unit-lost sounds through voice
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@@ -21,6 +21,7 @@ namespace OpenRA.GameRules
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public readonly string[] Move = { };
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public readonly string[] Attack = null;
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public readonly string[] Die = { };
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public readonly string[] Lost = { };
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public readonly Lazy<Dictionary<string, VoicePool>> Pools;
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@@ -35,6 +36,7 @@ namespace OpenRA.GameRules
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{ "Move", new VoicePool(Move) },
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{ "Attack", new VoicePool( Attack ?? Move ) },
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{ "Die", new VoicePool(Die) },
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{ "Lost", new VoicePool(Lost) },
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});
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}
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}
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@@ -16,7 +16,7 @@ namespace OpenRA.Traits
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public readonly int ROT = 255;
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public readonly int Speed = 1;
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public object Create( ActorInitializer init ) { return new Unit( init.self ); }
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public object Create( ActorInitializer init ) { return new Unit(); }
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}
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public class Unit : INotifyDamage
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@@ -26,14 +26,11 @@ namespace OpenRA.Traits
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[Sync]
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public int Altitude;
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public Unit(Actor self) { }
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public void Damaged(Actor self, AttackInfo e)
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{
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var eva = self.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
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if (e.DamageState == DamageState.Dead)
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Sound.PlayToPlayer(self.Owner,
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self.Info.Traits.Get<OwnedActorInfo>().WaterBound ? eva.NavalUnitLost : eva.UnitLost);
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Sound.PlayVoice("Lost", self);
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}
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}
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}
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@@ -389,6 +389,8 @@ SS:
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Chronoshiftable:
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IronCurtainable:
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RepairableNear:
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Selectable:
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Voice: ShipVoice
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MSUB:
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Inherits: ^Ship
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@@ -419,6 +421,8 @@ MSUB:
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Chronoshiftable:
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IronCurtainable:
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RepairableNear:
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Selectable:
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Voice: ShipVoice
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DD:
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Inherits: ^Ship
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@@ -448,6 +452,8 @@ DD:
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Chronoshiftable:
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IronCurtainable:
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RepairableNear:
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Selectable:
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Voice: ShipVoice
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CA:
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Inherits: ^Ship
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@@ -481,6 +487,8 @@ CA:
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Chronoshiftable:
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IronCurtainable:
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RepairableNear:
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Selectable:
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Voice: ShipVoice
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LST:
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Inherits: ^Ship
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@@ -503,6 +511,8 @@ LST:
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Passengers: 5
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IronCurtainable:
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RepairableNear:
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Selectable:
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Voice: ShipVoice
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PT:
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Inherits: ^Ship
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@@ -532,6 +542,8 @@ PT:
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Chronoshiftable:
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IronCurtainable:
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RepairableNear:
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Selectable:
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Voice: ShipVoice
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MIG:
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Inherits: ^Plane
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@@ -6,57 +6,75 @@ GenericVoice:
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Select: await1,ready,report1,yessir1
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Move: ackno,affirm1,noprob,overout,ritaway,roger,ugotit
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Die: dedman1.aud,dedman2.aud,dedman3.aud,dedman4.aud,dedman5.aud,dedman6.aud,dedman7.aud,dedman8.aud,dedman10.aud
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Lost: unitlst1.aud
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VehicleVoice:
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SovietVariants: .r00,.r02
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AlliedVariants: .v00,.v02
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Select: vehic1,yessir1,report1,await1
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Move: ackno,affirm1
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Lost: unitlst1.aud
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ShipVoice:
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SovietVariants: .r00,.r02
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AlliedVariants: .v00,.v02
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Select: vehic1,yessir1,report1,await1
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Move: ackno,affirm1
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Lost: navylst1.aud
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EngineerVoice:
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Select: eengin1,eyessir1
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Move: eaffirm1,emovout1
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Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
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Lost: unitlst1.aud
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MedicVoice:
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Select: mrespon1,myessir1
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Move: maffirm1,mmovout1
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Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
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Lost: unitlst1.aud
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TanyaVoice:
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Select: yo1,yes1,yeah1
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Move: rokroll1,onit1,cmon1
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Attack: tuffguy1,bombit1,gotit1
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Die: tandeth1
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Lost: unitlst1.aud
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DogVoice:
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Select:
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Move: dogy1
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Attack: dogg5p,dogw3px
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Die: dogw5,dogw6,dogw7
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Lost: unitlst1.aud
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SpyVoice:
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Select: syessir1,scomnd1
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Move: sonway1,sindeed1
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Attack: sking1
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Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
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Lost: unitlst1.aud
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ThiefVoice:
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Select: swhat1,syeah1
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Move: saffirm1,smout1,sokay1
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Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
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Lost: unitlst1.aud
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CivilianMaleVoice:
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Select: guyyeah1
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Move: guyokay1
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Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
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Lost: unitlst1.aud
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CivilianFemaleVoice:
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Select: girlyeah
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Move: girlokay
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Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
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Lost: unitlst1.aud
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EinsteinVoice:
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Select: einah1,einok1,einyes1
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Move: einah1,einok1,einyes1
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Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
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Lost: unitlst1.aud
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