Merge pull request #12467 from SoScared/nukemoretrees

[RA] Increase Nuke Damage vs Trees
This commit is contained in:
Oliver Brakmann
2016-12-21 21:57:10 +01:00
committed by GitHub
2 changed files with 63 additions and 21 deletions

View File

@@ -58,20 +58,27 @@ CrateNuke:
Damage: 60 Damage: 60
Falloff: 1000, 600, 400, 250, 150, 100, 0 Falloff: 1000, 600, 400, 250, 150, 100, 0
Delay: 4 Delay: 4
ValidTargets: Ground, Trees, Water, Air ValidTargets: Ground, Water, Air
Versus: Versus:
Concrete: 25 Concrete: 25
AffectsParent: true AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@5Res_areanuke: DestroyResource Warhead@5Dam_areanuke: SpreadDamage
Spread: 1c0
Damage: 120
Falloff: 1000, 600, 400, 250, 150, 100, 0
Delay: 4
ValidTargets: Trees
DamageTypes: Incendiary
Warhead@6Res_areanuke: DestroyResource
Size: 5,4 Size: 5,4
Delay: 4 Delay: 4
Warhead@6Smu_areanuke: LeaveSmudge Warhead@7Smu_areanuke: LeaveSmudge
SmudgeType: Scorch SmudgeType: Scorch
InvalidTargets: Vehicle, Tank, Structure, Wall, Trees InvalidTargets: Vehicle, Tank, Structure, Wall, Trees
Size: 5,4 Size: 5,4
Delay: 4 Delay: 4
Warhead@7Eff_areanuke: CreateEffect Warhead@8Eff_areanuke: CreateEffect
ImpactSounds: kaboom22.aud ImpactSounds: kaboom22.aud
Delay: 4 Delay: 4
@@ -112,28 +119,42 @@ MiniNuke:
Damage: 60 Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 10 Delay: 10
ValidTargets: Ground, Trees, Water, Underwater, Air ValidTargets: Ground, Water, Underwater, Air
Versus: Versus:
Concrete: 25 Concrete: 25
AffectsParent: true AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@8Res_areanuke2: DestroyResource Warhead@8Dam_areanuke2: SpreadDamage
Spread: 3c0
Damage: 120
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 10
ValidTargets: Trees
DamageTypes: Incendiary
Warhead@9Res_areanuke2: DestroyResource
Size: 3 Size: 3
Delay: 10 Delay: 10
Warhead@9Dam_areanuke3: SpreadDamage Warhead@10Dam_areanuke3: SpreadDamage
Spread: 4c0 Spread: 4c0
Damage: 60 Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15 Delay: 15
ValidTargets: Ground, Trees, Water, Underwater ValidTargets: Ground, Water, Underwater
Versus: Versus:
Concrete: 25 Concrete: 25
AffectsParent: true AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@10Res_areanuke3: DestroyResource Warhead@11Dam_areanuke3: SpreadDamage
Spread: 4c0
Damage: 180
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15
ValidTargets: Trees
DamageTypes: Incendiary
Warhead@12Res_areanuke3: DestroyResource
Size: 4 Size: 4
Delay: 15 Delay: 15
Warhead@11Smu_areanuke3: LeaveSmudge Warhead@13Smu_areanuke3: LeaveSmudge
SmudgeType: Scorch SmudgeType: Scorch
InvalidTargets: Vehicle, Tank, Structure, Wall, Trees InvalidTargets: Vehicle, Tank, Structure, Wall, Trees
Size: 4 Size: 4

View File

@@ -72,48 +72,69 @@ Atomic:
Damage: 60 Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 10 Delay: 10
ValidTargets: Ground, Trees, Water, Underwater, Air ValidTargets: Ground, Water, Underwater, Air
Versus: Versus:
Concrete: 25 Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@10Res_areanuke2: DestroyResource Warhead@10Dam_areanuke2: SpreadDamage
Spread: 3c0
Damage: 120
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15
ValidTargets: Trees
DamageTypes: Incendiary
Warhead@11Res_areanuke2: DestroyResource
Size: 3 Size: 3
Delay: 10 Delay: 10
Warhead@11Smu_areanuke2: LeaveSmudge Warhead@12Smu_areanuke2: LeaveSmudge
SmudgeType: Scorch SmudgeType: Scorch
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Size: 3 Size: 3
Delay: 10 Delay: 10
Warhead@12Dam_areanuke3: SpreadDamage Warhead@13Dam_areanuke3: SpreadDamage
Spread: 4c0 Spread: 4c0
Damage: 60 Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15 Delay: 15
ValidTargets: Ground, Trees, Water, Underwater, Air ValidTargets: Ground, Water, Underwater, Air
Versus: Versus:
Concrete: 25 Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@13Res_areanuke3: DestroyResource Warhead@14Dam_areanuke3: SpreadDamage
Spread: 4c0
Damage: 120
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15
ValidTargets: Trees
DamageTypes: Incendiary
Warhead@15Res_areanuke3: DestroyResource
Size: 4 Size: 4
Delay: 15 Delay: 15
Warhead@14Smu_areanuke3: LeaveSmudge Warhead@16Smu_areanuke3: LeaveSmudge
SmudgeType: Scorch SmudgeType: Scorch
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Size: 4 Size: 4
Delay: 15 Delay: 15
Warhead@15Dam_areanuke4: SpreadDamage Warhead@17Dam_areanuke4: SpreadDamage
Spread: 5c0 Spread: 5c0
Damage: 60 Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 20 Delay: 20
ValidTargets: Ground, Trees, Water, Underwater, Air ValidTargets: Ground, Water, Underwater, Air
Versus: Versus:
Concrete: 25 Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@16Res_areanuke4: DestroyResource Warhead@18Dam_areanuke4: SpreadDamage
Spread: 5c0
Damage: 120
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 20
ValidTargets: Trees
DamageTypes: Incendiary
Warhead@19Res_areanuke4: DestroyResource
Size: 5 Size: 5
Delay: 20 Delay: 20
Warhead@17Smu_areanuke4: LeaveSmudge Warhead@20Smu_areanuke4: LeaveSmudge
SmudgeType: Scorch SmudgeType: Scorch
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Size: 5 Size: 5