@@ -297,6 +297,7 @@
|
||||
<Compile Include="Traits\Burns.cs" />
|
||||
<Compile Include="Traits\C4Demolition.cs" />
|
||||
<Compile Include="Traits\Health.cs" />
|
||||
<Compile Include="Traits\PowerTooltip.cs" />
|
||||
<Compile Include="Traits\VeteranProductionIconOverlay.cs" />
|
||||
<Compile Include="Traits\Capturable.cs" />
|
||||
<Compile Include="Traits\CaptureNotification.cs" />
|
||||
|
||||
53
OpenRA.Mods.Common/Traits/PowerTooltip.cs
Normal file
53
OpenRA.Mods.Common/Traits/PowerTooltip.cs
Normal file
@@ -0,0 +1,53 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Shown power info on the build palette widget.")]
|
||||
public class PowerTooltipInfo : ITraitInfo
|
||||
{
|
||||
public object Create(ActorInitializer init) { return new PowerTooltip(init.Self); }
|
||||
}
|
||||
|
||||
public class PowerTooltip : IProvideTooltipInfo, INotifyOwnerChanged
|
||||
{
|
||||
readonly Actor self;
|
||||
PowerManager powerManager;
|
||||
DeveloperMode developerMode;
|
||||
|
||||
public PowerTooltip(Actor self)
|
||||
{
|
||||
this.self = self;
|
||||
powerManager = self.Owner.PlayerActor.Trait<PowerManager>();
|
||||
developerMode = self.Owner.PlayerActor.Trait<DeveloperMode>();
|
||||
}
|
||||
|
||||
public bool IsTooltipVisible(Player forPlayer)
|
||||
{
|
||||
return forPlayer == self.Owner;
|
||||
}
|
||||
|
||||
public string TooltipText
|
||||
{
|
||||
get
|
||||
{
|
||||
return "Power Usage: {0}{1}".F(powerManager.PowerDrained, developerMode.UnlimitedPower ? "" : "/" + powerManager.PowerProvided);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
|
||||
{
|
||||
powerManager = newOwner.PlayerActor.Trait<PowerManager>();
|
||||
developerMode = newOwner.PlayerActor.Trait<DeveloperMode>();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1092,6 +1092,7 @@ CTDAM:
|
||||
Dimensions: 2, 5
|
||||
Power:
|
||||
Amount: 200
|
||||
PowerTooltip:
|
||||
Armor:
|
||||
Type: heavy
|
||||
Health:
|
||||
|
||||
@@ -30,6 +30,7 @@ GAPOWR:
|
||||
Amount: 100
|
||||
InfiltrateForPowerOutage:
|
||||
AffectedByPowerOutage:
|
||||
PowerTooltip:
|
||||
Targetable:
|
||||
TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
|
||||
ScalePowerWithHealth:
|
||||
|
||||
@@ -31,6 +31,7 @@ NAPOWR:
|
||||
Targetable:
|
||||
TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
|
||||
ScalePowerWithHealth:
|
||||
PowerTooltip:
|
||||
DisabledOverlay:
|
||||
SelectionDecorations:
|
||||
VisualBounds: 88, 80, 2, -12
|
||||
@@ -69,6 +70,7 @@ NAAPWR:
|
||||
TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
|
||||
ScalePowerWithHealth:
|
||||
DisabledOverlay:
|
||||
PowerTooltip:
|
||||
SelectionDecorations:
|
||||
VisualBounds: 100, 74, 0, -12
|
||||
|
||||
|
||||
Reference in New Issue
Block a user