Added ^SpriteActor and streamlined TS defaults

To avoid BodyOrientation issues.
This commit is contained in:
reaperrr
2015-09-03 14:47:24 +02:00
parent 89a115466c
commit 31bcbeb789
2 changed files with 18 additions and 35 deletions

View File

@@ -3,12 +3,17 @@
UpdatesPlayerStatistics:
CombatDebugOverlay:
GivesExperience:
BodyOrientation:
UseClassicPerspectiveFudge: False
ScriptTriggers:
UpgradeManager:
Huntable:
^SpriteActor:
BodyOrientation:
UseClassicPerspectiveFudge: False
QuantizeFacingsFromSequence:
AutoSelectionSize:
RenderSprites:
^GainsExperience:
GainsExperience:
Upgrades:
@@ -66,7 +71,8 @@
UpgradeMinEnabledLevel: 1
^BasicBuilding:
Inherits: ^ExistsInWorld
Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
SelectionDecorations:
Palette: pips
Selectable:
@@ -83,10 +89,7 @@
SoundOnDamageTransition:
DamagedSounds: expnew01.aud
DestroyedSounds: crmble2.aud
QuantizeFacingsFromSequence:
RenderSprites:
WithSpriteBody:
AutoSelectionSize:
WithBuildingExplosion:
Sequences: building, large_bang, large_brnl, verylarge_clsn, large_tumu
EngineerRepairable:
@@ -168,6 +171,7 @@
CustomBounds: 24,24
^Wall:
Inherits@1: ^SpriteActor
HiddenUnderShroud:
AppearsOnRadar:
Building:
@@ -189,8 +193,6 @@
Types: wall
Targetable:
TargetTypes: Ground, Wall, C4
RenderSprites:
AutoSelectionSize:
WithWallSpriteBody:
Type: wall
GivesExperience:
@@ -198,9 +200,6 @@
Sellable:
SellSounds: cashturn.aud
UpdatesPlayerStatistics:
BodyOrientation:
UseClassicPerspectiveFudge: False
QuantizedFacings: 1
Demolishable:
ScriptTriggers:
UpgradeManager:
@@ -222,6 +221,7 @@
^Infantry:
Inherits@1: ^GainsExperience
Inherits@2: ^ExistsInWorld
Inherits@3: ^SpriteActor
DrawLineToTarget:
Health:
Radius: 128
@@ -256,7 +256,6 @@
TargetTypes: Ground, Infantry
QuantizeFacingsFromSequence:
Sequence: stand
RenderSprites:
WithInfantryBody:
WithDeathAnimation@normal:
DeathTypes:
@@ -503,7 +502,8 @@
ReturnOnIdle:
^Viceroid:
Inherits: ^ExistsInWorld
Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
DrawLineToTarget:
Health:
Radius: 256
@@ -534,28 +534,21 @@
PoisonedByTiberium:
Weapon: TiberiumHeal
Guardable:
BodyOrientation:
QuantizedFacings: 1
RenderSprites:
WithSpriteBody:
AutoSelectionSize:
^BlossomTree:
Inherits@1: ^SpriteActor
Tooltip:
Name: Blossom Tree
RenderSprites:
Palette: player
WithSpriteBody:
AutoSelectionSize:
Building:
Footprint: x
Dimensions: 1,1
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Tiberium
BodyOrientation:
UseClassicPerspectiveFudge: False
QuantizedFacings: 1
FrozenUnderFog:
StartsRevealed: true
SeedsResource:
@@ -564,14 +557,11 @@
WithActiveAnimation:
^Tree:
Inherits@1: ^SpriteActor
HiddenUnderShroud:
BodyOrientation:
UseClassicPerspectiveFudge: False
QuantizedFacings: 1
RenderSprites:
Palette: terraindecoration
WithSpriteBody:
AutoSelectionSize:
Building:
Footprint: x
Dimensions: 1, 1
@@ -582,14 +572,11 @@
Name: Tree
^Rock:
Inherits@1: ^SpriteActor
HiddenUnderShroud:
BodyOrientation:
UseClassicPerspectiveFudge: False
QuantizedFacings: 1
RenderSprites:
Palette: terraindecoration
WithSpriteBody:
AutoSelectionSize:
Building:
Footprint: x
Dimensions: 1, 1
@@ -600,16 +587,14 @@
Name: Rock
^Decoration:
Inherits@1: ^SpriteActor
HiddenUnderShroud:
RenderSprites:
Palette: terraindecoration
WithSpriteBody:
AutoSelectionSize:
Building:
Footprint: x
Dimensions: 1, 1
BodyOrientation:
UseClassicPerspectiveFudge: False
^Box:
Inherits: ^Decoration
@@ -640,6 +625,7 @@
^DeployedVehicle:
Inherits@1: ^GainsExperience
Inherits@2: ^ExistsInWorld
Inherits@3: ^SpriteActor
Voiced:
VoiceSet: Vehicle
AttackTurreted:
@@ -651,9 +637,7 @@
Dimensions: 1,1
Footprint: x
TerrainTypes: Clear, Road, DirtRoad, Rough
RenderSprites:
WithSpriteBody:
AutoSelectionSize:
WithMakeAnimation:
SelectionDecorations:
Palette: pips

View File

@@ -40,7 +40,6 @@ CAMERA:
RevealsShroud:
Range: 10c0
Type: CenterPosition
BodyOrientation:
DetectCloaked:
Range: 10