Add depth buffer support to sprites and sequences.
This commit is contained in:
@@ -66,7 +66,7 @@ namespace OpenRA.Graphics
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{
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// Don't bother allocating empty sprites
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if (size.Width == 0 || size.Height == 0)
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return new Sprite(current, Rectangle.Empty, spriteOffset, channel, BlendMode.Alpha);
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return new Sprite(current, Rectangle.Empty, 0, spriteOffset, channel, BlendMode.Alpha);
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var rect = Allocate(size, spriteOffset);
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Util.FastCopyIntoChannel(rect, src);
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@@ -129,7 +129,7 @@ namespace OpenRA.Graphics
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p = new Point(0, 0);
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}
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var rect = new Sprite(current, new Rectangle(p, imageSize), spriteOffset, channel, BlendMode.Alpha);
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var rect = new Sprite(current, new Rectangle(p, imageSize), 0, spriteOffset, channel, BlendMode.Alpha);
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p.X += imageSize.Width;
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return rect;
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@@ -81,8 +81,8 @@ namespace OpenRA.Graphics
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var cursorSize = CursorProvider.CursorViewportZoomed ? 2.0f * cursorSprite.Size : cursorSprite.Size;
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var cursorOffset = CursorProvider.CursorViewportZoomed ?
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(2 * cursorSequence.Hotspot) + cursorSprite.Size.ToInt2() :
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cursorSequence.Hotspot + (0.5f * cursorSprite.Size).ToInt2();
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(2 * cursorSequence.Hotspot) + cursorSprite.Size.XY.ToInt2() :
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cursorSequence.Hotspot + (0.5f * cursorSprite.Size.XY).ToInt2();
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renderer.SetPalette(palette);
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renderer.SpriteRenderer.DrawSprite(cursorSprite,
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@@ -20,24 +20,26 @@ namespace OpenRA.Graphics
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public readonly Sheet Sheet;
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public readonly BlendMode BlendMode;
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public readonly TextureChannel Channel;
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public readonly float2 Size;
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public readonly float2 Offset;
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public readonly float2 FractionalOffset;
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public readonly float ZRamp;
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public readonly float3 Size;
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public readonly float3 Offset;
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public readonly float3 FractionalOffset;
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public readonly float Top, Left, Bottom, Right;
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public Sprite(Sheet sheet, Rectangle bounds, TextureChannel channel)
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: this(sheet, bounds, float2.Zero, channel) { }
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: this(sheet, bounds, 0, float2.Zero, channel) { }
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public Sprite(Sheet sheet, Rectangle bounds, float2 offset, TextureChannel channel, BlendMode blendMode = BlendMode.Alpha)
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public Sprite(Sheet sheet, Rectangle bounds, float zRamp, float3 offset, TextureChannel channel, BlendMode blendMode = BlendMode.Alpha)
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{
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Sheet = sheet;
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Bounds = bounds;
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Offset = offset;
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ZRamp = zRamp;
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Channel = channel;
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Size = new float2(bounds.Size);
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Size = new float3(bounds.Size.Width, bounds.Size.Height, bounds.Size.Height * zRamp);
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BlendMode = blendMode;
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FractionalOffset = offset / Size;
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FractionalOffset = Size.Z != 0 ? offset / Size :
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new float3(offset.X / Size.X, offset.Y / Size.Y, 0);
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Left = (float)Math.Min(bounds.Left, bounds.Right) / sheet.Size.Width;
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Top = (float)Math.Min(bounds.Top, bounds.Bottom) / sheet.Size.Height;
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@@ -49,21 +49,22 @@ namespace OpenRA.Graphics
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public IRenderable OffsetBy(WVec vec) { return new SpriteRenderable(sprite, pos + vec, offset, zOffset, palette, scale, isDecoration); }
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public IRenderable AsDecoration() { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, true); }
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float2 ScreenPosition(WorldRenderer wr)
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float3 ScreenPosition(WorldRenderer wr)
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{
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return wr.ScreenPxPosition(pos) + wr.ScreenPxOffset(offset) - (0.5f * scale * sprite.Size).ToInt2();
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var xy = wr.ScreenPxPosition(pos) + wr.ScreenPxOffset(offset) - (0.5f * scale * sprite.Size.XY).ToInt2();
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return new float3(xy, wr.ScreenZPosition(pos, 0) - 0.5f * scale * sprite.Size.Z);
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}
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public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
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public void Render(WorldRenderer wr)
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{
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Game.Renderer.WorldSpriteRenderer.DrawSprite(sprite, ScreenPosition(wr), palette, sprite.Size * scale);
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Game.Renderer.WorldSpriteRenderer.DrawSprite(sprite, ScreenPosition(wr), palette, scale * sprite.Size);
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}
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public void RenderDebugGeometry(WorldRenderer wr)
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{
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var offset = ScreenPosition(wr) + sprite.Offset;
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Game.Renderer.WorldRgbaColorRenderer.DrawRect(offset, offset + sprite.Size, 1 / wr.Viewport.Zoom, Color.Red);
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var offset = ScreenPosition(wr) + sprite.Offset.XY;
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Game.Renderer.WorldRgbaColorRenderer.DrawRect(offset.XY, (offset + sprite.Size).XY, 1 / wr.Viewport.Zoom, Color.Red);
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}
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public Rectangle ScreenBounds(WorldRenderer wr)
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@@ -59,17 +59,17 @@ namespace OpenRA.Graphics
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currentSheet = s.Sheet;
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}
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public void DrawSprite(Sprite s, float2 location, PaletteReference pal)
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public void DrawSprite(Sprite s, float3 location, PaletteReference pal)
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{
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DrawSprite(s, location, pal.TextureIndex, s.Size);
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}
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public void DrawSprite(Sprite s, float2 location, PaletteReference pal, float2 size)
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public void DrawSprite(Sprite s, float3 location, PaletteReference pal, float3 size)
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{
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DrawSprite(s, location, pal.TextureIndex, size);
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}
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void DrawSprite(Sprite s, float2 location, float paletteTextureIndex, float2 size)
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void DrawSprite(Sprite s, float3 location, float paletteTextureIndex, float3 size)
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{
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SetRenderStateForSprite(s);
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Util.FastCreateQuad(vertices, location + s.FractionalOffset * size, s, paletteTextureIndex, nv, size);
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@@ -77,17 +77,17 @@ namespace OpenRA.Graphics
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}
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// For RGBASpriteRenderer, which doesn't use palettes
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public void DrawSprite(Sprite s, float2 location)
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public void DrawSprite(Sprite s, float3 location)
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{
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DrawSprite(s, location, 0, s.Size);
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}
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public void DrawSprite(Sprite s, float2 location, float2 size)
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public void DrawSprite(Sprite s, float3 location, float3 size)
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{
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DrawSprite(s, location, 0, size);
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}
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public void DrawSprite(Sprite s, float2 a, float2 b, float2 c, float2 d)
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public void DrawSprite(Sprite s, float3 a, float3 b, float3 c, float3 d)
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{
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SetRenderStateForSprite(s);
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Util.FastCreateQuad(vertices, a, b, c, d, s, 0, nv);
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@@ -84,7 +84,7 @@ namespace OpenRA.Graphics
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// Ignore the offsets baked into R8 sprites
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if (tileset.IgnoreTileSpriteOffsets)
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allSprites = allSprites.Select(s => new Sprite(s.Sheet, s.Bounds, float2.Zero, s.Channel, s.BlendMode));
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allSprites = allSprites.Select(s => new Sprite(s.Sheet, s.Bounds, s.ZRamp, float2.Zero, s.Channel, s.BlendMode));
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templates.Add(t.Value.Id, new TheaterTemplate(allSprites.ToArray(), variants.First().Count(), t.Value.Images.Length));
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}
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@@ -48,13 +48,13 @@ namespace OpenRA.Graphics
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public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
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public void Render(WorldRenderer wr)
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{
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Game.Renderer.SpriteRenderer.DrawSprite(sprite, screenPos, palette, sprite.Size * scale);
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Game.Renderer.SpriteRenderer.DrawSprite(sprite, screenPos, palette, scale * sprite.Size);
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}
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public void RenderDebugGeometry(WorldRenderer wr)
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{
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var offset = screenPos + sprite.Offset;
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Game.Renderer.RgbaColorRenderer.DrawRect(offset, offset + sprite.Size, 1, Color.Red);
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var offset = screenPos + sprite.Offset.XY;
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Game.Renderer.RgbaColorRenderer.DrawRect(offset, offset + sprite.Size.XY, 1, Color.Red);
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}
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public Rectangle ScreenBounds(WorldRenderer wr)
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@@ -79,6 +79,7 @@ namespace OpenRA.Mods.Common.Graphics
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public int Facings { get; private set; }
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public int Tick { get; private set; }
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public int ZOffset { get; private set; }
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public float ZRamp { get; private set; }
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public int ShadowStart { get; private set; }
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public int ShadowZOffset { get; private set; }
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public int[] Frames { get; private set; }
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@@ -119,6 +120,7 @@ namespace OpenRA.Mods.Common.Graphics
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ShadowStart = LoadField(d, "ShadowStart", -1);
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ShadowZOffset = LoadField(d, "ShadowZOffset", DefaultShadowSpriteZOffset).Length;
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ZOffset = LoadField(d, "ZOffset", WDist.Zero).Length;
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ZRamp = LoadField(d, "ZRamp", 0);
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Tick = LoadField(d, "Tick", 40);
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transpose = LoadField(d, "Transpose", false);
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Frames = LoadField<int[]>(d, "Frames", null);
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@@ -139,7 +141,7 @@ namespace OpenRA.Mods.Common.Graphics
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"{0}: Sequence {1}.{2}: UseClassicFacingFudge is only valid for 32 facings"
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.F(info.Nodes[0].Location, sequence, animation));
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var offset = LoadField(d, "Offset", float2.Zero);
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var offset = LoadField(d, "Offset", float3.Zero);
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var blendMode = LoadField(d, "BlendMode", BlendMode.Alpha);
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MiniYaml combine;
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@@ -159,7 +161,7 @@ namespace OpenRA.Mods.Common.Graphics
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var subSrc = GetSpriteSrc(modData, tileSet, sequence, animation, sub.Key, sd);
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var subSprites = cache[subSrc].Select(
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s => new Sprite(s.Sheet,
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FlipRectangle(s.Bounds, subFlipX, subFlipY),
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FlipRectangle(s.Bounds, subFlipX, subFlipY), ZRamp,
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new float2(subFlipX ? -s.Offset.X : s.Offset.X, subFlipY ? -s.Offset.Y : s.Offset.Y) + subOffset + offset,
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s.Channel, blendMode));
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@@ -182,7 +184,7 @@ namespace OpenRA.Mods.Common.Graphics
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var src = GetSpriteSrc(modData, tileSet, sequence, animation, info.Value, d);
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sprites = cache[src].Select(
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s => new Sprite(s.Sheet,
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FlipRectangle(s.Bounds, flipX, flipY),
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FlipRectangle(s.Bounds, flipX, flipY), ZRamp,
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new float2(flipX ? -s.Offset.X : s.Offset.X, flipY ? -s.Offset.Y : s.Offset.Y) + offset,
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s.Channel, blendMode)).ToArray();
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}
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@@ -129,7 +129,7 @@ namespace OpenRA.Mods.Common.Graphics
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// Draw sprite rect
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var offset = pxOrigin + renderProxy.Sprite.Offset - 0.5f * renderProxy.Sprite.Size;
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Game.Renderer.WorldRgbaColorRenderer.DrawRect(offset, offset + renderProxy.Sprite.Size, iz, Color.Red);
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Game.Renderer.WorldRgbaColorRenderer.DrawRect(offset.XY, (offset + renderProxy.Sprite.Size).XY, iz, Color.Red);
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// Draw transformed shadow sprite rect
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var c = Color.Purple;
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@@ -228,7 +228,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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return anims.Where(b => b.IsVisible
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&& b.Animation.Animation.CurrentSequence != null)
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.Select(a => (a.Animation.Animation.Image.Size * info.Scale).ToInt2())
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.Select(a => (a.Animation.Animation.Image.Size.XY * info.Scale).ToInt2())
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.FirstOrDefault();
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}
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}
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@@ -109,7 +109,7 @@ namespace OpenRA.Mods.Common.Traits
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pipImages.PlayFetchIndex("groups", () => (int)group);
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pipImages.Tick();
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var pos = basePosition - (0.5f * pipImages.Image.Size).ToInt2() + new int2(9, 5);
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var pos = basePosition - (0.5f * pipImages.Image.Size.XY).ToInt2() + new int2(9, 5);
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yield return new UISpriteRenderable(pipImages.Image, self.CenterPosition, pos, 0, pal, 1f);
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}
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@@ -122,7 +122,7 @@ namespace OpenRA.Mods.Common.Traits
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var pipImages = new Animation(self.World, "pips");
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pipImages.PlayRepeating(PipStrings[0]);
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var pipSize = pipImages.Image.Size.ToInt2();
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var pipSize = pipImages.Image.Size.XY.ToInt2();
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var pipxyBase = basePosition + new int2(1 - pipSize.X / 2, -(3 + pipSize.Y / 2));
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var pipxyOffset = new int2(0, 0);
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var pal = wr.Palette(Info.Palette);
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@@ -99,7 +99,7 @@ namespace OpenRA.Mods.Common.Traits
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return Enumerable.Empty<IRenderable>();
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var bounds = self.VisualBounds;
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var halfSize = (0.5f * Anim.Image.Size).ToInt2();
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var halfSize = (0.5f * Anim.Image.Size.XY).ToInt2();
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var boundsOffset = new int2(bounds.Left + bounds.Right, bounds.Top + bounds.Bottom) / 2;
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var sizeOffset = -halfSize;
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@@ -71,10 +71,10 @@ namespace OpenRA.Mods.Common.Traits
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struct TileInfo
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{
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public readonly float2 ScreenPosition;
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public readonly float3 ScreenPosition;
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public readonly byte Variant;
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public TileInfo(float2 screenPosition, byte variant)
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public TileInfo(float3 screenPosition, byte variant)
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{
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ScreenPosition = screenPosition;
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Variant = variant;
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@@ -61,7 +61,7 @@ namespace OpenRA.Mods.Common.Widgets
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if (sprite != cachedSprite)
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{
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offset = 0.5f * (new float2(RenderBounds.Size) - sprite.Size);
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offset = 0.5f * (new float2(RenderBounds.Size) - sprite.Size.XY);
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cachedSprite = sprite;
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}
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@@ -51,7 +51,7 @@ namespace OpenRA.Mods.D2k.Traits
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// Terrain tiles define their origin at the topleft
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var s = theater.TileSprite(tile);
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dirty[cell] = new Sprite(s.Sheet, s.Bounds, float2.Zero, s.Channel, s.BlendMode);
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dirty[cell] = new Sprite(s.Sheet, s.Bounds, s.ZRamp, float2.Zero, s.Channel, s.BlendMode);
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}
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public void TickRender(WorldRenderer wr, Actor self)
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