensions: 1,1 Dimensions: 1,1
@@ -628,14 +613,12 @@
WithMakeAnimation: WithMakeAnimation:
^Rock: ^Rock:
Inherits@1: ^SpriteActor
Tooltip: Tooltip:
Name: Rock Name: Rock
BodyOrientation:
QuantizedFacings: 1
RenderSprites: RenderSprites:
Palette: staticterrain Palette: staticterrain
WithSpriteBody: WithSpriteBody:
AutoSelectionSize:
Building: Building:
Footprint: __ x_ Footprint: __ x_
Dimensions: 2,2 Dimensions: 2,2
@@ -649,6 +632,7 @@
RequireTilesets: DESERT RequireTilesets: DESERT
^CommonHuskDefaults: ^CommonHuskDefaults:
Inherits@1: ^SpriteActor
Health: Health:
HP: 140 HP: 140
Armor: Armor:
@@ -656,11 +640,7 @@
HiddenUnderFog: HiddenUnderFog:
Type: CenterPosition Type: CenterPosition
AutoTargetIgnore: AutoTargetIgnore:
BodyOrientation:
QuantizeFacingsFromSequence:
WithFacingSpriteBody: WithFacingSpriteBody:
AutoSelectionSize:
RenderSprites:
^Husk: ^Husk:
Inherits: ^CommonHuskDefaults Inherits: ^CommonHuskDefaults
@@ -687,6 +667,7 @@
^HelicopterHusk: ^HelicopterHusk:
Inherits: ^CommonHuskDefaults Inherits: ^CommonHuskDefaults
WithShadow:
FallsToEarth: FallsToEarth:
Spins: True Spins: True
Moves: False Moves: False
@@ -706,25 +687,21 @@
SoundOnDamageTransition: SoundOnDamageTransition:
DamagedSounds: xplos.aud DamagedSounds: xplos.aud
DestroyedSounds: xplobig4.aud DestroyedSounds: xplobig4.aud
BodyOrientation:
QuantizedFacings: 1
ScriptTriggers: ScriptTriggers:
^Crate: ^Crate:
Inherits@1: ^SpriteActor
HiddenUnderShroud: HiddenUnderShroud:
Tooltip: Tooltip:
Name: Crate Name: Crate
GenericName: Crate GenericName: Crate
Crate: Crate:
TerrainTypes: Clear, Rough, Road, Tiberium, BlueTiberium, Beach TerrainTypes: Clear, Rough, Road, Tiberium, BlueTiberium, Beach
QuantizeFacingsFromSequence:
RenderSprites: RenderSprites:
Palette: effect Palette: effect
Image: crate Image: crate
WithCrateBody: WithCrateBody:
XmasImages: xcratea, xcrateb, xcratec, xcrated XmasImages: xcratea, xcrateb, xcratec, xcrated
CustomSelectionSize:
CustomBounds: 20,20
^Defense: ^Defense:
Inherits: ^BaseBuilding Inherits: ^BaseBuilding

View File

@@ -60,7 +60,6 @@ CAMERA:
RevealsShroud: RevealsShroud:
Range: 10c0 Range: 10c0
Type: CenterPosition Type: CenterPosition
BodyOrientation:
CAMERA.small: CAMERA.small:
AlwaysVisible: AlwaysVisible:
@@ -71,7 +70,6 @@ CAMERA.small:
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 6c0
Type: CenterPosition Type: CenterPosition
BodyOrientation:
FLARE: FLARE:
Immobile: Immobile:

View File

@@ -22,7 +22,7 @@ BOAT:
Weapon: BoatMissile Weapon: BoatMissile
LocalOffset: 85,-85,0, 85,85,0 LocalOffset: 85,-85,0, 85,85,0
AttackTurreted: AttackTurreted:
RenderSprites: -QuantizeFacingsFromSequence:
BodyOrientation: BodyOrientation:
QuantizedFacings: 2 QuantizedFacings: 2
WithGunboatBody: WithGunboatBody:
@@ -66,7 +66,6 @@ LST:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
Range: 7c0 Range: 7c0
QuantizeFacingsFromSequence:
WithFacingSpriteBody: WithFacingSpriteBody:
WithRoof: WithRoof:
WithCargo: WithCargo:
@@ -77,6 +76,4 @@ LST:
MaxWeight: 5 MaxWeight: 5
PipCount: 5 PipCount: 5
PassengerFacing: 0 PassengerFacing: 0
AutoSelectionSize:
RenderSprites:

View File

@@ -11,10 +11,6 @@ V19:
V19.Husk: V19.Husk:
Inherits: ^CivBuildingHusk Inherits: ^CivBuildingHusk
AutoSelectionSize:
RenderSprites:
BodyOrientation:
QuantizedFacings: 1
WithSpriteBody: WithSpriteBody:
WithIdleOverlay: WithIdleOverlay:
StartSequence: fire-start StartSequence: fire-start

View File

@@ -1,8 +1,7 @@
spicebloom: spicebloom:
Inherits@1: ^SpriteActor
HiddenUnderShroud: HiddenUnderShroud:
RenderSprites:
WithSpriteBody: WithSpriteBody:
AutoSelectionSize:
Building: Building:
Footprint: x Footprint: x
Dimensions: 1,1 Dimensions: 1,1
@@ -15,11 +14,10 @@ spicebloom:
WithActiveAnimation: WithActiveAnimation:
RadarColorFromTerrain: RadarColorFromTerrain:
Terrain: Spice Terrain: Spice
BodyOrientation:
QuantizedFacings: 1
WithMakeAnimation: WithMakeAnimation:
sandworm: sandworm:
Inherits@1: ^SpriteActor
Tooltip: Tooltip:
Name: Sandworm Name: Sandworm
Description: Attracted by vibrations in the sand.\nWill eat units whole and has a large appetite. Description: Attracted by vibrations in the sand.\nWill eat units whole and has a large appetite.
@@ -39,8 +37,6 @@ sandworm:
WithFacingSpriteBody: WithFacingSpriteBody:
WithAttackOverlay: WithAttackOverlay:
Sequence: sand Sequence: sand
BodyOrientation:
QuantizeFacingsFromSequence:
HiddenUnderFog: HiddenUnderFog:
AppearsOnRadar: AppearsOnRadar:
UseLocation: yes UseLocation: yes
@@ -55,8 +51,6 @@ sandworm:
AnnounceOnSeen: AnnounceOnSeen:
Notification: WormSign Notification: WormSign
PingRadar: True PingRadar: True
RenderSprites:
AutoSelectionSize:
sietch: sietch:
Inherits: ^Building Inherits: ^Building

View File

@@ -3,11 +3,16 @@
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
CombatDebugOverlay: CombatDebugOverlay:
GivesExperience: GivesExperience:
BodyOrientation:
ScriptTriggers: ScriptTriggers:
UpgradeManager: UpgradeManager:
Huntable: Huntable:
^SpriteActor:
BodyOrientation:
QuantizeFacingsFromSequence:
AutoSelectionSize:
RenderSprites:
^GainsExperience: ^GainsExperience:
GainsExperience: GainsExperience:
Upgrades: Upgrades:
@@ -51,6 +56,7 @@
^Vehicle: ^Vehicle:
Inherits@1: ^ExistsInWorld Inherits@1: ^ExistsInWorld
Inherits@2: ^GainsExperience Inherits@2: ^GainsExperience
Inherits@3: ^SpriteActor
Mobile: Mobile:
Crushes: crate Crushes: crate
TerrainSpeeds: TerrainSpeeds:
@@ -79,7 +85,6 @@
Guard: Guard:
Voice: Guard Voice: Guard
Guardable: Guardable:
QuantizeFacingsFromSequence:
WithFacingSpriteBody: WithFacingSpriteBody:
Demolishable: Demolishable:
TemporaryOwnerManager: TemporaryOwnerManager:
@@ -91,8 +96,6 @@
Image: pips Image: pips
Sequence: pickup-indicator Sequence: pickup-indicator
Offset: -12, -12 Offset: -12, -12
AutoSelectionSize:
RenderSprites:
^Tank: ^Tank:
Inherits: ^Vehicle Inherits: ^Vehicle
@@ -108,6 +111,7 @@
Dune: 70 Dune: 70
^Husk: ^Husk:
Inherits@1: ^SpriteActor
Health: Health:
HP: 75 HP: 75
Armor: Armor:
@@ -116,13 +120,9 @@
Type: CenterPosition Type: CenterPosition
Tooltip: Tooltip:
Name: Wreck Name: Wreck
BodyOrientation:
AutoTargetIgnore: AutoTargetIgnore:
ScriptTriggers: ScriptTriggers:
QuantizeFacingsFromSequence:
WithFacingSpriteBody: WithFacingSpriteBody:
AutoSelectionSize:
RenderSprites:
^VehicleHusk: ^VehicleHusk:
Inherits: ^Husk Inherits: ^Husk
@@ -161,12 +161,12 @@
Interval: 2 Interval: 2
Tooltip: Tooltip:
Name: Destroyed Tower Name: Destroyed Tower
BodyOrientation:
ScriptTriggers: ScriptTriggers:
^Infantry: ^Infantry:
Inherits@1: ^ExistsInWorld Inherits@1: ^ExistsInWorld
Inherits@2: ^GainsExperience Inherits@2: ^GainsExperience
Inherits@3: ^SpriteActor
Health: Health:
Radius: 96 Radius: 96
Armor: Armor:
@@ -192,7 +192,6 @@
TargetTypes: Ground, Infantry TargetTypes: Ground, Infantry
UpgradeTypes: parachute UpgradeTypes: parachute
UpgradeMaxEnabledLevel: 0 UpgradeMaxEnabledLevel: 0
RenderSprites:
QuantizeFacingsFromSequence: QuantizeFacingsFromSequence:
Sequence: stand Sequence: stand
WithInfantryBody: WithInfantryBody:
@@ -239,6 +238,7 @@
^Plane: ^Plane:
Inherits@1: ^ExistsInWorld Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
AppearsOnRadar: AppearsOnRadar:
UseLocation: yes UseLocation: yes
HiddenUnderFog: HiddenUnderFog:
@@ -249,14 +249,12 @@
DrawLineToTarget: DrawLineToTarget:
Voiced: Voiced:
VoiceSet: GenericVoice VoiceSet: GenericVoice
QuantizeFacingsFromSequence:
WithFacingSpriteBody: WithFacingSpriteBody:
AutoSelectionSize:
RenderSprites:
WithShadow: WithShadow:
^Building: ^Building:
Inherits@1: ^ExistsInWorld Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
SelectionDecorations: SelectionDecorations:
Selectable: Selectable:
Priority: 2 Priority: 2
@@ -274,10 +272,7 @@
SoundOnDamageTransition: SoundOnDamageTransition:
DamagedSounds: EXPLSML1.WAV DamagedSounds: EXPLSML1.WAV
DestroyedSounds: EXPLHG1.WAV DestroyedSounds: EXPLHG1.WAV
QuantizeFacingsFromSequence:
RenderSprites:
WithSpriteBody: WithSpriteBody:
AutoSelectionSize:
WithBuildingExplosion: WithBuildingExplosion:
RepairableBuilding: RepairableBuilding:
EmitInfantryOnSell: EmitInfantryOnSell:
@@ -314,9 +309,7 @@
-WithCrumbleOverlay: -WithCrumbleOverlay:
-WithMakeAnimation: -WithMakeAnimation:
-WithSpriteBody: -WithSpriteBody:
RenderSprites:
WithWallSpriteBody: WithWallSpriteBody:
AutoSelectionSize:
LineBuildNode: LineBuildNode:
Types: turret Types: turret
MustBeDestroyed: MustBeDestroyed:

View File

@@ -147,8 +147,6 @@ camera:
RevealsShroud: RevealsShroud:
Range: 8c0 Range: 8c0
Type: CenterPosition Type: CenterPosition
BodyOrientation:
QuantizedFacings: 1
wormspawner: wormspawner:
AlwaysVisible: AlwaysVisible:

View File

@@ -477,6 +477,7 @@ starport:
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
wall: wall:
Inherits@1: ^SpriteActor
HiddenUnderShroud: HiddenUnderShroud:
Buildable: Buildable:
Queue: Building Queue: Building
@@ -511,14 +512,11 @@ wall:
Types: wall Types: wall
Targetable: Targetable:
TargetTypes: Ground, Wall TargetTypes: Ground, Wall
RenderSprites:
WithWallSpriteBody: WithWallSpriteBody:
AutoSelectionSize:
AutoTargetIgnore: AutoTargetIgnore:
Sellable: Sellable:
SellSounds: CHUNG.WAV SellSounds: CHUNG.WAV
Guardable: Guardable:
BodyOrientation:
ThrowsShrapnel: ThrowsShrapnel:
Weapons: shrapnel Weapons: shrapnel
Pieces: 3, 7 Pieces: 3, 7

View File

@@ -1325,7 +1325,6 @@ Rules:
TerrainSpeeds: TerrainSpeeds:
RevealsShroud: RevealsShroud:
Range: 4c0 Range: 4c0
BodyOrientation:
ScriptTriggers: ScriptTriggers:
MONEYCRATE: MONEYCRATE:
Tooltip: Tooltip:
@@ -1378,7 +1377,6 @@ Rules:
ShowOwnerRow: false ShowOwnerRow: false
JEEP.mission: JEEP.mission:
Inherits: JEEP Inherits: JEEP
WithFacingSpriteBody:
-Selectable: -Selectable:
-Demolishable: -Demolishable:
-Huntable: -Huntable:
@@ -1389,7 +1387,6 @@ Rules:
Types: ~disabled Types: ~disabled
RevealsShroud: RevealsShroud:
Range: 0c0 Range: 0c0
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: JEEP Image: JEEP
E3: E3:

View File

@@ -1634,7 +1634,6 @@ Rules:
TerrainSpeeds: TerrainSpeeds:
RevealsShroud: RevealsShroud:
Range: 4c0 Range: 4c0
BodyOrientation:
ScriptTriggers: ScriptTriggers:
FTUR: FTUR:
DetectCloaked: DetectCloaked:
@@ -1686,7 +1685,6 @@ Rules:
WithFacingSpriteBody: WithFacingSpriteBody:
-SpawnActorOnDeath: -SpawnActorOnDeath:
-EjectOnDeath: -EjectOnDeath:
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: TRUK Image: TRUK
SPY: SPY:

View File

@@ -830,7 +830,6 @@ Rules:
ROT: 900 ROT: 900
RevealsShroud: RevealsShroud:
Range: 40c0 Range: 40c0
WithFacingSpriteBody:
MustBeDestroyed: MustBeDestroyed:
RequiredForShortGame: true RequiredForShortGame: true
Transforms: Transforms:
@@ -840,7 +839,6 @@ Rules:
CashTrickler: CashTrickler:
Period: 150 Period: 150
Amount: 20 Amount: 20
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: MNLY Image: MNLY
FTUR: FTUR:
@@ -881,6 +879,7 @@ Rules:
Power: Power:
Amount: 0 Amount: 0
MINVV: MINVV:
Inherits@1: ^SpriteActor
HiddenUnderFog: HiddenUnderFog:
Building: Building:
Adjacent: 99 Adjacent: 99
@@ -897,7 +896,6 @@ Rules:
RenderSprites: RenderSprites:
Image: miner Image: miner
WithSpriteBody: WithSpriteBody:
AutoSelectionSize:
Tooltip: Tooltip:
Name: Bomb Name: Bomb
Description: Bomb (Hotkey B) Description: Bomb (Hotkey B)
@@ -911,7 +909,6 @@ Rules:
Explodes: Explodes:
Weapon: CrateNuke Weapon: CrateNuke
EmptyWeapon: CrateNuke EmptyWeapon: CrateNuke
BodyOrientation:
T17: T17:
Health: Health:
HP: 999999999 HP: 999999999

View File

@@ -1264,9 +1264,6 @@ Rules:
Inherits: CAMERA Inherits: CAMERA
RevealsShroud: RevealsShroud:
Range: 1000 Range: 1000
ARTY:
UpgradeManager:
BodyOrientation:
AFLD.mission: AFLD.mission:
Inherits: AFLD Inherits: AFLD
-AirstrikePower@spyplane: -AirstrikePower@spyplane:

View File

@@ -232,10 +232,7 @@ V19.Husk:
ExcludeTilesets: DESERT ExcludeTilesets: DESERT
Tooltip: Tooltip:
Name: Husk (Oil Pump) Name: Husk (Oil Pump)
AutoSelectionSize:
RenderSprites: RenderSprites:
BodyOrientation:
QuantizedFacings: 1
WithSpriteBody: WithSpriteBody:
WithIdleOverlay: WithIdleOverlay:
StartSequence: fire-start StartSequence: fire-start

View File

@@ -1,14 +1,17 @@
^ExistsInWorld: ^ExistsInWorld:
AppearsOnRadar: AppearsOnRadar:
UpdatesPlayerStatistics:
CombatDebugOverlay: CombatDebugOverlay:
DrawLineToTarget:
GivesExperience: GivesExperience:
BodyOrientation:
ScriptTriggers: ScriptTriggers:
UpgradeManager: UpgradeManager:
Huntable: Huntable:
^SpriteActor:
BodyOrientation:
QuantizeFacingsFromSequence:
AutoSelectionSize:
RenderSprites:
^GainsExperience: ^GainsExperience:
GainsExperience: GainsExperience:
Upgrades: Upgrades:
@@ -63,6 +66,9 @@
Inherits@1: ^ExistsInWorld Inherits@1: ^ExistsInWorld
Inherits@2: ^GainsExperience Inherits@2: ^GainsExperience
Inherits@3: ^IronCurtainable Inherits@3: ^IronCurtainable
Inherits@4: ^SpriteActor
DrawLineToTarget:
UpdatesPlayerStatistics:
Mobile: Mobile:
Crushes: mine, crate Crushes: mine, crate
TerrainSpeeds: TerrainSpeeds:
@@ -123,10 +129,7 @@
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
QuantizeFacingsFromSequence:
WithFacingSpriteBody: WithFacingSpriteBody:
AutoSelectionSize:
RenderSprites:
WithParachute: WithParachute:
UpgradeTypes: parachute UpgradeTypes: parachute
UpgradeMinEnabledLevel: 1 UpgradeMinEnabledLevel: 1
@@ -159,6 +162,8 @@
^Infantry: ^Infantry:
Inherits@1: ^ExistsInWorld Inherits@1: ^ExistsInWorld
Inherits@2: ^GainsExperience Inherits@2: ^GainsExperience
Inherits@3: ^SpriteActor
DrawLineToTarget:
Health: Health:
Radius: 128 Radius: 128
HP: 25 HP: 25
@@ -187,7 +192,6 @@
UpgradeMaxEnabledLevel: 0 UpgradeMaxEnabledLevel: 0
QuantizeFacingsFromSequence: QuantizeFacingsFromSequence:
Sequence: stand Sequence: stand
RenderSprites:
WithInfantryBody: WithInfantryBody:
WithDeathAnimation: WithDeathAnimation:
DeathTypes: DeathTypes:
@@ -252,6 +256,7 @@
^Soldier: ^Soldier:
Inherits: ^Infantry Inherits: ^Infantry
UpdatesPlayerStatistics:
MustBeDestroyed: MustBeDestroyed:
AutoTarget: AutoTarget:
ProximityCaptor: ProximityCaptor:
@@ -292,6 +297,9 @@
Inherits@1: ^ExistsInWorld Inherits@1: ^ExistsInWorld
Inherits@2: ^GainsExperience Inherits@2: ^GainsExperience
Inherits@3: ^IronCurtainable Inherits@3: ^IronCurtainable
Inherits@4: ^SpriteActor
DrawLineToTarget:
UpdatesPlayerStatistics:
Mobile: Mobile:
Crushes: crate Crushes: crate
TerrainSpeeds: TerrainSpeeds:
@@ -325,15 +333,15 @@
ExcludeTilesets: INTERIOR ExcludeTilesets: INTERIOR
Voiced: Voiced:
VoiceSet: VehicleVoice VoiceSet: VehicleVoice
QuantizeFacingsFromSequence:
AutoSelectionSize:
RenderSprites:
WithFacingSpriteBody: WithFacingSpriteBody:
^Plane: ^Plane:
Inherits@1: ^ExistsInWorld Inherits@1: ^ExistsInWorld
Inherits@2: ^GainsExperience Inherits@2: ^GainsExperience
Inherits@3: ^IronCurtainable Inherits@3: ^IronCurtainable
Inherits@4: ^SpriteActor
DrawLineToTarget:
UpdatesPlayerStatistics:
AppearsOnRadar: AppearsOnRadar:
UseLocation: true UseLocation: true
SelectionDecorations: SelectionDecorations:
@@ -368,10 +376,7 @@
Tooltip: Tooltip:
GenericName: Plane GenericName: Plane
WithShadow: WithShadow:
QuantizeFacingsFromSequence:
RenderSprites:
WithFacingSpriteBody: WithFacingSpriteBody:
AutoSelectionSize:
MustBeDestroyed: MustBeDestroyed:
Voiced: Voiced:
VoiceSet: GenericVoice VoiceSet: GenericVoice
@@ -387,6 +392,7 @@
^BasicBuilding: ^BasicBuilding:
Inherits@1: ^ExistsInWorld Inherits@1: ^ExistsInWorld
Inherits@2: ^IronCurtainable Inherits@2: ^IronCurtainable
Inherits@3: ^SpriteActor
SelectionDecorations: SelectionDecorations:
Selectable: Selectable:
Priority: 3 Priority: 3
@@ -400,9 +406,6 @@
SoundOnDamageTransition: SoundOnDamageTransition:
DamagedSounds: kaboom1.aud DamagedSounds: kaboom1.aud
DestroyedSounds: kaboom22.aud DestroyedSounds: kaboom22.aud
QuantizeFacingsFromSequence:
RenderSprites:
AutoSelectionSize:
WithSpriteBody: WithSpriteBody:
WithBuildingExplosion: WithBuildingExplosion:
CaptureNotification: CaptureNotification:
@@ -420,6 +423,7 @@
^Building: ^Building:
Inherits: ^BasicBuilding Inherits: ^BasicBuilding
UpdatesPlayerStatistics:
GivesBuildableArea: GivesBuildableArea:
RepairableBuilding: RepairableBuilding:
EngineerRepairable: EngineerRepairable:
@@ -449,7 +453,8 @@
RenderRangeCircle: RenderRangeCircle:
^Wall: ^Wall:
AppearsOnRadar: Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
Building: Building:
Dimensions: 1,1 Dimensions: 1,1
Footprint: x Footprint: x
@@ -472,18 +477,14 @@
RenderSprites: RenderSprites:
Palette: effect Palette: effect
WithWallSpriteBody: WithWallSpriteBody:
GivesExperience:
AutoTargetIgnore: AutoTargetIgnore:
ProximityCaptor: ProximityCaptor:
Types: Wall Types: Wall
Sellable: Sellable:
SellSounds: cashturn.aud SellSounds: cashturn.aud
Guardable: Guardable:
BodyOrientation:
QuantizedFacings: 1
FrozenUnderFog: FrozenUnderFog:
GpsRemoveFrozenActor: GpsRemoveFrozenActor:
ScriptTriggers:
^TechBuilding: ^TechBuilding:
Inherits: ^BasicBuilding Inherits: ^BasicBuilding
@@ -546,12 +547,12 @@
ExcludeTilesets: INTERIOR ExcludeTilesets: INTERIOR
^Tree: ^Tree:
Inherits@1: ^SpriteActor
Tooltip: Tooltip:
Name: Tree Name: Tree
RenderSprites: RenderSprites:
Palette: terrain Palette: terrain
WithSpriteBody: WithSpriteBody:
AutoSelectionSize:
Building: Building:
Footprint: x Footprint: x
Dimensions: 1,1 Dimensions: 1,1
@@ -565,8 +566,6 @@
Armor: Armor:
Type: Wood Type: Wood
AutoTargetIgnore: AutoTargetIgnore:
BodyOrientation:
QuantizedFacings: 1
FrozenUnderFog: FrozenUnderFog:
StartsRevealed: true StartsRevealed: true
ScriptTriggers: ScriptTriggers:
@@ -574,19 +573,16 @@
ExcludeTilesets: INTERIOR ExcludeTilesets: INTERIOR
^BasicHusk: ^BasicHusk:
Inherits@1: ^SpriteActor
Health: Health:
HP: 280 HP: 280
Armor: Armor:
Type: Heavy Type: Heavy
HiddenUnderFog: HiddenUnderFog:
Type: CenterPosition Type: CenterPosition
QuantizeFacingsFromSequence:
BodyOrientation:
AutoTargetIgnore: AutoTargetIgnore:
ScriptTriggers: ScriptTriggers:
RenderSprites:
WithFacingSpriteBody: WithFacingSpriteBody:
AutoSelectionSize:
^Husk: ^Husk:
Inherits: ^BasicHusk Inherits: ^BasicHusk
@@ -643,17 +639,15 @@
Armor: Armor:
Type: Concrete Type: Concrete
AutoTargetIgnore: AutoTargetIgnore:
BodyOrientation:
QuantizedFacings: 1
ScriptTriggers: ScriptTriggers:
^Rock: ^Rock:
Inherits@1: ^SpriteActor
Tooltip: Tooltip:
Name: Rock Name: Rock
RenderSprites: RenderSprites:
Palette: terrain Palette: terrain
WithSpriteBody: WithSpriteBody:
AutoSelectionSize:
Building: Building:
Footprint: __ x_ Footprint: __ x_
Dimensions: 2,2 Dimensions: 2,2
@@ -662,8 +656,6 @@
Terrain: Tree Terrain: Tree
ProximityCaptor: ProximityCaptor:
Types: Tree Types: Tree
BodyOrientation:
QuantizedFacings: 1
FrozenUnderFog: FrozenUnderFog:
StartsRevealed: true StartsRevealed: true
ScriptTriggers: ScriptTriggers:
@@ -678,6 +670,7 @@
RequireTilesets: DESERT RequireTilesets: DESERT
^Crate: ^Crate:
Inherits@1: ^SpriteActor
HiddenUnderShroud: HiddenUnderShroud:
Tooltip: Tooltip:
Name: Crate Name: Crate
@@ -696,8 +689,6 @@
FallRate: 26 FallRate: 26
KilledOnImpassableTerrain: false KilledOnImpassableTerrain: false
Passenger: Passenger:
CustomSelectionSize:
CustomBounds: 20,20
WithParachute: WithParachute:
UpgradeTypes: parachute UpgradeTypes: parachute
UpgradeMinEnabledLevel: 1 UpgradeMinEnabledLevel: 1
@@ -707,6 +698,4 @@
ShadowImage: parach-shadow ShadowImage: parach-shadow
ShadowSequence: idle ShadowSequence: idle
UpgradeManager: UpgradeManager:
BodyOrientation:
QuantizedFacings: 1

View File

@@ -180,10 +180,10 @@ CAMERA:
Type: CenterPosition Type: CenterPosition
ProximityCaptor: ProximityCaptor:
Types: Camera Types: Camera
BodyOrientation:
QuantizedFacings: 1
DetectCloaked: DetectCloaked:
Range: 10 Range: 10
BodyOrientation:
QuantizedFacings: 1
WithSpriteBody: WithSpriteBody:
RenderSpritesEditorOnly: RenderSpritesEditorOnly:
Image: camera Image: camera
@@ -199,8 +199,6 @@ camera.paradrop:
Type: CenterPosition Type: CenterPosition
ProximityCaptor: ProximityCaptor:
Types: Camera Types: Camera
BodyOrientation:
QuantizedFacings: 1
SONAR: SONAR:
AlwaysVisible: AlwaysVisible:
@@ -210,7 +208,6 @@ SONAR:
HP: 1000 HP: 1000
ProximityCaptor: ProximityCaptor:
Types: Sonar Types: Sonar
BodyOrientation:
DetectCloaked: DetectCloaked:
Range: 10 Range: 10
CloakTypes: Underwater CloakTypes: Underwater
@@ -225,22 +222,22 @@ FLARE:
Image: smokland Image: smokland
WithSpriteBody: WithSpriteBody:
StartSequence: open StartSequence: open
BodyOrientation:
QuantizedFacings: 1
HiddenUnderFog: HiddenUnderFog:
Type: CenterPosition Type: CenterPosition
Tooltip: Tooltip:
Name: Flare Name: Flare
ShowOwnerRow: false ShowOwnerRow: false
BodyOrientation:
QuantizedFacings: 1
MINE: MINE:
Inherits@1: ^SpriteActor
HiddenUnderShroud: HiddenUnderShroud:
Tooltip: Tooltip:
Name: Ore Mine Name: Ore Mine
RenderSprites: RenderSprites:
Palette: terrain Palette: terrain
WithSpriteBody: WithSpriteBody:
AutoSelectionSize:
Building: Building:
Footprint: x Footprint: x
Dimensions: 1,1 Dimensions: 1,1
@@ -248,18 +245,16 @@ MINE:
RadarColorFromTerrain: RadarColorFromTerrain:
Terrain: Ore Terrain: Ore
AutoTargetIgnore: AutoTargetIgnore:
BodyOrientation:
QuantizedFacings: 1
SeedsResource: SeedsResource:
GMINE: GMINE:
Inherits@1: ^SpriteActor
HiddenUnderShroud: HiddenUnderShroud:
Tooltip: Tooltip:
Name: Gem Mine Name: Gem Mine
RenderSprites: RenderSprites:
Palette: player Palette: player
WithSpriteBody: WithSpriteBody:
AutoSelectionSize:
Building: Building:
Footprint: x Footprint: x
Dimensions: 1,1 Dimensions: 1,1
@@ -267,45 +262,39 @@ GMINE:
RadarColorFromTerrain: RadarColorFromTerrain:
Terrain: Gems Terrain: Gems
AutoTargetIgnore: AutoTargetIgnore:
BodyOrientation:
QuantizedFacings: 1
SeedsResource: SeedsResource:
ResourceType: Gems ResourceType: Gems
RAILMINE: RAILMINE:
Inherits@1: ^SpriteActor
HiddenUnderShroud: HiddenUnderShroud:
Tooltip: Tooltip:
Name: Abandoned Mine Name: Abandoned Mine
RenderSprites: RenderSprites:
Palette: player Palette: player
WithSpriteBody: WithSpriteBody:
AutoSelectionSize:
Building: Building:
Footprint: xx Footprint: xx
Dimensions: 2,1 Dimensions: 2,1
AutoTargetIgnore: AutoTargetIgnore:
BodyOrientation:
QuantizedFacings: 1
EditorTilesetFilter: EditorTilesetFilter:
ExcludeTilesets: INTERIOR ExcludeTilesets: INTERIOR
QUEE: QUEE:
Inherits@1: ^SpriteActor
HiddenUnderShroud: HiddenUnderShroud:
Tooltip: Tooltip:
Name: Queen Ant Name: Queen Ant
Building: Building:
Footprint: xx Footprint: xx
Dimensions: 2,1 Dimensions: 2,1
RenderSprites:
WithSpriteBody: WithSpriteBody:
AutoSelectionSize:
AppearsOnRadar: AppearsOnRadar:
BodyOrientation:
QuantizedFacings: 1
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: INTERIOR RequireTilesets: INTERIOR
LAR1: LAR1:
Inherits@1: ^SpriteActor
HiddenUnderShroud: HiddenUnderShroud:
Tooltip: Tooltip:
Name: Ant Larva Name: Ant Larva
@@ -315,29 +304,14 @@ LAR1:
RenderSprites: RenderSprites:
Palette: terrain Palette: terrain
WithSpriteBody: WithSpriteBody:
AutoSelectionSize:
AppearsOnRadar: AppearsOnRadar:
BodyOrientation:
QuantizedFacings: 1
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: INTERIOR RequireTilesets: INTERIOR
LAR2: LAR2:
HiddenUnderShroud: Inherits@1: LAR1
Tooltip: Tooltip:
Name: Ant Larvae Name: Ant Larvae
Building:
Footprint: x
Dimensions: 1,1
RenderSprites:
Palette: terrain
WithSpriteBody:
AutoSelectionSize:
AppearsOnRadar:
BodyOrientation:
QuantizedFacings: 1
EditorTilesetFilter:
RequireTilesets: INTERIOR
powerproxy.parabombs: powerproxy.parabombs:
AlwaysVisible: AlwaysVisible:

View File

@@ -519,6 +519,7 @@ PBOX:
HasMinibib: Yes HasMinibib: Yes
Turreted: Turreted:
ROT: 255 ROT: 255
-QuantizeFacingsFromSequence:
BodyOrientation: BodyOrientation:
QuantizedFacings: 8 QuantizedFacings: 8
Cargo: Cargo:
@@ -562,6 +563,7 @@ HBOX:
CloakDelay: 60 CloakDelay: 60
Turreted: Turreted:
ROT: 255 ROT: 255
-QuantizeFacingsFromSequence:
BodyOrientation: BodyOrientation:
QuantizedFacings: 8 QuantizedFacings: 8
Cargo: Cargo:
@@ -646,6 +648,7 @@ FTUR:
Weapon: FireballLauncher Weapon: FireballLauncher
LocalOffset: 512,0,0 LocalOffset: 512,0,0
AttackTurreted: AttackTurreted:
-QuantizeFacingsFromSequence:
BodyOrientation: BodyOrientation:
QuantizedFacings: 8 QuantizedFacings: 8
Power: Power:

View File

@@ -3,12 +3,17 @@
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
CombatDebugOverlay: CombatDebugOverlay:
GivesExperience: GivesExperience:
BodyOrientation:
UseClassicPerspectiveFudge: False
ScriptTriggers: ScriptTriggers:
UpgradeManager: UpgradeManager:
Huntable: Huntable:
^SpriteActor:
BodyOrientation:
UseClassicPerspectiveFudge: False
QuantizeFacingsFromSequence:
AutoSelectionSize:
RenderSprites:
^GainsExperience: ^GainsExperience:
GainsExperience: GainsExperience:
Upgrades: Upgrades:
@@ -66,7 +71,8 @@
UpgradeMinEnabledLevel: 1 UpgradeMinEnabledLevel: 1
^BasicBuilding: ^BasicBuilding:
Inherits: ^ExistsInWorld Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
SelectionDecorations: SelectionDecorations:
Palette: pips Palette: pips
Selectable: Selectable:
@@ -83,10 +89,7 @@
SoundOnDamageTransition: SoundOnDamageTransition:
DamagedSounds: expnew01.aud DamagedSounds: expnew01.aud
DestroyedSounds: crmble2.aud DestroyedSounds: crmble2.aud
QuantizeFacingsFromSequence:
RenderSprites:
WithSpriteBody: WithSpriteBody:
AutoSelectionSize:
WithBuildingExplosion: WithBuildingExplosion:
Sequences: building, large_bang, large_brnl, verylarge_clsn, large_tumu Sequences: building, large_bang, large_brnl, verylarge_clsn, large_tumu
EngineerRepairable: EngineerRepairable:
@@ -168,6 +171,7 @@
CustomBounds: 24,24 CustomBounds: 24,24
^Wall: ^Wall:
Inherits@1: ^SpriteActor
HiddenUnderShroud: HiddenUnderShroud:
AppearsOnRadar: AppearsOnRadar:
Building: Building:
@@ -189,8 +193,6 @@
Types: wall Types: wall
Targetable: Targetable:
TargetTypes: Ground, Wall, C4 TargetTypes: Ground, Wall, C4
RenderSprites:
AutoSelectionSize:
WithWallSpriteBody: WithWallSpriteBody:
Type: wall Type: wall
GivesExperience: GivesExperience:
@@ -198,9 +200,6 @@
Sellable: Sellable:
SellSounds: cashturn.aud SellSounds: cashturn.aud
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
BodyOrientation:
UseClassicPerspectiveFudge: False
QuantizedFacings: 1
Demolishable: Demolishable:
ScriptTriggers: ScriptTriggers:
UpgradeManager: UpgradeManager:
@@ -222,6 +221,7 @@
^Infantry: ^Infantry:
Inherits@1: ^GainsExperience Inherits@1: ^GainsExperience
Inherits@2: ^ExistsInWorld Inherits@2: ^ExistsInWorld
Inherits@3: ^SpriteActor
DrawLineToTarget: DrawLineToTarget:
Health: Health:
Radius: 128 Radius: 128
@@ -256,7 +256,6 @@
TargetTypes: Ground, Infantry TargetTypes: Ground, Infantry
QuantizeFacingsFromSequence: QuantizeFacingsFromSequence:
Sequence: stand Sequence: stand
RenderSprites:
WithInfantryBody: WithInfantryBody:
WithDeathAnimation@normal: WithDeathAnimation@normal:
DeathTypes: DeathTypes:
@@ -503,7 +502,8 @@
ReturnOnIdle: ReturnOnIdle:
^Viceroid: ^Viceroid:
Inherits: ^ExistsInWorld Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
DrawLineToTarget: DrawLineToTarget:
Health: Health:
Radius: 256 Radius: 256
@@ -534,28 +534,21 @@
PoisonedByTiberium: PoisonedByTiberium:
Weapon: TiberiumHeal Weapon: TiberiumHeal
Guardable: Guardable:
BodyOrientation:
QuantizedFacings: 1
RenderSprites:
WithSpriteBody: WithSpriteBody:
AutoSelectionSize:
^BlossomTree: ^BlossomTree:
Inherits@1: ^SpriteActor
Tooltip: Tooltip:
Name: Blossom Tree Name: Blossom Tree
RenderSprites: RenderSprites:
Palette: player Palette: player
WithSpriteBody: WithSpriteBody:
AutoSelectionSize:
Building: Building:
Footprint: x Footprint: x
Dimensions: 1,1 Dimensions: 1,1
AppearsOnRadar: AppearsOnRadar:
RadarColorFromTerrain: RadarColorFromTerrain:
Terrain: Tiberium Terrain: Tiberium
BodyOrientation:
UseClassicPerspectiveFudge: False
QuantizedFacings: 1
FrozenUnderFog: FrozenUnderFog:
StartsRevealed: true StartsRevealed: true
SeedsResource: SeedsResource:
@@ -564,14 +557,11 @@
WithActiveAnimation: WithActiveAnimation:
^Tree: ^Tree:
Inherits@1: ^SpriteActor
HiddenUnderShroud: HiddenUnderShroud:
BodyOrientation:
UseClassicPerspectiveFudge: False
QuantizedFacings: 1
RenderSprites: RenderSprites:
Palette: terraindecoration Palette: terraindecoration
WithSpriteBody: WithSpriteBody:
AutoSelectionSize:
Building: Building:
Footprint: x Footprint: x
Dimensions: 1, 1 Dimensions: 1, 1
@@ -582,14 +572,11 @@
Name: Tree Name: Tree
^Rock: ^Rock:
Inherits@1: ^SpriteActor
HiddenUnderShroud: HiddenUnderShroud:
BodyOrientation:
UseClassicPerspectiveFudge: False
QuantizedFacings: 1
RenderSprites: RenderSprites:
Palette: terraindecoration Palette: terraindecoration
WithSpriteBody: WithSpriteBody:
AutoSelectionSize:
Building: Building:
Footprint: x Footprint: x
Dimensions: 1, 1 Dimensions: 1, 1
@@ -600,16 +587,14 @@
Name: Rock Name: Rock
^Decoration: ^Decoration:
Inherits@1: ^SpriteActor
HiddenUnderShroud: HiddenUnderShroud:
RenderSprites: RenderSprites:
Palette: terraindecoration Palette: terraindecoration
WithSpriteBody: WithSpriteBody:
AutoSelectionSize:
Building: Building:
Footprint: x Footprint: x
Dimensions: 1, 1 Dimensions: 1, 1
BodyOrientation:
UseClassicPerspectiveFudge: False
^Box: ^Box:
Inherits: ^Decoration Inherits: ^Decoration
@@ -640,6 +625,7 @@
^DeployedVehicle: ^DeployedVehicle:
Inherits@1: ^GainsExperience Inherits@1: ^GainsExperience
Inherits@2: ^ExistsInWorld Inherits@2: ^ExistsInWorld
Inherits@3: ^SpriteActor
Voiced: Voiced:
VoiceSet: Vehicle VoiceSet: Vehicle
AttackTurreted: AttackTurreted:
@@ -651,9 +637,7 @@
Dimensions: 1,1 Dimensions: 1,1
Footprint: x Footprint: x
TerrainTypes: Clear, Road, DirtRoad, Rough TerrainTypes: Clear, Road, DirtRoad, Rough
RenderSprites:
WithSpriteBody: WithSpriteBody:
AutoSelectionSize:
WithMakeAnimation: WithMakeAnimation:
SelectionDecorations: SelectionDecorations:
Palette: pips Palette: pips

View File

@@ -40,7 +40,6 @@ CAMERA:
RevealsShroud: RevealsShroud:
Range: 10c0 Range: 10c0
Type: CenterPosition Type: CenterPosition
BodyOrientation:
DetectCloaked: DetectCloaked:
Range: 10 Range: 10