more wiring for selling
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@@ -182,6 +182,7 @@ namespace OpenRa.Game
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case "Capture": return Cursor.Capture;
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case "Harvest": return Cursor.Attack; // TODO: special harvest cursor?
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case "PlaceBuilding": return Cursor.Default;
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case "Sell": return Cursor.Sell;
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default:
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return null;
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}
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@@ -26,5 +26,6 @@ namespace OpenRa.Game
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public static Cursor C4 { get { return new Cursor("c4"); } }
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public static Cursor Capture { get { return new Cursor("capture"); } }
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public static Cursor Heal { get { return new Cursor("heal"); } }
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public static Cursor Sell { get { return new Cursor("sell"); } }
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}
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}
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@@ -1,8 +1,9 @@
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using OpenRa.Game.GameRules;
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using OpenRa.Game.Traits.Activities;
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namespace OpenRa.Game.Traits
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{
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class Building : INotifyDamage
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class Building : INotifyDamage, IOrder
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{
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public readonly BuildingInfo unitInfo;
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@@ -18,5 +19,19 @@ namespace OpenRa.Game.Traits
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if (e.DamageState == DamageState.Dead)
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Sound.Play("kaboom22.aud");
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}
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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return null; // sell/repair orders are issued through Chrome, not here.
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Sell")
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{
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self.CancelActivity();
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self.QueueActivity(new Sell());
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}
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}
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}
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}
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