add missing weapon reference

This commit is contained in:
Matthias Mailänder
2015-08-05 15:30:51 +02:00
parent 78b200d26a
commit 281699baea

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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits
public readonly int[] SouthOffset = null;
[Desc("The name of the weapon to use when demolishing the bridge")]
public readonly string DemolishWeapon = "Demolish";
[WeaponReference] public readonly string DemolishWeapon = "Demolish";
public object Create(ActorInitializer init) { return new Bridge(init.Self, this); }