Rename UpgradableTrait to ConditionalTrait.
This commit is contained in:
@@ -493,7 +493,7 @@
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<Compile Include="Traits\ProducibleWithLevel.cs" />
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<Compile Include="Traits\Upgrades\GrantConditionOnDeploy.cs" />
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<Compile Include="Traits\Upgrades\DisableOnCondition.cs" />
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<Compile Include="Traits\Upgrades\UpgradableTrait.cs" />
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<Compile Include="Traits\Upgrades\ConditionalTrait.cs" />
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<Compile Include="Traits\Upgrades\ProximityExternalCondition.cs" />
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<Compile Include="Traits\Upgrades\GrantConditionOnDamageState.cs" />
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<Compile Include="Traits\Upgrades\GrantConditionOnTerrain.cs" />
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@@ -14,7 +14,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public abstract class AffectsShroudInfo : UpgradableTraitInfo
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public abstract class AffectsShroudInfo : ConditionalTraitInfo
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{
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public readonly WDist Range = WDist.Zero;
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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly VisibilityType Type = VisibilityType.Footprint;
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}
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public abstract class AffectsShroud : UpgradableTrait<AffectsShroudInfo>, ITick, ISync, INotifyAddedToWorld, INotifyRemovedFromWorld
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public abstract class AffectsShroud : ConditionalTrait<AffectsShroudInfo>, ITick, ISync, INotifyAddedToWorld, INotifyRemovedFromWorld
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{
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static readonly PPos[] NoCells = { };
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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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[Desc("Allows you to attach weapons to the unit (use @IdentifierSuffix for > 1)")]
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public class ArmamentInfo : UpgradableTraitInfo, Requires<AttackBaseInfo>
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public class ArmamentInfo : ConditionalTraitInfo, Requires<AttackBaseInfo>
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{
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public readonly string Name = "primary";
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@@ -96,7 +96,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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public class Armament : UpgradableTrait<ArmamentInfo>, ITick, IExplodeModifier
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public class Armament : ConditionalTrait<ArmamentInfo>, ITick, IExplodeModifier
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{
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public readonly WeaponInfo Weapon;
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public readonly Barrel[] Barrels;
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@@ -12,14 +12,14 @@
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Used to define weapon efficiency modifiers with different percentages per Type.")]
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public class ArmorInfo : UpgradableTraitInfo
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public class ArmorInfo : ConditionalTraitInfo
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{
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public readonly string Type = null;
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public override object Create(ActorInitializer init) { return new Armor(init.Self, this); }
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}
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public class Armor : UpgradableTrait<ArmorInfo>
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public class Armor : ConditionalTrait<ArmorInfo>
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{
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public Armor(Actor self, ArmorInfo info)
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: base(info) { }
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@@ -19,7 +19,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public abstract class AttackBaseInfo : UpgradableTraitInfo
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public abstract class AttackBaseInfo : ConditionalTraitInfo
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{
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[Desc("Armament names")]
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public readonly string[] Armaments = { "primary", "secondary" };
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits
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public override abstract object Create(ActorInitializer init);
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}
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public abstract class AttackBase : UpgradableTrait<AttackBaseInfo>, IIssueOrder, IResolveOrder, IOrderVoice, ISync
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public abstract class AttackBase : ConditionalTrait<AttackBaseInfo>, IIssueOrder, IResolveOrder, IOrderVoice, ISync
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{
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readonly string attackOrderName = "Attack";
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readonly string forceAttackOrderName = "ForceAttack";
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@@ -17,7 +17,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("The actor will automatically engage the enemy when it is in range.")]
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public class AutoTargetInfo : UpgradableTraitInfo, Requires<AttackBaseInfo>, UsesInit<StanceInit>
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public class AutoTargetInfo : ConditionalTraitInfo, Requires<AttackBaseInfo>, UsesInit<StanceInit>
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{
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[Desc("It will try to hunt down the enemy if it is not set to defend.")]
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public readonly bool AllowMovement = true;
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@@ -50,7 +50,7 @@ namespace OpenRA.Mods.Common.Traits
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public enum UnitStance { HoldFire, ReturnFire, Defend, AttackAnything }
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public class AutoTarget : UpgradableTrait<AutoTargetInfo>, INotifyIdle, INotifyDamage, ITick, IResolveOrder, ISync
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public class AutoTarget : ConditionalTrait<AutoTargetInfo>, INotifyIdle, INotifyDamage, ITick, IResolveOrder, ISync
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{
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readonly AttackBase[] attackBases;
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readonly AttackFollow[] attackFollows;
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@@ -21,14 +21,14 @@ namespace OpenRA.Mods.Common.Traits
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}
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[Desc("This actor blocks bullets and missiles with 'Blockable' property.")]
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public class BlocksProjectilesInfo : UpgradableTraitInfo
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public class BlocksProjectilesInfo : ConditionalTraitInfo
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{
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public readonly WDist Height = WDist.FromCells(1);
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public override object Create(ActorInitializer init) { return new BlocksProjectiles(init.Self, this); }
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}
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public class BlocksProjectiles : UpgradableTrait<BlocksProjectilesInfo>, IBlocksProjectiles
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public class BlocksProjectiles : ConditionalTrait<BlocksProjectilesInfo>, IBlocksProjectiles
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{
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public BlocksProjectiles(Actor self, BlocksProjectilesInfo info)
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: base(info) { }
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@@ -18,7 +18,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Building can be repaired by the repair button.")]
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public class RepairableBuildingInfo : UpgradableTraitInfo, Requires<HealthInfo>
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public class RepairableBuildingInfo : ConditionalTraitInfo, Requires<HealthInfo>
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{
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public readonly int RepairPercent = 20;
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public readonly int RepairInterval = 24;
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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new RepairableBuilding(init.Self, this); }
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}
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public class RepairableBuilding : UpgradableTrait<RepairableBuildingInfo>, ITick
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public class RepairableBuilding : ConditionalTrait<RepairableBuildingInfo>, ITick
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{
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[Sync]
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public int RepairersHash
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@@ -15,7 +15,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Can be carried by actors with the `Carryall` trait.")]
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public class CarryableInfo : UpgradableTraitInfo
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public class CarryableInfo : ConditionalTraitInfo
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{
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[GrantedConditionReference]
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[Desc("The condition to grant to self while a carryall has been reserved.")]
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new Carryable(init.Self, this); }
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}
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public class Carryable : UpgradableTrait<CarryableInfo>
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public class Carryable : ConditionalTrait<CarryableInfo>
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{
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ConditionManager conditionManager;
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int reservedToken = ConditionManager.InvalidConditionToken;
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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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[Desc("This unit can cloak and uncloak in specific situations.")]
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public class CloakInfo : UpgradableTraitInfo
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public class CloakInfo : ConditionalTraitInfo
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{
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[Desc("Measured in game ticks.")]
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public readonly int InitialDelay = 10;
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@@ -60,7 +60,7 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new Cloak(this); }
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}
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public class Cloak : UpgradableTrait<CloakInfo>, IRenderModifier, INotifyDamage,
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public class Cloak : ConditionalTrait<CloakInfo>, IRenderModifier, INotifyDamage,
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INotifyAttack, ITick, IVisibilityModifier, IRadarColorModifier, INotifyCreated, INotifyHarvesterAction
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{
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[Sync] int remainingTime;
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@@ -17,7 +17,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This actor receives damage from the given weapon when on the specified terrain type.")]
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class DamagedByTerrainInfo : UpgradableTraitInfo, Requires<HealthInfo>
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class DamagedByTerrainInfo : ConditionalTraitInfo, Requires<HealthInfo>
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{
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[Desc("Amount of damage received per DamageInterval ticks.")]
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[FieldLoader.Require] public readonly int Damage = 0;
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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new DamagedByTerrain(init.Self, this); }
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}
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class DamagedByTerrain : UpgradableTrait<DamagedByTerrainInfo>, ITick, ISync, INotifyAddedToWorld
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class DamagedByTerrain : ConditionalTrait<DamagedByTerrainInfo>, ITick, ISync, INotifyAddedToWorld
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{
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readonly Health health;
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@@ -14,7 +14,7 @@ using System.Collections.Generic;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Actor can reveal Cloak actors in a specified range.")]
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public class DetectCloakedInfo : UpgradableTraitInfo
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public class DetectCloakedInfo : ConditionalTraitInfo
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{
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[Desc("Specific cloak classifications I can reveal.")]
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public readonly HashSet<string> CloakTypes = new HashSet<string> { "Cloak" };
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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new DetectCloaked(this); }
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}
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public class DetectCloaked : UpgradableTrait<DetectCloakedInfo>
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public class DetectCloaked : ConditionalTrait<DetectCloakedInfo>
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{
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public DetectCloaked(DetectCloakedInfo info) : base(info) { }
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}
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@@ -13,7 +13,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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class KillsSelfInfo : UpgradableTraitInfo
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class KillsSelfInfo : ConditionalTraitInfo
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{
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[Desc("Remove the actor from the world (and destroy it) instead of killing it.")]
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public readonly bool RemoveInstead = false;
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new KillsSelf(this); }
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}
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class KillsSelf : UpgradableTrait<KillsSelfInfo>, INotifyAddedToWorld
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class KillsSelf : ConditionalTrait<KillsSelfInfo>, INotifyAddedToWorld
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{
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public KillsSelf(KillsSelfInfo info)
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: base(info) { }
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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[Desc("Unit is able to move.")]
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public class MobileInfo : UpgradableTraitInfo, IMoveInfo, IPositionableInfo, IOccupySpaceInfo, IFacingInfo,
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public class MobileInfo : ConditionalTraitInfo, IMoveInfo, IPositionableInfo, IOccupySpaceInfo, IFacingInfo,
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UsesInit<FacingInit>, UsesInit<LocationInit>, UsesInit<SubCellInit>
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{
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[FieldLoader.LoadUsing("LoadSpeeds", true)]
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@@ -317,7 +317,7 @@ namespace OpenRA.Mods.Common.Traits
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bool IOccupySpaceInfo.SharesCell { get { return SharesCell; } }
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}
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public class Mobile : UpgradableTrait<MobileInfo>, IIssueOrder, IResolveOrder, IOrderVoice, IPositionable, IMove, IFacing, ISync,
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public class Mobile : ConditionalTrait<MobileInfo>, IIssueOrder, IResolveOrder, IOrderVoice, IPositionable, IMove, IFacing, ISync,
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IDeathActorInitModifier, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyBlockingMove, IActorPreviewInitModifier
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{
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const int AverageTicksBeforePathing = 5;
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@@ -16,7 +16,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Display a colored overlay when a timed upgrade is active.")]
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public class UpgradeOverlayInfo : UpgradableTraitInfo
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public class UpgradeOverlayInfo : ConditionalTraitInfo
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{
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[Desc("Palette to use when rendering the overlay")]
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[PaletteReference] public readonly string Palette = "invuln";
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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new UpgradeOverlay(this); }
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}
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public class UpgradeOverlay : UpgradableTrait<UpgradeOverlayInfo>, IRenderModifier
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public class UpgradeOverlay : ConditionalTrait<UpgradeOverlayInfo>, IRenderModifier
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{
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public UpgradeOverlay(UpgradeOverlayInfo info)
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: base(info) { }
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@@ -15,7 +15,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Modifies the damage applied to this actor.",
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"Use 0 to make actor invulnerable.")]
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public class DamageMultiplierInfo : UpgradableTraitInfo
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public class DamageMultiplierInfo : ConditionalTraitInfo
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{
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[FieldLoader.Require]
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[Desc("Percentage modifier to apply.")]
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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new DamageMultiplier(this); }
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}
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public class DamageMultiplier : UpgradableTrait<DamageMultiplierInfo>, IDamageModifier
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public class DamageMultiplier : ConditionalTrait<DamageMultiplierInfo>, IDamageModifier
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{
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public DamageMultiplier(DamageMultiplierInfo info)
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: base(info) { }
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@@ -12,7 +12,7 @@
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Modifies the damage applied by this actor.")]
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public class FirepowerMultiplierInfo : UpgradableTraitInfo
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public class FirepowerMultiplierInfo : ConditionalTraitInfo
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{
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[FieldLoader.Require]
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[Desc("Percentage modifier to apply.")]
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new FirepowerMultiplier(this); }
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}
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public class FirepowerMultiplier : UpgradableTrait<FirepowerMultiplierInfo>, IFirepowerModifier
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public class FirepowerMultiplier : ConditionalTrait<FirepowerMultiplierInfo>, IFirepowerModifier
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{
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public FirepowerMultiplier(FirepowerMultiplierInfo info)
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: base(info) { }
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@@ -12,7 +12,7 @@
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Modifies the inaccuracy of weapons fired by this actor.")]
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public class InaccuracyMultiplierInfo : UpgradableTraitInfo
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public class InaccuracyMultiplierInfo : ConditionalTraitInfo
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{
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[FieldLoader.Require]
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[Desc("Percentage modifier to apply.")]
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new InaccuracyMultiplier(this); }
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}
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public class InaccuracyMultiplier : UpgradableTrait<InaccuracyMultiplierInfo>, IInaccuracyModifier
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public class InaccuracyMultiplier : ConditionalTrait<InaccuracyMultiplierInfo>, IInaccuracyModifier
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{
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public InaccuracyMultiplier(InaccuracyMultiplierInfo info)
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: base(info) { }
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@@ -14,7 +14,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Modifies the power usage/output of this actor.")]
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public class PowerMultiplierInfo : UpgradableTraitInfo
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public class PowerMultiplierInfo : ConditionalTraitInfo
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{
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[FieldLoader.Require]
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[Desc("Percentage modifier to apply.")]
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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new PowerMultiplier(init.Self, this); }
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}
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public class PowerMultiplier : UpgradableTrait<PowerMultiplierInfo>, IPowerModifier, INotifyOwnerChanged
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public class PowerMultiplier : ConditionalTrait<PowerMultiplierInfo>, IPowerModifier, INotifyOwnerChanged
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{
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PowerManager power;
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@@ -12,7 +12,7 @@
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Modifies the range of weapons fired by this actor.")]
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public class RangeMultiplierInfo : UpgradableTraitInfo
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public class RangeMultiplierInfo : ConditionalTraitInfo
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{
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[FieldLoader.Require]
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[Desc("Percentage modifier to apply.")]
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new RangeMultiplier(this); }
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}
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public class RangeMultiplier : UpgradableTrait<RangeMultiplierInfo>, IRangeModifierInfo
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public class RangeMultiplier : ConditionalTrait<RangeMultiplierInfo>, IRangeModifierInfo
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{
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public RangeMultiplier(RangeMultiplierInfo info)
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: base(info) { }
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@@ -12,7 +12,7 @@
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Modifies the reload time of weapons fired by this actor.")]
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public class ReloadDelayMultiplierInfo : UpgradableTraitInfo
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public class ReloadDelayMultiplierInfo : ConditionalTraitInfo
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{
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[FieldLoader.Require]
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[Desc("Percentage modifier to apply.")]
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new ReloadDelayMultiplier(this); }
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}
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public class ReloadDelayMultiplier : UpgradableTrait<ReloadDelayMultiplierInfo>, IReloadModifier
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public class ReloadDelayMultiplier : ConditionalTrait<ReloadDelayMultiplierInfo>, IReloadModifier
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{
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public ReloadDelayMultiplier(ReloadDelayMultiplierInfo info)
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: base(info) { }
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@@ -12,7 +12,7 @@
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Modifies the movement speed of this actor.")]
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public class SpeedMultiplierInfo : UpgradableTraitInfo
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public class SpeedMultiplierInfo : ConditionalTraitInfo
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{
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[FieldLoader.Require]
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[Desc("Percentage modifier to apply.")]
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new SpeedMultiplier(this); }
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}
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public class SpeedMultiplier : UpgradableTrait<SpeedMultiplierInfo>, ISpeedModifier
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public class SpeedMultiplier : ConditionalTrait<SpeedMultiplierInfo>, ISpeedModifier
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{
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public SpeedMultiplier(SpeedMultiplierInfo info)
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: base(info) { }
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@@ -15,7 +15,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("The player can disable the power individually on this actor.")]
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public class CanPowerDownInfo : UpgradableTraitInfo, Requires<PowerInfo>
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public class CanPowerDownInfo : ConditionalTraitInfo, Requires<PowerInfo>
|
||||
{
|
||||
[Desc("Restore power when this trait is disabled.")]
|
||||
public readonly bool CancelWhenDisabled = false;
|
||||
@@ -34,7 +34,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public override object Create(ActorInitializer init) { return new CanPowerDown(init.Self, this); }
|
||||
}
|
||||
|
||||
public class CanPowerDown : UpgradableTrait<CanPowerDownInfo>, IPowerModifier, IResolveOrder, IDisable, INotifyOwnerChanged
|
||||
public class CanPowerDown : ConditionalTrait<CanPowerDownInfo>, IPowerModifier, IResolveOrder, IDisable, INotifyOwnerChanged
|
||||
{
|
||||
[Sync] bool disabled = false;
|
||||
PowerManager power;
|
||||
|
||||
@@ -15,7 +15,7 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
public class PowerInfo : UpgradableTraitInfo
|
||||
public class PowerInfo : ConditionalTraitInfo
|
||||
{
|
||||
[Desc("If negative, it will drain power. If positive, it will provide power.")]
|
||||
public readonly int Amount = 0;
|
||||
@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public override object Create(ActorInitializer init) { return new Power(init.Self, this); }
|
||||
}
|
||||
|
||||
public class Power : UpgradableTrait<PowerInfo>, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyOwnerChanged
|
||||
public class Power : ConditionalTrait<PowerInfo>, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyOwnerChanged
|
||||
{
|
||||
readonly Lazy<IPowerModifier[]> powerModifiers;
|
||||
|
||||
|
||||
@@ -14,12 +14,12 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Needs power to operate.")]
|
||||
class RequiresPowerInfo : UpgradableTraitInfo, ITraitInfo
|
||||
class RequiresPowerInfo : ConditionalTraitInfo, ITraitInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new RequiresPower(init.Self, this); }
|
||||
}
|
||||
|
||||
class RequiresPower : UpgradableTrait<RequiresPowerInfo>, IDisable, INotifyOwnerChanged
|
||||
class RequiresPower : ConditionalTrait<RequiresPowerInfo>, IDisable, INotifyOwnerChanged
|
||||
{
|
||||
PowerManager playerPower;
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Derive facings from sprite body sequence.")]
|
||||
public class QuantizeFacingsFromSequenceInfo : UpgradableTraitInfo, IQuantizeBodyOrientationInfo, Requires<RenderSpritesInfo>
|
||||
public class QuantizeFacingsFromSequenceInfo : ConditionalTraitInfo, IQuantizeBodyOrientationInfo, Requires<RenderSpritesInfo>
|
||||
{
|
||||
[Desc("Defines sequence to derive facings from."), SequenceReference]
|
||||
public readonly string Sequence = "idle";
|
||||
@@ -34,7 +34,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public override object Create(ActorInitializer init) { return new QuantizeFacingsFromSequence(this); }
|
||||
}
|
||||
|
||||
public class QuantizeFacingsFromSequence : UpgradableTrait<QuantizeFacingsFromSequenceInfo>
|
||||
public class QuantizeFacingsFromSequence : ConditionalTrait<QuantizeFacingsFromSequenceInfo>
|
||||
{
|
||||
public QuantizeFacingsFromSequence(QuantizeFacingsFromSequenceInfo info)
|
||||
: base(info) { }
|
||||
|
||||
@@ -15,7 +15,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Can be used to make a unit partly uncontrollable by the player.")]
|
||||
public class RejectsOrdersInfo : UpgradableTraitInfo
|
||||
public class RejectsOrdersInfo : ConditionalTraitInfo
|
||||
{
|
||||
[Desc("Possible values include Attack, AttackMove, Guard, Move.")]
|
||||
public readonly HashSet<string> Except = new HashSet<string>();
|
||||
@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public override object Create(ActorInitializer init) { return new RejectsOrders(this); }
|
||||
}
|
||||
|
||||
public class RejectsOrders : UpgradableTrait<RejectsOrdersInfo>
|
||||
public class RejectsOrders : ConditionalTrait<RejectsOrdersInfo>
|
||||
{
|
||||
public HashSet<string> Except { get { return Info.Except; } }
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits.Render
|
||||
{
|
||||
[Desc("Changes the visual Z position periodically.")]
|
||||
public class HoversInfo : UpgradableTraitInfo, Requires<IMoveInfo>
|
||||
public class HoversInfo : ConditionalTraitInfo, Requires<IMoveInfo>
|
||||
{
|
||||
[Desc("Amount of Z axis changes in world units.")]
|
||||
public readonly int OffsetModifier = -43;
|
||||
@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
public override object Create(ActorInitializer init) { return new Hovers(this, init.Self); }
|
||||
}
|
||||
|
||||
public class Hovers : UpgradableTrait<HoversInfo>, IRenderModifier
|
||||
public class Hovers : ConditionalTrait<HoversInfo>, IRenderModifier
|
||||
{
|
||||
readonly HoversInfo info;
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
public enum TrailType { Cell, CenterPosition }
|
||||
|
||||
[Desc("Renders a sprite effect when leaving a cell.")]
|
||||
public class LeavesTrailsInfo : UpgradableTraitInfo
|
||||
public class LeavesTrailsInfo : ConditionalTraitInfo
|
||||
{
|
||||
public readonly string Image = null;
|
||||
|
||||
@@ -61,7 +61,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
public override object Create(ActorInitializer init) { return new LeavesTrails(init.Self, this); }
|
||||
}
|
||||
|
||||
public class LeavesTrails : UpgradableTrait<LeavesTrailsInfo>, ITick
|
||||
public class LeavesTrails : ConditionalTrait<LeavesTrailsInfo>, ITick
|
||||
{
|
||||
BodyOrientation body;
|
||||
IFacing facing;
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
}
|
||||
|
||||
[Desc("Displays a custom UI overlay relative to the selection box.")]
|
||||
public class WithDecorationInfo : UpgradableTraitInfo
|
||||
public class WithDecorationInfo : ConditionalTraitInfo
|
||||
{
|
||||
[Desc("Image used for this decoration. Defaults to the actor's type.")]
|
||||
public readonly string Image = null;
|
||||
@@ -55,7 +55,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
public override object Create(ActorInitializer init) { return new WithDecoration(init.Self, this); }
|
||||
}
|
||||
|
||||
public class WithDecoration : UpgradableTrait<WithDecorationInfo>, ITick, IRenderAboveShroud, IRenderAboveShroudWhenSelected
|
||||
public class WithDecoration : ConditionalTrait<WithDecorationInfo>, ITick, IRenderAboveShroud, IRenderAboveShroudWhenSelected
|
||||
{
|
||||
protected readonly Animation Anim;
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits.Render
|
||||
{
|
||||
[Desc("Periodically plays an idle animation, replacing the default body animation.")]
|
||||
public class WithIdleAnimationInfo : UpgradableTraitInfo, Requires<WithSpriteBodyInfo>
|
||||
public class WithIdleAnimationInfo : ConditionalTraitInfo, Requires<WithSpriteBodyInfo>
|
||||
{
|
||||
[SequenceReference, Desc("Sequence names to use.")]
|
||||
public readonly string[] Sequences = { "active" };
|
||||
@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
public override object Create(ActorInitializer init) { return new WithIdleAnimation(init.Self, this); }
|
||||
}
|
||||
|
||||
public class WithIdleAnimation : UpgradableTrait<WithIdleAnimationInfo>, ITick, INotifyBuildComplete, INotifySold
|
||||
public class WithIdleAnimation : ConditionalTrait<WithIdleAnimationInfo>, ITick, INotifyBuildComplete, INotifySold
|
||||
{
|
||||
readonly WithSpriteBody wsb;
|
||||
bool buildComplete;
|
||||
|
||||
@@ -18,7 +18,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits.Render
|
||||
{
|
||||
[Desc("Renders a decorative animation on units and buildings.")]
|
||||
public class WithIdleOverlayInfo : UpgradableTraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>, Requires<BodyOrientationInfo>
|
||||
public class WithIdleOverlayInfo : ConditionalTraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>, Requires<BodyOrientationInfo>
|
||||
{
|
||||
[Desc("Animation to play when the actor is created.")]
|
||||
[SequenceReference] public readonly string StartSequence = null;
|
||||
@@ -72,7 +72,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
}
|
||||
}
|
||||
|
||||
public class WithIdleOverlay : UpgradableTrait<WithIdleOverlayInfo>, INotifyDamageStateChanged, INotifyBuildComplete, INotifySold, INotifyTransform
|
||||
public class WithIdleOverlay : ConditionalTrait<WithIdleOverlayInfo>, INotifyDamageStateChanged, INotifyBuildComplete, INotifySold, INotifyTransform
|
||||
{
|
||||
readonly Animation overlay;
|
||||
bool buildComplete;
|
||||
|
||||
@@ -18,7 +18,7 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits.Render
|
||||
{
|
||||
public class WithInfantryBodyInfo : UpgradableTraitInfo, IRenderActorPreviewSpritesInfo, Requires<IMoveInfo>, Requires<RenderSpritesInfo>
|
||||
public class WithInfantryBodyInfo : ConditionalTraitInfo, IRenderActorPreviewSpritesInfo, Requires<IMoveInfo>, Requires<RenderSpritesInfo>
|
||||
{
|
||||
public readonly int MinIdleDelay = 30;
|
||||
public readonly int MaxIdleDelay = 110;
|
||||
@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
}
|
||||
}
|
||||
|
||||
public class WithInfantryBody : UpgradableTrait<WithInfantryBodyInfo>, ITick, INotifyAttack, INotifyIdle
|
||||
public class WithInfantryBody : ConditionalTrait<WithInfantryBodyInfo>, ITick, INotifyAttack, INotifyIdle
|
||||
{
|
||||
readonly IMove move;
|
||||
protected readonly Animation DefaultAnimation;
|
||||
|
||||
@@ -18,7 +18,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits.Render
|
||||
{
|
||||
[Desc("Renders the MuzzleSequence from the Armament trait.")]
|
||||
class WithMuzzleOverlayInfo : UpgradableTraitInfo, Requires<RenderSpritesInfo>, Requires<AttackBaseInfo>, Requires<ArmamentInfo>
|
||||
class WithMuzzleOverlayInfo : ConditionalTraitInfo, Requires<RenderSpritesInfo>, Requires<AttackBaseInfo>, Requires<ArmamentInfo>
|
||||
{
|
||||
[Desc("Ignore the weapon position, and always draw relative to the center of the actor")]
|
||||
public readonly bool IgnoreOffset = false;
|
||||
@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
public override object Create(ActorInitializer init) { return new WithMuzzleOverlay(init.Self, this); }
|
||||
}
|
||||
|
||||
class WithMuzzleOverlay : UpgradableTrait<WithMuzzleOverlayInfo>, INotifyAttack, IRender, ITick
|
||||
class WithMuzzleOverlay : ConditionalTrait<WithMuzzleOverlayInfo>, INotifyAttack, IRender, ITick
|
||||
{
|
||||
readonly Dictionary<Barrel, bool> visible = new Dictionary<Barrel, bool>();
|
||||
readonly Dictionary<Barrel, AnimationWithOffset> anims = new Dictionary<Barrel, AnimationWithOffset>();
|
||||
|
||||
@@ -19,7 +19,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits.Render
|
||||
{
|
||||
[Desc("Renders a parachute on units.")]
|
||||
public class WithParachuteInfo : UpgradableTraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>, Requires<BodyOrientationInfo>
|
||||
public class WithParachuteInfo : ConditionalTraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>, Requires<BodyOrientationInfo>
|
||||
{
|
||||
[Desc("The image that contains the parachute sequences.")]
|
||||
public readonly string Image = null;
|
||||
@@ -94,7 +94,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
}
|
||||
}
|
||||
|
||||
public class WithParachute : UpgradableTrait<WithParachuteInfo>, ITick, IRender
|
||||
public class WithParachute : ConditionalTrait<WithParachuteInfo>, ITick, IRender
|
||||
{
|
||||
readonly Animation shadow;
|
||||
readonly AnimationWithOffset anim;
|
||||
|
||||
@@ -17,7 +17,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits.Render
|
||||
{
|
||||
[Desc("Clones the actor sprite with another palette below it.")]
|
||||
public class WithShadowInfo : UpgradableTraitInfo
|
||||
public class WithShadowInfo : ConditionalTraitInfo
|
||||
{
|
||||
[PaletteReference] public readonly string Palette = "shadow";
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
public override object Create(ActorInitializer init) { return new WithShadow(this); }
|
||||
}
|
||||
|
||||
public class WithShadow : UpgradableTrait<WithShadowInfo>, IRenderModifier
|
||||
public class WithShadow : ConditionalTrait<WithShadowInfo>, IRenderModifier
|
||||
{
|
||||
readonly WithShadowInfo info;
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits.Render
|
||||
{
|
||||
[Desc("Renders barrels for units with the Turreted trait.")]
|
||||
public class WithSpriteBarrelInfo : UpgradableTraitInfo, IRenderActorPreviewSpritesInfo, Requires<TurretedInfo>,
|
||||
public class WithSpriteBarrelInfo : ConditionalTraitInfo, IRenderActorPreviewSpritesInfo, Requires<TurretedInfo>,
|
||||
Requires<ArmamentInfo>, Requires<RenderSpritesInfo>, Requires<BodyOrientationInfo>
|
||||
{
|
||||
[Desc("Sequence name to use.")]
|
||||
@@ -61,7 +61,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
}
|
||||
}
|
||||
|
||||
public class WithSpriteBarrel : UpgradableTrait<WithSpriteBarrelInfo>
|
||||
public class WithSpriteBarrel : ConditionalTrait<WithSpriteBarrelInfo>
|
||||
{
|
||||
public readonly Animation DefaultAnimation;
|
||||
readonly RenderSprites rs;
|
||||
|
||||
@@ -18,7 +18,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits.Render
|
||||
{
|
||||
[Desc("Default trait for rendering sprite-based actors.")]
|
||||
public class WithSpriteBodyInfo : UpgradableTraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>
|
||||
public class WithSpriteBodyInfo : ConditionalTraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>
|
||||
{
|
||||
[Desc("Animation to play when the actor is created."), SequenceReference]
|
||||
public readonly string StartSequence = null;
|
||||
@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
}
|
||||
}
|
||||
|
||||
public class WithSpriteBody : UpgradableTrait<WithSpriteBodyInfo>, INotifyDamageStateChanged, INotifyBuildComplete
|
||||
public class WithSpriteBody : ConditionalTrait<WithSpriteBodyInfo>, INotifyDamageStateChanged, INotifyBuildComplete
|
||||
{
|
||||
public readonly Animation DefaultAnimation;
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits.Render
|
||||
{
|
||||
[Desc("Renders turrets for units with the Turreted trait.")]
|
||||
public class WithSpriteTurretInfo : UpgradableTraitInfo, IRenderActorPreviewSpritesInfo,
|
||||
public class WithSpriteTurretInfo : ConditionalTraitInfo, IRenderActorPreviewSpritesInfo,
|
||||
Requires<RenderSpritesInfo>, Requires<TurretedInfo>, Requires<BodyOrientationInfo>, Requires<ArmamentInfo>
|
||||
{
|
||||
[Desc("Sequence name to use")]
|
||||
@@ -62,7 +62,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
}
|
||||
}
|
||||
|
||||
public class WithSpriteTurret : UpgradableTrait<WithSpriteTurretInfo>, INotifyBuildComplete, INotifySold, INotifyTransform, ITick, INotifyDamageStateChanged
|
||||
public class WithSpriteTurret : ConditionalTrait<WithSpriteTurretInfo>, INotifyBuildComplete, INotifySold, INotifyTransform, ITick, INotifyDamageStateChanged
|
||||
{
|
||||
public readonly Animation DefaultAnimation;
|
||||
protected readonly AttackBase Attack;
|
||||
|
||||
@@ -20,7 +20,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits.Render
|
||||
{
|
||||
[Desc("Displays a text overlay relative to the selection box.")]
|
||||
public class WithTextDecorationInfo : UpgradableTraitInfo
|
||||
public class WithTextDecorationInfo : ConditionalTraitInfo
|
||||
{
|
||||
[FieldLoader.Require] [Translate] public readonly string Text = null;
|
||||
|
||||
@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
}
|
||||
}
|
||||
|
||||
public class WithTextDecoration : UpgradableTrait<WithTextDecorationInfo>, IRender, IRenderAboveShroudWhenSelected, INotifyCapture
|
||||
public class WithTextDecoration : ConditionalTrait<WithTextDecorationInfo>, IRender, IRenderAboveShroudWhenSelected, INotifyCapture
|
||||
{
|
||||
readonly SpriteFont font;
|
||||
Color color;
|
||||
|
||||
@@ -18,7 +18,7 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits.Render
|
||||
{
|
||||
public class WithVoxelBarrelInfo : UpgradableTraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>, Requires<ArmamentInfo>, Requires<TurretedInfo>
|
||||
public class WithVoxelBarrelInfo : ConditionalTraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>, Requires<ArmamentInfo>, Requires<TurretedInfo>
|
||||
{
|
||||
[Desc("Voxel sequence name to use")]
|
||||
public readonly string Sequence = "barrel";
|
||||
@@ -60,7 +60,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
}
|
||||
}
|
||||
|
||||
public class WithVoxelBarrel : UpgradableTrait<WithVoxelBarrelInfo>, INotifyBuildComplete, INotifySold, INotifyTransform
|
||||
public class WithVoxelBarrel : ConditionalTrait<WithVoxelBarrelInfo>, INotifyBuildComplete, INotifySold, INotifyTransform
|
||||
{
|
||||
readonly Actor self;
|
||||
readonly Armament armament;
|
||||
|
||||
@@ -19,7 +19,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits.Render
|
||||
{
|
||||
[Desc("Also returns a default selection size that is calculated automatically from the voxel dimensions.")]
|
||||
public class WithVoxelBodyInfo : UpgradableTraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>
|
||||
public class WithVoxelBodyInfo : ConditionalTraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>
|
||||
{
|
||||
public readonly string Sequence = "idle";
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
}
|
||||
}
|
||||
|
||||
public class WithVoxelBody : UpgradableTrait<WithVoxelBodyInfo>, IAutoSelectionSize
|
||||
public class WithVoxelBody : ConditionalTrait<WithVoxelBodyInfo>, IAutoSelectionSize
|
||||
{
|
||||
readonly int2 size;
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits.Render
|
||||
{
|
||||
public class WithVoxelTurretInfo : UpgradableTraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>, Requires<TurretedInfo>
|
||||
public class WithVoxelTurretInfo : ConditionalTraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>, Requires<TurretedInfo>
|
||||
{
|
||||
[Desc("Voxel sequence name to use")]
|
||||
public readonly string Sequence = "turret";
|
||||
@@ -51,7 +51,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
}
|
||||
}
|
||||
|
||||
public class WithVoxelTurret : UpgradableTrait<WithVoxelTurretInfo>, INotifyBuildComplete, INotifySold, INotifyTransform
|
||||
public class WithVoxelTurret : ConditionalTrait<WithVoxelTurretInfo>, INotifyBuildComplete, INotifySold, INotifyTransform
|
||||
{
|
||||
readonly Actor self;
|
||||
readonly Turreted turreted;
|
||||
|
||||
@@ -16,7 +16,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Lets the actor spread resources around it in a circle.")]
|
||||
class SeedsResourceInfo : UpgradableTraitInfo
|
||||
class SeedsResourceInfo : ConditionalTraitInfo
|
||||
{
|
||||
public readonly int Interval = 75;
|
||||
public readonly string ResourceType = "Ore";
|
||||
@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public override object Create(ActorInitializer init) { return new SeedsResource(init.Self, this); }
|
||||
}
|
||||
|
||||
class SeedsResource : UpgradableTrait<SeedsResourceInfo>, ITick, ISeedableResource
|
||||
class SeedsResource : ConditionalTrait<SeedsResourceInfo>, ITick, ISeedableResource
|
||||
{
|
||||
readonly SeedsResourceInfo info;
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Attach this to actors which should be able to regenerate their health points.")]
|
||||
class SelfHealingInfo : UpgradableTraitInfo, Requires<HealthInfo>
|
||||
class SelfHealingInfo : ConditionalTraitInfo, Requires<HealthInfo>
|
||||
{
|
||||
[Desc("Absolute amount of health points added in each step.")]
|
||||
public readonly int Step = 5;
|
||||
@@ -37,7 +37,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public override object Create(ActorInitializer init) { return new SelfHealing(init.Self, this); }
|
||||
}
|
||||
|
||||
class SelfHealing : UpgradableTrait<SelfHealingInfo>, ITick, INotifyDamage
|
||||
class SelfHealing : ConditionalTrait<SelfHealingInfo>, ITick, INotifyDamage
|
||||
{
|
||||
readonly Health health;
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Actor can be sold")]
|
||||
public class SellableInfo : UpgradableTraitInfo
|
||||
public class SellableInfo : ConditionalTraitInfo
|
||||
{
|
||||
public readonly int RefundPercent = 50;
|
||||
public readonly string[] SellSounds = { };
|
||||
@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public override object Create(ActorInitializer init) { return new Sellable(init.Self, this); }
|
||||
}
|
||||
|
||||
public class Sellable : UpgradableTrait<SellableInfo>, IResolveOrder, IProvideTooltipInfo
|
||||
public class Sellable : ConditionalTrait<SellableInfo>, IResolveOrder, IProvideTooltipInfo
|
||||
{
|
||||
readonly Actor self;
|
||||
readonly Lazy<Health> health;
|
||||
|
||||
@@ -14,7 +14,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits.Sound
|
||||
{
|
||||
[Desc("Plays a looping audio file at the actor position. Attach this to the `World` actor to cover the whole map.")]
|
||||
class AmbientSoundInfo : UpgradableTraitInfo
|
||||
class AmbientSoundInfo : ConditionalTraitInfo
|
||||
{
|
||||
[FieldLoader.Require]
|
||||
public readonly string SoundFile = null;
|
||||
@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Traits.Sound
|
||||
public override object Create(ActorInitializer init) { return new AmbientSound(init.Self, this); }
|
||||
}
|
||||
|
||||
class AmbientSound : UpgradableTrait<AmbientSoundInfo>, ITick
|
||||
class AmbientSound : ConditionalTrait<AmbientSoundInfo>, ITick
|
||||
{
|
||||
ISound currentSound;
|
||||
bool wasDisabled = true;
|
||||
|
||||
@@ -15,7 +15,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits.Sound
|
||||
{
|
||||
[Desc("Played when preparing for an attack or attacking.")]
|
||||
public class AttackSoundsInfo : UpgradableTraitInfo
|
||||
public class AttackSoundsInfo : ConditionalTraitInfo
|
||||
{
|
||||
[Desc("Play a randomly selected sound from this list when preparing for an attack or attacking.")]
|
||||
public readonly string[] Sounds = { };
|
||||
@@ -29,7 +29,7 @@ namespace OpenRA.Mods.Common.Traits.Sound
|
||||
public override object Create(ActorInitializer init) { return new AttackSounds(init, this); }
|
||||
}
|
||||
|
||||
public class AttackSounds : UpgradableTrait<AttackSoundsInfo>, INotifyAttack, ITick
|
||||
public class AttackSounds : ConditionalTrait<AttackSoundsInfo>, INotifyAttack, ITick
|
||||
{
|
||||
readonly AttackSoundsInfo info;
|
||||
int tick;
|
||||
|
||||
@@ -13,7 +13,7 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
public abstract class SupportPowerInfo : UpgradableTraitInfo
|
||||
public abstract class SupportPowerInfo : ConditionalTraitInfo
|
||||
{
|
||||
[Desc("Measured in seconds.")]
|
||||
public readonly int ChargeTime = 0;
|
||||
@@ -74,7 +74,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public SupportPowerInfo() { OrderName = GetType().Name + "Order"; }
|
||||
}
|
||||
|
||||
public class SupportPower : UpgradableTrait<SupportPowerInfo>
|
||||
public class SupportPower : ConditionalTrait<SupportPowerInfo>
|
||||
{
|
||||
public readonly Actor Self;
|
||||
readonly SupportPowerInfo info;
|
||||
|
||||
@@ -16,7 +16,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Actor can be targeted.")]
|
||||
public class TargetableInfo : UpgradableTraitInfo, ITargetableInfo
|
||||
public class TargetableInfo : ConditionalTraitInfo, ITargetableInfo
|
||||
{
|
||||
[Desc("Target type. Used for filtering (in)valid targets.")]
|
||||
public readonly HashSet<string> TargetTypes = new HashSet<string>();
|
||||
@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public override object Create(ActorInitializer init) { return new Targetable(init.Self, this); }
|
||||
}
|
||||
|
||||
public class Targetable : UpgradableTrait<TargetableInfo>, ITargetable
|
||||
public class Targetable : ConditionalTrait<TargetableInfo>, ITargetable
|
||||
{
|
||||
protected static readonly string[] None = new string[] { };
|
||||
protected Cloak[] cloaks;
|
||||
|
||||
@@ -13,7 +13,7 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
public abstract class TooltipInfoBase : UpgradableTraitInfo
|
||||
public abstract class TooltipInfoBase : ConditionalTraitInfo
|
||||
{
|
||||
[Translate] public readonly string Name = "";
|
||||
}
|
||||
@@ -59,7 +59,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public bool IsOwnerRowVisible { get { return ShowOwnerRow; } }
|
||||
}
|
||||
|
||||
public class Tooltip : UpgradableTrait<TooltipInfo>, ITooltip
|
||||
public class Tooltip : ConditionalTrait<TooltipInfo>, ITooltip
|
||||
{
|
||||
readonly Actor self;
|
||||
readonly TooltipInfo info;
|
||||
|
||||
@@ -17,7 +17,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
/// <summary>Use as base class for *Info to subclass of UpgradableTrait. (See UpgradableTrait.)</summary>
|
||||
public abstract class UpgradableTraitInfo : IConditionConsumerInfo, IRulesetLoaded
|
||||
public abstract class ConditionalTraitInfo : IConditionConsumerInfo, IRulesetLoaded
|
||||
{
|
||||
static readonly IReadOnlyDictionary<string, bool> NoConditions = new ReadOnlyDictionary<string, bool>(new Dictionary<string, bool>());
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
/// Requires basing *Info on UpgradableTraitInfo and using base(info) constructor.
|
||||
/// TraitEnabled will be called at creation if the trait starts enabled or does not use conditions.
|
||||
/// </summary>
|
||||
public abstract class UpgradableTrait<InfoType> : IConditionConsumer, IDisabledTrait, INotifyCreated, ISync where InfoType : UpgradableTraitInfo
|
||||
public abstract class ConditionalTrait<InfoType> : IConditionConsumer, IDisabledTrait, INotifyCreated, ISync where InfoType : ConditionalTraitInfo
|
||||
{
|
||||
public readonly InfoType Info;
|
||||
|
||||
@@ -60,7 +60,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
[Sync] public bool IsTraitDisabled { get; private set; }
|
||||
|
||||
public UpgradableTrait(InfoType info)
|
||||
public ConditionalTrait(InfoType info)
|
||||
{
|
||||
Info = info;
|
||||
|
||||
@@ -14,12 +14,12 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Disable the actor when this trait is enabled by a condition.")]
|
||||
public class DisableOnConditionInfo : UpgradableTraitInfo
|
||||
public class DisableOnConditionInfo : ConditionalTraitInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new DisableOnCondition(this); }
|
||||
}
|
||||
|
||||
public class DisableOnCondition : UpgradableTrait<DisableOnConditionInfo>, IDisable
|
||||
public class DisableOnCondition : ConditionalTrait<DisableOnConditionInfo>, IDisable
|
||||
{
|
||||
public DisableOnCondition(DisableOnConditionInfo info)
|
||||
: base(info) { }
|
||||
|
||||
@@ -14,7 +14,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Grants a condition while the trait is active.")]
|
||||
class GrantConditionInfo : UpgradableTraitInfo
|
||||
class GrantConditionInfo : ConditionalTraitInfo
|
||||
{
|
||||
[FieldLoader.Require]
|
||||
[GrantedConditionReference]
|
||||
@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public override object Create(ActorInitializer init) { return new GrantCondition(this); }
|
||||
}
|
||||
|
||||
class GrantCondition : UpgradableTrait<GrantConditionInfo>
|
||||
class GrantCondition : ConditionalTrait<GrantConditionInfo>
|
||||
{
|
||||
ConditionManager conditionManager;
|
||||
int conditionToken = ConditionManager.InvalidConditionToken;
|
||||
|
||||
@@ -14,7 +14,7 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
public class GrantConditionOnMovementInfo : UpgradableTraitInfo, Requires<IMoveInfo>
|
||||
public class GrantConditionOnMovementInfo : ConditionalTraitInfo, Requires<IMoveInfo>
|
||||
{
|
||||
[FieldLoader.Require]
|
||||
[GrantedConditionReference]
|
||||
@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public override object Create(ActorInitializer init) { return new GrantConditionOnMovement(init.Self, this); }
|
||||
}
|
||||
|
||||
public class GrantConditionOnMovement : UpgradableTrait<GrantConditionOnMovementInfo>, ITick
|
||||
public class GrantConditionOnMovement : ConditionalTrait<GrantConditionOnMovementInfo>, ITick
|
||||
{
|
||||
readonly IMove movement;
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Wanders around aimlessly while idle.")]
|
||||
public class WandersInfo : UpgradableTraitInfo, Requires<IMoveInfo>
|
||||
public class WandersInfo : ConditionalTraitInfo, Requires<IMoveInfo>
|
||||
{
|
||||
public readonly int WanderMoveRadius = 1;
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public override object Create(ActorInitializer init) { return new Wanders(init.Self, this); }
|
||||
}
|
||||
|
||||
public class Wanders : UpgradableTrait<WandersInfo>, INotifyIdle, INotifyBecomingIdle
|
||||
public class Wanders : ConditionalTrait<WandersInfo>, INotifyIdle, INotifyBecomingIdle
|
||||
{
|
||||
readonly Actor self;
|
||||
readonly WandersInfo info;
|
||||
|
||||
@@ -14,7 +14,7 @@ using OpenRA.Mods.Common.Traits;
|
||||
namespace OpenRA.Mods.D2k.Traits
|
||||
{
|
||||
[Desc("This actor makes noise, which causes them to be targeted by actors with the Sandworm trait.")]
|
||||
public class AttractsWormsInfo : UpgradableTraitInfo
|
||||
public class AttractsWormsInfo : ConditionalTraitInfo
|
||||
{
|
||||
[Desc("How much noise this actor produces.")]
|
||||
public readonly int Intensity = 0;
|
||||
@@ -31,7 +31,7 @@ namespace OpenRA.Mods.D2k.Traits
|
||||
public override object Create(ActorInitializer init) { return new AttractsWorms(init, this); }
|
||||
}
|
||||
|
||||
public class AttractsWorms : UpgradableTrait<AttractsWormsInfo>
|
||||
public class AttractsWorms : ConditionalTrait<AttractsWormsInfo>
|
||||
{
|
||||
readonly Actor self;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user