Added ^SpriteActor and streamlined D2k defaults
To reduce risk of BodyOrientation issues.
This commit is contained in:
@@ -1,8 +1,7 @@
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spicebloom:
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Inherits@1: ^SpriteActor
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HiddenUnderShroud:
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RenderSprites:
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WithSpriteBody:
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AutoSelectionSize:
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Building:
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Footprint: x
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Dimensions: 1,1
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@@ -15,11 +14,10 @@ spicebloom:
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WithActiveAnimation:
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RadarColorFromTerrain:
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Terrain: Spice
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BodyOrientation:
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QuantizedFacings: 1
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WithMakeAnimation:
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sandworm:
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Inherits@1: ^SpriteActor
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Tooltip:
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Name: Sandworm
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Description: Attracted by vibrations in the sand.\nWill eat units whole and has a large appetite.
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@@ -39,8 +37,6 @@ sandworm:
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WithFacingSpriteBody:
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WithAttackOverlay:
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Sequence: sand
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BodyOrientation:
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QuantizeFacingsFromSequence:
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HiddenUnderFog:
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AppearsOnRadar:
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UseLocation: yes
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@@ -55,8 +51,6 @@ sandworm:
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AnnounceOnSeen:
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Notification: WormSign
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PingRadar: True
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RenderSprites:
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AutoSelectionSize:
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sietch:
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Inherits: ^Building
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@@ -3,11 +3,16 @@
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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GivesExperience:
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BodyOrientation:
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ScriptTriggers:
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UpgradeManager:
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Huntable:
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^SpriteActor:
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BodyOrientation:
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QuantizeFacingsFromSequence:
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AutoSelectionSize:
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RenderSprites:
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^GainsExperience:
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GainsExperience:
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Upgrades:
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@@ -51,6 +56,7 @@
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^Vehicle:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Inherits@3: ^SpriteActor
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Mobile:
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Crushes: crate
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TerrainSpeeds:
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@@ -79,7 +85,6 @@
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Guard:
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Voice: Guard
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Guardable:
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QuantizeFacingsFromSequence:
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WithFacingSpriteBody:
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Demolishable:
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TemporaryOwnerManager:
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@@ -91,8 +96,6 @@
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Image: pips
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Sequence: pickup-indicator
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Offset: -12, -12
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AutoSelectionSize:
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RenderSprites:
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^Tank:
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Inherits: ^Vehicle
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@@ -108,6 +111,7 @@
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Dune: 70
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^Husk:
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Inherits@1: ^SpriteActor
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Health:
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HP: 75
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Armor:
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@@ -116,13 +120,9 @@
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Type: CenterPosition
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Tooltip:
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Name: Wreck
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BodyOrientation:
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AutoTargetIgnore:
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ScriptTriggers:
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QuantizeFacingsFromSequence:
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WithFacingSpriteBody:
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AutoSelectionSize:
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RenderSprites:
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^VehicleHusk:
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Inherits: ^Husk
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@@ -161,12 +161,12 @@
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Interval: 2
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Tooltip:
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Name: Destroyed Tower
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BodyOrientation:
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ScriptTriggers:
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^Infantry:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Inherits@3: ^SpriteActor
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Health:
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Radius: 96
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Armor:
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@@ -192,7 +192,6 @@
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TargetTypes: Ground, Infantry
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UpgradeTypes: parachute
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UpgradeMaxEnabledLevel: 0
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RenderSprites:
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QuantizeFacingsFromSequence:
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Sequence: stand
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WithInfantryBody:
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@@ -239,6 +238,7 @@
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^Plane:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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AppearsOnRadar:
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UseLocation: yes
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HiddenUnderFog:
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@@ -249,14 +249,12 @@
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DrawLineToTarget:
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Voiced:
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VoiceSet: GenericVoice
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QuantizeFacingsFromSequence:
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WithFacingSpriteBody:
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AutoSelectionSize:
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RenderSprites:
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WithShadow:
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^Building:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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SelectionDecorations:
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Selectable:
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Priority: 2
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@@ -274,10 +272,7 @@
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SoundOnDamageTransition:
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DamagedSounds: EXPLSML1.WAV
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DestroyedSounds: EXPLHG1.WAV
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QuantizeFacingsFromSequence:
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RenderSprites:
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WithSpriteBody:
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AutoSelectionSize:
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WithBuildingExplosion:
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RepairableBuilding:
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EmitInfantryOnSell:
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@@ -314,9 +309,7 @@
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-WithCrumbleOverlay:
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-WithMakeAnimation:
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-WithSpriteBody:
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RenderSprites:
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WithWallSpriteBody:
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AutoSelectionSize:
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LineBuildNode:
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Types: turret
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MustBeDestroyed:
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@@ -147,8 +147,6 @@ camera:
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RevealsShroud:
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Range: 8c0
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Type: CenterPosition
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BodyOrientation:
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QuantizedFacings: 1
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wormspawner:
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AlwaysVisible:
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@@ -477,6 +477,7 @@ starport:
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ProvidesPrerequisite@buildingname:
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wall:
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Inherits@1: ^SpriteActor
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HiddenUnderShroud:
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Buildable:
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Queue: Building
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@@ -511,14 +512,11 @@ wall:
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Types: wall
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Targetable:
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TargetTypes: Ground, Wall
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RenderSprites:
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WithWallSpriteBody:
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AutoSelectionSize:
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AutoTargetIgnore:
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Sellable:
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SellSounds: CHUNG.WAV
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Guardable:
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BodyOrientation:
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ThrowsShrapnel:
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Weapons: shrapnel
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Pieces: 3, 7
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