add missing weapon reference
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly int[] SouthOffset = null;
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[Desc("The name of the weapon to use when demolishing the bridge")]
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public readonly string DemolishWeapon = "Demolish";
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[WeaponReference] public readonly string DemolishWeapon = "Demolish";
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public object Create(ActorInitializer init) { return new Bridge(init.Self, this); }
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