Resize TS starting forces
-changed light starting forces to be equally balanced -slightly increased medium starting forces -moderately increased heavy starting forces
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@@ -116,7 +116,7 @@ World:
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ClassName: Light
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Factions: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e1,e2,e2
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SupportActors: e1,e1,e1,smech
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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MPStartUnits@light.nod:
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@@ -124,7 +124,7 @@ World:
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ClassName: Light
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Factions: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,e3,e3
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SupportActors: e1,e1,e1,bggy
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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MPStartUnits@med.gdi:
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@@ -132,7 +132,7 @@ World:
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ClassName: Medium
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Factions: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e2,jumpjet,smech
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SupportActors: e1,e1,e2,e2,jumpjet,smech
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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MPStartUnits@med.nod:
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@@ -140,7 +140,7 @@ World:
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ClassName: Medium
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Factions: nod
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BaseActor: mcv
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SupportActors: e1,e1,e3,cyborg,bggy
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SupportActors: e1,e1,e3,e3,cyborg,bggy
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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MPStartUnits@heavy.gdi:
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@@ -148,7 +148,7 @@ World:
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ClassName: Heavy
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Factions: gdi
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BaseActor: mcv
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SupportActors: e1,e2,e2,smech,mmch
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SupportActors: e1,e1,e2,e2,jumpjet,smech,smech,mmch
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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MPStartUnits@heavy.nod:
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@@ -156,7 +156,7 @@ World:
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ClassName: Heavy
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Factions: nod
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BaseActor: mcv
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SupportActors: e1,e3,bggy,bike,ttnk
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SupportActors: e1,e1,e3,e3,cyborg,bggy,bike,ttnk
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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MPStartLocations:
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