Update UpdatePaths and move bleed rules to subfolder
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@@ -867,7 +867,6 @@
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<Compile Include="UpdateRules\UpdateRule.cs" />
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<Compile Include="UpdateRules\UpdatePath.cs" />
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<Compile Include="UpdateRules\UpdateUtils.cs" />
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<Compile Include="UpdateRules\Rules\RenameEditorTilesetFilter.cs" />
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<Compile Include="UpdateRules\Rules\20171014\LegacyBetaWarning.cs" />
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<Compile Include="UpdateRules\Rules\20171014\RemoveMobileOnRails.cs" />
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<Compile Include="UpdateRules\Rules\20171014\AircraftCanHoverGeneralization.cs" />
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@@ -911,7 +910,8 @@
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<Compile Include="UpdateRules\Rules\20180307\AddShakeToBridge.cs" />
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<Compile Include="UpdateRules\Rules\20180307\IgnoreAbstractActors.cs" />
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<Compile Include="UpdateRules\Rules\20180307\RemoveCanUndeployFromGrantConditionOnDeploy.cs" />
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<Compile Include="UpdateRules\Rules\DefineNotificationDefaults.cs" />
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<Compile Include="UpdateRules\Rules\20180923\DefineNotificationDefaults.cs" />
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<Compile Include="UpdateRules\Rules\20180923\RenameEditorTilesetFilter.cs" />
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<Compile Include="Traits\Player\PlayerResources.cs" />
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<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />
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<Compile Include="Traits\Render\WithBuildingRepairDecoration.cs" />
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@@ -84,7 +84,9 @@ namespace OpenRA.Mods.Common.UpdateRules
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new RemoveCanUndeployFromGrantConditionOnDeploy(),
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}),
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new UpdatePath("playtest-20180729", new UpdateRule[]
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new UpdatePath("playtest-20180729", "release-20180923", new UpdateRule[0]),
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new UpdatePath("release-20180923", new UpdateRule[]
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{
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// Bleed only changes here
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new RenameEditorTilesetFilter(),
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