Fixed the Windows make script building in Release

This is a follow-up to PR 19379, which aimed to "provide an easy debug option for VSCode developers", but only did so for non-Windows users. VSCode has been building in Release mode for ever and continued to do so on Windows after that PR.
This commit is contained in:
penev92
2021-10-10 19:55:47 +03:00
committed by Paul Chote
parent 225bcbbd22
commit 270c566570

View File

@@ -10,7 +10,9 @@ function All-Command
return
}
dotnet build -c Release --nologo -p:TargetPlatform=win-x64
Write-Host "Building in" $configuration "configuration..." -ForegroundColor Cyan
dotnet build -c $configuration --nologo -p:TargetPlatform=win-x64
if ($lastexitcode -ne 0)
{
Write-Host "Build failed. If just the development tools failed to build, try installing Visual Studio. You may also still be able to run the game." -ForegroundColor Red
@@ -236,6 +238,12 @@ else
$env:ENGINE_DIR = ".."
$utilityPath = "bin\OpenRA.Utility.exe"
$configuration = "Release"
if ($args.Contains("CONFIGURATION=Debug"))
{
$configuration = "Debug"
}
$execute = $command
if ($command.Length -gt 1)
{