Added ^SpriteActor and streamlined TS defaults
To avoid BodyOrientation issues.
This commit is contained in:
@@ -3,12 +3,17 @@
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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GivesExperience:
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BodyOrientation:
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UseClassicPerspectiveFudge: False
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ScriptTriggers:
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UpgradeManager:
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Huntable:
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^SpriteActor:
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BodyOrientation:
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UseClassicPerspectiveFudge: False
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QuantizeFacingsFromSequence:
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AutoSelectionSize:
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RenderSprites:
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^GainsExperience:
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GainsExperience:
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Upgrades:
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@@ -66,7 +71,8 @@
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UpgradeMinEnabledLevel: 1
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^BasicBuilding:
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Inherits: ^ExistsInWorld
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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SelectionDecorations:
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Palette: pips
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Selectable:
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@@ -83,10 +89,7 @@
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SoundOnDamageTransition:
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DamagedSounds: expnew01.aud
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DestroyedSounds: crmble2.aud
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QuantizeFacingsFromSequence:
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RenderSprites:
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WithSpriteBody:
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AutoSelectionSize:
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WithBuildingExplosion:
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Sequences: building, large_bang, large_brnl, verylarge_clsn, large_tumu
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EngineerRepairable:
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@@ -168,6 +171,7 @@
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CustomBounds: 24,24
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^Wall:
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Inherits@1: ^SpriteActor
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HiddenUnderShroud:
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AppearsOnRadar:
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Building:
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@@ -189,8 +193,6 @@
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Types: wall
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Targetable:
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TargetTypes: Ground, Wall, C4
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RenderSprites:
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AutoSelectionSize:
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WithWallSpriteBody:
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Type: wall
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GivesExperience:
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@@ -198,9 +200,6 @@
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Sellable:
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SellSounds: cashturn.aud
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UpdatesPlayerStatistics:
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BodyOrientation:
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UseClassicPerspectiveFudge: False
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QuantizedFacings: 1
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Demolishable:
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ScriptTriggers:
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UpgradeManager:
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@@ -222,6 +221,7 @@
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^Infantry:
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Inherits@1: ^GainsExperience
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Inherits@2: ^ExistsInWorld
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Inherits@3: ^SpriteActor
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DrawLineToTarget:
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Health:
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Radius: 128
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@@ -256,7 +256,6 @@
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TargetTypes: Ground, Infantry
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QuantizeFacingsFromSequence:
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Sequence: stand
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RenderSprites:
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WithInfantryBody:
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WithDeathAnimation@normal:
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DeathTypes:
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@@ -503,7 +502,8 @@
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ReturnOnIdle:
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^Viceroid:
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Inherits: ^ExistsInWorld
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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DrawLineToTarget:
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Health:
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Radius: 256
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@@ -534,28 +534,21 @@
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PoisonedByTiberium:
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Weapon: TiberiumHeal
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Guardable:
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BodyOrientation:
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QuantizedFacings: 1
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RenderSprites:
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WithSpriteBody:
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AutoSelectionSize:
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^BlossomTree:
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Inherits@1: ^SpriteActor
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Tooltip:
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Name: Blossom Tree
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RenderSprites:
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Palette: player
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WithSpriteBody:
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AutoSelectionSize:
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Building:
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Footprint: x
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Dimensions: 1,1
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AppearsOnRadar:
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RadarColorFromTerrain:
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Terrain: Tiberium
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BodyOrientation:
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UseClassicPerspectiveFudge: False
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QuantizedFacings: 1
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FrozenUnderFog:
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StartsRevealed: true
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SeedsResource:
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@@ -564,14 +557,11 @@
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WithActiveAnimation:
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^Tree:
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Inherits@1: ^SpriteActor
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HiddenUnderShroud:
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BodyOrientation:
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UseClassicPerspectiveFudge: False
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QuantizedFacings: 1
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RenderSprites:
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Palette: terraindecoration
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WithSpriteBody:
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AutoSelectionSize:
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Building:
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Footprint: x
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Dimensions: 1, 1
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@@ -582,14 +572,11 @@
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Name: Tree
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^Rock:
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Inherits@1: ^SpriteActor
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HiddenUnderShroud:
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BodyOrientation:
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UseClassicPerspectiveFudge: False
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QuantizedFacings: 1
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RenderSprites:
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Palette: terraindecoration
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WithSpriteBody:
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AutoSelectionSize:
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Building:
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Footprint: x
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Dimensions: 1, 1
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@@ -600,16 +587,14 @@
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Name: Rock
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^Decoration:
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Inherits@1: ^SpriteActor
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HiddenUnderShroud:
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RenderSprites:
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Palette: terraindecoration
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WithSpriteBody:
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AutoSelectionSize:
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Building:
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Footprint: x
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Dimensions: 1, 1
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BodyOrientation:
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UseClassicPerspectiveFudge: False
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^Box:
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Inherits: ^Decoration
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@@ -640,6 +625,7 @@
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^DeployedVehicle:
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Inherits@1: ^GainsExperience
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Inherits@2: ^ExistsInWorld
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Inherits@3: ^SpriteActor
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Voiced:
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VoiceSet: Vehicle
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AttackTurreted:
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@@ -651,9 +637,7 @@
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Dimensions: 1,1
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Footprint: x
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TerrainTypes: Clear, Road, DirtRoad, Rough
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RenderSprites:
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WithSpriteBody:
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AutoSelectionSize:
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WithMakeAnimation:
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SelectionDecorations:
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Palette: pips
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@@ -40,7 +40,6 @@ CAMERA:
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RevealsShroud:
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Range: 10c0
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Type: CenterPosition
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BodyOrientation:
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DetectCloaked:
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Range: 10
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